// Project64 - A Nintendo 64 emulator // http://www.pj64-emu.com/ // Copyright(C) 2001-2021 Project64 // Copyright(C) 2003-2009 Sergey 'Gonetz' Lipski // Copyright(C) 2002 Dave2001 // GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html #include #include #include #include #include "ucode00.h" #include "ucode01.h" #include "ucode02.h" #include "ucode03.h" #include "ucode04.h" #include "ucode05.h" #include "ucode06.h" #include "ucode07.h" #include "ucode08.h" #include "ucode09.h" #include "F3DTEXA.h" rdp_instr gfx_instruction[11][256] = { { // uCode 0 - RSP SW 2.0X // 00-3f // games: Super Mario 64, Tetrisphere, Demos spnoop, uc0_matrix, rsp_reserved0, uc0_movemem, uc0_vertex, rsp_reserved1, uc0_displaylist, rsp_reserved2, rsp_reserved3, uc6_sprite2d, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 40-7f: Unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 80-bf: Immediate commands undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, uc0_tri4, rdphalf_cont, rdphalf_2, rdphalf_1, uc0_line3d, uc0_cleargeometrymode, uc0_setgeometrymode, uc0_enddl, uc0_setothermode_l, uc0_setothermode_h, uc0_texture, uc0_moveword, uc0_popmatrix, uc0_culldl, uc0_tri1, // c0-ff: RDP commands rdp_noop, undef, undef, undef, undef, undef, undef, undef, rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz, rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync, rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr, rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode, rdp_loadtlut, undef, rdp_settilesize, rdp_loadblock, rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor, rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor, rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage }, // uCode 1 - F3DEX 0.95 & 1.XX // 00-3f // games: Mario Kart, Star Fox { spnoop, uc0_matrix, rsp_reserved0, uc0_movemem, uc1_vertex, rsp_reserved1, uc0_displaylist, rsp_reserved2, rsp_reserved3, uc6_sprite2d, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 40-7f: unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 80-bf: Immediate commands undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, uc6_loaducode, uc1_branch_z, uc1_tri2, uc2_modifyvtx, rdphalf_2, uc1_rdphalf_1, uc1_quad3d, uc0_cleargeometrymode, uc0_setgeometrymode, uc0_enddl, uc0_setothermode_l, uc0_setothermode_h, uc0_texture, uc0_moveword, uc0_popmatrix, uc2_culldl, uc1_tri1, // c0-ff: RDP commands rdp_noop, undef, undef, undef, undef, undef, undef, undef, rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz, rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync, rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr, rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode, rdp_loadtlut, undef, rdp_settilesize, rdp_loadblock, rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor, rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor, rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage }, // uCode 2 - F3DEX 2.XX // games: Zelda 64 { // 00-3f spnoop, uc2_vertex, uc2_modifyvtx, uc2_culldl, uc1_branch_z, uc2_tri1, uc2_quad, uc2_quad, uc2_line3d, uc6_bg_1cyc, uc6_bg_copy, uc6_obj_rendermode/*undef*/, undef, undef, undef, undef, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 40-7f: unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 80-bf: unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // c0-ff: RDP commands mixed with uc2 commands rdp_noop, undef, undef, undef, undef, undef, undef, undef, rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz, rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz, undef, undef, undef, uc2_special3, uc2_special2, uc2_dlist_cnt, uc2_dma_io, uc0_texture, uc2_pop_matrix, uc2_geom_mode, uc2_matrix, uc2_moveword, uc2_movemem, uc2_load_ucode, uc0_displaylist, uc0_enddl, spnoop, uc1_rdphalf_1, uc0_setothermode_l, uc0_setothermode_h, rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync, rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr, rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode, rdp_loadtlut, uc2_rdphalf_2, rdp_settilesize, rdp_loadblock, rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor, rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor, rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage }, // uCode 3 - "RSP SW 2.0D", but not really // 00-3f // games: Wave Race // ** Added by Gonetz ** { spnoop, uc0_matrix, rsp_reserved0, uc0_movemem, uc3_vertex, rsp_reserved1, uc0_displaylist, rsp_reserved2, rsp_reserved3, uc6_sprite2d, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 40-7f: unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 80-bf: Immediate commands undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, uc3_tri2, rdphalf_cont, rdphalf_2, rdphalf_1, uc3_quad3d, uc0_cleargeometrymode, uc0_setgeometrymode, uc0_enddl, uc0_setothermode_l, uc0_setothermode_h, uc0_texture, uc0_moveword, uc0_popmatrix, uc0_culldl, uc3_tri1, // c0-ff: RDP commands rdp_noop, undef, undef, undef, undef, undef, undef, undef, rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz, rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync, rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr, rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode, rdp_loadtlut, undef, rdp_settilesize, rdp_loadblock, rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor, rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor, rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage }, { // uCode 4 - RSP SW 2.0D EXT // 00-3f // games: Star Wars: Shadows of the Empire spnoop, uc0_matrix, rsp_reserved0, uc0_movemem, uc4_vertex, rsp_reserved1, uc0_displaylist, rsp_reserved2, rsp_reserved3, uc6_sprite2d, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 40-7f: Unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 80-bf: Immediate commands undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, uc0_tri4, rdphalf_cont, rdphalf_2, rdphalf_1, uc4_quad3d, uc0_cleargeometrymode, uc0_setgeometrymode, uc0_enddl, uc0_setothermode_l, uc0_setothermode_h, uc0_texture, uc0_moveword, uc0_popmatrix, uc0_culldl, uc4_tri1, // c0-ff: RDP commands rdp_noop, undef, undef, undef, undef, undef, undef, undef, rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz, rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync, rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr, rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode, rdp_loadtlut, undef, rdp_settilesize, rdp_loadblock, rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor, rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor, rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage }, { // uCode 5 - RSP SW 2.0 Diddy // 00-3f // games: Diddy Kong Racing spnoop, uc5_matrix, rsp_reserved0, uc0_movemem, uc5_vertex, uc5_tridma, uc0_displaylist, uc5_dl_in_mem, rsp_reserved3, uc6_sprite2d, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 40-7f: Unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 80-bf: Immediate commands undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, uc0_tri4, rdphalf_cont, rdphalf_2, rdphalf_1, uc0_line3d, uc5_cleargeometrymode, uc5_setgeometrymode, uc0_enddl, uc0_setothermode_l, uc0_setothermode_h, uc0_texture, uc5_moveword, uc0_popmatrix, uc0_culldl, uc5_dma_offsets, // c0-ff: RDP commands rdp_noop, undef, undef, undef, undef, undef, undef, undef, rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz, rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync, rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr, rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode, rdp_loadtlut, undef, rdp_settilesize, rdp_loadblock, rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor, rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor, rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage }, // uCode 6 - S2DEX 1.XX // games: Yoshi's Story { spnoop, uc6_bg_1cyc, uc6_bg_copy, uc6_obj_rectangle, uc6_obj_sprite, uc6_obj_movemem, uc0_displaylist, rsp_reserved2, rsp_reserved3, undef/*uc6_sprite2d*/, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 40-7f: unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 80-bf: Immediate commands undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, uc6_loaducode, uc6_select_dl, uc6_obj_rendermode, uc6_obj_rectangle_r, rdphalf_2, rdphalf_1, uc1_line3d, uc0_cleargeometrymode, uc0_setgeometrymode, uc0_enddl, uc0_setothermode_l, uc0_setothermode_h, uc0_texture, uc0_moveword, uc0_popmatrix, uc2_culldl, uc1_tri1, // c0-ff: RDP commands rdp_noop, uc6_obj_loadtxtr, uc6_obj_ldtx_sprite, uc6_obj_ldtx_rect, uc6_ldtx_rect_r, undef, undef, undef, rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz, rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync, rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr, rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode, rdp_loadtlut, undef, rdp_settilesize, rdp_loadblock, rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor, rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor, rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage }, // uCode 7 - unknown // games: Perfect Dark { // 00-3f spnoop, uc0_matrix, rsp_reserved0, uc0_movemem, uc7_vertex, rsp_reserved1, uc0_displaylist, uc7_colorbase, rsp_reserved3, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 40-7f: unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 80-bf: unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, uc0_tri4, rdphalf_cont, rdphalf_2, rdphalf_1, uc1_tri2, uc0_cleargeometrymode, uc0_setgeometrymode, uc0_enddl, uc0_setothermode_l, uc0_setothermode_h, uc0_texture, uc0_moveword, uc0_popmatrix, uc0_culldl, uc0_tri1, // c0-ff: RDP commands mixed with uc2 commands rdp_noop, undef, undef, undef, undef, undef, undef, undef, rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz, rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync, rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr, rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode, rdp_loadtlut, rdphalf_2, rdp_settilesize, rdp_loadblock, rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor, rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor, rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage }, // uCode 8 - unknown // games: Conker's Bad Fur Day { // 00-3f spnoop, uc8_vertex, uc2_modifyvtx, uc2_culldl, uc1_branch_z, uc2_tri1, uc2_quad, uc2_quad, uc2_line3d, uc6_bg_1cyc, uc6_bg_copy, uc6_obj_rendermode/*undef*/, undef, undef, undef, undef, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 40-7f: unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 80-bf: unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // c0-ff: RDP commands mixed with uc2 commands rdp_noop, undef, undef, undef, undef, undef, undef, undef, rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz, rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz, undef, undef, undef, uc2_special3, uc2_special2, uc2_dlist_cnt, uc2_dma_io, uc0_texture, uc2_pop_matrix, uc2_geom_mode, uc2_matrix, uc8_moveword, uc8_movemem, uc2_load_ucode, uc0_displaylist, uc0_enddl, spnoop, rdphalf_1, uc0_setothermode_l, uc0_setothermode_h, rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync, rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr, rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode, rdp_loadtlut, uc2_rdphalf_2, rdp_settilesize, rdp_loadblock, rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor, rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor, rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage }, { // uCode 9 - gzsort // games: Telefoot Soccer // 00-3f spnoop, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 40-7f: Unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 80-bf: Immediate commands uc9_object, uc9_rpdcmd, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, rdphalf_1, undef, uc0_cleargeometrymode, uc0_setgeometrymode, uc0_enddl, uc0_setothermode_l, uc0_setothermode_h, uc0_texture, uc0_moveword, undef, uc0_culldl, undef, // c0-ff: RDP commands rdp_noop, undef, undef, undef, undef, undef, undef, undef, rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz, rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz, uc9_mix, uc9_fmlight, uc9_light, undef, uc9_mtxtrnsp, uc9_mtxcat, uc9_mult_mpmtx, uc9_link_subdl, uc9_set_subdl, uc9_wait_signal, uc9_send_signal, uc0_moveword, uc9_movemem, undef, uc0_displaylist, uc0_enddl, undef, undef, uc0_setothermode_l, uc0_setothermode_h, rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync, rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr, rdp_setconvert, uc9_setscissor, rdp_setprimdepth, rdp_setothermode, rdp_loadtlut, rdphalf_2, rdp_settilesize, rdp_loadblock, rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor, rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor, rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage }, { // uCode 10 - F3DTEXA // games: 64 de Hakken // 00-3f spnoop, uc0_matrix, rsp_reserved0, uc0_movemem, uc1_vertex, rsp_reserved1, uc0_displaylist, rsp_reserved2, rsp_reserved3, uc6_sprite2d, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 40-7f: unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 80-bf undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, uc2_load_ucode, uc1_branch_z, uc2_quad, uc2_modifyvtx, rdphalf_2, rdphalf_1, f3dttexa_loadtex, uc0_cleargeometrymode, uc0_setgeometrymode, uc0_enddl, uc0_setothermode_l, uc0_setothermode_h, uc0_texture, uc0_moveword, uc0_popmatrix, f3dttexa_settilesize, uc1_tri1, // c0-ff: RDP commands undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync, rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr, rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode, rdp_loadtlut, undef, rdp_settilesize, rdp_loadblock, rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor, rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor, rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage }, };