/* N-Rage`s Dinput8 Plugin (C) 2002, 2006 Norbert Wladyka Author`s Email: norbert.wladyka@chello.at Website: http://go.to/nrage This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _NRAGEPLUGIN_ #define _NRAGEPLUGIN_ #include #include "XInputController.h" ///////////////////////////////////////////////////////////////////////////////// //General Plugin #define TIMER_MESSAGEWINDOW 123 // maximum number of devices other than SysMouse #define MAX_DEVICES 32 // maximum number of modifiers #define MAX_MODIFIERS 256 #define DEFAULT_STICKRANGE 66 #define DEFAULT_DEADZONE 5 #define DEFAULT_RUMBLETYP RUMBLE_EFF1 #define DEFAULT_RUMBLESTRENGTH 80 #define DEFAULT_MOUSESENSIVITY 100 #define DEFAULT_PAKTYPE PAK_MEM #define DEFAULT_MOUSEMOVE MM_BUFF #define PAK_NONE 0 #define PAK_MEM 1 #define PAK_RUMBLE 2 #define PAK_TRANSFER 3 #define PAK_VOICE 4 #define PAK_ADAPTOID 7 // just used to display text in GUI #define PAK_NONRAW 16 typedef struct _EMULATOR_INFO { bool fInitialisedPlugin; HWND hMainWindow; HINSTANCE hinst; LANGID Language; bool fDisplayShortPop; // do we display shortcut message popups? /* * 2015.11.09 cxd4 * Added to keep the real address of the CONTROL array stored. * * This became necessary due to conflicts between specs #1.0, #1.1 and #1.2. */ CONTROL * controllers; // BOOL MemoryBswaped; // If this is set to TRUE, then the memory has been pre // bswap on a dword (32 bits) boundry, only effects header. // eg. the first 8 bytes are stored like this: // 4 3 2 1 8 7 6 5 // BYTE * HEADER; // This is the rom header (first 40h bytes of the rom) } EMULATOR_INFO, *LPEMULATOR_INFO; typedef struct _DEVICE { LPDIRECTINPUTDEVICE8 didHandle; TCHAR szProductName[MAX_PATH]; BYTE bProductCounter; GUID guidInstance; DWORD dwDevType; // can be DI8DEVTYPE_KEYBOARD, DI8DEVTYPE_MOUSE, etc BYTE bEffType; // What rumble effects does this device support? union INPUTSTATE // the last polled data from this device { DIJOYSTATE joyState; DIMOUSESTATE2 mouseState; BYTE rgbButtons[256]; // keyboard state } stateAs; } DEVICE, *LPDEVICE; typedef struct _BUTTON { bool fPrevPressed; // Was this button pressed last time we checked? (not to be saved in config) BYTE bOffset; // Offset in the DirectInput data structure BYTE bAxisID; // Tells which range of the Axe/POV is important (see AI_AXE_P, AI_POV_UP, etc) BYTE bBtnType; // Type of device/button: Keyboard key, Joystick axis, Joystick button, Mouse axis, etc LPDEVICE parentDevice; // pointer to the DEVICE this assignment came from } BUTTON, *LPBUTTON; // Modifiers are a feature built into NRage. Emulator turbo buttons, macros, stuff like that. typedef struct _MODIFIER { BUTTON btnButton; // button to associate with BYTE bModType; // Type of modifier (None, Movement, Macro, Config) BOOL fToggle; // false if you have to hold the button down to activate, true if the modifier toggles on button press BOOL fStatus; // if true, control defaults to ACTIVE, and deactivates on button press DWORD32 dwSpecific; // will be cast to MODSPEC_MOVE, MODSPEC_MACRO, or MODSPEC_CONFIG } MODIFIER, *LPMODIFIER; // bModType (modifiers) #define MDT_NONE 0 #define MDT_MOVE 1 #define MDT_MACRO 2 #define MDT_CONFIG 3 // buffered #define MM_BUFF 0 // absolute #define MM_ABS 1 // deadpan #define MM_DEAD 2 // Number of analog axes. Standard N64 controller has just 2: X and Y joystick. #define PF_AXESETS 2 typedef struct _CONTROLLER // AN N64 CONTROLLER { unsigned fPlugged; // is the controller "plugged" (i.e. does the emulator see a controller on this port?) unsigned fXInput; // is the controller an xInput device? unsigned fN64Mouse; // is the controller a N64 Mouse (Relative)? unsigned fRawData; // are we using RAW mode for this controller? unsigned fIsAdaptoid; // is it an adaptoid? unsigned fKeyboard; // does it use a keyboard? unsigned fMouse; // does it use a mouse? unsigned fGamePad; // does it use a gamepad/joystick? unsigned fRealN64Range; // does it have the "Real N64 Range" flag set? unsigned bAxisSet; // which set of axes are we using? (Control 1, Control 2) unsigned bMouseMoveX; // does it use buffered/absolute mouse for X? MM_BUFF, MM_ABS, MM_DEAD unsigned bMouseMoveY; // does it use buffered/absolute mouse for Y? unsigned fKeyAbsoluteX; // does it use absolute key for X? unsigned fKeyAbsoluteY; // does it use absolute key for Y? unsigned fPakInitialized; // Has our pak been initialized? Used to make sure we don't try to write to a mempak that doesn't point to anything. unsigned fPakCRCError; // The ROM sends CRC data when it tries to write to a mempak. Is the CRC incorrect? Usually indicates a bad ROM. unsigned PakType; // what type of controller pak? mempak? rumble? transfer? etc unsigned fVisualRumble; // is visual rumble enabled for this controller? unsigned bBackgroundInput; // allow input while main window isn't focused? unsigned XcheckTime; // checks for newly connected gamepads timer BYTE bRumbleTyp; // what type of rumble effect? none, constant, ramp, or direct? GUID guidFFDevice; // GUID of the device that rumble gets sent to BYTE bStickRange; // our "range modifier". long wAxeBuffer[4]; // makes pseudo-relative Movement possible through keyboard or buttons // also acts as a mouse buffer WORD wMouseSensitivityX; // set per N64 controller, that's OK WORD wMouseSensitivityY; BYTE bPadDeadZone; // our manual dead zone, set per N64 controller BYTE bRumbleStrength; // set per N64 controller unsigned short nModifiers; // number of modifiers bool bRapidFireEnabled; BYTE bRapidFireRate; BYTE bRapidFireCounter; TCHAR szMempakFile[MAX_PATH + 1]; // MemPak-FileName TCHAR szTransferRom[MAX_PATH + 1]; // GameBoyRom-Filename TCHAR szTransferSave[MAX_PATH + 1]; // GameBoyEEPRom-Filename BUTTON aButton[14 + PF_AXESETS * 4]; // Ten buttons, 4 d-pad directions times two (for Config 1 and Config 2) MODIFIER *pModifiers; // Array of Modifiers void *pPakData; // Pointer to Pak Data (specific): see PakIO.h // pPakData->bPakType will always be a BYTE indicating what the current pak type is XCONTROLLER xiController; // To handle an XInput enabled controller --tecnicors } CONTROLLER, *LPCONTROLLER; // This is the Index of WORD PROFILE.Button[X] // Buttons: #define PF_DPADR 0 #define PF_DPADL 1 #define PF_DPADD 2 #define PF_DPADU 3 #define PF_START 4 #define PF_TRIGGERZ 5 #define PF_BBUTTON 6 #define PF_ABUTTON 7 #define PF_CBUTTONR 8 #define PF_CBUTTONL 9 #define PF_CBUTTOND 10 #define PF_CBUTTONU 11 #define PF_TRIGGERR 12 #define PF_TRIGGERL 13 // Analog Stick // cause you can assign Buttons to it, I need 4 of 'em #define PF_APADR 14 #define PF_APADL 15 #define PF_APADD 16 #define PF_APADU 17 // second Set // #define PF_APADR 18 // #define PF_APADL 19 // #define PF_APADD 20 // #define PF_APADU 21 // Data Format of DWORD Controller.Button: // // BYTE bBtnType : Determines the Device and general Type of Control // BYTE bAxisID : AxeIndentifier, Tells which range of the Axe/POV is important // BYTE bOffset : Offset in the DirectInput data structure // BYTE bBtnType : Determines the Device and general Type of Control #define DT_UNASSIGNED 0 // Joystick #define DT_JOYBUTTON 1 #define DT_JOYAXE 2 #define DT_JOYPOV 3 #define DT_JOYSLIDER 4 // Keyboard #define DT_KEYBUTTON 5 // Mouse #define DT_MOUSEBUTTON 6 #define DT_MOUSEAXE 7 // BYTE bAxisID : AxeIndentifier, Tells which range of the Axe/POV is important // Positive Range of an Axe #define AI_AXE_P 0 // Negative Range #define AI_AXE_N 1 // Applies to POVs obviously #define AI_POV_UP 0 #define AI_POV_RIGHT 1 #define AI_POV_DOWN 2 #define AI_POV_LEFT 3 // BYTE bOffset : Offset in the DirectInput data structure typedef union _MODSPEC_MOVE { DWORD dwValue; struct { short XModification; short YModification; }; } MODSPEC_MOVE, *LPMODSPEC_MOVE; typedef union _MODSPEC_MACRO { DWORD dwValue; struct { unsigned short aButtons; unsigned short aFlags; }; struct { unsigned fDigitalRight : 1; unsigned fDigitalLeft : 1; unsigned fDigitalDown : 1; unsigned fDigitalUp : 1; unsigned fStart : 1; unsigned fTriggerZ : 1; unsigned fBButton : 1; unsigned fAButton : 1; unsigned fCRight : 1; unsigned fCLeft : 1; unsigned fCDown : 1; unsigned fCUp : 1; unsigned fTriggerR : 1; unsigned fTriggerL : 1; unsigned : 2; unsigned fAnalogRight : 1; unsigned fAnalogLeft : 1; unsigned fAnalogDown : 1; unsigned fAnalogUp : 1; unsigned fRapidFire : 1; unsigned fRapidFireRate : 1; unsigned fPrevFireState : 1; unsigned fPrevFireState2 : 1; }; } MODSPEC_MACRO, *LPMODSPEC_MACRO; typedef union _MODSPEC_CONFIG { DWORD dwValue; struct { BYTE bAnalogStick; BYTE bMouse; BYTE bKeyboard; }; struct { unsigned fChangeAnalogConfig : 1; unsigned fAnalogStickMode : 7; unsigned fChangeMouseXAxis : 1; unsigned fChangeMouseYAxis : 1; unsigned : 6; unsigned fChangeKeyboardXAxis : 1; unsigned fChangeKeyboardYAxis : 1; unsigned : 6; }; } MODSPEC_CONFIG, *LPMODSPEC_CONFIG; #define SC_NOPAK 0 #define SC_MEMPAK 1 #define SC_RUMBPAK 2 #define SC_TRANSPAK 3 #define SC_VOICEPAK 4 #define SC_ADAPTPAK 5 #define SC_SWMEMRUMB 6 #define SC_SWMEMADAPT 7 // total arraysize of aButtons in SHORTCUTSPL; // make sure you update this if you change the list above #define SC_TOTAL 8 typedef struct _SHORTCUTSPL { BUTTON aButtons[SC_TOTAL]; //BUTTON NoPakButton; //BUTTON MemPakButton; //BUTTON RumblePakButton; //BUTTON TransferPakButton; //BUTTON VoicePakButton; //BUTTON AdaptoidPakButton; //BUTTON SwMemRumbleButton; //BUTTON SwMemAdaptoidButton; } SHORTCUTSPL, *LPSHORTCUTSPL; typedef struct _SHORTCUTS { SHORTCUTSPL Player[4]; BUTTON bMouseLock; } SHORTCUTS, *LPSHORTCUTS; typedef struct _MSHORTCUT { int iControl; int iShortcut; } MSHORTCUT, *LPMSHORTCUT; // shortcut message #define CHECK_WHITESPACES( str ) ( str == '\r' || str == '\n' || str == '\t' ) extern HANDLE g_hHeap; extern HMODULE g_hDirectInputDLL; extern HMODULE g_hXInputDLL; extern HMODULE g_hResourceDLL; extern EMULATOR_INFO g_strEmuInfo; extern TCHAR g_aszDefFolders[3][MAX_PATH]; extern TCHAR g_aszLastBrowse[6][MAX_PATH]; extern int g_nDevices; extern DEVICE g_devList[MAX_DEVICES]; extern DEVICE g_sysMouse; extern CONTROLLER g_pcControllers[4]; extern SHORTCUTS g_scShortcuts; extern LPDIRECTINPUTDEVICE8 g_apFFDevice[4]; extern LPDIRECTINPUTEFFECT g_apdiEffect[4]; extern CRITICAL_SECTION g_critical; extern bool g_bRunning; extern bool g_bConfiguring; extern bool g_bExclusiveMouse; extern int g_iFirstController; int WarningMessage(UINT uTextID, UINT uType); int FindDeviceinList(const TCHAR *pszProductName, BYTE bProductCounter, bool fFindSimilar); int FindDeviceinList(REFGUID rGUID); void freePakData(CONTROLLER *pcController); void freeModifiers(CONTROLLER *pcController); void CheckShortcuts(); bool ErrorMessage(UINT uID, DWORD dwError, bool fUserChoose); #endif