/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once #include #include <3rdParty/duktape/duktape.h> #include "ScriptInstance.h" class CScriptHook; class CScriptSystem { public: CScriptSystem(CDebuggerUI* debugger); ~CScriptSystem(); // Run a script in its own context/thread void RunScript(char* path); // Kill a script context/thread by its path void StopScript(char* path); const char* APIScript(); private: typedef struct { const char* hookId; CScriptHook* cbList; } HOOKENTRY; typedef struct { char* path; CScriptInstance* scriptInstance; } INSTANCE_ENTRY; CDebuggerUI* m_Debugger; char* m_APIScript; vector m_Hooks; vector m_RunningInstances; vector m_LogData; CScriptHook* m_HookCPUExec; CScriptHook* m_HookCPURead; CScriptHook* m_HookCPUWrite; CScriptHook* m_HookCPUExecOpcode; CScriptHook* m_HookCPUGPRValue; CScriptHook* m_HookFrameDrawn; void RegisterHook(const char* hookId, CScriptHook* cbList); // associate string id with callback list void UnregisterHooks(); HDC m_ScreenDC; int m_NextCallbackId; public: // Returns true if any of the script hooks have callbacks for scriptInstance void SetScreenDC(HDC hdc) { m_ScreenDC = hdc; } HDC GetScreenDC() { return m_ScreenDC; } inline vector* LogData() { return &m_LogData; } inline void LogText(const char* text) { char* newStr = (char*)malloc(strlen(text)); strcpy(newStr, text); m_LogData.push_back(newStr); m_Debugger->Debug_RefreshScriptsWindow(); } bool HasCallbacksForInstance(CScriptInstance* scriptInstance); // Remove all hooked callbacks for an instance void ClearCallbacksForInstance(CScriptInstance* scriptInstance); void RemoveCallbackById(int callbackId); CScriptHook* GetHook(const char* hookId); int GetNextCallbackId(); void DeleteStoppedInstances(); INSTANCE_STATE GetInstanceState(char* scriptName); CScriptInstance* GetInstance(char* scriptName); CScriptHook* HookCPUExec() { return m_HookCPUExec; } CScriptHook* HookCPURead() { return m_HookCPURead; } CScriptHook* HookCPUWrite() { return m_HookCPUWrite; } CScriptHook* HookCPUExecOpcode() { return m_HookCPUExecOpcode; } CScriptHook* HookCPUGPRValue() { return m_HookCPUGPRValue; } CScriptHook* HookFrameDrawn() { return m_HookFrameDrawn; } };