/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once class CDumpMemory : public CDebugDialog < CDumpMemory > { public: enum { IDD = IDD_Cheats_DumpMemory }; CDumpMemory(CDebuggerUI * debugger); virtual ~CDumpMemory(void); private: CDumpMemory(void); // Disable default constructor CDumpMemory(const CDumpMemory&); // Disable copy constructor CDumpMemory& operator=(const CDumpMemory&); // Disable assignment enum DumpFormat { DisassemblyWithPC, RawBigEndian }; BEGIN_MSG_MAP_EX(CDumpMemory) MESSAGE_HANDLER(WM_INITDIALOG, OnInitDialog) COMMAND_CODE_HANDLER(BN_CLICKED, OnClicked) END_MSG_MAP() LRESULT OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/); LRESULT OnClicked(WORD wNotifyCode, WORD wID, HWND /*hWndCtl*/, BOOL& bHandled); bool DumpMemory(LPCSTR FileName, DumpFormat Format, DWORD StartPC, DWORD EndPC, DWORD DumpPC); CComboBox m_FormatList; CEdit m_FileName; CEditNumber m_StartAddress, m_EndAddress, m_PC; };