/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002ini // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** #include "Gfx #1.3.h" #include "Util.h" #include "Combine.h" #define FASTSEARCH // Enable fast combine mode searching algorithm float percent_org, percent, r, g, b; wxUint32 lod_frac; wxUint32 cc_lookup[257]; wxUint32 ac_lookup[257]; COMBINE cmb; //**************************************************************** // Macros //**************************************************************** #define MOD_0(mode) cmb.mod_0 = mode #define MOD_0_COL(color) cmb.modcolor_0 = color #define MOD_0_COL1(color) cmb.modcolor1_0 = color #define MOD_0_COL2(color) cmb.modcolor2_0 = color #define MOD_0_FAC(factor) cmb.modfactor_0 = factor #define MOD_1(mode) cmb.mod_1 = mode #define MOD_1_COL(color) cmb.modcolor_1 = color #define MOD_1_COL1(color) cmb.modcolor1_1 = color #define MOD_1_COL2(color) cmb.modcolor2_1 = color #define MOD_1_FAC(factor) cmb.modfactor_1 = factor #define A_BLEND(f1,f2) cmb.abf1=f1,cmb.abf2=f2 // To make a color or alpha combine #define CCMB(fnc,fac,loc,oth) \ cmb.c_fnc = fnc, \ cmb.c_fac = fac, \ cmb.c_loc = loc, \ cmb.c_oth = oth #define ACMB(fnc,fac,loc,oth) \ cmb.a_fnc = fnc, \ cmb.a_fac = fac, \ cmb.a_loc = loc, \ cmb.a_oth = oth #define CCMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \ cmb.c_ext_a = a, \ cmb.c_ext_a_mode = a_mode, \ cmb.c_ext_b = b, \ cmb.c_ext_b_mode = b_mode, \ cmb.c_ext_c = c, \ cmb.c_ext_c_invert = c_invert, \ cmb.c_ext_d= d, \ cmb.c_ext_d_invert = d_invert, \ cmb.cmb_ext_use |= COMBINE_EXT_COLOR #define ACMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \ cmb.a_ext_a = a, \ cmb.a_ext_a_mode = a_mode, \ cmb.a_ext_b = b, \ cmb.a_ext_b_mode = b_mode, \ cmb.a_ext_c = c, \ cmb.a_ext_c_invert = c_invert, \ cmb.a_ext_d= d, \ cmb.a_ext_d_invert = d_invert, \ cmb.cmb_ext_use |= COMBINE_EXT_ALPHA #define T0CCMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \ cmb.t0c_ext_a = a, \ cmb.t0c_ext_a_mode = a_mode, \ cmb.t0c_ext_b = b, \ cmb.t0c_ext_b_mode = b_mode, \ cmb.t0c_ext_c = c, \ cmb.t0c_ext_c_invert = c_invert, \ cmb.t0c_ext_d= d, \ cmb.t0c_ext_d_invert = d_invert, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR #define T0ACMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \ cmb.t0a_ext_a = a, \ cmb.t0a_ext_a_mode = a_mode, \ cmb.t0a_ext_b = b, \ cmb.t0a_ext_b_mode = b_mode, \ cmb.t0a_ext_c = c, \ cmb.t0a_ext_c_invert = c_invert, \ cmb.t0a_ext_d= d, \ cmb.t0a_ext_d_invert = d_invert, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_ALPHA #define T1CCMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \ cmb.t1c_ext_a = a, \ cmb.t1c_ext_a_mode = a_mode, \ cmb.t1c_ext_b = b, \ cmb.t1c_ext_b_mode = b_mode, \ cmb.t1c_ext_c = c, \ cmb.t1c_ext_c_invert = c_invert, \ cmb.t1c_ext_d= d, \ cmb.t1c_ext_d_invert = d_invert, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR #define T1ACMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \ cmb.t1a_ext_a = a, \ cmb.t1a_ext_a_mode = a_mode, \ cmb.t1a_ext_b = b, \ cmb.t1a_ext_b_mode = b_mode, \ cmb.t1a_ext_c = c, \ cmb.t1a_ext_c_invert = c_invert, \ cmb.t1a_ext_d= d, \ cmb.t1a_ext_d_invert = d_invert, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_ALPHA // To use textures #define USE_T0() \ rdp.best_tex = 0; \ cmb.tex |= 1, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_LOCAL #define USE_T1() \ if (voodoo.num_tmu > 1) { \ rdp.best_tex = 1; \ cmb.tex |= 2, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE; \ } \ else { \ USE_T0(); \ } #define T0_ADD_T1() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE #define T0_MUL_T1() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL #define T0_MUL_T1_ADD_T0() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL #define T0A_MUL_T1() \ rdp.best_tex = 1; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL_ALPHA #define T0_MUL_T1A() \ rdp.best_tex = 1; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL_ALPHA, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL #define T0_INTER_T1_USING_FACTOR(factor) \ if (factor == 0xFF) { \ USE_T1(); \ } \ else if (factor == 0x00) { \ USE_T0(); \ }\ else {\ if (factor <= 0x80) rdp.best_tex = 0; \ else rdp.best_tex = 1; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ percent = (float)factor / 255.0f, \ cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \ } #define T1_INTER_T0_USING_FACTOR(factor) /* inverse of above */\ if (factor == 0xFF) { \ USE_T0(); \ } \ else if (factor == 0x00) { \ USE_T1(); \ }\ else {\ if (factor <= 0x80) rdp.best_tex = 0; \ else rdp.best_tex = 1; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ percent = (255 - factor) / 255.0f, \ cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \ } #define T0_INTER_T1_USING_T0() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL #define T1_INTER_T0_USING_T0() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL #define T0_INTER_T1_USING_T1() \ if (!cmb.combine_ext) { \ T0_INTER_T1_USING_FACTOR(0x7F); \ }\ else {\ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_c = GR_CMBX_ZERO, \ cmb.t1c_ext_c_invert = 0, \ cmb.t1c_ext_d= GR_CMBX_B, \ cmb.t1c_ext_d_invert = 0, \ cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB, \ cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \ cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ cmb.t0c_ext_c = GR_CMBX_OTHER_TEXTURE_RGB, \ cmb.t0c_ext_c_invert = 0, \ cmb.t0c_ext_d= GR_CMBX_B, \ cmb.t0c_ext_d_invert = 0, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \ } #define T0_INTER_T1_USING_T1A() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_OTHER_ALPHA #define T0_INTER_T1_USING_PRIM() \ if (!cmb.combine_ext) { \ T0_INTER_T1_USING_FACTOR ((rdp.prim_color&0xFF)); \ }\ else {\ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_c = GR_CMBX_ZERO, \ cmb.t1c_ext_c_invert = 0, \ cmb.t1c_ext_d= GR_CMBX_B, \ cmb.t1c_ext_d_invert = 0, \ cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB, \ cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \ cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ cmb.t0c_ext_c = GR_CMBX_TMU_CCOLOR, \ cmb.t0c_ext_c_invert = 0, \ cmb.t0c_ext_d= GR_CMBX_B, \ cmb.t0c_ext_d_invert = 0, \ cmb.tex_ccolor = rdp.prim_color, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \ } #define T1_INTER_T0_USING_PRIM() /* inverse of above */\ if (!cmb.combine_ext) { \ T1_INTER_T0_USING_FACTOR ((rdp.prim_color&0xFF)); \ }\ else {\ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_c = GR_CMBX_ZERO, \ cmb.t1c_ext_c_invert = 0, \ cmb.t1c_ext_d= GR_CMBX_B, \ cmb.t1c_ext_d_invert = 0, \ cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \ cmb.t0c_ext_b = GR_CMBX_OTHER_TEXTURE_RGB, \ cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ cmb.t0c_ext_c = GR_CMBX_TMU_CCOLOR, \ cmb.t0c_ext_c_invert = 0, \ cmb.t0c_ext_d= GR_CMBX_B, \ cmb.t0c_ext_d_invert = 0, \ cmb.tex_ccolor = rdp.prim_color, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \ } #define T0_INTER_T1_USING_ENV() \ if (!cmb.combine_ext) { \ T0_INTER_T1_USING_FACTOR ((rdp.env_color&0xFF)); \ }\ else {\ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_c = GR_CMBX_ZERO, \ cmb.t1c_ext_c_invert = 0, \ cmb.t1c_ext_d= GR_CMBX_B, \ cmb.t1c_ext_d_invert = 0, \ cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB, \ cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \ cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ cmb.t0c_ext_c = GR_CMBX_TMU_CCOLOR, \ cmb.t0c_ext_c_invert = 0, \ cmb.t0c_ext_d= GR_CMBX_B, \ cmb.t0c_ext_d_invert = 0, \ cmb.tex_ccolor = rdp.env_color, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \ } #define T1_INTER_T0_USING_ENV() /* inverse of above */\ if (!cmb.combine_ext) { \ T1_INTER_T0_USING_FACTOR ((rdp.env_color&0xFF)); \ }\ else {\ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_c = GR_CMBX_ZERO, \ cmb.t1c_ext_c_invert = 0, \ cmb.t1c_ext_d= GR_CMBX_B, \ cmb.t1c_ext_d_invert = 0, \ cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \ cmb.t0c_ext_b = GR_CMBX_OTHER_TEXTURE_RGB, \ cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ cmb.t0c_ext_c = GR_CMBX_TMU_CCOLOR, \ cmb.t0c_ext_c_invert = 0, \ cmb.t0c_ext_d= GR_CMBX_B, \ cmb.t0c_ext_d_invert = 0, \ cmb.tex_ccolor = rdp.env_color, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \ } #define T0_INTER_T1_USING_SHADEA() \ if (!cmb.combine_ext) { \ T0_INTER_T1_USING_FACTOR (0x7F); \ }\ else {\ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_c = GR_CMBX_ZERO, \ cmb.t1c_ext_c_invert = 0, \ cmb.t1c_ext_d= GR_CMBX_B, \ cmb.t1c_ext_d_invert = 0, \ cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB, \ cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \ cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ cmb.t0c_ext_c = GR_CMBX_ITALPHA, \ cmb.t0c_ext_c_invert = 0, \ cmb.t0c_ext_d= GR_CMBX_B, \ cmb.t0c_ext_d_invert = 0, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \ } #define T1_INTER_T0_USING_SHADEA() \ if (!cmb.combine_ext) { \ T0_INTER_T1_USING_FACTOR (0x7F); \ }\ else {\ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_c = GR_CMBX_ZERO, \ cmb.t1c_ext_c_invert = 0, \ cmb.t1c_ext_d= GR_CMBX_B, \ cmb.t1c_ext_d_invert = 0, \ cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \ cmb.t0c_ext_b = GR_CMBX_OTHER_TEXTURE_RGB, \ cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ cmb.t0c_ext_c = GR_CMBX_ITALPHA, \ cmb.t0c_ext_c_invert = 0, \ cmb.t0c_ext_d= GR_CMBX_B, \ cmb.t0c_ext_d_invert = 0, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \ } #define T1_SUB_T0() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE #define T1_SUB_T0_MUL_T0() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL #define T1_MUL_PRIMLOD_ADD_T0() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ percent = (float)(lod_frac) / 255.0f, \ cmb.dc0_detailmax = cmb.dc1_detailmax = percent #define T1_MUL_PRIMA_ADD_T0() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ percent = (float)(rdp.prim_color&0xFF) / 255.0f, \ cmb.dc0_detailmax = cmb.dc1_detailmax = percent #define T1_MUL_ENVA_ADD_T0() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ percent = (float)(rdp.env_color&0xFF) / 255.0f, \ cmb.dc0_detailmax = cmb.dc1_detailmax = percent #define T0_SUB_PRIM_MUL_PRIMLOD_ADD_T1() \ T0_ADD_T1 (); \ MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC); \ MOD_0_COL (rdp.prim_color & 0xFFFFFF00); \ MOD_0_FAC (lod_frac & 0xFF); #define T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0() \ if (cmb.combine_ext) \ { \ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, \ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, \ GR_CMBX_DETAIL_FACTOR, 0, \ GR_CMBX_ZERO, 0); \ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, \ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, \ GR_CMBX_ZERO, 1, \ GR_CMBX_ZERO, 0); \ cmb.tex_ccolor = rdp.prim_color; \ cmb.tex |= 3; \ percent = (float)(lod_frac) / 255.0f; \ cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \ } \ else \ { \ T0_ADD_T1 (); \ MOD_1 (TMOD_TEX_SUB_COL_MUL_FAC); \ MOD_1_COL (rdp.prim_color & 0xFFFFFF00); \ MOD_1_FAC (lod_frac & 0xFF); \ } #define PRIM_INTER_T0_USING_SHADEA() \ if (!cmb.combine_ext) { \ USE_T0 (); \ }\ else {\ rdp.best_tex = 0; \ cmb.tex |= 1, \ cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \ cmb.t0c_ext_b = GR_CMBX_TMU_CCOLOR, \ cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ cmb.t0c_ext_c = GR_CMBX_ITALPHA, \ cmb.t0c_ext_c_invert = 0, \ cmb.t0c_ext_d= GR_CMBX_B, \ cmb.t0c_ext_d_invert = 0, \ cmb.tex_ccolor = rdp.prim_color, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \ } #define A_USE_T0() \ cmb.tex |= 1, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_LOCAL #define A_USE_T1() \ if (voodoo.num_tmu > 1) { \ cmb.tex |= 2, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE; \ } \ else { \ A_USE_T0(); \ } #define A_T0_ADD_T1() \ cmb.tex |= 3, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE #define A_T1_SUB_T0() \ cmb.tex |= 3, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE #define A_T0_SUB_T1() \ cmb.tex |= 3, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA #define A_T0_MUL_T1() \ cmb.tex |= 3, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_LOCAL #define A_T0_INTER_T1_USING_T0A() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_LOCAL_ALPHA #define A_T1_INTER_T0_USING_T0A() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA #define A_T0_INTER_T1_USING_T1A() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA #define A_T0_INTER_T1_USING_FACTOR(factor) \ if (factor == 0xFF) { \ A_USE_T1(); \ } \ else if (factor == 0x00) { \ A_USE_T0(); \ }\ else { \ cmb.tex |= 3, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ percent = (float)factor / 255.0f, \ cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \ } #define A_T1_INTER_T0_USING_FACTOR(factor) /* inverse of above */\ if (factor == 0xFF) { \ A_USE_T0(); \ } \ else if (factor == 0x00) { \ A_USE_T1(); \ }\ else { \ cmb.tex |= 3, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ percent = (255 - factor) / 255.0f, \ cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \ } #define A_T0_INTER_T1_USING_SHADEA() \ if (!cmb.combine_ext) { \ A_T0_INTER_T1_USING_FACTOR (0x7F); \ }\ else {\ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.t1a_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA, \ cmb.t1a_ext_a_mode = GR_FUNC_MODE_ZERO, \ cmb.t1a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA, \ cmb.t1a_ext_b_mode = GR_FUNC_MODE_ZERO, \ cmb.t1a_ext_c = GR_CMBX_ZERO, \ cmb.t1a_ext_c_invert = 0, \ cmb.t1a_ext_d= GR_CMBX_B, \ cmb.t1a_ext_d_invert = 0, \ cmb.t0a_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA, \ cmb.t0a_ext_a_mode = GR_FUNC_MODE_X, \ cmb.t0a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA, \ cmb.t0a_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ cmb.t0a_ext_c = GR_CMBX_ITALPHA, \ cmb.t0a_ext_c_invert = 0, \ cmb.t0a_ext_d= GR_CMBX_B, \ cmb.t0a_ext_d_invert = 0, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_ALPHA; \ } #define A_T1_MUL_PRIMLOD_ADD_T0() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ percent = (float)(lod_frac) / 255.0f, \ cmb.dc0_detailmax = cmb.dc1_detailmax = percent #define A_T1_MUL_PRIMA_ADD_T0() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ percent = (float)(rdp.prim_color&0xFF) / 255.0f, \ cmb.dc0_detailmax = cmb.dc1_detailmax = percent #define A_T1_MUL_ENVA_ADD_T0() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ percent = (float)(rdp.env_color&0xFF) / 255.0f, \ cmb.dc0_detailmax = cmb.dc1_detailmax = percent // UNIMP - writes to the unimplemented log, if it's enabled #ifdef UNIMP_LOG #define UNIMPMODE() { \ std::ofstream unimp; \ unimp.open("unimp.txt", std::ios::app); \ unimp << out_buf; \ unimp.close(); \ } #else #define UNIMPMODE() #endif // Bright red, sets up a bright red combine #ifdef BRIGHT_RED // Bright red, sets up a bright red combine during the alpha stage #define BrightRed() { \ CCMB (GR_COMBINE_FUNCTION_LOCAL, \ GR_COMBINE_FACTOR_NONE, \ GR_COMBINE_LOCAL_CONSTANT, \ GR_COMBINE_OTHER_NONE); \ ACMB (GR_COMBINE_FUNCTION_LOCAL, \ GR_COMBINE_FACTOR_NONE, \ GR_COMBINE_LOCAL_CONSTANT, \ GR_COMBINE_OTHER_NONE); \ cmb.ccolor = 0xFF0000FF; \ } #else #define BrightRed() #endif #define CC(color) cmb.ccolor=(color)&0xFFFFFF00 #define CC_BYTE(byte) { cmb.ccolor=(byte<<8)|(byte<<16)|(byte<<24); } #define CC_C1MULC2(color1, color2) { \ cmb.ccolor=(wxUint8)( ((color1 & 0xFF000000) >> 24) * (((color2 & 0xFF000000) >> 24) /255.0f) ) << 24 | \ (wxUint8)( ((color1 & 0x00FF0000) >> 16) * (((color2 & 0x00FF0000) >> 16) /255.0f) ) << 16 | \ (wxUint8)( ((color1 & 0x0000FF00) >> 8) * (((color2 & 0x0000FF00) >> 8) /255.0f) ) << 8 ; \ } #define CC_C1SUBC2(color1, color2) { \ cmb.ccolor=(wxUint8)( max(0, (int)((color1 & 0xFF000000) >> 24) - (int)((color2 & 0xFF000000) >> 24)) ) << 24 | \ (wxUint8)( max(0, (int)((color1 & 0x00FF0000) >> 16) - (int)((color2 & 0x00FF0000) >> 16)) ) << 16 | \ (wxUint8)( max(0, (int)((color1 & 0x0000FF00) >> 8) - (int)((color2 & 0x0000FF00) >> 8)) ) << 8 ; \ } #define CC_COLMULBYTE(color, byte) { \ float factor = byte/255.0f; \ cmb.ccolor = (wxUint8)( ((color & 0xFF000000) >> 24) * factor ) << 24 | \ (wxUint8)( ((color & 0x00FF0000) >> 16) * factor ) << 16 | \ (wxUint8)( ((color & 0x0000FF00) >> 8) * factor ) << 8 ; \ } #define CC_PRIM() CC(rdp.prim_color) #define CC_ENV() CC(rdp.env_color) #define CC_1SUBPRIM() CC((~rdp.prim_color)) #define CC_1SUBENV() CC((~rdp.env_color)) #define CC_PRIMA() CC_BYTE((rdp.prim_color&0xFF)) #define CC_ENVA() CC_BYTE((rdp.env_color&0xFF)) #define CC_1SUBPRIMA() CC_BYTE(((~rdp.prim_color)&0xFF)) #define CC_1SUBENVA() CC_BYTE(((~rdp.env_color)&0xFF)) #define CC_PRIMLOD() CC_BYTE(rdp.prim_lodfrac) #define CC_K5() CC_BYTE(rdp.K5) #define CC_PRIMMULENV() CC_C1MULC2(rdp.prim_color, rdp.env_color) #define CC_PRIMSUBENV() CC_C1SUBC2(rdp.prim_color, rdp.env_color) #define XSHADE(color, flag) { \ rdp.col[0] *= (float)((color & 0xFF000000) >> 24) / 255.0f; \ rdp.col[1] *= (float)((color & 0x00FF0000) >> 16) / 255.0f; \ rdp.col[2] *= (float)((color & 0x0000FF00) >> 8) / 255.0f; \ rdp.cmb_flags |= flag; \ } #define XSHADE1M(color, flag) { \ rdp.col[0] *= 1.0f-((float)((color & 0xFF000000) >> 24)/255.0f); \ rdp.col[1] *= 1.0f-((float)((color & 0x00FF0000) >> 16)/255.0f); \ rdp.col[2] *= 1.0f-((float)((color & 0x0000FF00) >> 8)/255.0f); \ rdp.cmb_flags |= flag; \ } #define XSHADEC1MC2(color1, color2, flag) { \ rdp.col[0] *= (float)( max(0, (int)((color1 & 0xFF000000) >> 24) - (int)((color2 & 0xFF000000) >> 24)) )/255.0f; \ rdp.col[1] *= (float)( max(0, (int)((color1 & 0x00FF0000) >> 16) - (int)((color2 & 0x00FF0000) >> 16)) )/255.0f; \ rdp.col[2] *= (float)( max(0, (int)((color1 & 0x0000FF00) >> 8) - (int)((color2 & 0x0000FF00) >> 8)) )/255.0f; \ rdp.cmb_flags |= flag; \ } #define XSHADE_BYTE(byte, flag) { \ float tmpcol = (float)byte / 255.0f; \ rdp.col[0] *= tmpcol; \ rdp.col[1] *= tmpcol; \ rdp.col[2] *= tmpcol; \ rdp.cmb_flags |= flag; \ } #define MULSHADE(color) XSHADE(color, CMB_MULT) #define MULSHADE_PRIM() MULSHADE(rdp.prim_color) #define MULSHADE_ENV() MULSHADE(rdp.env_color) #define MULSHADE_1MPRIM() XSHADE1M(rdp.prim_color, CMB_MULT) #define MULSHADE_1MENV() XSHADE1M(rdp.env_color, CMB_MULT) #define MULSHADE_PRIMSUBENV() XSHADEC1MC2(rdp.prim_color, rdp.env_color, CMB_MULT) #define MULSHADE_ENVSUBPRIM() XSHADEC1MC2(rdp.env_color, rdp.prim_color, CMB_MULT) #define MULSHADE_BYTE(byte) XSHADE_BYTE(byte, CMB_MULT) #define MULSHADE_PRIMA() MULSHADE_BYTE((rdp.prim_color & 0xFF)) #define MULSHADE_ENVA() MULSHADE_BYTE((rdp.env_color & 0xFF)) #define MULSHADE_1MENVA() MULSHADE_BYTE(((~rdp.env_color) & 0xFF)) #define MULSHADE_PRIMLOD() MULSHADE_BYTE((rdp.prim_lodfrac & 0xFF)) #define MULSHADE_K5() MULSHADE_BYTE(rdp.K5) #define SETSHADE(color) XSHADE(color, CMB_SET) #define SETSHADE_PRIM() SETSHADE(rdp.prim_color) #define SETSHADE_ENV() SETSHADE(rdp.env_color) #define SETSHADE_BYTE(byte) XSHADE_BYTE(byte, CMB_SET) #define SETSHADE_PRIMA() SETSHADE_BYTE((rdp.prim_color & 0xFF)) #define SETSHADE_ENVA() SETSHADE_BYTE((rdp.env_color & 0xFF)) #define SETSHADE_1MPRIMA() SETSHADE_BYTE(((~rdp.prim_color) & 0xFF)) #define SETSHADE_PRIMLOD() SETSHADE_BYTE((rdp.prim_lodfrac & 0xFF)) #define SETSHADE_1MPRIMLOD() SETSHADE_BYTE(((~rdp.prim_lodfrac) & 0xFF)) #define SETSHADE_1MPRIM() XSHADE1M(rdp.prim_color, CMB_SET) #define SETSHADE_1MENV() XSHADE1M(rdp.env_color, CMB_SET) #define SETSHADE_PRIMSUBENV() XSHADEC1MC2(rdp.prim_color, rdp.env_color, CMB_SET) #define SETSHADE_ENVSUBPRIM() XSHADEC1MC2(rdp.env_color, rdp.prim_color, CMB_SET) #define SETSHADE_SHADE_A() { \ rdp.cmb_flags = CMB_SETSHADE_SHADEALPHA; \ } #define XSHADEADD(color, flag) { \ rdp.coladd[0] *= (float)((color & 0xFF000000) >> 24) / 255.0f; \ rdp.coladd[1] *= (float)((color & 0x00FF0000) >> 16) / 255.0f; \ rdp.coladd[2] *= (float)((color & 0x0000FF00) >> 8) / 255.0f; \ rdp.cmb_flags |= flag; \ } #define XSHADEC1MC2ADD(color1, color2, flag) { \ rdp.coladd[0] *= (float)( max(0, (int)((color1 & 0xFF000000) >> 24) - (int)((color2 & 0xFF000000) >> 24)) )/255.0f; \ rdp.coladd[1] *= (float)( max(0, (int)((color1 & 0x00FF0000) >> 16) - (int)((color2 & 0x00FF0000) >> 16)) )/255.0f; \ rdp.coladd[2] *= (float)( max(0, (int)((color1 & 0x0000FF00) >> 8) - (int)((color2 & 0x0000FF00) >> 8)) )/255.0f; \ rdp.cmb_flags |= flag; \ } #define SUBSHADE_PRIM() XSHADEADD(rdp.prim_color, CMB_SUB) #define SUBSHADE_ENV() XSHADEADD(rdp.env_color, CMB_SUB) #define SUBSHADE_PRIMSUBENV() XSHADEC1MC2ADD(rdp.prim_color, rdp.env_color, CMB_SUB) #define ADDSHADE_PRIM() XSHADEADD(rdp.prim_color, CMB_ADD) #define ADDSHADE_ENV() XSHADEADD(rdp.env_color, CMB_ADD) #define ADDSHADE_PRIMSUBENV() XSHADEC1MC2ADD(rdp.prim_color, rdp.env_color, CMB_ADD) #define SUBSHADE_PRIMMULENV() { \ rdp.coladd[0] *= (float)( ((rdp.prim_color & 0xFF000000) >> 24) * ((rdp.env_color & 0xFF000000) >> 24) )/255.0f/255.0f; \ rdp.coladd[1] *= (float)( ((rdp.prim_color & 0x00FF0000) >> 16) * ((rdp.env_color & 0x00FF0000) >> 16) )/255.0f/255.0f; \ rdp.coladd[2] *= (float)( ((rdp.prim_color & 0x0000FF00) >> 8) * ((rdp.env_color & 0x0000FF00) >> 8) )/255.0f/255.0f; \ rdp.cmb_flags |= CMB_SUB; \ } #define COLSUBSHADE_PRIM() { \ rdp.coladd[0] *= (float)((rdp.prim_color & 0xFF000000) >> 24) / 255.0f; \ rdp.coladd[1] *= (float)((rdp.prim_color & 0x00FF0000) >> 16) / 255.0f; \ rdp.coladd[2] *= (float)((rdp.prim_color & 0x0000FF00) >> 8) / 255.0f; \ rdp.cmb_flags |= CMB_COL_SUB_OWN; \ } #define INTERSHADE_2(color,factor) { \ rdp.col_2[0] = (((color) >> 24) & 0xFF) / 255.0f; \ rdp.col_2[1] = (((color) >> 16) & 0xFF) / 255.0f; \ rdp.col_2[2] = (((color) >> 8) & 0xFF) / 255.0f; \ rdp.shade_factor = (factor) / 255.0f; \ rdp.cmb_flags_2 = CMB_INTER; \ } #define MULSHADE_SHADEA() rdp.cmb_flags |= CMB_MULT_OWN_ALPHA; #define CA(color) cmb.ccolor|=(color)&0xFF #define CA_PRIM() CA(rdp.prim_color) #define CA_ENV() CA(rdp.env_color) #define CA_INVPRIM() cmb.ccolor|=0xFF-(rdp.prim_color&0xFF) #define CA_INVENV() cmb.ccolor|=0xFF-(rdp.env_color&0xFF) #define CA_ENV1MPRIM() cmb.ccolor|= (wxUint32)(((rdp.env_color&0xFF)/255.0f) * (((~(rdp.prim_color&0xFF)) & 0xff)/255.0f) * 255.0f); #define CA_PRIMENV() cmb.ccolor |= (wxUint32)(((rdp.env_color&0xFF)/255.0f) * ((rdp.prim_color&0xFF)/255.0f) * 255.0f); #define CA_PRIMLOD() cmb.ccolor |= rdp.prim_lodfrac; #define CA_PRIM_MUL_PRIMLOD() cmb.ccolor |= (int)(((rdp.prim_color&0xFF) * rdp.prim_lodfrac) / 255.0f); #define CA_ENV_MUL_PRIMLOD() cmb.ccolor |= (int)(((rdp.env_color&0xFF) * rdp.prim_lodfrac) / 255.0f); #define XSHADE_A(color, flag) { \ rdp.col[3] *= (float)(color & 0xFF) / 255.0f; \ rdp.cmb_flags |= flag; \ } #define XSHADE1M_A(color, flag) { \ rdp.col[3] *= 1.0f-((float)(color & 0xFF) / 255.0f); \ rdp.cmb_flags |= flag; \ } #define XSHADEC1MC2_A(color1, color2, flag) { \ rdp.col[3] *= (float)( max(0, (int)(color1 & 0xFF) - (int)(color2 & 0xFF)) ) / 255.0f; \ rdp.cmb_flags |= flag; \ } #define MULSHADE_A_PRIM() XSHADE_A(rdp.prim_color, CMB_A_MULT) #define MULSHADE_A_1MPRIM() XSHADE1M_A(rdp.prim_color, CMB_A_MULT) #define MULSHADE_A_ENV() XSHADE_A(rdp.env_color, CMB_A_MULT) #define MULSHADE_A_PRIMSUBENV() XSHADEC1MC2_A(rdp.prim_color, rdp.env_color, CMB_A_MULT) #define MULSHADE_A_ENVSUBPRIM() XSHADEC1MC2_A(rdp.env_color, rdp.prim_color, CMB_A_MULT) #define SETSHADE_A(color) XSHADE_A(color, CMB_A_SET) #define SETSHADE_A_PRIM() SETSHADE_A(rdp.prim_color) #define SETSHADE_A_ENV() SETSHADE_A(rdp.env_color) #define SETSHADE_A_PRIMSUBENV() XSHADEC1MC2_A(rdp.prim_color, rdp.env_color, CMB_A_SET) #define SETSHADE_A_INVENV() XSHADE1M_A(rdp.env_color, CMB_A_SET) #define XSHADEADD_A(color, flag) { \ rdp.coladd[3] *= (float)(color & 0xFF) / 255.0f; \ rdp.cmb_flags |= flag; \ } #define SUBSHADE_A_PRIM() XSHADEADD_A(rdp.prim_color, CMB_A_SUB) #define SUBSHADE_A_ENV() XSHADEADD_A(rdp.env_color, CMB_A_SUB) #define ADDSHADE_A_PRIM() XSHADEADD_A(rdp.prim_color, CMB_A_ADD) #define ADDSHADE_A_ENV() XSHADEADD_A(rdp.env_color, CMB_A_ADD) //**************************************************************** // Combine Functions //**************************************************************** // These are in a somewhat ordered way, using the A constants below. T0 comes before // T1 comes before PRIM, ... except for CMB, which always comes at the end, where // the CMB comes first in the name. T0 and T1 are always interleaved, because they use the // same function. // Keep going in alphabetical order, but do not break the order of variables! // ex: A*C + B*C -> T0_MUL_PRIM_ADD_ENV_MUL_PRIM, // Although prim comes before env, we have already used prim as C, so it must stay as C // and would NOT become T0_MUL_PRIM_ADD_PRIM_MUL_ENV // // New version ordered by: // t0 // prim // env // shade static void cc_one () { CCMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); // CC (0xFFFFFF00); CC (0xFFFFFF00); } static void cc_zero () { CCMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CC (0x00000000); } static void cc_t0 () { if ((rdp.othermode_l & 0x4000) && (rdp.cycle_mode < 2)) { wxUint32 blend_mode = (rdp.othermode_l >> 16); if (blend_mode == 0xa500) { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); float fog = (rdp.fog_color&0xFF)/255.0f; wxUint32 R = (wxUint32)(((rdp.blend_color>>24)&0xFF)*fog); wxUint32 G = (wxUint32)(((rdp.blend_color>>16)&0xFF)*fog); wxUint32 B = (wxUint32)(((rdp.blend_color>> 8)&0xFF)*fog); CC((R<<24)|(G<<16)|(B<<8)); } else if (blend_mode == 0x55f0) //cmem*afog + cfog*1ma { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_CONSTANT); CC(rdp.fog_color); A_USE_T0 (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); } } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); } USE_T0 (); } static void cc_t0a () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_CONSTANT); USE_T0 (); A_USE_T0 (); CC (0xFFFFFF00); } static void cc_t1 () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); USE_T1 (); } static void cc_t0_mul_t1 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T0_MUL_T1 (); } static void cc_t0_mul_t1_add_t0 () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T0_MUL_T1_ADD_T0 (); } /* static void cc_t1_inter__env_inter_t0_using_k5__using_t1a () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); wxUint32 col1 = (rdp.K5<<24) | (rdp.K5<<16) | (rdp.K5<<8); MOD_0 (TMOD_COL_INTER_TEX_USING_COL1); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_COL1 (col1 & 0xFFFFFF00); rdp.best_tex = 0; cmb.tex |= 3; cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL; cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL; cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND; cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA; } */ static void cc_t1_inter_t0_using_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T1_INTER_T0_USING_ENV (); } static void cc_prim () { CCMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CC_PRIM (); } static void cc_env () { CCMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CC_ENV (); } static void cc_scale () { CCMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CC (rdp.SCALE); } static void cc_shade () { CCMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_NONE); } static void cc_one_mul_shade () { if ((settings.hacks&hack_Knockout) && (rdp.aTBuffTex[0] || rdp.aTBuffTex[1] || rdp.cur_image)) //hack for boxer shadow { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC (0x20202000); USE_T0 (); } else { cc_shade (); } } static void cc_shadea () { CCMB (GR_COMBINE_FUNCTION_LOCAL_ALPHA, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_NONE); } static void cc_t0_mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); USE_T0 (); } static void cc_t0_mul_prima () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIMA (); USE_T0 (); } static void cc_t1_mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); if ((rdp.cycle1 & 0xFFFF) == (rdp.cycle2 & 0xFFFF)) // 1 cycle, use t0 { USE_T0 (); } else { USE_T1 (); } } static void cc_t0a_mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); A_USE_T0 (); } //Added by Gonetz static void cc__t1_inter_t0_using_enva__mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T1_INTER_T0_USING_FACTOR (factor); } static void cc__t0_inter_one_using_t1__mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); rdp.best_tex = 0; cmb.tex |= 3; cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL; cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL; cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL; } static void cc__t0_inter_one_using_primlod__mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex |= 1; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } else { MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); MOD_0_COL (0xFFFFFF00); MOD_0_FAC (lod_frac); USE_T0 (); } } static void cc__t1_inter_one_using_env__mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, 1, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex |= 2; cmb.tex_ccolor = rdp.env_color; } else { USE_T1 (); } } static void cc__t1_inter_one_using_enva__mul_t0 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_ZERO, 0); cmb.tex |= 3; cmb.tex_ccolor = 0xFFFFFF00 | (rdp.env_color&0xFF); } else { if ((rdp.env_color&0xFF) == 0xFF) { USE_T0 (); } else { T0_MUL_T1 (); } } } //Added by Gonetz static void cc_prim_mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_PRIM (); } static void cc_prim_mul_prima () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); SETSHADE_PRIMA (); } static void cc_t1_mul_prima () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIMA (); USE_T1 (); } static void cc_t1_mul_enva () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENVA (); USE_T1 (); } static void cc_t0_mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); USE_T0 (); } static void cc_t1_mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); USE_T1 (); } //Added by Gonetz static void cc_t0_mul_enva () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENVA (); USE_T0 (); } static void cc_t0_mul_scale () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC (rdp.SCALE); USE_T0 (); } static void cc_t0_mul_enva_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); SETSHADE_PRIM (); CC_ENVA (); USE_T0 (); } static void cc_t0_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); } static void cc_f1_sky () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); MULSHADE_SHADEA (); MULSHADE_ENVSUBPRIM (); ADDSHADE_PRIM(); CC(0xFFFFFFFF); } static void cc_t0_mul_shadea () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_SHADE_A (); USE_T0 (); } static void cc_t0_mul_k5 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_K5 (); USE_T0 (); } static void cc_t1_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T1 (); } //Added by Gonetz static void cc__t0_add_t1__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_ADD_T1 (); } static void cc__t0_mul_shade__add__t1_mul_shade () { //combiner is used in Spiderman. It seems that t0 is used instead of t1 if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, 1, GR_CMBX_B, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); } } static void cc__t0_mul_prim__inter_env_using_enva () { wxUint32 enva = rdp.env_color&0xFF; if (enva == 0xFF) cc_env (); else if (enva == 0) cc_t0_mul_prim (); else if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.prim_color; CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); SETSHADE_ENV(); CC_ENVA(); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM(); INTERSHADE_2 (rdp.env_color & 0xFFFFFF00, rdp.env_color & 0xFF); USE_T0 (); MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_FAC (rdp.env_color & 0xFF); } } static void cc__t1_inter_t0_using_t1__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_B, 0, GR_CMBX_B, 0); cmb.tex |= 3; } else { T0_INTER_T1_USING_FACTOR (0x7F); } } //Added by Gonetz static void cc__t1_inter_t0_using_enva__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T1_INTER_T0_USING_FACTOR (factor); } //Added by Gonetz static void cc__t1_inter_t0_using_shadea__mul_shade () { if (!cmb.combine_ext) { cc_t0_mul_shade (); return; } CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); T1_INTER_T0_USING_SHADEA (); } //Added by Gonetz static void cc__t0_inter_one_using_prim__mul_shade () { // (1-t0)*prim+t0, (cmb-0)*shade+0 CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.prim_color; } else { USE_T0 (); MOD_0 (TMOD_TEX_INTER_COL_USING_COL1); MOD_0_COL (0xFFFFFF00); MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); } } static void cc__t0_inter_one_using_primlod__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex |= 1; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } else { MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); MOD_0_COL (0xFFFFFF00); MOD_0_FAC (lod_frac); USE_T0 (); } } //Added by Gonetz static void cc__t0_inter_env_using_enva__mul_shade () { // (env-t0)*env_a+t0, (cmb-0)*shade+0 CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_B, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.env_color; } else { USE_T0 (); MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_FAC (rdp.env_color&0xFF); } } //Added by Gonetz static void cc__t0_inter_env_using_shadea__mul_shade () { // (env-t0)*shade_a+t0, (cmb-0)*shade+0 if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_B, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.env_color; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); } else { cc_t0_mul_shade (); } } static void cc__t0_mul_prim_add_env__mul_shade () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.prim_color; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_TEX_SCALE_COL_ADD_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); MOD_0_COL1 (rdp.env_color & 0xFFFFFF00); USE_T0 (); } } static void cc__t1_sub_t0_mul_primlod_add_prim__mul_shade () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_ZERO, 0); cmb.tex |= 3; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_FACTOR (lod_frac); } } static void cc__t1_sub_prim_mul_t0__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 3; } else { T0_MUL_T1 (); } } static void cc__t1_sub_t0_mul_t0_add_shade__mul_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_ITRGB, 0); cmb.tex |= 3; } else { T1_SUB_T0_MUL_T0 (); } } static void cc__one_sub_shade_mul_t0_add_shade__mul_shade () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); } } static void cc__t0_sub_prim_mul_t1_add_t1__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (rdp.prim_color & 0xFFFFFF00) { MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); } if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex |= 3; } else { T0_MUL_T1 (); } } static void cc__t1_sub_env_mul_t0_add_t0__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 3; } else { MOD_1 (TMOD_TEX_SUB_COL); MOD_1_COL (rdp.env_color & 0xFFFFFF00); T0_MUL_T1_ADD_T0 (); } } static void cc__t0_mul_prima_add_prim_mul__shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; } else { MOD_0 (TMOD_TEX_SCALE_FAC_ADD_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); MOD_0_FAC (rdp.prim_color & 0xFF); USE_T0 (); } } static void cc__t0_inter_prim_using_prima__inter_env_using_enva () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); CC_ENVA (); SETSHADE_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBENVA (); SETSHADE_ENV (); SETSHADE_ENVA (); MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); MOD_0_FAC (rdp.prim_color & 0xFF); USE_T0 (); } } static void cc_prim_inter_t1_mul_shade_using_texa () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); cmb.tex |= 3; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TEXTURE_ALPHA, 0, GR_CMBX_B, 0); } else { cc_t1_mul_shade (); } } static void cc__prim_inter_t0_using_t0a__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; } else { MOD_0 (TMOD_COL_INTER_TEX_USING_TEXA); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } } static void cc__prim_inter_t0_using_t0a__inter_env_using_enva () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); CC_ENVA (); SETSHADE_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBENVA (); SETSHADE_ENV (); SETSHADE_ENVA (); MOD_0 (TMOD_COL_INTER_TEX_USING_TEXA); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } } // ** A*B ** static void cc__prim_inter_t0_using_shadea__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); PRIM_INTER_T0_USING_SHADEA (); } static void cc_t0_sub_shade_mul_shadea_add_shade (); static void cc__shade_inter_t0_using_shadea__mul_shade () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_B, 0); cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); } else { cc_t0_sub_shade_mul_shadea_add_shade (); } } static void cc__prim_inter_env_using_enva__mul_shade () { const float ea = ((float)(rdp.env_color&0xFF)) / 255.0f; const float ea_i = 1.0f - ea; wxUint32 pr = (rdp.prim_color >> 24)&0xFF; wxUint32 pg = (rdp.prim_color >> 16)&0xFF; wxUint32 pb = (rdp.prim_color >> 8)&0xFF; wxUint32 er = (rdp.env_color >> 24)&0xFF; wxUint32 eg = (rdp.env_color >> 16)&0xFF; wxUint32 eb = (rdp.env_color >> 8)&0xFF; wxUint32 r = min(255, (wxUint32)(er*ea + pr*ea_i)); wxUint32 g = min(255, (wxUint32)(eg*ea + pg*ea_i)); wxUint32 b = min(255, (wxUint32)(eb*ea + pb*ea_i)); wxUint32 col = (r << 24) | (g << 16) | (b << 8) | 0xFF; CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC (col); } //Added by Gonetz static void cc_prim_mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); } static void cc_prim_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); } static void cc_prim_mul_shadea () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); SETSHADE_SHADE_A (); CC_PRIM (); } static void cc_env_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); } static void cc_env_mul_enva () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_OTHER_ALPHA, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); CA_ENV (); } static void cc_scale_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC (rdp.SCALE); } // ** A+B ** static void cc_t0_add_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); USE_T0 (); } static void cc__t0_mul_t1__add_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); T0_MUL_T1 (); } static void cc_t0_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); USE_T0 (); } //Added by Gonetz static void cc__t0_mul_t1__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); T0_MUL_T1 (); } static void cc__t0_mul_t1__add_env_mul__t0_mul_t1__add_env () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 3; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_TEXTURE_RGB, 0, GR_CMBX_ZERO, 0); } else cc__t0_mul_t1__add_env(); } static void cc_t0_add_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); } static void cc__t0_mul_t1__add_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_MUL_T1 (); } static void cc_prim_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); } static void cc_t0_add_prim_mul_one_sub_t0_add_t0 () //Aded by Gonetz { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, 1, GR_CMBX_B, 0); CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; } else { cc_t0_add_prim (); } } static void cc_one_sub_prim_mul_t0_add_prim(); static void cc__one_sub_prim_mul_t0_add_prim__mul_prima_add__one_sub_prim_mul_t0_add_prim () //Aded by Gonetz { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 1, GR_CMBX_B, 0); CCMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; CC_PRIMA(); cmb.tex |= 3; //hw frame buffer allocated as tile1, but not used in combiner } else { cc_one_sub_prim_mul_t0_add_prim(); // cc_t0 (); } } static void cc_prim_add_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); } static void cc_env_add_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); } static void cc_shade_add_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_ITERATED); } // ** A-B ** static void cc__t0_inter_t1_using_enva__sub_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } static void cc_t0_sub__shade_mul_center () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE(rdp.CENTER); USE_T0 (); } // ** A-B*C ** static void cc_env_sub__t0_sub_t1_mul_primlod__mul_prim () //Aded by Gonetz { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); cmb.tex |= 3; CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); SETSHADE_PRIM (); SETSHADE_PRIMLOD (); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_PRIM (); CC_ENV (); T1_INTER_T0_USING_FACTOR (lod_frac); } } static void cc_env_sub__t0_mul_scale_add_env__mul_prim () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.SCALE; cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); SETSHADE_ENV (); CC_PRIM (); } else cc_t0_add_env (); } static void cc_one_sub__one_sub_t0_mul_enva_add_prim__mul_prim () //Aded by Gonetz { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; percent = (float)(rdp.env_color&0xFF) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; CCMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_ZERO, 1); CC_PRIM (); } else { cc_one (); } } // ** A+B*C ** //Aded by Gonetz static void cc_t0_add_env_mul_k5 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); float scale = rdp.K5 / 255.0f; wxUint8 r = (wxUint8)(rdp.env_color >> 24) & 0xFF; r = (wxUint8)(r*scale); wxUint8 g = (wxUint8)(rdp.env_color >> 16) & 0xFF; g = (wxUint8)(g*scale); wxUint8 b = (wxUint8)(rdp.env_color >> 8) & 0xFF; b = (wxUint8)(b*scale); CC((r<<24)|(g<<16)|(b<<8)); USE_T0 (); } static void cc_t0_add_shade_mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_ENV (); USE_T0 (); } static void cc__t1_mul_t0_add_t0__add_prim_mul_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIM (); rdp.best_tex = 0; cmb.tex |= 3; cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL; cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL; cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL; } static void cc__t0_sub_env_mul_enva__add_prim_mul_shade () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 1; percent = (float)(rdp.env_color&0xFF) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIM (); MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_FAC (rdp.env_color & 0xFF); USE_T0 (); } } // ** A*B+C ** //Added by Gonetz static void cc_t0_mul_prim_add_t1 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_B, 0); cmb.tex |= 3; cmb.tex_ccolor = rdp.prim_color; } else { MOD_0 (TMOD_TEX_MUL_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); T0_ADD_T1 (); } } static void cc_shirt () { // (t1-0)*prim+0, (1-t0)*t1+cmb CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { /* T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_ZERO, 0); //*/ //* T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); //*/ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, 1, GR_CMBX_B, 0); cmb.tex |= 3; cmb.tex_ccolor = rdp.prim_color; } else { MOD_1 (TMOD_TEX_MUL_COL); MOD_1_COL (rdp.prim_color & 0xFFFFFF00); T0_ADD_T1 (); } } static void cc_t1_mul_prim_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_PRIM (); CC_PRIM (); USE_T0 (); } //Added by Gonetz static void cc_t0_mul_prim_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_PRIM (); CC_ENV (); USE_T0 (); } //Added by Gonetz static void cc_t1_mul_prim_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_PRIM (); CC_ENV (); USE_T1 (); } static void cc__t0_add_primlod__mul_prim_add_env () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); CC_PRIMLOD (); cmb.tex_ccolor = cmb.ccolor; CC_ENV (); SETSHADE_PRIM (); cmb.tex |= 1; } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIMLOD (); MOD_0 (TMOD_TEX_ADD_COL); MOD_0_COL (cmb.ccolor & 0xFFFFFF00); SETSHADE_PRIM (); CC_ENV (); USE_T0 (); } } //Added by Gonetz static void cc_t0_mul_prim_mul_shade_add_prim_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIM (); USE_T0 (); } //Added by Gonetz static void cc__t0_inter_t1_using_primlod__mul_prim_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_PRIM (); CC_ENV (); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc__t1_sub_prim_mul_enva_add_t0__mul_prim_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_ZERO, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 3; percent = (float)(rdp.env_color&0xFF) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } else { MOD_1 (TMOD_TEX_SUB_COL_MUL_FAC); MOD_1_COL (rdp.prim_color & 0xFFFFFF00); MOD_1_FAC (rdp.env_color & 0xFF); T0_ADD_T1 (); } } //Added by Gonetz static void cc__t0_inter_t1_using_primlod__mul_shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); T0_INTER_T1_USING_FACTOR (lod_frac); } //Added by Gonetz static void cc__t1_sub_prim_mul_primlod_add_t0__mul_prim_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_PRIM (); CC_ENV (); T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 (); } //Aded by Gonetz static void cc__t0_mul_t1__mul_prim_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); MULSHADE_PRIM (); T0_MUL_T1 (); } //Aded by Gonetz static void cc__t0_mul_t1__sub_prim_mul_env_add_shade () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_ZERO, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 3; CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ZERO, 1, GR_CMBX_TEXTURE_RGB, 0); CC_PRIMMULENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); T0_MUL_T1 (); } } static void cc__t0_sub_prim_mul_t1_add_t1__mul_env_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); if (rdp.prim_color & 0xFFFFFF00) { MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); } if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex |= 3; } else { T0_MUL_T1 (); } } static void cc__t0_mul_t1__mul_shade_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); T0_MUL_T1 (); } static void cc__t0_mul_shadea_add_env__mul_shade_add_prim () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ITALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); MULSHADE_SHADEA (); CC_PRIM (); USE_T0 (); } } static void cc__t0_mul_t1__mul_shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); T0_MUL_T1 (); } //Added by Gonetz static void cc__t0_add_t1__mul_shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); T0_ADD_T1 (); } static void cc__t1_mul_prima_add_t0__mul_shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); T1_MUL_PRIMA_ADD_T0 (); } static void cc__t0_inter_t1_using_enva__mul_shade_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } static void cc__t0_inter_t1_using_enva__mul_shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } //Added by Gonetz static void cc_t0_mul_primlod_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); SETSHADE_PRIM (); CC_PRIMLOD (); USE_T0 (); } static void cc__t0_mul_primlod__add__prim_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); MULSHADE_PRIM (); CC_PRIMLOD (); USE_T0 (); } //Added by Gonetz static void cc_t0_mul_primlod_add_prim_mul_shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); MULSHADE_PRIM (); ADDSHADE_ENV (); CC_PRIMLOD (); USE_T0 (); } //Added by Gonetz static void cc_t1_mul_primlod_add_prim_mul_shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); MULSHADE_PRIM (); ADDSHADE_ENV (); CC_PRIMLOD (); USE_T1 (); } static void cc__t0_inter_t1_using_primlod__mul_shade_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc__t1_inter_t0_using_primlod__mul_shade_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); T1_INTER_T0_USING_FACTOR (lod_frac); } //Added by Gonetz static void cc__t1_sub_t0_mul_primlod_add_prim__mul_shade_add_shade () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_ZERO, 0); cmb.tex |= 3; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ITRGB, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_FACTOR (lod_frac); } } //Added by Gonetz static void cc__t0_inter_t1_using_half__mul_prim_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_PRIM (); CC_ENV (); T0_INTER_T1_USING_FACTOR (0x7F); } //Added by Gonetz static void cc__t0_inter_t1_using_t1__mul_prim_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); T0_INTER_T1_USING_T1 (); } //Added by Gonetz static void cc_one_sub_t1_mul_t0a_add_t0_mul_env_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); MOD_0 (TMOD_TEX_MUL_COL); MOD_0_COL (rdp.env_color & 0xFFFFFF00); rdp.best_tex = 0; cmb.tex |= 3; cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL; cmb.tmu1_invert = 1; cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL; cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL_ALPHA; } //Added by Gonetz static void cc__t0_inter_t1_using_t1__mul_shade_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); T0_INTER_T1_USING_T1 (); } //Added by Gonetz static void cc_t0_mul_prim_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); USE_T0 (); } static void cc_t1_mul_prim_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); USE_T1 (); } //Added by Gonetz static void cc_t0_mul_env_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_ENV (); CC_PRIM (); USE_T0 (); } //Added by Gonetz static void cc_t1_mul_env_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_ENV (); CC_PRIM (); USE_T1 (); } static void cc_t0_mul_scale_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE (rdp.SCALE); CC_PRIM (); USE_T0 (); } //Added by Gonetz static void cc__t0_mul_t1__mul_env_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_ENV (); CC_PRIM (); T0_MUL_T1 (); } //Added by Gonetz static void cc__t0_add__t1_mul_scale__mul_env_sub_center_add_prim () { // (t1-0)*scale+t0, (env-center)*cmb+prim CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_C1SUBC2(rdp.env_color, rdp.CENTER); SETSHADE_PRIM (); MOD_1 (TMOD_TEX_MUL_COL); MOD_1_COL (rdp.SCALE & 0xFFFFFF00); T0_ADD_T1 (); } //Added by Gonetz static void cc__t1_sub_t0__mul_env_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_ENV (); CC_PRIM (); T1_SUB_T0 (); } //Added by Gonetz static void cc_t0_mul_env_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); USE_T0 (); } static void cc_t0_mul_shade_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); USE_T0 (); } static void cc__t0_mul_enva_add_t1__mul_shade_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex |= 3; percent = (float)(rdp.env_color&0xFF) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } else { T0_ADD_T1 (); } } static void cc_t0_mul_shade_add_prima () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIMA (); USE_T0 (); } static void cc_t1_mul_shade_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); USE_T1 (); } static void cc_t0_mul_shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); USE_T0 (); } static void cc__t0_add_prim__mul_shade_add_t0 () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); // MOD_0 (TMOD_TEX_ADD_COL); // MOD_0_COL (rdp.prim_color & 0xFFFFFF00); } USE_T0 (); } static void cc__t0_add_prim__mul_shade_add_t1 () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); cmb.tex |= 3; CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIM (); T0_ADD_T1 (); } } static void cc__t0_add_primlod__mul_shade_add_env () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); CC_PRIMLOD (); cmb.tex_ccolor = cmb.ccolor; CC_ENV (); cmb.tex |= 1; } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); wxUint32 color = (lod_frac<<24) | (lod_frac<<16) | (lod_frac<<8); MOD_0 (TMOD_TEX_ADD_COL); MOD_0_COL (color & 0xFFFFFF00); CC_ENV (); USE_T0 (); } } static void cc__t0_mul_prima_add_prim_mul__shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; } else { MOD_0 (TMOD_TEX_SCALE_FAC_ADD_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); MOD_0_FAC (rdp.prim_color & 0xFF); USE_T0 (); } } //Added by Gonetz static void cc_t0_mul_shadea_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); } static void cc_prim_mul_prima_add_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); CA_PRIM (); SETSHADE_PRIM (); } static void cc_prim_mul_prima_add_t0 () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM (); SETSHADE_PRIMA (); USE_T0 (); } static void cc_prim_mul_env_add_t0 () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM (); SETSHADE_ENV (); USE_T0 (); } static void cc_prim_mul_shade_add_t0 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIM (); USE_T0 (); } static void cc_prim_mul_shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); MULSHADE_PRIM (); } static void cc_env_mul_shade_add_env () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); MULSHADE_ENV (); } // ** A*B+C*D ** static void cc_t0_mul_prim_add_one_sub_prim_mul_shade () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); MULSHADE_1MPRIM (); USE_T0 (); } static void cc_t0_mul_prim_add_shade_sub_env_mul_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SUBSHADE_ENV () MULSHADE_PRIM (); USE_T0 (); } static void cc_t0_mul_prim_add_shade_mul_shadea_mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); MULSHADE_PRIM (); MULSHADE_SHADEA (); USE_T0 (); } static void cc__t0_mul_t1__mul_prim_add_prim_mul_shade () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); MULSHADE_PRIM (); CC_PRIM (); T0_MUL_T1 (); } static void cc_t0_mul_env_add_prim_mul_shade () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); MULSHADE_PRIM (); CC_ENV (); USE_T0 (); } static void cc_t0_mul_enva_add_prim_mul_shade () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); MULSHADE_PRIM (); CC_ENVA (); USE_T0 (); } static void cc_t0_mul_shade_add_prim_mul_env () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIMMULENV (); USE_T0 (); } static void cc_prim_mul_env_add_one_sub_prim_mul_shade () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); MULSHADE_1MPRIM (); CC_PRIMMULENV (); } // ** A*B*C ** static void cc_t0_mul_prim_mul_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM (); SETSHADE_PRIM (); USE_T0 (); } static void cc_t0_mul_prim_mul_prima () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM (); SETSHADE_PRIMA (); USE_T0 (); } static void cc_t0_mul_enva_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_ENVA (); USE_T0 (); } static void cc_t0_mul_primlod_mul_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_COLMULBYTE (rdp.prim_color, rdp.prim_lodfrac); USE_T0 (); } static void cc_t0_mul_primlod_mul_shade () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIMLOD (); USE_T0 (); } static void cc__t0_mul_t1__mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); T0_MUL_T1 (); } static void cc__t1_mul_t1_add_t0__mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_OTHER_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex |= 3; } else { T0_ADD_T1 (); } } static void cc__t0_mul_t1__mul_prima () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIMA (); T0_MUL_T1 (); } static void cc__t0_mul_t1__mul_env () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); T0_MUL_T1 (); } static void cc__t0_mul_t1__mul_enva () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENVA (); T0_MUL_T1 (); } static void cc__t0_mul_t1__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_MUL_T1 (); } static void cc__t0a_mul_t1__mul_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); T0A_MUL_T1 (); } static void cc__t0_mul_t1a__mul_shade () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_MUL_T1A (); } static void cc__t0a_mul_t1__mul_shade () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0A_MUL_T1 (); } static void cc_t0_mul_prim_mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM (); SETSHADE_ENV (); // notice that setshade multiplies USE_T0 (); } static void cc_t0_mul_prim_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIM (); USE_T0 (); } static void cc_t0_mul_prim_mul_shadea () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM (); MULSHADE_SHADEA(); USE_T0 (); } static void cc_t0_mul_prima_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIMA (); USE_T0 (); } static void cc_t1_mul__one_sub_prim_mul_shade_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_1MPRIM (); ADDSHADE_PRIM (); USE_T1 (); } static void cc_t0_mul_one_sub_env_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_1MENV (); USE_T0 (); } static void cc_t1_mul_prim_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIM (); USE_T1 (); } //Added by Gonetz static void cc_t0_mul_1mprim_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_1MPRIM (); USE_T0 (); } static void cc_t0_mul_env_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_ENV (); USE_T0 (); } static void cc_t0_mul_scale_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE (rdp.SCALE); USE_T0 (); } static void cc_t0_mul_shade_mul_shadea () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_SHADEA (); USE_T0 (); } static void cc_prim_mul_env_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); MULSHADE_PRIM (); } static void cc_prim_mul_one_sub_env_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_1SUBENV (); MULSHADE_PRIM (); } // ** A*B*C+D ** static void cc_t0_mul_prim_mul_shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); MULSHADE_PRIM (); USE_T0 (); } //Added by Gonetz static void cc_t0_mul_prim_mul_shadea_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); SETSHADE_ENV (); MULSHADE_A_PRIM (); USE_T0 (); } // (A*B+C)*D static void cc__t0_mul_prim_add_shade__mul_env () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_B, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.prim_color; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_ZERO, 0); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_ENV (); MOD_0 (TMOD_TEX_MUL_COL); CC_PRIMMULENV (); MOD_0_COL (cmb.ccolor & 0xFFFFFF00); USE_T0 (); } } static void cc__t0a_mul_prim_add_t0__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_COL_MUL_TEXA_ADD_TEX); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } static void cc__t0a_mul_env_add_t0__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_COL_MUL_TEXA_ADD_TEX); MOD_0_COL (rdp.env_color & 0xFFFFFF00); USE_T0 (); } static void cc__prim_mul_shade_add_env__mul_shade () //Aded by Gonetz { if (!cmb.combine_ext) { cc_prim_mul_shade_add_env (); return; } T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.prim_color; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_ENV (); } // ** A*B*C+D*E ** //Added by Gonetz static void cc__t0_sub_t1__mul_prim_mul_shade_add_prim_mul_env () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex |= 3; } else { USE_T0 (); } CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIMMULENV (); MULSHADE_PRIM (); } static void cc__t0_mul_prim_mul_env__add__prim_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIMMULENV (); MULSHADE_PRIM (); USE_T0 (); } static void cc__t1_mul_prim_mul_env__add__prim_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIMMULENV (); MULSHADE_PRIM (); USE_T1 (); } //Added by Gonetz static void cc_t0_mul_one_sub_prim_mul_shade_add_prim_mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIMMULENV (); MULSHADE_1MPRIM (); USE_T0 (); } //Added by Gonetz static void cc_t0_mul_one_sub_prim_mul_shadea_add_prim_mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIMMULENV (); SETSHADE_1MPRIM (); MULSHADE_SHADEA (); USE_T0 (); } //Added by Gonetz static void cc_t0_mul_one_sub_env_mul_shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); MULSHADE_1MENV (); USE_T0 (); } static void cc_t0_mul_prima_mul_shade_add_prim_mul_one_sub_prima () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); MULSHADE_PRIMA (); USE_T0 (); wxUint8 fac = 255 - (wxUint8)(rdp.prim_color&0xFF); float col[3]; col[0] = (float)((rdp.prim_color & 0xFF000000) >> 24) / 255.0f; col[1] = (float)((rdp.prim_color & 0x00FF0000) >> 16) / 255.0f; col[2] = (float)((rdp.prim_color & 0x0000FF00) >> 8) / 255.0f; CC ( ((wxUint8)(col[0]*fac))<<24 | ((wxUint8)(col[1]*fac))<<16 | ((wxUint8)(col[2]*fac))<<8 | fac ); } // ** A*(1-B)+C ** static void cc_t0_mul_1menv_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); SETSHADE_1MENV (); USE_T0 (); } // ** (A+B)*C ** static void cc_t0_mul_scale_add_prim__mul_shade () //Aded by Gonetz { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.SCALE; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_TEX_ADD_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } } static void cc__t0_mul_t1_add_prim__mul_shade () //Aded by Gonetz { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIM (); } T0_MUL_T1 (); } static void cc_t0_mul__prim_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM (); ADDSHADE_ENV (); USE_T0 (); } static void cc_t0_mul__prim_mul_primlod_add_env () //Aded by Gonetz { // forest behind window, Dobutsu no Mori. // (prim-0)*prim_lod+env, (t1-0)*cmb+0 //actually, the game uses t0 instead of t1 here. t1 does not set at all this moment. CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); float prim_lod = rdp.prim_lodfrac / 65025.0f; rdp.col[0] *= ((rdp.prim_color & 0xFF000000) >> 24) * prim_lod; rdp.col[1] *= ((rdp.prim_color & 0x00FF0000) >> 16) * prim_lod; rdp.col[2] *= ((rdp.prim_color & 0x0000FF00) >> 8) * prim_lod; rdp.cmb_flags = CMB_SET; ADDSHADE_ENV (); USE_T0 (); } // ** (A-B)*C ** static void cc__t0_mul_prim_add_shade__sub_env_mul_shade () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_ENV (); } else { cc_t0_mul_prim_mul_shade (); } } static void cc_t0_sub_prim_mul_shadea () //Aded by Gonetz { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM (); USE_T0 (); } static void cc__t0_sub_env_mul_shade__sub_prim_mul_shade () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ITRGB, 0); CC_PRIM (); } else { cc_t0_mul_shade (); } } static void cc_t0_sub_prim_mul_shade () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (rdp.prim_color & 0xFFFFFF00) { MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); } } USE_T0 (); } static void cc__t0_mul_t1__sub_prim_mul_shade () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); } T0_MUL_T1 (); } static void cc_t0_sub_env_mul_shade () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (rdp.env_color & 0xFFFFFF00) { MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.env_color & 0xFFFFFF00); } } USE_T0 (); } static void cc__t0_mul_prima_add_t0__sub_center_mul_scale () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_B, 0); wxUint32 prima = rdp.prim_color&0xFF; cmb.tex_ccolor = (prima<<24)|(prima<<16)|(prima<<8)|prima; cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC(rdp.CENTER); SETSHADE(rdp.SCALE); } else { cc_t0_mul_prima(); } } static void cc__t1_inter_t0_using_primlod__sub_shade_mul_prim () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_ZERO, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIM (); } T1_INTER_T0_USING_FACTOR (lod_frac); } static void cc__t0_inter_t1_using_enva__sub_shade_mul_prim () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_ZERO, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIM (); } wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } static void cc_t0_sub_shade_mul_shadea () //Aded by Gonetz { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); } static void cc_one_sub_t0_mul_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_BLEND_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CC_PRIM (); USE_T0 (); } static void cc_one_sub_prim_mul_prima () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC (~rdp.prim_color); SETSHADE_PRIMA (); } static void cc_shade_sub_prim_mul_t0 () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); USE_T0 (); } static void cc_shade_sub_prim_mul_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SUBSHADE_PRIM (); } static void cc_shade_sub_env_mul_t0 () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); USE_T0 (); } static void cc_shade_sub_prim_mul__t0_inter_t1_using_primlod () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc_shade_sub_env_mul__t0_inter_t1_using_primlod () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc_shade_sub_env_mul_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM(); SUBSHADE_ENV (); } static void cc_shade_sub__prim_mul_prima () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_C1MULC2 (rdp.prim_color, (rdp.prim_color&0xFF)); } static void cc_one_sub__t0_mul_t1__mul_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC (0); T0_MUL_T1 (); } static void cc_one_sub__t0_mul_shadea__mul_shade () //Aded by Gonetz { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); cmb.tmu0_invert = TRUE; } } static void cc_one_sub_env_mul_t0 () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); USE_T0 (); } static void cc_one_sub_env_mul__t0_inter_t1_using_primlod () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc_one_sub_env_mul_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); } static void cc_one_sub_env_mul_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); } // ** (1-A)*B + A*C ** static void cc_t0_mul_env_add_1mt0_mul_shade () { CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); USE_T0 (); } // ** (1-A)*B+C ** static void cc_one_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 (); } // ** (1-A)*B*C ** static void cc_one_sub_t0_mul_prim_mul_shade () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_BLEND_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_NONE); MULSHADE_PRIM (); USE_T0 (); } // ** (A-B)*C*D ** static void cc_prim_sub_env_mul_t0_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_ITERATED); MULSHADE_PRIMSUBENV (); USE_T0 (); } // ** (A-B)*C+D ** static void cc_t0_sub_t1_mul_prim_mul_shade_add_t1 () //Aded by Gonetz { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); cmb.tex |= 3; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); MULSHADE_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); T0_ADD_T1 (); } } static void cc_t0_sub_prim_mul_t0a_add_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); USE_T0 (); } static void cc_t0_sub_prim_mul_t1_add_shade () //Aded by Gonetz { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_OTHER_TEXTURE_RGB, 0, GR_CMBX_ZERO, 0); cmb.tex |= 3; cmb.tex_ccolor = rdp.prim_color; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_B, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); T0_MUL_T1 (); } } static void cc_t0_sub_prim_mul_primlod_add_prim () //Aded by Gonetz { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); SETSHADE_PRIM (); CC_PRIMLOD (); } else { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); SETSHADE_PRIM (); SETSHADE_1MPRIMLOD (); CC_PRIMLOD (); } USE_T0 (); } static void cc_t0_sub_prim_mul_prima_add_prim () //Aded by Gonetz { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); SETSHADE_PRIM (); SETSHADE_1MPRIMA (); CC_PRIMA (); USE_T0 (); } static void cc_t0_sub_prim_mul_shadea_add_prim () //Aded by Gonetz { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM (); USE_T0 (); } static void cc_t0_sub_prim_mul_env_add_shade () //Aded by Gonetz { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.prim_color; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); CC_ENV (); } else { cc_t0_mul_env_add_shade (); } } static void cc__t0_inter_t1_using_shadea__sub_prim_mul_env_add_shade () //Aded by Gonetz { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); //have to pass shade alpha to combiner ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_ZERO, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); } CC_ENV (); SUBSHADE_PRIMMULENV (); T0_INTER_T1_USING_SHADEA (); } static void cc_t0_sub_prim_mul_env_add_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); SETSHADE_1MENV (); USE_T0 (); } static void cc_t0_sub_prim_mul_enva_add_prim () //Aded by Gonetz41 { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); SETSHADE_PRIM (); CC_ENVA (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); MOD_0_FAC (rdp.env_color & 0xFF); } USE_T0 (); } static void cc_t0_sub_prim_mul_primlod_add_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); MOD_0_FAC (lod_frac & 0xFF); USE_T0 (); } static void cc_t0_sub__prim_mul_env () //Aded by Gonetz { if ( (rdp.prim_color & 0xFFFFFF00) == 0xFFFFFF00 && (rdp.env_color & 0xFFFFFF00) == 0xFFFFFF00) { CCMB (GR_COMBINE_FUNCTION_BLEND_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM (); SETSHADE_ENV (); } USE_T0 (); } static void cc__t0_mul_t1__sub_prim_mul__t0t1a__add_prim () //Aded by Gonetz { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); T0_MUL_T1 (); A_T0_MUL_T1 (); } static void cc__t1_inter_t0_using_enva__sub_prim_mul_prima_add_prim () //Aded by Gonetz { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); CA_PRIM (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T1_INTER_T0_USING_FACTOR (factor); } static void cc_t0_sub_prim_mul_shade_add_env () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.prim_color; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } } static void cc_t1_sub_prim_mul_shade_add_env () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex |= 2; cmb.tex_ccolor = rdp.prim_color; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); MOD_1 (TMOD_TEX_SUB_COL); MOD_1_COL (rdp.prim_color & 0xFFFFFF00); USE_T1 (); } } static void cc_t1_sub_k4_mul_prima_add_t0 () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 1, GR_CMBX_ZERO, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex |= 3; CC_BYTE (rdp.K4); cmb.tex_ccolor = cmb.ccolor; percent = (float)(rdp.prim_color&0xFF) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; CCMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T0_ADD_T1 (); } } static void cc__t0_sub_prim_mul_shade_add_env__mul_shade () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.prim_color; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } } static void cc__t0_sub_prim_mul_shade_add_env__mul_shadea () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.prim_color; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); MULSHADE_SHADEA(); CC_ENV (); MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } } static void cc__t0_mul_shade__sub_env_mul_shadea_add_env () //Aded by Gonetz { if (rdp.tiles[rdp.cur_tile].format == 4) { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_OTHER_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); } else if (rdp.tiles[rdp.cur_tile].format == 2) { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); } else { cc_t0 (); } } static void cc_t0_sub_env_mul_k5_add_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_FAC (rdp.K5); USE_T0 (); } static void cc_t0_sub_k4_mul_k5_add_t0 () //Aded by Gonetz { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); wxUint32 temp = rdp.prim_lodfrac; rdp.prim_lodfrac = rdp.K4; SETSHADE_PRIMLOD (); rdp.prim_lodfrac = temp; CC_K5 (); USE_T0 (); } else { cc_t0 (); } } static void cc__t0_inter_t1_using_t0__sub_shade_mul_prima_add_shade () //Aded by Gonetz { if (cmb.combine_ext) { cmb.tex |= 3; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); CC_PRIMA(); T0_INTER_T1_USING_T0 (); } else { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_A_PRIM (); T1_INTER_T0_USING_T0 (); //strange, but this one looks better } } static void cc_t0_sub__prim_mul_shade__mul_enva_add__prim_mul_shade () //Aded by Gonetz { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIM (); SETSHADE_A_ENV (); USE_T0 (); } static void cc_t0_sub_env_mul_t0_add_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); USE_T0 (); //(t0-env)*t0+env = t0*t0 + (1-t0)*env } static void cc_t0_sub_env_mul_prima_add_env () //Aded by Gonetz { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex |= 1; percent = (rdp.prim_color&0xFF) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } else { MOD_0 (TMOD_COL_INTER_TEX_USING_COL1); MOD_0_COL (rdp.env_color & 0xFFFFFF00); wxUint32 prima = rdp.prim_color & 0xFF; MOD_0_COL1 ((prima<<24)|(prima|16)|(prima<<8)); USE_T0 (); } CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); } static void cc_t0_sub_env_mul_k5_add_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); cmb.ccolor = (rdp.env_color&0xFFFFFF00) | rdp.K5; USE_T0 (); } static void cc_t0_sub_env_mul_prim_add_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.env_color & 0xFFFFFF00); USE_T0 (); } static void cc_t0_sub_env_mul_shade_add_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.env_color; } else { MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.env_color & 0xFFFFFF00); USE_T0 (); } } static void cc__t0_sub_t1_mul_enva_add_shade__sub_env_mul_prim () // (t0-t1)*env_a+shade, (cmb-env)*prim+0 { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_ITRGB, 0); cmb.tex |= 3; CC_COLMULBYTE(rdp.prim_color, (rdp.env_color&0xFF)); cmb.tex_ccolor = cmb.ccolor; CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_TEXTURE_RGB, 0); MULSHADE_PRIM (); CC_PRIMMULENV (); } else { cc_t0_sub_env_mul_prim_add_shade(); } } static void cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_prim () //Aded by Gonetz { if (!(rdp.env_color&0xFFFFFF00)) { cc__t0_inter_t1_using_primlod__mul_shade_add_prim (); return; } if (!(rdp.prim_color&0xFFFFFF00)) { if (!cmb.combine_ext) { cc_t0_sub_env_mul_shade (); return; } CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_ENV (); T0_INTER_T1_USING_FACTOR (lod_frac); return; } cc__t0_inter_t1_using_primlod__mul_shade_add_prim (); } static void cc__t0_sub_env_mul_shade_add_prim__mul_shade () //Aded by Gonetz { if (!cmb.combine_ext) { cc_t0_sub_env_mul_shade_add_prim (); return; } T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_PRIM (); } static void cc__t0_sub_env_mul_shade_add_prim__mul_shadea () //Aded by Gonetz { if (!cmb.combine_ext) { cc_t0_sub_env_mul_shade_add_prim (); return; } T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.env_color & 0xFFFFFF00); CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); } static void cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_env () { // (t1-t0)*primlod+t0, (cmb-env)*shade+env if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); } CC_ENV (); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc_t0_sub_env_mul_enva_add_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_FAC (rdp.env_color & 0xFF); USE_T0 (); } static void cc_one_sub_t0_mul_prim_add_t0 () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); USE_T0 (); //(1-t)*prim+t == (1-prim)*t+prim } static void cc_one_sub_t1_mul_prim_add_t1 () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); USE_T1 (); //(1-t)*prim+t == (1-prim)*t+prim } static void cc_one_sub_t1_mul_env_add_t1 () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); USE_T1 (); //(1-t)*env+t == (1-env)*t+env } static void cc_one_sub_t0_mul_primlod_add_t0 () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIMLOD (); USE_T0 (); //(1-t)*primlod+t == (1-primlod)*t+primlod } static void cc_one_sub_t0_mul_prima_add_t0 () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); USE_T0 (); //(1-t)*prima+t == (1-prima)*t+prima } static void cc_one_sub__t0_inter_t1_using_enva__mul_prim_add__t0_inter_t1_using_enva () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); //(1-t)*prim+t == (1-prim)*t+prim } static void cc_one_sub_t0_mul_shade_add_t0 () { CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC (0xFFFFFFFF); USE_T0 (); } static void cc_one_sub_prim_mul_t0_add_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); USE_T0 (); } static void cc_one_sub_prim_mul_t0a_add_prim () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO, GR_CMBX_TEXTURE_ALPHA, 0, GR_CMBX_B, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_COL_INTER_COL1_USING_TEXA); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); MOD_0_COL1 (0xFFFFFF00); } USE_T0 (); } static void cc_one_sub_prim_mul__t0_inter_t1_using_primlod__add_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc__one_sub_prim_mul_shade__mul_t0_add__prim_mul_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIM (); USE_T0 (); } static void cc_one_sub_shade_mul__t0_inter_t1_using_primlod__add_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc_one_sub_prim_mul_t1_add_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); USE_T1 (); } static void cc_one_sub_prim_mul_env_add_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); SETSHADE_ENV (); } static void cc_t0_sub_prim_mul_shade_add_shade () //Aded by Gonetz { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ITRGB, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (rdp.prim_color & 0xFFFFFF00) { MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); } } USE_T0 (); } static void cc__t0_mul_t0__sub_prim_mul_shade_add_shade () //Aded by Gonetz { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ITRGB, 0); CC_PRIM (); } else cc_t0_sub_prim_mul_shade_add_shade(); } static void cc__t0_mul_t1__sub_prim_mul_shade_add_shade () //Aded by Gonetz { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ITRGB, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); } T0_MUL_T1 (); } static void cc__t0_mul_t1__sub_env_mul_shade_add_shade () //Aded by Gonetz { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ITRGB, 0); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); } T0_MUL_T1 (); } static void cc_one_sub_prim_mul_shade_add_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBPRIM (); } static void cc_t0_inter_env_using_prima () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_FAC (rdp.prim_color & 0xFF); } static void cc_t0_inter_env_using_enva () { //(env-t0)*env_a+t0 CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 1; } else { USE_T0 (); MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); MOD_0_COL (rdp.env_color & 0xFFFFFFFF); MOD_0_FAC (rdp.env_color & 0xFF); } } static void cc_t0_inter_noise_using_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); MOD_0 (TMOD_TEX_INTER_NOISE_USING_COL); MOD_0_COL (rdp.prim_color); rdp.noise = RDP::noise_texture; } static void cc_t0_inter_noise_using_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); MOD_0 (TMOD_TEX_INTER_NOISE_USING_COL); MOD_0_COL (rdp.env_color); rdp.noise = RDP::noise_texture; } static void cc_t0_sub_env_mul_enva_add_env () { CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); CA_ENV (); USE_T0 (); } //Added by Gonetz static void cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBPRIM (); SETSHADE_PRIM (); SETSHADE_ENV (); T0_MUL_T1 (); } //Added by Gonetz static void cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBPRIM (); MULSHADE_PRIM (); T0_MUL_T1 (); } //Added by Gonetz static void cc_one_sub_prim_mul__t0_inter_t1_using_enva__add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBPRIM (); SETSHADE_PRIM (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } static void cc_one_sub_env_mul__t0_inter_t1_using_primlod__add_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc_one_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 (); } static void cc_one_sub_env_mul_t0_add_prim_mul_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBENV (); SETSHADE_PRIM (); SETSHADE_ENV (); USE_T0 (); } static void cc_one_sub_env_mul_t0_add_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); USE_T0 (); } static void cc_one_sub_env_mul_t0_add_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBENV (); USE_T0 (); } static void cc_one_sub_env_mul_prim_add_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); } static void cc_one_sub_env_mul_prim_add_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBENV (); CC_C1MULC2 (rdp.prim_color, cmb.ccolor); } static void cc_one_sub_env_mul_shade_add_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); } static void cc_one_sub_env_mul_prim_add__t0_inter_t1_using_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM (); SETSHADE_1MENV (); T0_INTER_T1_USING_ENV (); } static void cc_one_sub_shade_mul_t0_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); } static void cc_one_sub_shade_mul__t0_mul_shadea__add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; } else { USE_T0 (); } } static void cc_one_sub_shade_mul_env_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); } static void cc_one_sub_shade_mul_shadea_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC (0xFFFFFFFF); } ///* static void cc_t0_sub_env_mul_prim_add_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); SETSHADE_1MPRIM(); SETSHADE_ENV(); CC_PRIM (); USE_T0 (); //(t0-env)*prim+env == t0*prim + env*(1-prim) } //*/ static void cc__t0_inter_t1_using_t1a__sub_env_mul_enva_add_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); cmb.ccolor = rdp.env_color; T0_INTER_T1_USING_T1A (); } static void cc_t0_sub_shade_mul_t0a_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); A_USE_T0 (); } static void cc_t0_sub_shade_mul_prima_add_shade () //Aded by Gonetz { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_A_PRIM (); USE_T0 (); } static void cc_t0_sub_shade_mul_shadea_add_shade () //Aded by Gonetz { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); } static void cc__t0_mul_t1_add_env__mul_shadea_add_shade () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 3; } else { T0_MUL_T1 (); } // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); } static void cc_prim_sub_t0_mul_env_add_t0 () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBENV (); SETSHADE_PRIM (); SETSHADE_ENV (); USE_T0 (); //(prim-t0)*env+t0 == prim*env + t0*(1-env) } static void cc_prim_sub_t0_mul_t1_add_t0 () //Aded by Gonetz { if (!cmb.combine_ext) { cc_t0_mul_t1 (); return; } T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_OTHER_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 3; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); } static void cc_env_sub_t0_mul_prim_add_t0 () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBPRIM (); SETSHADE_PRIM (); SETSHADE_ENV (); USE_T0 (); //(env-t0)*prim+t0 == prim*env + t0*(1-prim) } static void cc_env_sub_t0_mul_shade_add_t0 () //Aded by Gonetz { if (!cmb.combine_ext) { cc_t0_mul_shade (); return; } CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); CC_ENV (); USE_T0 (); } static void cc_prim_sub_env_mul_t0_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); SETSHADE_PRIMSUBENV (); USE_T0 (); } static void cc_prim_sub_env_mul_t0_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); USE_T0 (); } static void cc__prim_sub_env_mul_t0_add_env__add_primlod () { if (!cmb.combine_ext) { cc_prim_sub_env_mul_t0_add_env (); return; } T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 1; SETSHADE_PRIMSUBENV (); CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_TEXTURE_RGB, 0); CC_PRIMLOD (); } static void cc__prim_sub_env_mul_t0_add_env__add_shadea () { if (!cmb.combine_ext) { cc_prim_sub_env_mul_t0_add_env (); return; } T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 1; SETSHADE_PRIMSUBENV (); CCMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_TEXTURE_RGB, 0); } static void cc_prim_sub_env_mul__t0_mul_t1a__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); T0_MUL_T1A (); } static void cc_prim_sub_env_mul__t0_mul_prim__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; } else { USE_T0 (); } } static void cc_prim_sub_env_mul_t0_mul_shade_add_env () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_ZERO, 0); CC_PRIMSUBENV (); cmb.tex_ccolor = cmb.ccolor; cmb.tex |= 1; CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); } else { cc_t0_mul_prim_mul_shade (); } } static void cc_prim_sub_env_mul__t0_sub_t0_mul_prima__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); rdp.best_tex = 0; cmb.tex |= 1; cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND_LOCAL; cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR; percent = (float)(rdp.prim_color&0xFF) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } static void cc_prim_sub_env_mul__one_sub_t0_mul_primlod_add_prim__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; cmb.dc0_detailmax = cmb.dc1_detailmax = (float)lod_frac / 255.0f; } else { USE_T0 (); } } static void cc_prim_sub_env_mul__t0_add_t1a__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); rdp.best_tex = 0; cmb.tex |= 3; cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL_ALPHA; cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL; cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE; } static void cc_prim_sub_env_mul__t0_sub_prim_mul_enva_add_t0__add_env () { // (t0-prim)*env_a+t0, (prim-env)*cmb+env CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); USE_T0 (); MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC_ADD_TEX); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); MOD_0_FAC (rdp.env_color & 0xFF); } static void cc_prim_sub_env_mul__t1_sub_prim_mul_enva_add_t0__add_env () { //(t1-prim)*env_a+t0, (prim-env)*cmb+env CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); if (cmb.combine_ext) { if (rdp.tiles[rdp.cur_tile].format > 2) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); } else { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_ZERO, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); } cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 3; cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.env_color&0xFF) / 255.0f; } else { MOD_1 (TMOD_TEX_SUB_COL_MUL_FAC); MOD_1_COL (rdp.prim_color & 0xFFFFFF00); MOD_1_FAC (rdp.env_color & 0xFF); T0_ADD_T1 (); } } static void cc_prim_sub_env_mul__t1_sub_prim_mul_prima_add_t0__add_env () { // (t1-prim)*prim_a+t0, (prim-env)*cmb+env CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 3; cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.prim_color&0xFF) / 255.0f; } else { MOD_1 (TMOD_TEX_SUB_COL_MUL_FAC); MOD_1_COL (rdp.prim_color & 0xFFFFFF00); MOD_1_FAC (rdp.prim_color & 0xFF); T0_ADD_T1 (); } } static void cc__prim_sub_env_mul_t0_add_env__mul_primlod () { CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); float factor = (float)rdp.prim_lodfrac / 255.0f; wxUint8 r = (wxUint8)((rdp.prim_color >> 24) & 0xFF); r = (wxUint8)((float)r * factor); wxUint8 g = (wxUint8)((rdp.prim_color >> 16) & 0xFF); g = (wxUint8)((float)g * factor); wxUint8 b = (wxUint8)((rdp.prim_color >> 8) & 0xFF); b = (wxUint8)((float)b * factor); CC ((r<<24) | (g<<16) | (b<<8)); SETSHADE_ENV (); MULSHADE_PRIMLOD (); USE_T0 (); } static void cc__prim_sub_env_mul_t0_add_env__mul_k5 () { CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); float factor = (float)rdp.K5 / 255.0f; wxUint8 r = (wxUint8)((rdp.prim_color >> 24) & 0xFF); r = (wxUint8)((float)r * factor); wxUint8 g = (wxUint8)((rdp.prim_color >> 16) & 0xFF); g = (wxUint8)((float)g * factor); wxUint8 b = (wxUint8)((rdp.prim_color >> 8) & 0xFF); b = (wxUint8)((float)b * factor); CC ((r<<24) | (g<<16) | (b<<8)); SETSHADE_ENV (); MULSHADE_K5 (); USE_T0 (); } static void cc_prim_sub_env_mul_t1_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); if (rdp.cycle_mode == 0 || ((settings.hacks&hack_KI) && (rdp.cycle2 & 0x0FFFFFFF) == 0x01FF1FFF)) { USE_T0 (); } else { USE_T1 (); } } static void cc_prim_sub_env_mul_t1_add_env_mul_t0 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); MOD_1 (TMOD_COL_INTER_COL1_USING_TEX); MOD_1_COL (rdp.env_color & 0xFFFFFF00); MOD_1_COL1 (rdp.prim_color & 0xFFFFFF00); T0_MUL_T1 (); } static void cc_prim_sub_env_mul_t0a_add_t0 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); CC_PRIMSUBENV (); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = cmb.ccolor; cmb.tex |= 1; } else { MOD_0 (TMOD_COL_MUL_TEXA_ADD_TEX); MOD_0_COL (cmb.ccolor & 0xFFFFFF00); USE_T0 (); } } //Added by Gonetz static void cc_prim_sub_env_mul_t0a_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); USE_T0 (); } //Added by Gonetz static void cc_prim_sub_env_mul_t1a_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); USE_T1 (); } //Added by Gonetz static void cc_prim_sub_env_mul__t0_mul_t1__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); T0_MUL_T1 (); } //Added by Gonetz static void cc_prim_sub_env_mul__t0_add_t1__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); T0_ADD_T1 (); } //Added by Gonetz static void cc_prim_sub_env_mul__t0_mul_enva__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIMSUBENV (); SETSHADE_ENVA (); USE_T0 (); } //Added by Gonetz static void cc_prim_sub_env_mul__t0_mul_shade__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); MULSHADE_PRIMSUBENV (); USE_T0 (); } //Added by Gonetz static void cc_prim_sub_env_mul__prim_inter_t0_using_shadea__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); if (cmb.combine_ext) { SETSHADE_PRIM (); PRIM_INTER_T0_USING_SHADEA (); } else { SETSHADE_PRIMSUBENV (); MULSHADE_SHADEA (); USE_T0 (); } } //Added by Gonetz static void cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t0__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; percent = (float)(lod_frac) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } else { USE_T0 (); MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC_ADD_TEX); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); MOD_0_FAC (lod_frac & 0xFF); } } static void cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_shade__add_env () { if (!cmb.combine_ext) { cc_prim_sub_env_mul_t0_add_env (); return; } T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_ITRGB, 0); CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; CC_PRIM (); SETSHADE_ENV (); cmb.tex |= 1; percent = (float)(lod_frac) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } static void cc_prim_sub_env_mul__t0_sub_shade_mul_primlod_add_shade__add_env () { if (!cmb.combine_ext) { cc_prim_sub_env_mul_t0_add_env (); return; } T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TEXTURE_RGB, 0, GR_CMBX_B, 0); CC_PRIM (); SETSHADE_ENV (); cmb.tex |= 1; percent = (float)(lod_frac) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } //Added by Gonetz static void cc_lavatex_sub_prim_mul_shade_add_lavatex () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); CC_PRIM (); T0_SUB_PRIM_MUL_PRIMLOD_ADD_T1 (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T0_ADD_T1 (); } } //Added by Gonetz static void cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t1__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); T0_SUB_PRIM_MUL_PRIMLOD_ADD_T1 (); } //Added by Gonetz static void cc_prim_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 (); } //Added by Gonetz static void cc_prim_sub_env_mul__t0_inter_t1_using_t1__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); T0_INTER_T1_USING_T1 (); } //Added by Gonetz static void cc_prim_sub_env_mul__t0_inter_t1_using_enva_alpha__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); A_T0_INTER_T1_USING_FACTOR (factor); } //Added by Gonetz static void cc__env_inter_prim_using_t0__sub_shade_mul_t0a_add_shade () { if (!cmb.combine_ext) { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_COL_INTER_COL1_USING_TEX); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); USE_T0 (); A_USE_T0 (); } else { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TEXTURE_ALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 1; wxUint32 pse = (rdp.prim_color>>24) - (rdp.env_color>>24); percent = (float)(pse) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } } //Added by Gonetz static void cc_prim_sub_env_mul_shade_add_t0 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIMSUBENV (); USE_T0 (); } //Added by Gonetz static void cc_prim_sub_env_mul_prima_add_t0 () { if (rdp.prim_color != 0x000000ff) { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_TEXTURE_RGB, 0); CC_PRIM (); SETSHADE_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIMSUBENV (); SETSHADE_PRIMA (); } } else if ((rdp.prim_color&0xFFFFFF00) - (rdp.env_color&0xFFFFFF00) == 0) { cc_t0 (); return; } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); } USE_T0 (); } //Added by Gonetz static void cc_prim_sub_env_mul_shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); MULSHADE_PRIMSUBENV (); } static void cc_prim_sub_env_mul_shadea_add_env () { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_OTHER_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); } //Added by Gonetz static void cc_prim_sub_env_mul__t0_inter_t1_using_prima__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } //Added by Gonetz static void cc_prim_sub_env_mul__t1_inter_t0_using_prima__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); T1_INTER_T0_USING_FACTOR (factor); } static void cc_prim_sub_env_mul__t0_inter_t1_using_enva__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } static void cc_prim_sub_center_mul__t0_inter_t1_using_enva__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_C1SUBC2 (rdp.prim_color, rdp.CENTER); SETSHADE_ENV (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } static void cc_prim_sub_env_mul__t1_inter_t0_using_enva__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T1_INTER_T0_USING_FACTOR (factor); } static void cc_prim_sub_env_mul__t0_mul_enva_add_t1__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex |= 3; percent = (float)(rdp.env_color&0xFF) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } else { T0_ADD_T1 (); } } static void cc_prim_sub_env_mul__t1_mul_enva_add_t0__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); T1_MUL_ENVA_ADD_T0 (); } //Added by Gonetz static void cc_prim_sub_env_mul_primlod_add__t0_inter_t1_using_primlod () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIMSUBENV(); CC_COLMULBYTE(cmb.ccolor, rdp.prim_lodfrac); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc_prim_sub_env_mul__t1_inter_t0_using_primlod__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); T1_INTER_T0_USING_FACTOR (lod_frac); } static void cc_prim_sub_env_mul__t1_mul_primlod_add_t0__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); T1_MUL_PRIMLOD_ADD_T0 (); } static void cc_prim_sub_env_mul__t1_sub_prim_mul_t0_add_t0__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 3; } else { MOD_1 (TMOD_TEX_SUB_COL); MOD_1_COL (rdp.prim_color & 0xFFFFFF00); T0_MUL_T1_ADD_T0 (); } } //Added by Gonetz static void cc__prim_sub_env_mul_prim_add_t0__mul_prim () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex |= 1; SETSHADE_PRIMSUBENV (); SETSHADE_PRIM (); CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_ZERO, 0); CC_PRIM() ; } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIMSUBENV (); SETSHADE_PRIM (); USE_T0 (); } } //Added by Gonetz static void cc_prim_sub_env_mul_prim_add_env () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); SETSHADE_ENV(); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_PRIMSUBENV (); SETSHADE_PRIM (); CC_ENV (); } } static void cc_prim_sub_env_mul_primlod_add_env () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); cmb.tex |= 1; CC_PRIMLOD (); cmb.tex_ccolor = cmb.ccolor; CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TEXTURE_RGB, 0, GR_CMBX_B, 0); SETSHADE_PRIM(); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_PRIMSUBENV (); SETSHADE_PRIMLOD (); CC_ENV (); } } //Added by Gonetz static void cc_prim_sub_env_mul_enva_add_t0 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIMSUBENV (); SETSHADE_ENVA (); USE_T0 (); } static void cc_prim_sub_env_mul_enva_add_env () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); cmb.tex |= 1; CC_ENVA (); cmb.tex_ccolor = cmb.ccolor; CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TEXTURE_RGB, 0, GR_CMBX_B, 0); SETSHADE_PRIM(); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_PRIMSUBENV (); SETSHADE_ENVA (); CC_ENV (); } } //Added by Gonetz static void cc_prim_sub_shade_mul_t0_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); COLSUBSHADE_PRIM (); USE_T0 (); } //Added by Gonetz static void cc_prim_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 (); } static void cc_prim_sub_shade_mul_t1a_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); USE_T1 (); } //Added by Gonetz static void cc_prim_sub_shade_mul_t0_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); USE_T0 (); } //Added by Gonetz static void cc_prim_sub_shade_mul_t1_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); USE_T1 (); } //Added by Gonetz static void cc_prim_sub_shade_mul__t0a_mul_t1__add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); T0A_MUL_T1(); } //Added by Gonetz static void cc_prim_sub_shade_mul__t0_inter_t1_using_enva__add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } //Added by Gonetz static void cc_prim_sub_shade_mul__t0_inter_t1_using_shadea__add_shade () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TEXTURE_RGB, 0, GR_CMBX_B, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); } CC_PRIM (); T0_INTER_T1_USING_SHADEA (); } //Added by Gonetz static void cc_prim_sub_shade_mul_prima_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_OTHER_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); CA_PRIM (); } //Added by Gonetz static void cc_prim_sub_shade_mul_env_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIMMULENV (); MULSHADE_1MENV (); } //Added by Gonetz static void cc_prim_sub_shade_mul_shadea_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); } static void cc_env_sub_prim_mul_t0_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); USE_T0 (); } static void cc_env_sub_prim_mul_t1_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); USE_T1 (); } static void cc_env_sub_prim_mul_t0a_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); A_USE_T0 (); } static void cc_env_sub_prim_mul_t1a_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); A_USE_T1 (); } static void cc_env_sub_prim_mul__t0_add_t1__add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); T0_ADD_T1 (); } static void cc_env_sub_prim_mul__t0_mul_t1__add_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); T0_MUL_T1 (); } static void cc_env_sub_prim_mul__t0t1a__add_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); A_T0_MUL_T1 (); } static void cc_env_sub_prim_mul__t0_inter_t1_using_t1__add_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); T0_INTER_T1_USING_T1 (); } static void cc_env_sub_prim_mul__t0_inter_t1_using_half__add_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); T0_INTER_T1_USING_FACTOR (0x7F); } static void cc_env_sub_prim_mul__t1_inter_t0_using_t0__add_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); T1_INTER_T0_USING_T0 (); } static void cc_env_sub_shade_mul__t0_mul_t1__add_shade () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); T0_MUL_T1 (); } static void cc_env_sub_prim_mul__t0a_mul_t1a__add_prim () { CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); SETSHADE_ENV (); A_T0_MUL_T1 (); } static void cc_env_sub_prim_mul_prima_add_prim () //Aded by Gonetz { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); CA_PRIM (); SETSHADE_ENV (); } static void cc_env_sub_prim_mul_enva_add_prim () //Aded by Gonetz { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_OTHER_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); CA_ENV (); SETSHADE_PRIM (); } static void cc__t0_sub_env_mul_shade__sub_prim_mul_shade_add_prim () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); CC_PRIM (); } else { cc_t0_mul_shade (); } } static void cc_env_sub_prim_mul_shade_add_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); MULSHADE_ENVSUBPRIM (); } static void cc_env_sub_prim_mul_shadea_add_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); SETSHADE_ENVSUBPRIM (); MULSHADE_SHADEA (); } static void cc_env_sub_prim_mul__t0_inter_t1_using_prima__add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } static void cc_env_sub_prim_mul__t0_inter_t1_using_primlod__add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc_env_sub_primshade_mul_t0_add_primshade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); MULSHADE_PRIM (); USE_T0 (); } static void cc_env_sub_primshade_mul_t1_add_primshade () { // cc_prim_mul_shade(); // return; CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); MULSHADE_PRIM (); USE_T0 (); } static void cc_env_sub_shade_mul_t0_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); USE_T0 (); } static void cc__env_sub_shade_mul_t0_add_shade__mul_prim () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.prim_color; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_ZERO, 0); CC_PRIM() ; } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); MULSHADE_PRIM (); USE_T0 (); } } static void cc_env_sub_shade_mul_t1_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); USE_T1 (); } //Added by Gonetz static void cc_env_sub_shade_mul__t0_inter_t1_using_shadea__add_shade () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TEXTURE_RGB, 0, GR_CMBX_B, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); } CC_ENV (); T0_INTER_T1_USING_SHADEA (); } //Added by Gonetz static void cc_env_sub_shade_mul_enva_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_OTHER_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); cmb.ccolor = rdp.env_color; } //Added by Gonetz static void cc_shade_sub_t0_mul_shadea_add_t0 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_SHADEA (); USE_T0 (); } static void cc__t0_mul_shade_mul_shadea__add__t1_mul_one_sub_shadea () { // (t0-0)*shade+0, (cmb-t0)*shadea+t0 if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITALPHA, 1, GR_CMBX_ZERO, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); MULSHADE_SHADEA (); cmb.tex |= 3; CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_TEXTURE_RGB, 0); } else { cc_t0_mul_shade (); } } static void cc_shade_sub_prim_mul__t0_inter_t1_using_primlod__add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc_shade_sub_prim_mul_t0_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); USE_T0 (); } //Added by Gonetz static void cc_shade_sub_prim_mul_t1_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); USE_T1 (); } //Added by Gonetz static void cc_shade_sub_env_mul__t0_mul_t1__add__t0_mul_t1 () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TEXTURE_RGB, 0, GR_CMBX_TEXTURE_RGB, 0); CC_ENV (); T0_MUL_T1 (); } else { cc_t0_mul_t1 (); } } //Added by Gonetz static void cc_shade_sub_env_mul_t0_add_prim () { if (rdp.cur_image && (rdp.cur_image->format != 0)) { cc_prim (); return; } CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); SUBSHADE_ENV (); USE_T0 (); } //Added by Gonetz static void cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); SUBSHADE_ENV (); T0_INTER_T1_USING_FACTOR (lod_frac); } //Added by Gonetz static void cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); T0_INTER_T1_USING_FACTOR (lod_frac); } //Added by Gonetz static void cc_shade_sub_env_mul__t0_mul_t1__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); T0_MUL_T1 (); } //Added by Gonetz static void cc_shade_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_ENV (); T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 (); } //Added by Gonetz static void cc_shade_sub_env_mul_t0_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); USE_T0 (); } //Added by Gonetz static void cc_shade_sub_env_mul_t0_mul_prim_add_prim_mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIMMULENV (); SUBSHADE_ENV (); MULSHADE_PRIM() USE_T0 (); } //Added by Gonetz static void cc_shade_sub_env_mul_t1_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); USE_T1 (); } //Added by Gonetz static void cc_shade_sub_env_mul_prim_add_t0 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SUBSHADE_ENV (); MULSHADE_PRIM (); USE_T0 (); } static void cc__t0_add_prim_mul_shade__mul_shade_add_env () { if (!cmb.combine_ext) { cc_shade_sub_env_mul_prim_add_t0 (); return; } T1CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; CC_ENV (); cmb.tex |= 1; } static void cc__t0_add_prim_mul_shade__mul_shade () { if (!cmb.combine_ext) { cc_shade_sub_env_mul_prim_add_t0 (); return; } T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; } //Added by Gonetz static void cc_shade_sub_env_mul_prim_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SUBSHADE_ENV (); MULSHADE_PRIM (); CC_ENV (); } //Added by Gonetz static void cc_shade_sub_env_mul_prima_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SUBSHADE_ENV (); MULSHADE_PRIMA (); CC_PRIM (); } static void cc_shade_sub_env_mul_k5_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SUBSHADE_ENV (); wxUint32 temp = rdp.prim_color; rdp.prim_color = rdp.K5; MULSHADE_PRIMA (); rdp.prim_color = temp; CC_PRIM (); } // ** A inter B using C ** static void cc_t0_inter_t1_using_t1a () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_T1A (); } static void cc_t0_inter_t1_using_prima () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } static void cc_t1_inter_t0_using_prima () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); T1_INTER_T0_USING_FACTOR (factor); } static void cc_t1_inter_t0_using_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T1_INTER_T0_USING_PRIM (); } static void cc_t0_inter_t1_using_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_ENV (); } static void cc_t0_inter_t1_using_enva () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } static void cc__t0_inter_t1_using_prim__inter_env_using_enva () { // (t1-t0)*prim+t0, (env-cmb)*env_a+cmb if (!cmb.combine_ext) { cc_t0_inter_t1_using_prima (); return; } T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 3; CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_B, 0); cmb.ccolor = rdp.env_color; } static void cc__t0_inter_t1_using_shade__inter_env_using_enva () { // (t1-t0)*shade+t0, (env-cmb)*env_a+cmb if (!cmb.combine_ext) { cc_t0_inter_t1_using_enva (); return; } T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); cmb.tex |= 3; CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_B, 0); cmb.ccolor = rdp.env_color; } //Added by Gonetz static void cc_t0_inter_t1_using_shade () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); cmb.tex |= 3; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_FACTOR (0x7F); } } //Added by Gonetz static void cc_t1_inter_t0_using_shade () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); cmb.tex |= 3; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_FACTOR (0x7F); } } //Added by Gonetz static void cc_t1_inter_t0_using_shadea () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); } T1_INTER_T0_USING_SHADEA (); } //Added by Gonetz static void cc_t0_inter_t1_using_primlod () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_FACTOR (lod_frac); } //Added by Gonetz static void cc_t1_inter_t0_using_primlod () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T1_INTER_T0_USING_FACTOR (lod_frac); } //Added by Gonetz static void cc_t1_inter_t0_using_t0 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T1_INTER_T0_USING_T0 (); } //Added by Gonetz static void cc_t0_inter_t1_using_k5 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_FACTOR (rdp.K5); } static void cc_t0_inter_env_using_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); MOD_0 (TMOD_TEX_INTER_COL_USING_COL1); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); } //Added by Gonetz static void cc_t0_inter_prim_using_primlod () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); MOD_0_FAC (lod_frac & 0xFF); } static void cc_t0_inter_shade_using_t0a () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TEXTURE_ALPHA, 0, GR_CMBX_B, 0); USE_T0(); A_USE_T0(); } else { //(shade-t0)*t0a+t0 = t0*(1-t0a)+shade*t0a CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); rdp.best_tex = 1; cmb.tex = 1; cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND_LOCAL; cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL_ALPHA; } } static void cc_t0_inter_shade_using_primlod () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIMLOD(); cmb.ccolor=(~cmb.ccolor)&0xFFFFFF00; MULSHADE_PRIMLOD (); USE_T0 (); //(shade-t0)*primlod+t0 = t0*(1-primlod)+shade*primlod } //Added by Gonetz static void cc__env_inter_t0_using_primlod__mul_prim () { //((t0-env)*primlod+env)*prim = t0*prim*primlod+env*prim*(1-primlod); CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); cmb.ccolor = ((((cmb.ccolor & 0xFF000000) >> 24) * (lod_frac & 0xFF))<<24) | ((((cmb.ccolor & 0x00FF0000) >> 16) * (lod_frac & 0xFF))<<16) | ((((cmb.ccolor & 0x0000FF00) >> 8) * (lod_frac & 0xFF))<<8); SETSHADE_PRIM (); SETSHADE_ENV (); SETSHADE_1MPRIMLOD (); USE_T0 (); } //Added by Gonetz static void cc__env_inter_t0_using_shadea__mul_shade () { //((t0-env)*shadea+env)*shade if (!cmb.combine_ext) { cc_t0_mul_shade (); return; } T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); } //Added by Gonetz static void cc_env_inter_prim_using_primlod () { if (rdp.prim_color&0xFFFFFF00) { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_PRIMSUBENV (); SETSHADE_PRIMLOD (); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); SETSHADE_ENV (); SETSHADE_PRIMLOD (); CC_ENV (); } } static void cc_prim_inter__t0_mul_t1_add_env__using_shadea () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 3; } else { T0_MUL_T1 (); } // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM (); } static void cc_env_inter__prim_inter_shade_using_t0__using_shadea () { if (!cmb.combine_ext) { cc_shade_sub_prim_mul_t0_add_prim (); return; } T0CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_B, 0); CC_ENV (); } static void cc_shade_inter__prim_inter_shade_using_t0__using_shadea () { if (!cmb.combine_ext) { cc_shade_sub_prim_mul_t0_add_prim (); return; } T0CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_B, 0); } // ** (A-B)*C+D*E ** static void cc_one_sub_env_mul_prim_add__t0_mul_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_1MENV (); SETSHADE_PRIM (); USE_T0 (); } // ** ((A-B)*C+D)*E ** static void cc_t0_sub_env_mul_prim_mul_shade_add_prim_mul_shade () //Aded by Gonetz { //(t0-env)*shade+shade, (cmb-0)*prim+0 if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_ZERO, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (rdp.env_color & 0xFFFFFF00) { MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.env_color & 0xFFFFFF00); } MULSHADE_PRIM (); USE_T0 (); } } static void cc__t1_sub_prim_mul_t0_add_env__mul_shade () //Aded by Gonetz { // (t1-prim)*t0+env, (cmb-0)*shade+0 if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 3; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (rdp.prim_color & 0xFFFFFF00) { MOD_1 (TMOD_TEX_SUB_COL); MOD_1_COL (rdp.prim_color & 0xFFFFFF00); } T0_MUL_T1 (); } } // ** (A inter B using C) * D ** //Added by Gonetz static void cc__t0_inter_t1_using_prima__mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); CC_PRIM (); } //Added by Gonetz static void cc__t1_inter_t0_using_prima__mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); T1_INTER_T0_USING_FACTOR (factor); CC_PRIM (); } //Added by Gonetz static void cc__t0_inter_t1_using_prim__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_PRIM (); } //Added by Gonetz static void cc__t0_inter_t1_using_prima__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } //Added by Gonetz static void cc__t1_inter_t0_using_prima__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); T1_INTER_T0_USING_FACTOR (factor); } static void cc__t0_inter_t1_using_env__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_ENV (); } static void cc__t0_inter_t1_using_enva__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } static void cc__t0_inter_t1_using_enva__mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } //Added by Gonetz static void cc__t0_inter_t1_using_enva__mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } //Added by Gonetz static void cc__t0_inter_t1_using_primlod__mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); T0_INTER_T1_USING_FACTOR (lod_frac); } //Added by Gonetz static void cc__t0_inter_t1_using_primlod__mul_prima () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIMA (); T0_INTER_T1_USING_FACTOR (lod_frac); } //Added by Gonetz static void cc__t1_mul_primlod_add_t0__mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); T1_MUL_PRIMLOD_ADD_T0 (); } //Added by Gonetz static void cc__t0_inter_t1_using_primlod__mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); T0_INTER_T1_USING_FACTOR (lod_frac); } //Added by Gonetz static void cc__t1_mul_primlod_add_t0__mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); T1_MUL_PRIMLOD_ADD_T0 (); } //Added by Gonetz static void cc__t1_inter_t0_using_prim__mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); T1_INTER_T0_USING_PRIM (); } static void cc__one_sub_shade_mul_t0_add_shade__mul_prim () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_ZERO, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); } } static void cc__one_sub_shade_mul_t0_add_shade__mul_env () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_ZERO, 0); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); } } static void cc__t1_inter_t0_using_prim__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T1_INTER_T0_USING_PRIM (); } static void cc__t0_inter_t1_using_primlod__mul_shade () { //* if (rdp.LOD_en && (rdp.mipmap_level == 0) && !(settings.hacks&hack_Fifa98)) { cc_t0_mul_shade (); return; } //*/ if (settings.ucode == 7) lod_frac = rdp.prim_lodfrac; CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc__t1_inter_t0_using_primlod__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T1_INTER_T0_USING_FACTOR (lod_frac); } static void cc__t0_inter_t1_using_half__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_FACTOR (0x7F); } static void cc__t0_inter_t1_using_t0__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_T0(); } static void cc__t0_inter_t1_using_t1a__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_T1A(); } static void cc__t0_inter_t1_using_shadea__mul_shade () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); } T0_INTER_T1_USING_SHADEA (); } static void cc__t0_inter_t1_using_k5__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_FACTOR (rdp.K5); } static void cc__t1_inter_t0_using_k5__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T1_INTER_T0_USING_FACTOR (rdp.K5); } static void cc_t0_inter_prim_using_prima () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBPRIMA (); SETSHADE_PRIM (); SETSHADE_PRIMA (); USE_T0 (); } } static void cc__t0_inter_prim_using_t0a__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_TEX_INTER_COL_USING_TEXA); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } static void cc__env_inter_prim_using_t0__mul_prim () { // (prim-env)*t0+env, (cmb-0)*prim+0 CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); MOD_0 (TMOD_COL_INTER_COL1_USING_TEX); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } static void cc__env_inter_prim_using_t0__mul_shade () { // amazing... mace actually uses the blender as part of the combine if ((rdp.othermode_l & 0xFFFF0000) == 0x03820000 || (rdp.othermode_l & 0xFFFF0000) == 0x00910000) { // blender: // 1ST = CLR_IN * A_IN + CLR_BL * 1MA // OUT = 1ST * 0 + 1ST * 1 CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_COL2_INTER__COL_INTER_COL1_USING_TEX__USING_TEXA); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); MOD_0_COL2 (rdp.blend_color & 0xFFFFFF00); USE_T0 (); return; } //(prim-env)*t0+env, (shade-0)*cmb+0 MOD_0 (TMOD_COL_INTER_COL1_USING_TEX); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); USE_T0 (); CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); } static void cc__env_inter_one_using_t0__mul_shade () { //(one-env)*t0+env, (cmb-0)*shade+0 if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color&0xFFFFFF00; cmb.tex |= 1; } else { MOD_0 (TMOD_COL_INTER_COL1_USING_TEX); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_COL1 (0xFFFFFF00); USE_T0 (); } CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); } static void cc_env_inter_one_using__one_sub_t0_mul_primlod () { if (cmb.combine_ext) { // (noise-t0)*primlod+0, (1-env)*cmb+env T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rand()&0xFFFFFF00; cmb.tex |= 1; percent = (float)(lod_frac) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; cmb.tex |= 1; } else { USE_T0 (); } CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); } static void cc__env_inter_prim_using_prima__mul_shade () { int primr = (rdp.prim_color>>24)&0xFF; int primg = (rdp.prim_color>>16)&0xFF; int primb = (rdp.prim_color>>8)&0xFF; int prima = rdp.prim_color&0xFF; int envr = (rdp.env_color>>24)&0xFF; int envg = (rdp.env_color>>16)&0xFF; int envb = (rdp.env_color>>8)&0xFF; int r = (((primr-envr)*prima)/256)+envr; int g = (((primg-envg)*prima)/256)+envg; int b = (((primb-envb)*prima)/256)+envb; cmb.ccolor = (r<<24) | (g<<16) | (b<<8); CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); } static void cc__prim_inter_t0_using_env__mul_shade () { // (t0-prim)*env+prim, (cmb-0)*shade+0 if ((rdp.prim_color & 0xFFFFFF00) == 0) { cc_t0_mul_env_mul_shade (); } else if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.env_color & 0xFFFFFF00; cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); wxUint32 onesubenv = ~rdp.env_color; CC_C1MULC2(rdp.prim_color, onesubenv); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_COL_INTER_TEX_USING_COL1); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); MOD_0_COL1 (rdp.env_color & 0xFFFFFF00); USE_T0 (); } } static void cc__one_inter_prim_using_t1__mul_shade () { if (cmb.combine_ext) { if ((settings.hacks&hack_BAR) && rdp.cur_tile == 1) { T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_ZERO, 1); cmb.tex |= 1; } else { T1CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_ZERO, 1); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); cmb.tex |= 2; } cmb.tex_ccolor = rdp.prim_color | 0xFF; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if ((settings.hacks&hack_BAR) && rdp.cur_tile == 1) { MOD_0 (TMOD_COL_INTER_COL1_USING_TEX); MOD_0_COL (0xFFFFFF00); MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } else { MOD_1 (TMOD_COL_INTER_COL1_USING_TEX); MOD_1_COL (0xFFFFFF00); MOD_1_COL1 (rdp.prim_color & 0xFFFFFF00); USE_T1 (); } } } static void cc_prim_sub__prim_sub_t0_mul_prima__mul_shade () { // (prim-t0)*prim_a+0, (prim-cmb)*shade+0 if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_PRIM(); } else { if ((rdp.prim_color & 0xFFFFFF00) == 0) { cc_t0_mul_prima_mul_shade (); return; } CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_COL_INTER_TEX_USING_COL1); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); wxUint8 prima = (wxUint8)(rdp.prim_color&0xFF); MOD_0_COL1 ((prima<<24)|(prima<<16)|(prima<<8)); USE_T0 (); } } static void cc__prim_inter_env_using_t0__mul_shade () { // (env-prim)*t0+prim, (cmb-0)*shade+0 CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_COL_INTER_COL1_USING_TEX); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); MOD_0_COL1 (rdp.env_color & 0xFFFFFF00); USE_T0 (); } static void cc__prim_inter_one_using_env__mul_shade () { // (one-prim)*env+prim, (cmb-0)*shade+0 if ((rdp.prim_color&0xFFFFFF00) == 0) { cc_env_mul_shade (); return; } if ((rdp.env_color&0xFFFFFF00) == 0) { cc_prim_mul_shade (); return; } if ((rdp.prim_color&0xFFFFFF00) == 0xFFFFFF00 || (rdp.env_color&0xFFFFFF00) == 0xFFFFFF00) { cc_shade (); return; } CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBPRIM (); CC_C1MULC2 (cmb.ccolor, rdp.env_color); cmb.ccolor=(wxUint8)( min(255, (int)((cmb.ccolor & 0xFF000000) >> 24) + (int)((rdp.prim_color & 0xFF000000) >> 24)) ) << 24 | (wxUint8)( min(255, (int)((cmb.ccolor & 0x00FF0000) >> 16) + (int)((rdp.prim_color & 0x00FF0000) >> 16)) ) << 16 | (wxUint8)( min(255, (int)((cmb.ccolor & 0x0000FF00) >> 8) + (int)((rdp.prim_color & 0x0000FF00) >> 8)) ) << 8 ; } static void cc__env_inter_prim_using_t0a__mul_t0 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_COL_INTER_COL1_USING_TEXA__MUL_TEX); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } static void cc__env_inter_prim_using_t0a__mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); MOD_0 (TMOD_COL_INTER_COL1_USING_TEXA); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } static void cc__env_inter_prim_using__t0_sub_shade_mul_primlod_add_env () { // (t0-shade)*lodf+env, (prim-env)*cmb+env if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; cmb.tex |= 1; CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE,//TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE);//CONSTANT); MOD_0 (TMOD_COL_INTER_COL1_USING_TEX); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); USE_T0 (); MULSHADE_PRIMSUBENV (); MULSHADE_PRIMLOD(); SUBSHADE_PRIMSUBENV (); } } static void cc__prim_inter_t0_using_t0__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_COL_INTER_TEX_USING_TEX); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } static void cc__env_inter_t0_using_t0a__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_COL_INTER_TEX_USING_TEXA); MOD_0_COL (rdp.env_color & 0xFFFFFF00); USE_T0 (); } static void cc__env_inter_t0_using_prima__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_COL_INTER_TEX_USING_COL1); MOD_0_COL (rdp.env_color & 0xFFFFFF00); wxUint32 prima = rdp.prim_color & 0xFF; MOD_0_COL1 ((prima<<24)|(prima|16)|(prima<<8)); USE_T0 (); } static void cc_shade_mul_prima () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_ITERATED); MULSHADE_PRIMA (); } static void cc_shade_mul_shadea () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_ITERATED); MULSHADE_SHADEA (); } static void cc__t0_mul_shade__inter_env_using_enva () { // (t0-0)*shade+0, (env-cmb)*env_a+cmb ** INC ** wxUint32 enva = rdp.env_color&0xFF; if (enva == 0xFF) cc_env (); else if (enva == 0) cc_t0_mul_shade (); else if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); MULSHADE_1MENVA (); CC_COLMULBYTE(rdp.env_color, (rdp.env_color&0xFF)); cmb.tex_ccolor = cmb.ccolor; } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); INTERSHADE_2 (rdp.env_color & 0xFFFFFF00, rdp.env_color & 0xFF); USE_T0 (); MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_FAC (rdp.env_color & 0xFF); } } static void cc__t0_mul_shade__inter_one_using_enva () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENVA (); MULSHADE_1MENVA (); USE_T0 (); } static void cc__t0_mul_shade__inter_one_using_shadea () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; CCMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_ITALPHA, 0, GR_CMBX_B, 0); } else { cc_t0_mul_shade (); } } static void cc__prim_mul_shade__inter_env_using_enva () { CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); MULSHADE_PRIM (); SETSHADE_A_ENV (); } static void cc__prim_mul_shade__inter_env_using__prim_mul_shade_alpha () { CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); MULSHADE_PRIM (); MULSHADE_A_PRIM (); } //**************************************************************** static void ac_one () { ACMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); cmb.ccolor |= 0xFF; } static void ac_t0 () { if ((rdp.othermode_l & 0x4000) && (rdp.cycle_mode < 2)) { wxUint32 blend_mode = (rdp.othermode_l >> 16); if (blend_mode == 0x0550) { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA(rdp.fog_color); } else if (blend_mode == 0x55f0) //cmem*afog + cfog*1ma { ACMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CA(~rdp.fog_color); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); } } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); } A_USE_T0 (); } static void ac_zero () { if (cmb.tex > 0) { ac_t0 (); return; } ACMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); cmb.ccolor &= 0xFFFFFF00; } static void ac_t1 () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); if ((settings.hacks&hack_BAR) && rdp.tiles[rdp.cur_tile].format == 3) A_USE_T0 (); else A_USE_T1 (); } static void ac_prim () { ACMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CA_PRIM (); } static void ac_primlod () { ACMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CA_PRIMLOD (); } static void ac_one_sub_t0 () { ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CA (0xFF); A_USE_T0 (); } static void ac_one_sub_prim () { ACMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CA_INVPRIM (); } static void ac_env () { ACMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CA_ENV (); } static void ac_shade () { ACMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_NONE); } // ** A+B ** static void ac_t0_add_t1 () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); A_T0_ADD_T1 (); } static void ac__t0_mul_prim__add__t1_mul_primlod () //Aded by Gonetz { if (lod_frac == 0) { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_USE_T0 (); } else if ((rdp.prim_color&0xFF) == 0) { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIMLOD (); A_USE_T1 (); } else if ((rdp.prim_color&0xFF) == 0xFF) { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); A_T1_MUL_PRIMLOD_ADD_T0(); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_T0_ADD_T1 (); } } static void ac_t0_add_prim () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_USE_T0 (); } static void ac_t0_add_env () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); A_USE_T0 (); } static void ac_t1_add_env () //Added by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); A_USE_T1 (); } static void ac__t0_add_t1__add_prim () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_T0_ADD_T1 (); } static void ac_prim_add_shade () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_PRIM (); } static void ac_env_add_shade () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_ENV (); } // ** A*B ** static void ac_t0_mul_t0 () //Added by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); A_USE_T0 (); } static void ac_t0_mul_t1 () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); A_T0_MUL_T1 (); } static void ac_t0_mul_t1_add_t1 () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0, GR_CMBX_B, 0); cmb.tex |= 3; } else { A_T0_MUL_T1 (); } } static void ac_t0_mul_t1_add_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_T0_MUL_T1 (); } static void ac_t0_mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_USE_T0 (); } static void ac_t0_mul_prim_mul_primlod () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM_MUL_PRIMLOD (); A_USE_T0 (); } static void ac_t1_mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); if (rdp.cycle_mode == 0) A_USE_T0 (); else A_USE_T1 (); } //Added by Gonetz static void ac__t1_sub_one_mul_primlod_add_t0__mul_prim () { if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ; percent = (float)lod_frac / 255.0f; } else { cmb.tmu1_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL; cmb.tmu1_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR; percent = (255 - lod_frac) / 255.0f; cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA; cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA; } ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); cmb.dc0_detailmax = cmb.dc1_detailmax = percent; cmb.tex |= 3; } static void ac__t0_sub_t1_mul_enva_add_t0__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ; cmb.tex |= 3; } else { A_T0_MUL_T1 (); } } static void ac__t0_sub_one_mul_enva_add_t0__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); if (cmb.combine_ext) { T0ACMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); SETSHADE_A(0xFF); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ; cmb.tex |= 1; } else { A_USE_T0 (); } } static void ac__t0_sub_t1_mul_primlod_add_t0__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex |= 3; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } else { A_T0_INTER_T1_USING_FACTOR (lod_frac); } } static void ac__t1_sub_prim_mul_primlod_add_t0__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex |= 3; cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF); percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } else { A_T0_INTER_T1_USING_FACTOR (lod_frac); } } static void ac__t1_sub_t0_mul_enva_add_t1__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_B, 0); cmb.tex |= 3; cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF); } else { wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); A_T0_INTER_T1_USING_FACTOR (factor); } } static void ac__t1_sub_t0_mul_primlod__mul_env_add_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (wxUint32)((float)(rdp.env_color&0xFF)*(float)rdp.prim_lodfrac/255.0f); } else { cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL; cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL; cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR; percent = (rdp.prim_lodfrac * (rdp.env_color&0xFF)) / 65025.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \ } cmb.tex |= 3; } static void ac__t0_sub_one_mul_enva_add_t1__mul_prim () { if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ; cmb.tex |= 3; ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); CA_ENV (); SETSHADE_A_PRIM (); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_A_PRIM (); SETSHADE_A_ENV (); A_T0_MUL_T1 (); } } static void ac__t1_mul_prima_add_t0__mul_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); A_T1_MUL_PRIMA_ADD_T0 (); } static void ac__t1_mul_enva_add_t0__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_T1_MUL_ENVA_ADD_T0 (); } static void ac_t0_mul_primlod () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIMLOD (); A_USE_T0 (); } static void ac_t1_mul_primlod () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIMLOD (); A_USE_T1 (); } //Added by Gonetz static void ac__t0_add_t1__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_T0_ADD_T1 (); } //Added by Gonetz static void ac__t0_add_t1__mul_primlod () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIMLOD (); A_T0_ADD_T1 (); } //Added by Gonetz static void ac__t0_mul_t1__mul_primlod () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIMLOD (); A_T0_MUL_T1 (); } static void ac_t0_mul_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); A_USE_T0 (); } static void ac_t0_mul_env_mul_primlod () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV_MUL_PRIMLOD (); A_USE_T0 (); } static void ac_t1_mul_env () //Added by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); // if ((settings.hacks&hack_Powerpuff) && (rdp.last_tile == 0)) if (rdp.cycle_mode == 0) A_USE_T0 (); else A_USE_T1 (); } static void ac__t1_sub_one_mul_primlod_add_t0__mul_env () { if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ; percent = (float)lod_frac / 255.0f; } else { cmb.tmu1_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL; cmb.tmu1_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR; percent = (255 - lod_frac) / 255.0f; cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA; cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA; } ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); cmb.dc0_detailmax = cmb.dc1_detailmax = percent; cmb.tex |= 3; } static void ac_t0_mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_USE_T0 (); } static void ac_t1_mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_USE_T1 (); } //Added by Gonetz static void ac__t0_add_t1__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_T0_ADD_T1 (); } static void ac__t0_mul_primlod_add_t0__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex |= 1; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } else { A_USE_T0 (); } } static void ac__t1_mul_prima_add_t0__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_T1_MUL_PRIMA_ADD_T0 (); } //Added by Gonetz static void ac__t0_sub_t1__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex |= 3; } else { A_T0_SUB_T1 (); } } static void ac__t1_mul_t1_add_t1__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex |= 2; } else { A_USE_T1 (); } } static void ac__t1_mul_enva_add_t0__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_T1_MUL_ENVA_ADD_T0 (); } static void ac__t1_sub_one_mul_primlod_add_t0__mul_shade () { if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ; percent = (float)lod_frac / 255.0f; } else { cmb.tmu1_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL; cmb.tmu1_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR; percent = (255 - lod_frac) / 255.0f; cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA; cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA; } ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); cmb.dc0_detailmax = cmb.dc1_detailmax = percent; cmb.tex |= 3; } static void ac__t1_sub_shade_mul_primlod_add_t0__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex |= 3; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } else { A_T0_INTER_T1_USING_FACTOR (lod_frac); } } //Added by Gonetz static void ac_prim_mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_PRIM (); SETSHADE_A_PRIM (); } //Added by Gonetz static void ac_prim_mul_primlod () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_PRIMLOD (); SETSHADE_A_PRIM (); } static void ac_prim_mul_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_ENV (); SETSHADE_A_PRIM (); } static void ac__prim_sub_one_mul_primlod_add_t0__mul_env () { if (cmb.combine_ext) { T0ACMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); SETSHADE_A_PRIM (); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; cmb.tex |= 1; } else { A_USE_T0 (); } ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); } static void ac_prim_mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_PRIM (); } static void ac_env_mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_ENV (); } static void ac_primlod_mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_PRIMLOD (); } // ** A-B ** static void ac_prim_sub_t0 () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); A_USE_T0 (); MOD_0 (TMOD_FULL_COLOR_SUB_TEX); MOD_0_COL (rdp.prim_color); } // ** A*B+C ** static void ac_t0_mul_prim_add_t0 () { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_B, 0); CA_PRIM (); A_USE_T0 (); } else ac_t0(); } static void ac_t1_mul_prim_add_t0 () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); A_T1_MUL_PRIMA_ADD_T0 (); } static void ac__t0_inter_t1_using_t1a__mul_prim_add__t0_inter_t1_using_t1a () { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_B, 0); CA_PRIM (); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); } A_T0_INTER_T1_USING_T1A (); } static void ac__t1_inter_t0_using_t0a__mul_prim_add__t1_inter_t0_using_t0a () { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_B, 0); CA_PRIM (); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); } A_T1_INTER_T0_USING_T0A (); } //Added by Gonetz static void ac_t0_mul_prim_add_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_A_PRIM (); CA_ENV (); A_USE_T0 (); } //Added by Gonetz static void ac__t0_add_t1__mul_prim_add_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_A_PRIM (); CA_ENV (); A_T0_ADD_T1 (); } //Aded by Gonetz static void ac__t0_inter_t1_using_enva__mul_prim_add_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_A_PRIM (); CA_ENV (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); A_T0_INTER_T1_USING_FACTOR (factor); } //Aded by Gonetz static void ac_t0_mul_primlod_add_t0 () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex |= 1; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } else { A_USE_T0 (); } } //Aded by Gonetz static void ac_t1_mul_primlod_add_t0 () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); A_T1_MUL_PRIMLOD_ADD_T0 (); } //Aded by Gonetz static void ac_t0_mul_primlod_add_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_PRIMLOD (); SETSHADE_A_PRIM (); A_USE_T0 (); } static void ac_t0_mul_primlod_add_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_PRIMLOD (); SETSHADE_A_ENV (); A_USE_T0 (); } //Aded by Gonetz static void ac__t0_add_t1__mul_primlod_add_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_PRIMLOD (); SETSHADE_A_PRIM (); A_T0_ADD_T1 (); } //Added by Gonetz static void ac_t0_mul_env_add_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_A_ENV (); CA_PRIM (); A_USE_T0 (); } //Added by Gonetz static void ac_t1_mul_prim_add_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_A_PRIM (); CA_PRIM (); A_USE_T1 (); } //Added by Gonetz static void ac_prim_mul_shade_add_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_PRIM (); } //Added by Gonetz static void ac_t0_mul_shade_add_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_PRIM (); A_USE_T0 (); } static void ac_t0_mul_shade_add_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_ENV (); A_USE_T0 (); } static void ac_one_sub_prim_mul__t0_mul_t1__add__prim_mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_INVPRIM (); MULSHADE_A_PRIM (); A_T0_MUL_T1 (); } // ** A*B+C*D ** static void ac_t0_mul_prim_add_shade_mul_one_minus_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); MULSHADE_A_1MPRIM (); CA_PRIM (); A_USE_T0 (); } // ** (A*B+C)*D ** static void ac__t0_mul_primlod_add_shade__mul_shade () { if (cmb.combine_ext) { T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex |= 1; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_USE_T0 (); } } static void ac__t1_mul_primlod_add_shade__mul_shade () { if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex |= 2; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_USE_T1 (); } } // ** ((A-B)*C+D)+E ** static void ac__t0_sub_t1_mul_prim_add_shade__mul_shade () //(t0-t1)*prim+shade, (cmb-0)*shade+0 { if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_ZERO, 0); cmb.tex |= 3; cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF); ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_PRIM (); A_T1_SUB_T0 (); } } static void ac__t1_sub_t0_mul_prim_add_shade__mul_shade () //(t1-t0)*prim+shade, (cmb-0)*shade+0 { if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_ZERO, 0); cmb.tex |= 3; cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF); ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_PRIM (); A_T1_SUB_T0 (); } } // ** A*B*C ** static void ac__t0_mul_t1__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); if (voodoo.sup_large_tex || rdp.tiles[1].lr_s < 256) //hack for RR64 pause screen { A_T0_MUL_T1 (); } else { A_USE_T0 (); } } static void ac__t0_mul_t1__mul_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); A_T0_MUL_T1 (); } static void ac__t0_mul_t1__mul_env_mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_A_ENV (); A_T0_MUL_T1 (); } static void ac__t0_mul_t1__mul_prim_mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_A_PRIM (); A_T0_MUL_T1 (); } static void ac__t0_mul_t1__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_T0_MUL_T1 (); } static void ac__t0_add_prim_mul_shade__mul_shade () { // (shade-0)*prim+t0, (cmb-0)*shade+0 if (cmb.combine_ext) { T0ACMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_B, 0); cmb.tex |= 1; cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF); ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_A_PRIM (); A_USE_T0(); } } //Added by Gonetz static void ac_t0_mul_prim_mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_A_PRIM (); SETSHADE_A_PRIM (); A_USE_T0 (); } static void ac_t0_mul_prim_mul_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIMENV(); A_USE_T0 (); } static void ac_t0_mul_prim_mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_A_PRIM (); A_USE_T0 (); } static void ac_t1_mul_prim_mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_A_PRIM (); A_USE_T1 (); } static void ac_t0_mul_env_mul_shade () { if (rdp.cur_image && (rdp.cur_image->format != 0)) { ac_shade (); return; } ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_A_ENV (); A_USE_T0 (); } static void ac_t1_mul_env_mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_A_ENV (); A_USE_T1 (); } static void ac_t0_mul_primlod_mul_prim () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); cmb.ccolor |= (wxUint32)(lod_frac * (rdp.prim_color&0xFF) / 255); A_USE_T0 (); } // ** (A+B)*C ** static void ac_prim_add_env_mul_t0 () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_A_PRIM (); ADDSHADE_A_ENV (); A_USE_T0 (); } static void ac_t1_add_prim_mul_env () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_ENV (); SETSHADE_A_PRIM (); SETSHADE_A_ENV (); A_USE_T1 (); //(t1+prim)*env = t1*env + prim*env } // ** (A-B)*C ** static void ac_t0_sub_prim_mul_shade () { if (cmb.combine_ext) { T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF); ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_A_PRIM (); A_USE_T0 (); } } static void ac_t0_sub_prim_mul_shade_mul_env () { if (cmb.combine_ext) { T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF); ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_ZERO, 0); CA_ENV (); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_A_PRIM (); MULSHADE_A_ENV (); A_USE_T0 (); } } static void ac_t0_sub_shade_mul_prim () { if (cmb.combine_ext) { T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF); ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_A_PRIM (); A_USE_T0 (); } } static void ac__t0_mul_t1__sub_prim_mul_shade () //Aded by Gonetz { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); CA_PRIM(); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); } A_T0_MUL_T1 (); } static void ac__one_sub_t1_mul_t0_add_shade__sub_prim_mul_shade () //Aded by Gonetz { // (1-t1)*t0+shade, (cmb-prim)*shade+0 if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0, GR_CMBX_B, 0); cmb.tex |= 3; ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); CA_PRIM(); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_T0_MUL_T1 (); } } static void ac__t1_mul_primlod_add_t0__sub_prim_mul_shade () { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); CA_PRIM (); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); } A_T1_MUL_PRIMLOD_ADD_T0 (); } static void ac__t1_mul_primlod_add_t0__sub_env_mul_prim () //Aded by Gonetz { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); CA_ENV (); SETSHADE_A_PRIM (); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); } A_T1_MUL_PRIMLOD_ADD_T0 (); } static void ac__t1_mul_prima_add_t0__sub_env_mul_shade () //Aded by Gonetz { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); CA_ENV (); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); } A_T1_MUL_PRIMA_ADD_T0 (); } static void ac_one_sub_t0_mul_prim () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CA_PRIM (); A_USE_T0 (); } static void ac_one_sub_t0_mul_shade () //Aded by Gonetz { if (rdp.aTBuffTex[0] || rdp.aTBuffTex[1]) { ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_NONE); A_USE_T0 (); } else ac_zero(); } static void ac_one_sub_prim_mul_t0 () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_USE_T0 (); } static void ac_one_sub_env_mul_t0 () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); A_USE_T0 (); } static void ac_one_sub_shade_mul_t0 () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_USE_T0 (); } static void ac_one_sub_shade_mul_env () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_ENV (); } static void ac_prim_sub_shade_mul_t0 () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_PRIM (); A_USE_T0 (); } static void ac_prim_sub_shade_mul_prim () //Aded by Gonetz { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_ZERO, 0); CA_PRIM(); } else { if (!(rdp.prim_color & 0xFF)) { ac_zero(); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_PRIM(); } } } static void ac_shade_sub_env_mul_t0 () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_ENV (); A_USE_T0 (); } // ** (A-B)*C*D ** static void ac_one_sub_t0_mul_prim_mul_shade () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_NONE); MULSHADE_A_PRIM (); A_USE_T0 (); } // ** (A+B)*C*D ** static void ac_one_plus_env_mul_prim_mul_shade () { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); MULSHADE_A_PRIM (); CA_ENV(); } else ac_prim_mul_shade (); } // ** (A-B)*C+A ** static void ac__t0_mul_t1__sub_env_mul_prim_add__t0_mul_t1 () //Aded by Gonetz { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_TEXTURE_ALPHA, 0); CA_ENV(); SETSHADE_A_PRIM (); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); } A_T0_MUL_T1 (); } // ** (A-B)*C+D ** static void ac__t0_sub_prim_mul_shade_add_shade__mul_env () //Aded by Gonetz { if (cmb.combine_ext) { T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ITALPHA, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF) ; cmb.tex |= 1; ACMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_ZERO, 0); CA_ENV(); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_A_ENV (); MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.prim_color & 0xFF); A_USE_T0 (); } } static void ac_t0_sub_t1_mul_env_add_env () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV(); A_T0_SUB_T1 (); } static void ac_t0_sub_one_mul_enva_add_t1 () //Aded by Gonetz { if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ; cmb.tex |= 3; ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV(); } else { ac__t0_mul_t1__mul_env (); } } static void ac_t1_sub_one_mul_enva_add_t0 () //Aded by Gonetz { if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ; SETSHADE_A (0xFF); cmb.tex |= 3; ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); A_USE_T0 (); } } static void ac_t1_sub_one_mul_primlod_add_t0 () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; cmb.tex |= 3; } else { // A_T0_MUL_T1 (); // A_T1_MUL_PRIMLOD_ADD_T0 (); cmb.tmu1_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL; cmb.tmu1_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR; percent = (255 - lod_frac) / 255.0f; cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA; cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; cmb.tex |= 3; } } static void ac_t1_sub_prim_mul_shade_add_prim () //Aded by Gonetz { if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_B, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF) ; cmb.tex |= 2; ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ZERO, GR_FUNC_MODE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_PRIM (); MOD_1 (TMOD_TEX_SUB_COL); MOD_1_COL (rdp.prim_color & 0xFF); A_USE_T1 (); } } static void ac_t0_sub_env_mul_prim_add_env () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_A_PRIM (); CA_ENV1MPRIM (); A_USE_T0 (); //(t0-env)*prim+env == t0*prim + env*(1-prim) } static void ac_t0_sub_env_mul_shadea_add_env () //Aded by Gonetz { if (!cmb.combine_ext) { ac_t0_mul_shade (); return; } T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex |= 1; ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_B, 0); CA_ENV (); } static void ac__one_sub_t0_mul_t1_add_t0__mul_prim () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); rdp.best_tex = 0; cmb.tex |= 3; cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL; cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL; cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA; } static void ac_one_sub_t0_mul_prim_add_t0 () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); SETSHADE_A_PRIM (); CA (0xFF); A_USE_T0 (); } static void ac_one_sub_t0_mul_env_add_t0 () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); SETSHADE_A_ENV (); CA (0xFF); A_USE_T0 (); } static void ac_one_sub_t0_mul_primlod_add_prim () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); SETSHADE_A_PRIM (); CA_PRIMLOD(); A_USE_T0 (); } static void ac_prim_sub_t0_mul_env_add_t0 () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_INVENV (); SETSHADE_A_PRIM (); SETSHADE_A_ENV (); A_USE_T0 (); //(prim-t0)*env+t0 = prim*env + t0*(1-env) } static void ac_prim_sub_env_mul_t0_add_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_PRIM (); SETSHADE_A_ENV (); A_USE_T0 (); } static void ac_prim_sub_env_mul_t1_add_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_PRIM (); SETSHADE_A_ENV (); A_USE_T1 (); } static void ac_prim_sub_env_mul_t0_add_one () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA (0xFF); SETSHADE_A_PRIMSUBENV (); A_USE_T0 (); } //Added by Gonetz static void ac_prim_sub_env_mul_shade_add_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_ENV (); MULSHADE_A_PRIMSUBENV (); } //Added by Gonetz static void ac_prim_sub_env_mul_shade_add_env_mul_t1 () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_ENV (); MULSHADE_A_PRIMSUBENV (); A_USE_T1 (); } //Added by Gonetz static void ac_prim_sub_shade_mul_t0_add_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_PRIM (); A_USE_T0 (); } //Added by Gonetz static void ac_one_sub_shade_mul_t1_add_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_USE_T1 (); } //Added by Gonetz static void ac_one_sub_env_mul_shade_add_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_ENV (); } //Added by Gonetz static void ac_env_sub_prim_mul_t0_add_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_ENV (); SETSHADE_A_PRIM (); A_USE_T0 (); } static void ac_one_sub_t1_add_t0_mul_env () { if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_B, 1); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF); cmb.tex |= 3; ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); A_T0_ADD_T1(); cmb.tmu1_a_invert = FXTRUE; } } static void ac_env_sub_prim_mul_shade_add_prim () //Added by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_PRIM (); MULSHADE_A_ENVSUBPRIM (); } static void ac_env_sub_primshade_mul_t1_add_primshade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_ENV (); MULSHADE_A_PRIM (); A_USE_T1 (); } static void ac_one_sub_prim_mul_t0_add_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA (0xFF); SETSHADE_A_PRIM (); A_USE_T0 (); } static void ac_one_sub_prim_mul_t0_add__prim_mul_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_INVPRIM (); SETSHADE_A_PRIM (); SETSHADE_A_ENV (); A_USE_T0 (); } static void ac_shade_sub_t0_mul_primlod_add_prim () { if (cmb.combine_ext) { T0ACMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (lod_frac&0xFF); cmb.tex |= 1; ACMBEXT(GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_TEXTURE_ALPHA, 0); CA_PRIM (); } else ac_t0(); } static void ac_shade_sub_env_mul_t0_add_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SUBSHADE_A_ENV (); CA_PRIM (); A_USE_T0 (); } // ** A inter B using C ** static void ac_t0_inter_t1_using_prima () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); A_T0_INTER_T1_USING_FACTOR (factor); } static void ac_t1_inter_t0_using_prima () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); A_T1_INTER_T0_USING_FACTOR (factor); } static void ac_t0_inter_t1_using_primlod () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); A_T0_INTER_T1_USING_FACTOR (lod_frac); } static void ac_t0_inter_t1_using_enva () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); A_T0_INTER_T1_USING_FACTOR (factor); } static void ac_t1_inter_t0_using_enva () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); A_T1_INTER_T0_USING_FACTOR (factor); } //Added by Gonetz static void ac_t0_inter_t1_using_t0a () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); A_T0_INTER_T1_USING_T0A (); } //Added by Gonetz static void ac_t0_inter_t1_using_t1a () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); A_T0_INTER_T1_USING_T1A (); } //Added by Gonetz static void ac_t0_inter_t1_using_shadea () { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); } A_T0_INTER_T1_USING_SHADEA (); } // ** (A inter B using C) * D ** static void ac__t0_inter_t1_using_primlod__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_T0_INTER_T1_USING_FACTOR (lod_frac); } static void ac__t1_mul_primlod_add_t0__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_T1_MUL_PRIMLOD_ADD_T0 (); } static void ac__t0_inter_t1_using_primlod__mul_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); A_T0_INTER_T1_USING_FACTOR (lod_frac); } static void ac__t1_mul_primlod_add_t0__mul_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); A_T1_MUL_PRIMLOD_ADD_T0 (); } static void ac__t0_inter_t1_using_primlod__mul_shade () { if (settings.hacks & hack_Makers) { //rolling rock issue - it has zero shade alpha and thus rejected by alpha compare ac_t0_inter_t1_using_primlod(); return; } ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_T0_INTER_T1_USING_FACTOR (lod_frac); } static void ac__t1_mul_primlod_add_t0__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_T1_MUL_PRIMLOD_ADD_T0 (); } //Added by Gonetz static void ac__t0_inter_t1_using_prima__mul_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); A_T0_INTER_T1_USING_FACTOR (factor); } //Added by Gonetz static void ac__t1_inter_t0_using_t0a__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_T1_INTER_T0_USING_T0A (); } static void ac__t1_inter_t0_using_primlod__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_T0_INTER_T1_USING_FACTOR (lod_frac); } static void ac__t1_inter_t0_using_prima__mul_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); A_T1_INTER_T0_USING_FACTOR (factor); } //Added by Gonetz static void ac__t0_inter_t1_using_prima__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); A_T0_INTER_T1_USING_FACTOR (factor); } static void ac__t1_inter_t0_using_prima__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); A_T1_INTER_T0_USING_FACTOR (factor); } static void ac__t0_inter_t1_using_enva__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); A_T0_INTER_T1_USING_FACTOR (factor); } static void ac__env_sub_one_mul_t1_add_t0__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0, GR_CMBX_ZERO, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); SETSHADE_A(0xFF); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ; cmb.tex |= 3; } else { wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); A_T0_INTER_T1_USING_FACTOR (factor); } } static void ac__t0_inter_t1_using_enva__mul_primlod () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIMLOD (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); A_T0_INTER_T1_USING_FACTOR (factor); } static void ac__t1_mul_enva_add_t0__sub_prim_mul_shade () { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); CA_PRIM (); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_A_PRIM (); } A_T1_MUL_ENVA_ADD_T0 (); } //Added by Gonetz static void ac__t0_inter_t1_using_t0a__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_T0_INTER_T1_USING_T0A (); } //Added by Gonetz static void ac__t0_inter_t1_using_t1a__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_T0_INTER_T1_USING_T1A (); } static void ac__t0_inter_t1_using_t1a__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_T0_INTER_T1_USING_T1A (); } //Added by Gonetz static void ac__t0_inter_t1_using_shadea__mul_prim () { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_ZERO, 0); A_T0_INTER_T1_USING_SHADEA (); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); A_T0_INTER_T1_USING_FACTOR (0x7F); } CA_PRIM (); } //Added by Gonetz static void ac__t0_inter_t1_using_shadea__mul_env () { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_ZERO, 0); A_T0_INTER_T1_USING_SHADEA (); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); A_T0_INTER_T1_USING_FACTOR (0x7F); } CA_ENV (); } static void ac__t0_inter_t1_using_primlod__sub_env_mul_shade_add_shade () { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ALOCAL, 0); CA_ENV (); A_T0_INTER_T1_USING_FACTOR (lod_frac); } else ac__t0_inter_t1_using_primlod__mul_shade (); } //Added by Gonetz static void ac__t0_inter_t1_using_enva__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); A_T0_INTER_T1_USING_FACTOR (factor); } static void ac__t0_inter_t1_using_primlod__mul_prim_add_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_ENV (); SETSHADE_A_PRIM (); A_T0_INTER_T1_USING_FACTOR (lod_frac); } //Added by Gonetz static void ac__t0_inter_t1_using_primlod__mul_shade_add_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_PRIM (); A_T0_INTER_T1_USING_FACTOR (lod_frac); } //Added by Gonetz static void ac__t0_inter_t1_using_primlod__mul_env_add__t0_inter_t1_using_primlod () { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_B, 0); CA_ENV (); } else { ACMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_A_ENV (); CA (0xFF); } A_T0_INTER_T1_USING_FACTOR (lod_frac); } static void ac__t1_sub_one_mul_enva_add_t0__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ; cmb.tex |= 3; cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.env_color&0xFF) / 255.0f; } else { // (t1-1)*env+t0, (cmb-0)*prim+0 A_T0_MUL_T1 (); MOD_1 (TMOD_TEX_SCALE_FAC_ADD_FAC); MOD_1_FAC (rdp.env_color & 0xFF); } } static void ac__one_inter_t0_using_prim__mul_env () { if (cmb.combine_ext) { T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ; cmb.tex |= 1; cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.prim_color&0xFF) / 255.0f; ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_ZERO, 0); CA_ENV (); } else { ac_t0_mul_prim_add_env (); } } static void ac__t1_sub_one_mul_enva_add_t0__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | 0xFF ; percent = (rdp.env_color&0xFF) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; cmb.tex |= 3; } else { wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); A_T0_INTER_T1_USING_FACTOR (factor); } } static void ac_zero_sub_prim_mul_t0_add_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_A (0); CA_PRIM (); A_USE_T0 (); } static void ac_one_sub_t0_mul_primshade () { ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_NONE); MULSHADE_A_PRIM (); A_USE_T0 (); } //**************************************************************** // Combine List // // 3/13/02: I have converted the combine descriptions, now using // the correct values for each slot, instead of a one-for-all- // slot version. All of the descriptions marked with 'z' have // not yet been converted or checked. I have not totally redone // the modes, because they should be for the most part correct // as they are, even with the wrong descriptions. [Dave2001] //**************************************************************** typedef void (*cmb_func)(); typedef struct { wxUint32 key; cmb_func func; } COMBINER; static COMBINER color_cmb_list[] = { // { #CCSTART } // intro, Aidyn Chronicles. Added by Gonetz // (0-cmb)*env+cmb, (t1-t0)*0+t0 {0x05083812, cc_t0}, //terminal, Spacestation Silicon Valley. Added by Gonetz // (0-0)*0+cmb, (0-0)*0+prim {0x1fff7fff, cc_prim}, //chip in Spacestation Silicon Valley intro. Added by Gonetz // (0-0)*0+cmb, (prim-0)*shade+0 {0x1fffe4f3, cc_prim_mul_shade}, // car, beetle adventure racing. Added by Gonetz // (t1-t0)*t0+t0, (cmb-shade)*prima+shade **can work incorrect** {0x21128a40, cc__t0_inter_t1_using_t0__sub_shade_mul_prima_add_shade}, // Treasure opening, zelda // (t1-prim)*t0+t0, (prim-env)*cmb+env {0x2132a053, cc_prim_sub_env_mul__t1_sub_prim_mul_t0_add_t0__add_env}, // yellow carpet, Pokemon Stadium 2 // (t1-env)*t0+t0, (cmb-0)*shade+0 {0x2152e4f0, cc__t1_sub_env_mul_t0_add_t0__mul_shade}, // Water, doubut no mori // (t1-0)*t0+t0, (prim-0)*shade+cmb {0x21f204f3, cc__t1_mul_t0_add_t0__add_prim_mul_shade}, // enemy transparent, paper mario. Addd by Gonetz // (t1-t0)*t1+t0, (env-prim)*cmb+prim {0x22126035, cc_env_sub_prim_mul__t0_inter_t1_using_t1__add_prim}, // snowhead temple, zelda 2. Addd by Gonetz // (t1-t0)*t1+t0, (cmb-0)*shade+prim {0x221264f0, cc__t0_inter_t1_using_t1__mul_shade_add_prim}, // snowhead temple entrance, zelda 2. Addd by Gonetz // (t1-t0)*t1+t0, (cmb-0)*prim+shade {0x221283f0, cc__t0_inter_t1_using_t1__mul_prim_add_shade}, // teleportation, Spacestation Silicon Valley. Added by Gonetz // (t1-t0)*t1+t0, (prim-env)*cmb+env {0x2212a053, cc_prim_sub_env_mul__t0_inter_t1_using_t1__add_env}, // pokemon fainted, Pokemon Stadium 2 // (prim-t0)*t1+t0 {0x22132213, cc_prim_sub_t0_mul_t1_add_t0}, // attack, Ogre Battle 64 // (1-t0)*t1+t0, (cmb-0)*prim+0 {0x2216e3f0, cc__t0_inter_one_using_t1__mul_prim}, // Some gannon spell, zelda // (t1-0)*t1+t0, (prim-0)*cmb+0 {0x22f2e0f3, cc__t1_mul_t1_add_t0__mul_prim}, // battle tanks 2 [Ogy] // (1-0)*t1+t0, (env-prim)*cmb+prim {0x22f66035, cc_env_sub_prim_mul__t0_add_t1__add_prim}, // GASP Fighters // (1-0)*t1+t0, (shade-0)*cmb+0 {0x22f6e0f4, cc__t0_add_t1__mul_shade}, // parts of a car, F1 World Grand Prix. Added by Gonetz // (1-0)*t1+t0, (cmb-0)*shade+0 {0x22f6e4f0, cc__t0_add_t1__mul_shade}, // ???, zelda // (noise-0)*t1+t0, (prim-env)*cmb+env {0x22f7a053, cc_prim_sub_env_mul__t0_add_t1__add_env}, // flashing arrow over buoy, wave race. Added by Gonetz // (t1-t0)*prim+t0, (env-cmb)*enva+cmb ** INC ** {0x23120c05, cc__t0_inter_t1_using_prim__inter_env_using_enva}, // ground, zelda2. Added by Gonetz // (t1-t0)*prim+t0, (cmb-0)*shade+0 {0x2312e4f0, cc__t0_inter_t1_using_prim__mul_shade}, // wwf rules // (env-t0)*prim+t0 {0x23152315, cc_t0_inter_env_using_prim}, // Paper Mario // (1-t0)*prim+t0, (1-t0)*t0+cmb ** INC ** {0x23160116, cc_t0_add_prim_mul_one_sub_t0_add_t0}, // intro, castlevania. Added by Gonetz // (1-t0)*prim+t0 {0x23162316, cc_one_sub_t0_mul_prim_add_t0}, // Explosions, aerofighter's assault // (1-t0)*prim+t0, (shade-0)*cmb+0 {0x2316e0f4, cc_t0_mul_shade}, //beetle adventure racing. Added by Gonetz // (1-t0)*prim+t0, (cmb-0)*shade+0 **INC** {0x2316e4f0, cc__t0_inter_one_using_prim__mul_shade}, // Unknown player background, smash bros // (noise-t0)*prim+t0 ** INC ** // {0x23172317, cc_t0}, {0x23172317, cc_t0_inter_noise_using_prim}, // paper mario. Added by Gonetz // (noise-prim)*prim+t0 ** INC ** {0x23372337, cc_t0_add_prim}, // strange mirror in stone temple, zelda 2. Added by Gonetz // (prim-env)*prim+t0, (cmb-0)*prim+0 ** INC ** {0x2353e3f0, cc__prim_sub_env_mul_prim_add_t0__mul_prim}, // Gilded sword, zelda 2. Added by Gonetz // (shade-env)*prim+t0, (cmb-0)*shade+env ** INC ** {0x2354a4f0, cc__t0_add_prim_mul_shade__mul_shade_add_env}, // Razor sword, zelda 2. Added by Gonetz // (shade-env)*prim+t0, (cmb-0)*shade+0 ** INC ** {0x2354e4f0, cc__t0_add_prim_mul_shade__mul_shade}, // menu, Mischief Makers. Added by Gonetz // (0-env)*prim+t0, (cmb-0)*shade+0 {0x235f235f, cc_t0_sub__prim_mul_env}, // Deadly Arts logo. Added by Gonetz // (t0-0)*prim+t0 {0x23f123f1, cc_t0_mul_prim}, // pokemon attack, Pokemon Stadium 2. Added by Gonetz // (shade-0)*prim+t0, (cmb-0)*shade+0 ** INC ** {0x23f4e4f0, cc_t0_mul_shade}, // Mischief Makers logo. Added by Gonetz // (env-0)*prim+t0 {0x23f523f5, cc_prim_mul_env_add_t0}, // Taken out bomb, zelda // (1-0)*prim+t0 {0x23f623f6, cc_t0_add_prim}, // waterfall, Dobutsu_no_Mori // (1-0)*prim+t0, (cmb-0)*shade+t0 {0x23f624f0, cc__t0_add_prim__mul_shade_add_t0}, // waterfall, Dobutsu_no_Mori // (1-0)*prim+t0, (cmb-0)*shade+t1 {0x23f644f0, cc__t0_add_prim__mul_shade_add_t1}, // Jabu-Jabu's Belly, zelda // (noise-0)*prim+t0 {0x23f723f7, cc_t0_add_prim}, // carmagedon // (0-0)*prim+t0 {0x23ff23ff, cc_t0}, // water, diddy kong racing. Added by Gonetz // (t1-t0)*shade+t0, (env-cmb)*env_a+cmb **INC** {0x24120c05, cc__t0_inter_t1_using_shade__inter_env_using_enva}, // Advertisement hoarding, Mia Soccer. Added by Gonetz // (t1-t0)*shade+t0, (1-0)*cmb+0 {0x2412e0f6, cc_t0_inter_t1_using_shade}, // ground, f-zero x // (prim-t0)*shade+t0 ** INC ** {0x24132413, cc__one_sub_prim_mul_shade__mul_t0_add__prim_mul_shade}, // intro, F1 Racing Championship. Added by Gonetz // (env-t0)*shade+t0 ** INC * {0x24152415, cc_one_sub_t0_mul_shade_add_t0}, // Sky, pilotwings // (1-t0)*shade+t0 {0x24162416, cc_one_sub_t0_mul_shade_add_t0}, // zelda 2 [Ogy]. Added by Gonetz // (prim-env)*shade+t0, (prim-prim)*shade+cmb ** INC ** ? {0x24530433, cc_prim_sub_env_mul_shade_add_t0}, // waves, Dr. Mario // (0-center)*shade+t0 {0x246f246f, cc_t0_sub__shade_mul_center}, // lums, Rayman2. Added by Gonetz // (t0-0)*shade+t0 ** INC ** {0x24f124f1, cc_t0}, //this one works better // {0x24f124f1, cc_t0_mul_shade}, // Goemon, mystical ninja. Added by Gonetz // (prim-0)*shade+t0 {0x24f324f3, cc_prim_mul_shade_add_t0}, // Sky, waverace //z (t1-t0)*env+t0 ** INC ** {0x25122512, cc_t0_inter_t1_using_env}, // Rare logo, Jet Force. Added by Gonetz // (t1-t0)*env+t0, (cmb-0)*prim+0 ** INC ** {0x2512e3f0, cc__t0_inter_t1_using_enva__mul_prim}, // ridge recer, unimp log. Added by Gonetz // (t1-t0)*env+t0, (cmb-0)*shade+0 ** INC ** {0x2512e4f0, cc__t0_inter_t1_using_env__mul_shade}, // menu, Mischief Makers. Added by Gonetz //(prim-t0)*env+t0 ** INC ** {0x25132513, cc_one_sub_env_mul_t0_add_prim_mul_env}, // Battle border, quest64 // (1-t0)*env+t0 {0x25162516, cc_one_sub_env_mul_t0_add_env}, // Paper Mario // (noise-t0)*env+t0 {0x25172517, cc_t0_inter_noise_using_env}, // the lamp in the bomb shop in town, zelda 2 [Ogy]. Added by Gonetz // (t0-t1)*env+t0, (1-env)*prim+cmb ** INC ** {0x25210356, cc_one_sub_env_mul_prim_add__t0_inter_t1_using_env}, // Darmani's necklace, zelda 2 [Ogy]. Added by Gonetz // (prim-shade)*env+t0, (cmb-0)*shade+0 ** INC ** {0x2543e4f0, cc_t0_mul_shade_add_prim_mul_env}, // {0x2543e4f0, cc_t0_mul_shade}, // mystical ninja. Added by Gonetz // (1-0)*env+t0 {0x25f625f6, cc_t0_add_env}, // smoke, Starshot. Added by Gonetz // (1-0)*env+t0, (1-0)*cmb+0 {0x25f6e0f6, cc_t0_add_env}, // mega shock, Paper Mario. Added by Gonetz // (t1-0)*scale+t0, (env-center)*cmb+prim {0x26f26065, cc__t0_add__t1_mul_scale__mul_env_sub_center_add_prim}, // character select, Duck Dodgers. Added by Gonetz // (prim-t0)*t0_alpha+t0, (cmb-0)*shade+0 **INC** {0x2813e4f0, cc__t0_inter_prim_using_t0a__mul_shade}, // intro, Duck Dodgers. Added by Gonetz // (shade-t0)*t0_alpha+t0 **INC** {0x28142814, cc_t0_inter_shade_using_t0a}, // vermilion gym torches, Pokemon Stadium 2. // (prim-env)*t0_a+t0, (cmb-cmb)*cmb+cmb {0x28530000, cc_prim_sub_env_mul_t0a_add_t0}, // F1 World Grand Prix. Added by Gonetz // (prim-0)*t0_a+t0, (cmb-0)*shade+0 ** INC ** {0x28f3e4f0, cc__t0a_mul_prim_add_t0__mul_shade}, // battle tanks 2 [Ogy] // (env-0)*t0_a+t0, (cmb-0)*shade+0 {0x28f5e4f0, cc__t0a_mul_env_add_t0__mul_shade}, // blastcorps, unimp log. Added by Gonetz // (t1-t0)*t1_alpha+t0 {0x29122912, cc_t0_inter_t1_using_t1a}, // paper mario. Added by Gonetz // (t1-t0)*t1_alpha+t0, (cmb-env)*env_a+env {0x2912ac50, cc__t0_inter_t1_using_t1a__sub_env_mul_enva_add_env}, // Rally 2000. Added by Gonetz // (t1-t0)*t1_alpha+t0, (cmb-0)*shade+0 {0x2912e4f0, cc__t0_inter_t1_using_t1a__mul_shade}, // ??? in zelda ending, zelda // (1-0)*t1_alpha+t0, (prim-env)*cmb+env {0x29f6a053, cc_prim_sub_env_mul__t0_add_t1a__add_env}, // Sky, zelda //z (t1-t0)*prim_a+t0 {0x2a122a12, cc_t0_inter_t1_using_prima}, // battle tanks [Ogy] // (t1-t0)*prim_a+t0, (env-prim)*cmb+prim {0x2a126035, cc_env_sub_prim_mul__t0_inter_t1_using_prima__add_prim}, // clothes, zelda 2. Added by Gonetz // (t1-t0)*prim_a+t0, (prim-env)*cmb+env {0x2a12a053, cc_prim_sub_env_mul__t0_inter_t1_using_prima__add_env}, // N64 BIOS // (t1-t0)*prim_a+t0, (cmb-0)*shade+0 {0x2a12e0f4, cc__t0_inter_t1_using_prima__mul_shade}, // flame, Doraemon 2. Added by Gonetz // (t1-t0)*prim_a+t0, (cmb-0)*prim+0 {0x2a12e3f0, cc__t0_inter_t1_using_prima__mul_prim}, // logo, PD. Added by Gonetz // (t1-t0)*prim_a+t0, (cmb-0)*shade+0 {0x2a12e4f0, cc__t0_inter_t1_using_prima__mul_shade}, // Pikachu // (prim-t0)*prim_a+t0, (env-cmb)*enva+cmb {0x2a130c05, cc__t0_inter_prim_using_prima__inter_env_using_enva}, // 1080 snowboarding [Ogy] - 7/03/02 fixed by Dave2001. 15 Mar 2005 fixed by Gonetz. // (prim-t0)*prim_a+t0 {0x2a132a13, cc_t0_inter_prim_using_prima}, // menu background, Paper Mario // (prim-t0)*prim_a+t0, (prim-t1)*prim_a+t1 {0x2a134a23, cc_t0_inter_prim_using_prima}, // {0x2a134a23, cc_t0}, // Mickey USA // (prim-t0)*prim_a+t0, (cmb-0)*shade+0 ** INC ** {0x2a13e4f0, cc_t0_mul_shade}, // gunfire, Sin and Punishmen. Added by Gonetz // (env-t0)*prima+t0 **INC** {0x2a152a15, cc_t0_inter_env_using_prima}, // Mystical Ninja // (0-t0)*prima+t0, (prim-env)*cmb+env ** INC ** {0x2a1fa053, cc_prim_sub_env_mul__t0_sub_t0_mul_prima__add_env}, // foresight attack, Pokemon Stadium 2. // (t1-prim)*prim_a+t0, (prim-env)*cmb+env {0x2a32a053, cc_prim_sub_env_mul__t1_sub_prim_mul_prima_add_t0__add_env}, // arena, Pokemon Stadium 2. Added by Gonetz // (shade-prim)*prim_a+t0 ** INC ** {0x2a342a34, cc_t0_mul_shade}, // Torches, Paper Mario // (t1-k4)*prim_a+t0, (t1-k4)*cmb_a+cmb ** INC ** {0x2a720772, cc_t1_sub_k4_mul_prima_add_t0}, // GASP Fighters. Added by Gonetz // (t0-0)*prim_a+t0, (cmb-center)*scale+0 ** INC ** {0x2af1e660, cc__t0_mul_prima_add_t0__sub_center_mul_scale}, // F1 World Grand Prix. Added by Gonetz // (t1-0)*prim_a+t0, (cmb-0)*shade+env {0x2af2a4f0, cc__t1_mul_prima_add_t0__mul_shade_add_env}, // tidal wave, Paper Mario. Added by Gonetz // (prim-0)*prim_a+t0 {0x2af32af3, cc_prim_mul_prima_add_t0}, //Spacestation Silicon Valley intro. Added by Gonetz // (t1-t0)*shade_alpha+t0, (prim-shade)*cmb+shade ** INC ** {0x2b128043, cc_prim_sub_shade_mul__t0_inter_t1_using_shadea__add_shade}, // water, Rocket Robot in Wheels // (t1-t0)*shade_alpha+t0, (env-shade)*cmb+shade ** INC ** {0x2b128045, cc_env_sub_shade_mul__t0_inter_t1_using_shadea__add_shade}, // arena, Pokemon Stadium 2 // (t1-t0)*shade_alpha+t0, (cmb-prim)*env+shade ** INC ** {0x2b128530, cc__t0_inter_t1_using_shadea__sub_prim_mul_env_add_shade}, // Rocket Robot in Wheels intro // (t1-t0)*shade_a+t0, (shade-0)*cmb+0 ** INC ** {0x2b12e0f4, cc__t0_inter_t1_using_shadea__mul_shade}, // water, Mickey USA // (t1-t0)*shade_a+t0, (cmb-0)*shade+0 ** INC ** {0x2b12e4f0, cc__t0_inter_t1_using_shadea__mul_shade}, // Extreme G. Added by Gonetz // (shade-t0)*shade_alpha+t0 {0x2b142b14, cc_shade_sub_t0_mul_shadea_add_t0}, // Jet Force Gemini. Added by Gonetz // (shade-t0)*shade_alpha+t0, (cmb-0)*prim+0 ** INC ** {0x2b14e3f0, cc_t0_mul_prim_add_shade_mul_shadea_mul_prim}, // V8-2 // (env-t0)*shade_alpha+t0, (cmb-0)*shade+0 ** INC ** {0x2b15e4f0, cc__t0_inter_env_using_shadea__mul_shade}, // Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (t1-0)*shade_alpha+t0, (prim-env)*cmb+env ** INC ** {0x2bf2a053, cc_prim_sub_env_mul__t0_add_t1__add_env}, // pads, Pokemon Stadium 2. Added by Gonetz // (0-0)*shade_alpha+t0, (prim-env)*cmba+env {0x2bffa753, cc_prim_sub_env_mul_t0a_add_env}, // paper mario. Added by Gonetz // (t1-t0)*env_a+t0, (1-cmb)*prim+cmb {0x2c120306, cc_one_sub__t0_inter_t1_using_enva__mul_prim_add__t0_inter_t1_using_enva}, // Amoeba boss, water temple, zelda // (t1-t0)*env_a+t0, (cmb-env)*prim+t0 ** INC ** {0x2c122350, cc__t0_inter_t1_using_enva__sub_env}, // paper mario. Added by Gonetz // (t1-t0)*env_a+t0 {0x2c122c12, cc_t0_inter_t1_using_enva}, // paper mario. Added by Gonetz // (t1-t0)*env_a+t0, (1-prim)*cmb+prim {0x2c126036, cc_one_sub_prim_mul__t0_inter_t1_using_enva__add_prim}, //Arena, Pokemon Stadium 2 // (t1-t0)*env_a+t0, (cmb-0)*shade+prim {0x2c1264f0, cc__t0_inter_t1_using_enva__mul_shade_add_prim}, // water, jet force. Added by Gonetz // (t1-t0)*env_a+t0, (prim-shade)*cmb+shade {0x2c128043, cc_prim_sub_shade_mul__t0_inter_t1_using_enva__add_shade}, // Faries, zelda //z (t1-t0)*env_a+t0, (prim-env)*cmb+env {0x2c12a053, cc_prim_sub_env_mul__t0_inter_t1_using_enva__add_env}, // paper mario. Added by Gonetz // (t1-t0)*env_a+t0, (prim-center)*cmb+env {0x2c12a063, cc_prim_sub_center_mul__t0_inter_t1_using_enva__add_env}, // pads, Pokemon Stadium 2. Added by Gonetz // (t1-t0)*env_a+t0, (cmb-prim)*shade+env ** INC ** {0x2c12a430, cc__t0_inter_t1_using_enva__mul_shade_add_env}, // Scary dead thing boss, zelda // (t1-t0)*env_a+t0, (cmb-t1)*cmb_a+env {0x2c12a720, cc__t0_inter_t1_using_enva__mul_env}, // something in a menu, PokemonStadium2, [Raziel64] // (t1-t0)*env_a+t0, (prim-env)*cmb_a+env {0x2c12a753, cc_prim_sub_env_mul__t0_inter_t1_using_enva_alpha__add_env}, // Arena, pokemon Stadium // (t1-t0)*env_a+t0, (cmb-shade)*prim+0 {0x2c12e340, cc__t0_inter_t1_using_enva__sub_shade_mul_prim}, // Water in zora's place, zelda // (t1-t0)*env_a+t0, (cmb-0)*prim+0 {0x2c12e3f0, cc__t0_inter_t1_using_enva__mul_prim}, // Ground, zelda //z (t1-t0)*env_a+t0, (cmb-k5)*shade+cmb_a {0x2c12e4f0, cc__t0_inter_t1_using_enva__mul_shade}, // zelda, uninmp log. Added by Gonetz //(t1-t0)*env_a+t0, (cmb-0)*env+0 {0x2c12e5f0, cc__t0_inter_t1_using_enva__mul_env}, // Spheres, waverace //z (env-t0)*env_a+t0 {0x2c152c15, cc_t0_inter_env_using_enva},//cc_t0}, // backgrounds, Mario Golf. Added by Gonetz // (env-t0)*env_a+t0, (shade-0)*cmb+0 {0x2c15e0f4, cc__t0_inter_env_using_enva__mul_shade}, // ground on Volcano level, DKR, [Raziel64] // (env-t0)*env_a+t0, (cmb-0)*shade+0 {0x2c15e4f0, cc__t0_inter_env_using_enva__mul_shade}, // Nintendo 'N', zelda //z (t0-prim)*env_a+t0, (prim-env)*cmb+env {0x2c31a053, cc_prim_sub_env_mul__t0_sub_prim_mul_enva_add_t0__add_env}, // Nintendo title & saria's song, zelda //z (t1-prim)*env_a+t0, (prim-env)*cmb+env {0x2c32a053, cc_prim_sub_env_mul__t1_sub_prim_mul_enva_add_t0__add_env}, // Hover boots flying, zelda // (t1-prim)*env_a+t0, (prim-0)*cmb+env {0x2c32a0f3, cc__t1_sub_prim_mul_enva_add_t0__mul_prim_add_env}, // star beam, paper mario // (prim-env)*env_a+t0 {0x2c532c53, cc_prim_sub_env_mul_enva_add_t0}, // Kotake & koume's hair, zelda // (t1-0)*env_a+t0, (prim-env)*cmb+env {0x2cf2a053, cc_prim_sub_env_mul__t1_mul_enva_add_t0__add_env}, //Goldeneye, [Jeremy]. Added by Gonetz // (t0-t0)*lodf+t0, (cmb-0)*prim+0 {0x2d11e3f0, cc_t0_mul_prim}, // Pilot wings // (t1-t0)*lodf+t0, (one-cmb)*prim+cmb {0x2d120306, cc_one_sub_prim_mul__t0_inter_t1_using_primlod__add_prim}, // Pilot wings // (t1-t0)*lodf+t0, (one-cmb)*shade+cmb {0x2d120406, cc_one_sub_shade_mul__t0_inter_t1_using_primlod__add_shade}, // Indy Racing 2000. Added by Gonetz // (t1-t0)*lodf+t0, (env-cmb)*prima+cmb ** INC ** {0x2d120a05, cc_t0_inter_t1_using_primlod}, // (t1-t0)*lodf+t0 {0x2d122d12, cc_t0_inter_t1_using_primlod}, //broken wall, beetle adventure racing. Added by Gonetz // (t1-t0)*lodf+t0, (shade-prim)*cmb+prim {0x2d126034, cc_shade_sub_prim_mul__t0_inter_t1_using_primlod__add_prim}, //Intro, CBFD. Added by Gonetz // (t1-t0)*lodf+t0, (shade-env)*cmb+prim // {0x2d126054, cc_shade_sub_env_mul_t0_add_prim}, {0x2d126054, cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_prim}, // bassmasters 2000 [Ogy] // (t1-t0)*lodf+t0, (env-0)*cmb+prim ** INC ** {0x2d1260f5, cc_t0_mul_env_add_prim}, // sign, CBFD. Added by Gonetz // (t1-t0)*lodf+t0, (cmb-env)*shade+prim ** INC ** {0x2d126450, cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_prim}, // {0x2d126450, cc_t0_sub_env_mul_shade_add_prim}, // landscape, Cruis'n Exotica. Added by Gonetz // (t1-t0)*lodf+t0, (cmb-0)*shade+prim {0x2d1264f0, cc__t0_inter_t1_using_primlod__mul_shade_add_prim}, // blast corps [Ogy] // (t1-t0)*lodf+t0, (0-0)*0+shade {0x2d129fff, cc__t0_inter_t1_using_primlod__mul_shade}, // End of level, zelda // (t1-t0)*lodf+t0, (prim-env)*cmb+env {0x2d12a053, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env}, // Rocket Robot in Wheels intro // (t1-t0)*lodf+t0, (shade-env)*cmb+env {0x2d12a054, cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_env}, // basket, Fox Sport // (t1-t0)*lodf+t0, (prim-env)*t0+env {0x2d12a153, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env}, // paper mario. Added by Gonetz // (t1-t0)*lodf+t0, (cmb-0)*prim+env ** INC ** {0x2d12a3f0, cc__t0_inter_t1_using_primlod__mul_prim_add_env}, // Tony Hawk Pro Skater // (t1-t0)*lodf+t0, (cmb-0)*shade+env {0x2d12a4f0, cc__t0_inter_t1_using_primlod__mul_shade_add_env}, // part of a building, Spiderman. Added by Gonetz // (t1-t0)*lodf+t0, (cmb-env)*cmba+env ** INC ** {0x2d12a750, cc_t0_inter_t1_using_primlod}, // Mike Piazza's Strike Zone // (t1-t0)*lodf+t0, (shade-prim)*cmb+0 {0x2d12e034, cc_shade_sub_prim_mul__t0_inter_t1_using_primlod}, // intro, F1 Racing Championship. Added by Gonetz // (t1-t0)*lodf+t0, (shade-env)*cmb+0 {0x2d12e054, cc_shade_sub_env_mul__t0_inter_t1_using_primlod}, // stands, F1 Racing Championship. Added by Gonetz // (t1-t0)*lodf+t0, (1-env)*cmb+0 {0x2d12e056, cc_one_sub_env_mul__t0_inter_t1_using_primlod}, // court, Mario Tennis. Added by Gonetz // (t1-t0)*lodf+t0, (prim-0)*cmb+0 {0x2d12e0f3, cc__t0_inter_t1_using_primlod__mul_prim}, // Rocket Robot in Wheels intro // (t1-t0)*lodf+t0, (shade-0)*cmb+0 {0x2d12e0f4, cc__t0_inter_t1_using_primlod__mul_shade}, // Pilot wings // (t1-t0)*lodf+t0, (cmb-0)*t0+0 ** INC ** {0x2d12e1f0, cc_t0_inter_t1_using_primlod}, // cars wheels, SF Rush 2049. Added by Gonetz // (t1-t0)*lodf+t0, (cmb-0)*prim+0 {0x2d12e3f0, cc__t0_inter_t1_using_primlod__mul_prim}, // Bridge, sf rush // (t1-t0)*lodf+t0, (cmb-0)*shade+0 // {0x2d12e4f0, cc_t0_mul_shade}, {0x2d12e4f0, cc__t0_inter_t1_using_primlod__mul_shade}, // blast corps [Ogy] // (t1-t0)*lodf+t0, (t0-0)*shade+0 {0x2d12e4f1, cc_t0_mul_shade}, // field, Mike Piazza's Strike Zone // (t1-t0)*lodf+t0, (cmb-prim)*env+0 ** INC ** {0x2d12e530, cc__t0_inter_t1_using_primlod__mul_env}, // radar, Perfect Dark // (t1-t0)*lodf+t0, (cmb-0)*env+0 {0x2d12e5f0, cc__t0_inter_t1_using_primlod__mul_env}, // planet, Blast Corps // (t1-t0)*lodf+t0, (cmb-0)*prima+0 {0x2d12eaf0, cc__t0_inter_t1_using_primlod__mul_prima}, // zelda 2. Added by Gonetz // (t0-t0)*primlod+t0, (prim-env)*cmb+env {0x2e11a053, cc_prim_sub_env_mul_t0_add_env}, // zelda 2. Added by Gonetz // (t1-t0)*primlod+t0, (0-0)*shade+cmb {0x2e1204ff, cc_t0_inter_t1_using_primlod}, // zelda 2. Added by Gonetz // (t1-t0)*primlod+t0, (env-prim)*primlod+cmb {0x2e120d35, cc_prim_sub_env_mul_primlod_add__t0_inter_t1_using_primlod}, // lamppost, Ridge Racer. Added by Gonetz // (t1-t0)*primlod+t0 {0x2e122e12, cc_t0_inter_t1_using_primlod}, // Hearts, zelda //z (t1-t0)*primlod+t0, (shade-prim)*cmb+prim {0x2e126034, cc_shade_sub_prim_mul__t0_inter_t1_using_primlod__add_prim}, // Sunny Day, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (t1-t0)*primlod+t0, (env-prim)*cmb+prim {0x2e126035, cc_env_sub_prim_mul__t0_inter_t1_using_primlod__add_prim}, // snowhead temple, zelda 2. Added by Gonetz // (t1-t0)*primlod+t0, (cmb-env)*shade+prim ** INC ** {0x2e126450, cc__t0_inter_t1_using_primlod__mul_shade_add_prim}, // snow on a wall, snowhead temple, zelda 2. Added by Gonetz // (t1-t0)*primlod+t0, (cmb-0)*shade+prim {0x2e1264f0, cc__t0_inter_t1_using_primlod__mul_shade_add_prim}, // Morning Sun, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (t1-t0)*primlod+t0, (cmb-0)*0+prim {0x2e127ff0, cc_prim}, // arena, Pokemon Stadium 2. Added by Gonetz // (t1-t0)*primlod+t0, (cmb-prim)*shade+shade ** INC ** {0x2e128430, cc__t0_inter_t1_using_primlod__mul_shade}, // Pokemon Stadium 2. Added by Gonetz // (t1-t0)*primlod+t0, (cmb-env)*cmb+env ** INC ** {0x2e12a050, cc_t0_inter_t1_using_primlod}, // End of level heart, zelda // (t1-t0)*primlod+t0, (prim-env)*cmb+env {0x2e12a053, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env}, // Huge turtle appearance, zelda 2. Added by Gonetz // (t1-t0)*primlod+t0, (1-env)*cmb+env {0x2e12a056, cc_one_sub_env_mul__t0_inter_t1_using_primlod__add_env}, // frozen octorok, zelda 2. Added by Gonetz // (t1-t0)*primlod+t0, (prim-env)*t1+env {0x2e12a253, cc_prim_sub_env_mul_t1_add_env}, // fall headwaters, zelda 2. Added by Gonetz // (t1-t0)*primlod+t0, (cmb-env)*shade+env ** INC ** {0x2e12a450, cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_env}, // Fissure attack, pokemon stadium 2 // (t1-t0)*primlod+t0, (prim-env)*cmb_a+env {0x2e12a753, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env}, // zelda 2. Added by Gonetz // (t1-t0)*primlod+t0, (cmb-0)*t1+0 ** INC ** ? {0x2e12e2f0, cc_t0_inter_t1_using_primlod}, // zelda 2. Added by Gonetz // (t1-t0)*primlod+t0, (cmb-0)*prim+0 {0x2e12e3f0, cc__t0_inter_t1_using_primlod__mul_prim}, // sky, PGA European Tour // (t1-t0)*primlod+t0, (cmb-env)*shade+0 ** INC ** {0x2e12e450, cc__t0_inter_t1_using_primlod__mul_shade}, // Kirby's pool, smash bros // (t1-t0)*primlod+t0, (cmb-0)*shade+0 {0x2e12e4f0, cc__t0_inter_t1_using_primlod__mul_shade}, //Spacestation Silicon Valley intro. Added by Gonetz // (prim-t0)*primlod+t0, (cmb-0)*shade+0 **INC** {0x2e132e13, cc_t0_inter_prim_using_primlod}, // explosions, daikatana. Added by Gonetz // (prim-t0)*primlod+t0, (cmb-0)*shade+0 **INC** {0x2e13e4f0, cc_t0_mul_shade}, //Mike Piazza's Strike Zone logo. Added by Gonetz // (shade-t0)*primlod+t0 {0x2e142e14, cc_t0_inter_shade_using_primlod}, // Cartridge color (transfer pak}, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (1-t0)*primlod+t0 {0x2e162e16, cc_one_sub_t0_mul_primlod_add_t0}, // pokemon attack, Pokemon Stadium 2. Added by Gonetz // (1-t0)*primlod+t0, (prim-0)*cmb+0 {0x2e16e0f3, cc__t0_inter_one_using_primlod__mul_prim}, // Spider Web attack, Pokemon Stadium 2. // (1-t0)*primlod+t0, (cmb-0)*prim+0 {0x2e16e3f0, cc__t0_inter_one_using_primlod__mul_prim}, // pokemon attack, Pokemon Stadium 2. Added by Gonetz // (1-t0)*primlod+t0, (cmb-0)*shade+0 {0x2e16e4f0, cc__t0_inter_one_using_primlod__mul_shade}, // zelda 2. Added by Gonetz // (t1-t1)*primlod+t0, (prim-env)*cmb+env {0x2e22a053, cc_prim_sub_env_mul_t0_add_env}, // Shadow Ball, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (0-t1)*primlod+t0, (prim-env)*cmb+env ** INC ** {0x2e2fa053, cc_prim_sub_env_mul_t0_add_env}, // Skulltula coin solid, zelda // (t0-prim)*primlod+t0, (prim-env)*cmb+env {0x2e31a053, cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t0__add_env}, // Triforce lines, zelda // (t1-prim)*primlod+t0, (prim-shade)*cmb+shade {0x2e328043, cc_prim_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade}, // moon when majora defeated, zelda 2. Added by Gonetz // (t1-prim)*primlod+t0, (1-shade)*cmb+shade {0x2e328046, cc_one_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade}, // Fire, zelda //z (t1-prim)*primlod+t0, (prim-env)*cmb+env ** INC ** {0x2e32a053, cc_prim_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env}, // zelda 2 [Ogy]. Added by Gonetz // (t1-prim)*primlod+t0, (shade-env)*cmb+env {0x2e32a054, cc_shade_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env}, // Scary face, pokemon stadium 2 // (t1-prim)*primlod+t0, (1-env)*cmb+env {0x2e32a056, cc_one_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env}, // zelda 2. Added by Gonetz // (t1-prim)*primlod+t0, (prim-0)*cmb+env {0x2e32a0f3, cc__t1_sub_prim_mul_primlod_add_t0__mul_prim_add_env}, // zelda 2. Added by Gonetz // (t1-0)*primlod+t0, (prim-env)*cmb+env {0x2ef2a053, cc_prim_sub_env_mul__t1_mul_primlod_add_t0__add_env}, // zelda 2. Added by Gonetz // (t1-0)*primlod+t0, (cmb-0)*prim+0 {0x2ef2e3f0, cc__t1_mul_primlod_add_t0__mul_prim}, // zelda 2. Added by Gonetz // (t1-0)*primlod+t0, (cmb-0)*env+0 {0x2ef2e5f0, cc__t1_mul_primlod_add_t0__mul_env}, // gun, Doom64. Added by Gonetz // (1-0)*primlod+t0, (cmb-0)*prim+env {0x2ef6a3f0, cc__t0_add_primlod__mul_prim_add_env}, // walls, Doom64. Added by Gonetz // (1-0)*primlod+t0, (cmb-0)*shade+env {0x2ef6a4f0, cc__t0_add_primlod__mul_shade_add_env}, // Pokemon Stadium 2. Added by Gonetz // (noise-0)*primlod+t0, (prim-env)*cmb+env ** INC ** {0x2ef7a053, cc_prim_sub_env_mul_t0_add_env}, // Tony Hawk's Pro Skater. Added by Gonetz // (t1-t0)*k5+t0 {0x2f122f12, cc_t0_inter_t1_using_k5}, // F1 World Grand Prix. Added by Gonetz // (t1-t0)*k5+t0, (cmb-0)*shade+0 **INC** {0x2f12e4f0, cc__t0_inter_t1_using_k5__mul_shade}, // Turok 3 [scorpiove]. Added by Gonetz // (t0-k4)*k5+t0 {0x2f712f71, cc_t0}, // THPS 3 // (env-0)*k5+t0, {0x2ff52ff5, cc_t0_add_env_mul_k5}, // super bowling // (0-0)*k5+t0, {0x2fff0000, cc_t0}, // super bowling // (0-0)*k5+t0 {0x2fff2fff, cc_t0}, // Moonlight attack, pokemon stadium 2 // (t1-t0)*0+t0, (prim-env)*cmb+env {0x3f12a053, cc_prim_sub_env_mul_t0_add_env}, //C&C shadows //(1-env)*0+t0 {0x3f563f56, cc_t0}, // RARE logo, blast corps. Added by Gonetz // (t0-0)*0+t0 {0x3ff13ff1, cc_t0}, // the ground below the scarecrow in the trading post in town, zelda 2 [Ogy]. Added by Gonetz // (t1-0)*0+t0, (cmb-0)*shade+0 {0x3ff2e4f0, cc_t0_mul_shade}, // intro, background, Dezaemon 3D // (1-0)*0+t0 {0x3ff63ff6, cc_t0}, // intro of WWF WrestleMania 2000 // ((0-0)*0+t0, (env-cmb)*prim+cmb {0x3fff0305, cc_env_sub_t0_mul_prim_add_t0}, // pistol fire, Turok // ((0-0)*0+t0, (env-cmb)*shade+cmb {0x3fff0405, cc_env_sub_t0_mul_shade_add_t0}, // Tony Hawk's Pro Skater. Added by Gonetz // ((0-0)*0+t0, (t1-0)*shade+cmb ** INC ** {0x3fff04f2, cc_t0}, // Dr. Mario [Ogy]. Added by Gonetz // ((0-0)*0+t0, (prim-cmb)*env+cmb {0x3fff0503, cc_prim_sub_t0_mul_env_add_t0}, // Stained glass, quest64 // (0-0)*0+t0, (1-0)*env+cmb {0x3fff05f6, cc_t0_add_env}, // Health bar, killer instinct gold // (0-0)*0+t0, (prim-env)*prim_a+cmb {0x3fff0a53, cc_prim_sub_env_mul_prima_add_t0}, // Runes, Turok - Dinosaur Hunter. Added by Gonetz // (0-0)*0+t0, (env-cmb)*env_a+cmb {0x3fff0c05, cc_t0_inter_env_using_enva}, // intro, Mission Impossible. Added by Gonetz // (k5-k5)*0+t0, (0-0)*scale+t0 {0x3fff26ff, cc_t0}, // V8-2 // (0-0)*0+t0, (t0-k4)*k5+t0 {0x3fff2f71, cc_t0_sub_k4_mul_k5_add_t0}, // TM, mario //z (k5-k5)*0+t0 {0x3fff3fff, cc_t0}, // Intro, CBFD. Added by Gonetz // ((0-0)*0+t0, (shade-env)*cmb+prim {0x3fff6054, cc_shade_sub_env_mul_t0_add_prim}, // Text, Mia Soccer. Added by Gonetz // ((0-0)*0+t0, (0-0)*0+prim {0x3fff7fff, cc_t0}, // paper mario. Added by Gonetz // ((0-0)*0+t0, (prim-env)*cmb+env {0x3fffa053, cc_prim_sub_env_mul_t0_add_env}, // Objects in arena, pokemon stadium 2 // (0-0)*0+t0, (cmb-prim)*shade+env {0x3fffa430, cc_t0_mul_prim}, // intro, F1 Racing Championship. Added by Gonetz // (0-0)*0+t0, (shade-env)*cmb+0 {0x3fffe054, cc_shade_sub_env_mul_t0}, // stands, F1 Racing Championship. Added by Gonetz // (0-0)*0+t0, (1-env)*cmb+0 {0x3fffe056, cc_one_sub_env_mul_t0}, // ? (from log) // (0-0)*0+t0, (prim-0)*cmb+0 {0x3fffe0f3, cc_t0_mul_prim}, // background, GASP Fighters // (0-0)*0+t0, (shade-0)*cmb+0 {0x3fffe0f4, cc_t0_mul_shade}, // zelda 2 [Ogy]. Added by Gonetz // (0-0)*0+t0, (env-0)*cmb+0 {0x3fffe0f5, cc_t0_mul_env}, // logo, v-rally 99 // (0-0)*0+t0, (prim-0)*t0+0 {0x3fffe1f3, cc_t0_mul_prim}, // target hit, zelda 2. Added by Gonetz // (0-0)*0+t0, (cmb-0)*prim+0 {0x3fffe3f0, cc_t0_mul_prim}, // Ms. Pac-Man intro background. Added by Gonetz // (0-0)*0+t0, (cmb-0)*shade+0 {0x3fffe4f0, cc_t0_mul_shade}, // Wonder Project J2 logo. Added by Gonetz // (0-0)*0+t0, (t0-0)*shade+0 {0x3fffe4f1, cc_t0_mul_shade}, // tire trace, Monster truck madness. Added by Gonetz // (0-0)*0+t0, (cmb-0)*env+0 {0x3fffe5f0, cc_t0_mul_env}, // Gauntlet Legends intro. Added by Gonetz // (0-0)*0+t0, (cmb-0)*ecale+0 {0x3fffe6f0, cc_t0}, // tire trace, beetle adventure racing. Added by Gonetz // (t1-t0)*t0+t1, (cmb-t0)*shade+t1 **INC** {0x41124410, cc__t0_inter_t1_using_t0__mul_shade}, // Paper Mario. Added by Gonetz // (t0-t1)*t0+t1 **INC** {0x41214121, cc_t1_inter_t0_using_t0}, // Powered Star Beam, Paper Mario. Added by Gonetz // (t0-t1)*t0+t1, (env-prim)*cmb+prim **INC** {0x41216035, cc_env_sub_prim_mul__t1_inter_t0_using_t0__add_prim}, // wetrix raiseland [Raziel64]. Added by Gonetz // (prim-t1)*t0+t1, (env-t0)*cmb+cmb **INC** {0x41230015, cc_env_sub_prim_mul__t0_mul_t1__add_prim}, // SCARS. Added by Gonetz // (t1-t0)*t0+t1, (cmb-t0)*shade+t1 **INC** {0x41250b03, cc__t0_inter_t1_using_half__mul_shade}, //beetle adventure racing. Added by Gonetz //(t0-t1)*t1+t1, (cmb-0)*shade+0 **INC** {0x4221e4f0, cc__t1_inter_t0_using_t1__mul_shade}, // cianwood gym walls, pokemon stadium 2 //(t0-prim)*t1+t1, (cmb-0)*env+shade {0x423185f0, cc__t0_sub_prim_mul_t1_add_t1__mul_env_add_shade}, // cianwood gym walls, pokemon stadium 2 //(t0-prim)*t1+t1, (cmb-0)*shade+0 {0x4231e4f0, cc__t0_sub_prim_mul_t1_add_t1__mul_shade}, // paper mario. Added by Gonetz // (t0-t0)*prim+t1, (t1-cmb)*cmb+env **INC** weird {0x4311a002, cc_env}, // background, Wetrix level 1, [Raziel64]. Added by Gonetz // (t0-t1)*prim+t1 {0x43214321, cc_t1_inter_t0_using_prim}, // Mario Party3 Tidal Toss // (t0-t1)*prim+t1, (cmb-0)*shade+0 **INC** {0x4321e4f0, cc__t1_inter_t0_using_prim__mul_shade}, // grass, ISS 2k. Added by Gonetz // (t0-t1)*prim+t1, (cmb-0)*env+0 **INC** {0x4321e5f0, cc__t1_inter_t0_using_prim__mul_env}, // intro, Paper Mario // (t0-0)*prim+t1 {0x43f143f1, cc_t0_mul_prim_add_t1}, // F1 World Grand Prix. Added by Gonetz // (t0-0)*prim+t1, (cmb-0)*shade+env **INC** {0x43f1a4f0, cc__t0_add_t1__mul_shade_add_env}, // field, ISS64. Added by Gonetz // (t0-t1)*shade+t1, (cmb-t1)*prim+t1 ** INC ** {0x44214320, cc_t0_sub_t1_mul_prim_mul_shade_add_t1}, // {0x44214320, cc__t0_add_t1__mul_prim}, // field, Top gear hyper-bike // (t0-t1)*shade+t1 {0x44214421, cc_t1_inter_t0_using_shade}, // water, goemon great adventure // (t0-t1)*env+t1 ** INC ** {0x45214521, cc_t1_inter_t0_using_env}, // characters, Ogre Battle. Added by Gonetz // (1-t1)*env+t1, (1-cmb)*prim+cmb ** INC ** {0x45260306, cc_one_sub_t1_mul_prim_add_t1}, // characters, Ogre Battle. Added by Gonetz // (1-t1)*env+t1 {0x45264526, cc_one_sub_t1_mul_env_add_t1}, // characters, Ogre Battle. Added by Gonetz // (1-t1)*env+t1, (cmb-0)*prim+0 ** INC ** {0x4526e3f0, cc__t1_inter_one_using_env__mul_prim}, // explosion, body harvest. Added by Gonetz // (t0-t1)*scale+t1, (env-prim)*cmb+prim ** INC ** {0x46216035, cc_env_sub_prim_mul__t0_inter_t1_using_half__add_prim}, // Water, AeroGauge. Added by Gonetz // (t0-t1)*prima+t1, (0-0)*0+cmb {0x4a214a21, cc_t1_inter_t0_using_prima}, // flame, castlevania 2. Added by Gonetz // (t0-t1)*prima+t1, (prim-env)*cmb+env {0x4a21a053, cc_prim_sub_env_mul__t1_inter_t0_using_prima__add_env}, // shadows, Mario Tennis. Added by Gonetz // (t0-t1)*prima+t1, (prim-0)*cmb+0 {0x4a21e0f3, cc__t1_inter_t0_using_prima__mul_prim}, // menu, Mario Golf. Added by Gonetz // (t0-t1)*prima+t1, (shade-0)*cmb+0 {0x4a21e0f4, cc__t1_inter_t0_using_prima__mul_shade}, // intro, castlevania 2. Added by Gonetz // (t0-t1)*prima+t1, (cmb-0)*prim+0 {0x4a21e3f0, cc__t1_inter_t0_using_prima__mul_prim}, // water on map, Ogre Battle64. Added by Gonetz // (t0-t1)*prima+t1, (cmb-0)*shade+0 {0x4a21e4f0, cc__t1_inter_t0_using_prima__mul_shade}, // Ice, Paper Mario // (t0-t1)*shade_a+t1 {0x4b214b21, cc_t1_inter_t0_using_shadea}, // Grass, Beetle Adventure Racing // (t0-t1)*shade_a+t1, (cmb-0)*shade+0 {0x4b21e4f0, cc__t1_inter_t0_using_shadea__mul_shade}, // Ground at kotake & koume, zelda // (t1-t0)*env_a+t0, (prim-env)*cmb+env {0x4c12a053, cc_prim_sub_env_mul__t0_inter_t1_using_enva__add_env}, // Tony Hawk's Pro Skater. Added by Gonetz // (t0-t1)*env_a+t1, (cmb-0)*shade+cmb ** INC ** {0x4c2104f0, cc__t1_inter_t0_using_enva__mul_shade}, // bikes, xg2. Added by Gonetz // (t0-t1)*env_a+t1, (cmb-prim)*prima+prim {0x4c216a30, cc__t1_inter_t0_using_enva__sub_prim_mul_prima_add_prim}, // Yoshi Story // (t0-t1)*env_a+t1, (prim-env)*cmb+env {0x4c21a053, cc_prim_sub_env_mul__t1_inter_t0_using_enva__add_env}, // arena, Pokemon Stadium 1. Added by Gonetz // (t0-t1)*env_a+t1, (cmb-0)*prim+0 {0x4c21e3f0, cc__t1_inter_t0_using_enva__mul_prim}, // "end of chapter" text, paper mario. Added by Gonetz // (1-t1)*env_a+t1, (cmb-0)*t1+0 {0x4c26e2f0, cc__t1_inter_one_using_enva__mul_t0}, // Zelda opening door, zelda // (t0-prim)*env_a+t1, (prim-env)*t0+env {0x4c31a053, cc_prim_sub_env_mul_t0_add_env}, // arena, Pokemon Stadium 2 // (t0-0)*env_a+t1, (cmb-0)*shade+prim {0x4cf164f0, cc__t0_mul_enva_add_t1__mul_shade_add_prim}, // Kotake & koume magic poof, zelda // (t0-0)*env_a+t1, (prim-env)*cmb+env {0x4cf1a053, cc_prim_sub_env_mul__t0_mul_enva_add_t1__add_env}, // ground in stone temple, zelda 2. Added by Gonetz // (t1-t0)*primlod+t1, (cmb-0)*prim+0 {0x4e12e3f0, cc__t0_inter_t1_using_primlod__mul_prim}, // pokemon attack, Pokemon Stadium 2. Added by Gonetz // (noise-t0)*primlod+t1, (prim-env)*cmb+env ** INC ** {0x4e17a053, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env}, // menu, pokemon stadium 1, [Raziel64] // (t0-t1)*lodf+t1, (prim-env)*cmb+env {0x4e214e21, cc_t1_inter_t0_using_primlod}, // Pokemon backgrounds, pokemon stadium 2 // (t0-t1)*primlod+t1, (cmb-0)*shade+prim {0x4e2164f0, cc__t1_inter_t0_using_primlod__mul_shade_add_prim}, // Pokemon backgrounds, pokemon stadium 2 // (t0-t1)*lodf+t1, (prim-env)*cmb+env {0x4e21a053, cc_prim_sub_env_mul__t1_inter_t0_using_primlod__add_env}, // zelda 2 [Ogy]. Added by Gonetz // (t0-t1)*primlod+t1, (t1-cmb)*prim+env ** INC ** {0x4e21a302, cc_env_sub__t0_sub_t1_mul_primlod__mul_prim}, // Magnitude, pokemon stadium 2 // (t0-t1)*primlod+t1, (prim-env)*cmb_a+env {0x4e21a753, cc_prim_sub_env_mul__t1_inter_t0_using_primlod__add_env}, // Arena, pokemon stadium 2 // (t0-t1)*primlod+t1, (cmb-shade)*prim+0 {0x4e21e340, cc__t1_inter_t0_using_primlod__sub_shade_mul_prim}, // zelda 2 [Ogy]. Added by Gonetz // (t0-t1)*primlod+t1, (cmb-0)*shade+0 {0x4e21e4f0, cc__t1_inter_t0_using_primlod__mul_shade}, // lava in snowhead temple, zelda 2. Added by Gonetz // (t0-prim)*primlod+t1, (cmb-prim)*shade+cmb ** INC ** {0x4e310430, cc_lavatex_sub_prim_mul_shade_add_lavatex}, // Skulltula coin, zelda // (t0-prim)*primlod+t1, (prim-env)*cmb+env {0x4e31a053, cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t1__add_env}, // Pokemon background, pokemon stadium 2 // (noise-shade)*primlod+t1, (prim-env)*cmb+env {0x4e47a053, cc_prim_sub_env_mul_t1_add_env}, // Reflect, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (t0-0)*primlod+t1, (prim-env)*cmb+env {0x4ef1a053, cc_prim_sub_env_mul__t0_add_t1__add_env}, //beetle adventure racing. Added by Gonetz //(t0-t1)*k5+t1, (cmb-0)*shade+0 {0x4f21e4f0, cc__t1_inter_t0_using_k5__mul_shade}, // Spiderman. Added by Gonetz //(t0-t1)*k5+t1, (cmb-0)*env+0 {0x4f21e5f0, cc_t1_mul_env}, // N64 logo, Ogre Battle. Added by Gonetz //(0-0)*0+t1 {0x5fff5fff, cc_t1}, // reversing light, Monster truck madness. Added by Gonetz //(0-0)*0+t0, (0-0)*0+prim {0x5fff7fff, cc_prim}, // battle tanks [Ogy] // (0-0)*0+t1, (env-shade)*cmb+shade {0x5fff8045, cc_env_sub_shade_mul_t1_add_shade}, // minigame, pokemon stadium 1. Added by Gonetz // (0-0)*0+t1, (prim-env)*cmb+env {0x5fffa053, cc_prim_sub_env_mul_t1_add_env}, // F1 World Grand Prix. Added by Gonetz // (t0-prim)*t0+prim, (cmb-0)*shade {0x6131e4f0, cc__prim_inter_t0_using_t0__mul_shade}, // aerofighter's assault [Ogy] // (shade-prim)*t0+prim {0x61346134, cc_shade_sub_prim_mul_t0_add_prim}, // pilot wings // (shade-prim)*t0+prim, (cmb-shade)*shadea+shade {0x61348b40, cc_shade_inter__prim_inter_shade_using_t0__using_shadea}, // club blow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (shade-prim)*t0+prim, (cmb-env)*cmb_a+env ** INC ** {0x6134a750, cc_shade_sub_prim_mul_t0_add_prim}, // sky, Killer Instinct // (shade-prim)*t0+prim, (cmb-env)*shade_a+env ** INC ** {0x6134ab50, cc_env_inter__prim_inter_shade_using_t0__using_shadea}, // lava, beetle adventure racing // (shade-prim)*t0+prim, (cmb-0)*t1+0 ** INC ** {0x6134e2f0, cc_shade_sub_prim_mul_t0_add_prim}, // Monster truck madness intro. Added by Gonetz // (env-prim)*t0+prim, (cmb-0)*scale+cmb ** INC ** {0x613506f0, cc_env_sub_prim_mul_t0_add_prim}, // pokemon attack, Pokemon stadium 1 // (env-prim)*t0+prim, (cmb-0)*0+cmb {0x61351ff0, cc_env_sub_prim_mul_t0_add_prim}, // Paper Mario, fortune teller spheres // (env-prim)*t0+prim, (cmb-0)*t1+t0 ** INC ** {0x613522f0, cc_t0_mul_t1_add_t0}, // Later hearts, zelda // (env-prim)*t0+prim {0x61356135, cc_env_sub_prim_mul_t0_add_prim}, // Mission Impossible. Added by Gonetz // (env-prim)*t0+prim, (shade-0)*cmb+0 ** INC ** {0x6135e0f4, cc__prim_inter_env_using_t0__mul_shade}, // crashing other vehicle, Monster truck madness [Raziel64]. Added by Gonetz // (env-prim)*t0+prim, (cmb-0)*t0+0 ** INC ** {0x6135e1f0, cc_env_sub_prim_mul_t0_add_prim}, // Tony Hawk's Pro Skater. Added by Gonetz // (env-prim)*t0+prim, (cmb-0)*t1+0 ** INC ** {0x6135e2f0, cc_env_sub_prim_mul_t0_add_prim}, // aerofighter's assault [Ogy] // (env-prim)*t0+prim, (cmb-0)*shade+0 ** INC ** {0x6135e4f0, cc__prim_inter_env_using_t0__mul_shade}, // "time out", paper mario. Added by Gonetz // (1-prim)*t0+prim, (1-cmb)*enva+cmb ** INC ** {0x61360c06, cc_one_sub_prim_mul_t0_add_prim}, // intro, paper mario. Added by Gonetz // (1-prim)*t0+prim, (cmb-0)*prima+t0 ** INC ** {0x61362af0, cc__one_sub_prim_mul_t0_add_prim__mul_prima_add__one_sub_prim_mul_t0_add_prim}, // paper mario. Added by Gonetz // (1-prim)*t0+prim {0x61366136, cc_one_sub_prim_mul_t0_add_prim}, // arena, Pokemon Stadium 2. Added by Gonetz // (1-prim)*t0+prim, (cmb-env)*shade+shade ** INC ** {0x61368450, cc_t0_mul_shade}, // F1 World Grand Prix. Added by Gonetz // (1-prim)*t0+prim, (cmb-0)*shade+0 ** INC ** {0x6136e4f0, cc_t0_mul_shade}, // Xena. Added by Gonetz // (0-prim)*t0+prim {0x613f613f, cc_one_sub_t0_mul_prim}, // Kirby64 end [Raziel64]. Added by Gonetz // (prim-env)*t0+prim {0x61536153, cc_prim_sub_env_mul_t0_add_prim}, // Xena. Added by Gonetz // (shade-env)*t0+prim {0x61546154, cc_shade_sub_env_mul_t0_add_prim}, // Karts, mario kart //z (one-env)*t0+prim {0x61566156, cc_t0_mul_1menv_add_prim}, // Famista64. Added by Gonetz //(t0-0)*t0+prim {0x61f161f1, cc_t0_mul_prim}, // Pokemon Stadium 2. Added by Gonetz //(shade-0)*t0+prim {0x61f461f4, cc_t0_mul_shade_add_prim}, // Doom. Added by Gonetz //(1-0)*t0+prim {0x61f661f6, cc_t0_add_prim}, // tire trace, beetle adventure racing. Added by Gonetz // (shade-prim)*t1+prim, (cmb-0)*t1+0 **INC** {0x6234e2f0, cc_shade_sub_prim_mul_t1_add_prim}, // Text, turok // (env-prim)*t1+prim {0x62356235, cc_env_sub_prim_mul_t1_add_prim}, // Pokemon Stadium 2, [gokuss4]. Added by Gonetz // (env-prim)*t1+prim, (cmb-0)*t1+0 // Hack alert! {0x6235e2f0, cc_t1}, // bike trace, xg2 intro. Added by Gonetz // (1-prim)*t1+prim {0x62366236, cc_one_sub_prim_mul_t1_add_prim}, // aerofighter's assault [Ogy] // (1-prim)*t1+prim, (cmb-0)*0+env {0x6236bff0, cc_one_sub_prim_mul_t1_add_prim}, // Tennis court, mario tennis // (t0-0)*t1+prim {0x62f162f1, cc__t0_mul_t1__add_prim}, // Arena, Pokemon Stadium 2 // (t0-0)*t1+prim, (cmb-0)*shade+0 {0x62f1e4f0, cc__t0_mul_t1_add_prim__mul_shade}, // Rush2. Added by Gonetz // (prim-prim)*prim+prim {0x63336333, cc_prim}, //Bowser in final battle, Paper Mario. Added by Gonetz // (t1-0)*prim+prim {0x63f263f2, cc_t1_mul_prim_add_prim}, // wetrix, icelayer, [Raziel64]. Added by Gonetz // (t0-prim)*shade+prim ** INC ** {0x64316431, cc_t0_mul_shade}, // KI. Added by Gonetz // (env-prim)*shade+prim {0x64356435, cc_env_sub_prim_mul_shade_add_prim}, // xg2. Added by Gonetz // (1-prim)*shade+prim, (t0-0)*cmb+0 ** INC ** {0x6436e0f1, cc_t1_mul__one_sub_prim_mul_shade_add_prim}, // Intro, CBFD. Added by Gonetz // (t0-env)*shade+prim {0x64516451, cc_t0_sub_env_mul_shade_add_prim}, // sword in final battle, zelda 2. Added by Gonetz // (t0-env)*shade+prim, (cmb-0)*shade+0 ** INC ** {0x6451e4f0, cc__t0_sub_env_mul_shade_add_prim__mul_shade}, // attack, Pokemon Stadium 2. // (t0-env)*shade+prim, (cmb-0)*shade_a+0 ** INC ** {0x6451ebf0, cc__t0_sub_env_mul_shade_add_prim__mul_shadea}, // Road Rush. Added by Gonetz // (t0-0)*shade+prim {0x64f164f1, cc_t0_mul_shade_add_prim}, // paper mario. Added by Gonetz // (1-0)*shade+prim {0x64f664f6, cc_prim_add_shade}, // Character select, smash bros // (t0-prim)*env+prim {0x65316531, cc_t0_sub_prim_mul_env_add_prim}, // Clear screen intro, banjo kazooie // (t0-prim)*env+prim, (cmb-0)*shade+0 // {0x6531e4f0, cc_t0_mul_env_mul_shade}, {0x6531e4f0, cc__prim_inter_t0_using_env__mul_shade}, // Dragonfly feet, banjo kazooie // (1-prim)*env+prim, (cmb-0)*shade+0 {0x6536e4f0, cc__prim_inter_one_using_env__mul_shade}, // Lava piranha atack, Paper Mario // (t1-k4)*env+prim ** INC ** {0x65726572, cc_t1_mul_env_add_prim}, // zelda 2 [Ogy]. Added by Gonetz // (t0-0)*env+prim, (1-t1)*t0a+cmb ** INC ** {0x65f10826, cc_one_sub_t1_mul_t0a_add_t0_mul_env_add_prim}, // clocks while warping through time, zelda 2 // (t0-0)*env+prim, (cmb-0)*0+cmb {0x65f11ff0, cc_t0_mul_env_add_prim}, // Helicopter, Nuclear Strike. Added by Gonetz // (t0-0)*env+prim {0x65f165f1, cc_t0_mul_env_add_prim}, // Mystical Ninja // (1-0)*env+prim {0x65f665f6, cc_prim_add_env}, // duke nukem: zero hour [Ogy] // (noise-0)*env+prim ** INC ** {0x65f765f7, cc_prim_add_env}, // "terminator", CBFD // (0-0)*env+prim {0x65ff65ff, cc_prim}, // Cliffs, Taz express. Added by Gonetz // (t0-0)*scale+prim {0x66f166f1, cc_t0_mul_scale_add_prim}, // Taz express. Added by Gonetz // (t0-0)*scale+prim, (cmb-0)*shade+0 {0x66f1e4f0, cc_t0_mul_scale_add_prim__mul_shade}, // NFL Quarterback Club 98 Menu [CpUMasteR] // (prim-0)*scale+prim {0x66f366f3, cc_prim}, // Pikachu // (t0-prim)*t0_a+prim, (env-cmb)*enva+cmb {0x68310c05, cc__prim_inter_t0_using_t0a__inter_env_using_enva}, // Character, dual heroes // (t0-prim)*t0_a+prim {0x68316831, cc_t0_sub_prim_mul_t0a_add_prim}, // Indy Racing 2000. Added by Gonetz // (t0-prim)*t0_a+prim, (cmb-0)*shade+0 ** INC ** {0x6831e4f0, cc__prim_inter_t0_using_t0a__mul_shade}, // text, Sin and Punishmen. Added by Gonetz // (env-prim)*t0_a+prim ** INC ** {0x68356835, cc_env_sub_prim_mul_t0a_add_prim}, // arena, Pokemon Stadium 2 // (1-prim)*t0_a+prim {0x68366836, cc_one_sub_prim_mul_t0a_add_prim}, // menu, PD. Added by Gonetz // (env-prim)*t1_a+prim {0x69356935, cc_env_sub_prim_mul_t1a_add_prim}, // {0x69356935, cc_t1}, //xg2. Added by Gonetz // (t0-prim)*prima+prim {0x6a316a31, cc_t0_sub_prim_mul_prima_add_prim}, // menu, battle phoenix 64. Added by Gonetz // (env-prim)*prima+prim {0x6a356a35, cc_env_sub_prim_mul_prima_add_prim}, // ground, KI. Added by Gonetz // (shade-env)*prima+prim {0x6a546a54, cc_shade_sub_env_mul_prima_add_prim}, // F1 World Grand Prix. Added by Gonetz // (t0-0)*prima+prim, (shade-0)*cmb+env **INC** {0x6af1a0f4, cc__t0_mul_prima_add_prim_mul__shade_add_env}, //broken wall, beetle adventure racing. Added by Gonetz // (t0-0)*prima+prim, (cmb-0)*shade+0 **INC** {0x6af1e4f0, cc__t0_mul_prima_add_prim_mul__shade}, // Genie, diddy kong racing // (t0-prim)*shade_alpha+prim, (env-cmb)*shade+cmb // {0x6b310405, cc_env_sub__prim_inter_t0_using_shadea__mul_shade_add_env}, {0x6b310405, cc_t0_mul_shadea}, // Extreme G. Added by Gonetz // (t0-prim)*shade_alpha+prim ** INC ** {0x6b316b31, cc_t0_sub_prim_mul_shadea_add_prim}, // water block, Paper Mario. Added by Gonetz // (t0-prim)*shade_alpha+prim, (prim-env)*cmb+env ** INC ** {0x6b31a053, cc_prim_sub_env_mul__prim_inter_t0_using_shadea__add_env}, // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (t0-prim)*shade_alpha+prim, (cmb-0)*shade+0 ** INC ** {0x6b31e4f0, cc__prim_inter_t0_using_shadea__mul_shade}, // F1 World Grand Prix sky. Added by Gonetz // (env-prim)*shade_alpha+prim, (shade-cmb)*cmb_a+cmb ** INC ** {0x6b350704, cc_f1_sky}, // lullaby, Paper Mario. Added by Gonetz // (env-prim)*shade_alpha+prim {0x6b356b35, cc_env_sub_prim_mul_shadea_add_prim}, // Some gannon spell, zelda // (noise-t0)*env_a+prim, (0-prim)*cmb+1 ** INC ** {0x6c17c03f, cc_one_sub__one_sub_t0_mul_enva_add_prim__mul_prim}, //Goldeneye, [Jeremy]. Added by Gonetz // (t0-prim)*env_a+prim {0x6c316c31, cc_t0_sub_prim_mul_enva_add_prim}, // button, Sin and Punishmen. Added by Gonetz // (env-prim)*env_a+prim {0x6c356c35, cc_env_sub_prim_mul_enva_add_prim}, // frame buffer effect, Glover2 // (env-prim)*env_a+prim, (cmb-0)*shade+0 {0x6c35e4f0, cc__prim_inter_env_using_enva__mul_shade}, // fallen stars at star summit, Paper Mario. Added by Gonetz // (t0-env)*env_a+prim, (1-0)*primlod+cmb {0x6c510ef6, cc_t0_sub_env_mul_enva_add_prim}, // focus, Paper Mario. Added by Gonetz // (t0-env)*env_a+prim, (cmb-shade)*shadea+shade ** INC ** {0x6c518b40, cc_t0_sub_shade_mul_shadea_add_shade}, // Ring, pokemon stadium 2 // (t0-0)*env_a+prim, (1-0)*cmb+0 {0x6cf1e0f6, cc_t0_mul_enva_add_prim}, // Jet Force // (noise-0)*env_a+prim {0x6cf76cf7, cc_prim}, // snowhead temple, zelda 2. Added by Gonetz // (t1-t0)*primlod+prim, (cmb-0)*shade+shade {0x6e1284f0, cc__t1_sub_t0_mul_primlod_add_prim__mul_shade_add_shade}, // zelda 2. Added by Gonetz // (t1-t0)*primlod+prim, (cmb-0)*shade+0 ** INC ** {0x6e12e4f0, cc__t1_sub_t0_mul_primlod_add_prim__mul_shade}, // mini games quiz monitor backround, Pokemon Stadium 2 // (noise-t0)*primlod+prim, (prim-env)*cmb+env ** INC ** {0x6e17a053, cc_prim_sub_env_mul__one_sub_t0_mul_primlod_add_prim__add_env}, // Morning Sun attack, pokemon stadium 2 // (t0-prim)*primlod+prim, (prim-env)*0+cmb {0x6e311f53, cc_t0_sub_prim_mul_primlod_add_prim}, // sky, daikatana. Added by Gonetz // (t0-prim)*primlod+prim, (cmb-0)*shade+0 {0x6e31e4f0, cc_t0_mul_shade}, // ball's track, NFL Blitz. Added by Gonetz // (t0-0)*primlod+prim {0x6ef16ef1, cc_t0_mul_primlod_add_prim}, // Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (t0-0)*primlod+prim, (cmb-env)*cmb_a+env ** INC ** {0x6ef1a750, cc_t0_mul_primlod_add_prim}, // mini games quiz monitor backround, Pokemon Stadium 2 // (noise-0)*primlod+prim, (env-cmb)*cmb_a+cmb ** INC ** // use cmb_a which is ac_t0_mul_t1 {0x6ef70705, cc_env_sub_prim_mul__t0a_mul_t1a__add_prim}, // rope, CBFD // (t0-env)*k5+prim {0x6f516f51, cc_t0_sub_env_mul_k5_add_prim}, // super bowling // (0-0)*k5+prim {0x6fff6fff, cc_prim}, // intro, Aidyn Chronicles. Added by Gonetz // (0-0)*0+prim, (0-0)*0+prim {0x79fb7788, cc_prim}, // Encore attack, Pokemon Stadium 2 // (t0-0)*0+prim, (cmb-0)*shade+0 {0x7ff1e4f0, cc_prim_mul_shade}, // Menu, megaman // (1-0)*0+prim {0x7ff67ff6, cc_prim}, // sky, PGA European Tour // (0-0)*0+prim, (env-0)*t0+cmb {0x7fff01f5, cc_t1_mul_env_add_prim}, // WWF No Mercy? // ((0-0)*0+prim, (env-cmb)*shade+cmb {0x7fff0405, cc_env_sub_prim_mul_shade_add_prim}, // sky, Spiderman. Added by Gonetz // (0-0)*0+prim, (t1-0)*shade+cmb {0x7fff04f2, cc_t1_mul_shade_add_prim}, // ball's shadow, ISS 2k. Added by Gonetz // (0-0)*0+prim, (1-cmb)*env+cmb {0x7fff0506, cc_one_sub_prim_mul_env_add_prim}, // Necklace, quest64 // (0-0)*0+prim, (1-0)*env+cmb {0x7fff05f6, cc_prim_add_env}, // Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (0-0)*0+prim, (1-cmb)*cmba+cmb ** INC ** {0x7fff0706, cc_prim}, // Dobutsu no Mori. Added by Gonetz //(k5-k5)*0+prim, (cmb-0)*0+cmb {0x7fff1ff0, cc_prim}, // Intro background, starfox //z (k5-k5)*0+prim {0x7fff7fff, cc_prim}, // train smoke, Dobutsu No Mori. Added by Gonetz //(0-0)*0+prim, (shade-0)*cmb+0 {0x7fffe0f4, cc_prim_mul_shade}, // Donald Duck intro. Added by Gonetz //(0-0)*0+prim, (cmb-0)*prim+0 {0x7fffe3f0, cc_prim_mul_prim}, // Ms. Pac-Man intro. Added by Gonetz //(0-0)*0+prim, (cmb-0)*shade+0 {0x7fffe4f0, cc_prim_mul_shade}, // zelda 2. Added by Gonetz //(t1-t0)*t0+shade, (cmb-0)*shade+0 {0x8112e4f0, cc__t1_sub_t0_mul_t0_add_shade__mul_shade}, // branches, Beetle Adventure Racing //(t0-shade)*t0+shade, (t0-cmb)*prim+cmb **INC** {0x81410301, cc_t0_mul_prim}, // Namco logo, Famista 64 //(prim-shade)*t0+shade, (env-cmb)*t0+cmb **INC** {0x81430105, cc_prim_sub_shade_mul_t0_add_shade}, // pikachu, hey you pikachu //(prim-shade)*t0+shade, (env-cmb)*enva+cmb **INC** {0x81430c05, cc_prim_sub_shade_mul_t0_add_shade}, // Mario's head, mario //Added by Gonetz //(prim-shade)*t0+shade {0x81438143, cc_prim_sub_shade_mul_t0_add_shade}, // Iguana background, turok // (env-shade)*t0+shade {0x81458145, cc_env_sub_shade_mul_t0_add_shade}, //attack, Pokemon Stadium 2 // (env-shade)*t0+shade, (cmb-0)*prim+0 {0x8145e3f0, cc__env_sub_shade_mul_t0_add_shade__mul_prim}, // Bubbles in Jabu-Jabu's belly, zelda // (1-shade)*t0+shade {0x81468146, cc_one_sub_shade_mul_t0_add_shade}, // saffron city, Pokemon Stadium 2 // (1-shade)*t0+shade, (cmb-0)*prim+0 {0x8146e3f0, cc__one_sub_shade_mul_t0_add_shade__mul_prim}, // duck dodgers intro. Added by Gonetz // (1-shade)*t0+shade, (cmb-0)*shade+0 {0x8146e4f0, cc__one_sub_shade_mul_t0_add_shade__mul_shade}, // saffron city, Pokemon Stadium 2 // (1-shade)*t0+shade, (cmb-0)*prima+0 {0x8146eaf0, cc__one_sub_shade_mul_t0_add_shade__mul_env}, // intro, Madden Footbal // (1-env)*t0+shade {0x81568156, cc_one_sub_env_mul_t0_add_shade}, // sky in doom. Added by Gonetz // (prim-0)*t0+shade, (cmb-0)*primlod+env **INC** {0x81f3aef0, cc_t0_mul_prim_add_shade}, // commercial? in IIS98. Added by Gonetz // (1-0)*t0+shade {0x81f681f6, cc_t0_add_shade}, //attack, Pokemon Stadium 2 //(t0-prim)*t1+shade {0x82318231, cc_t0_sub_prim_mul_t1_add_shade}, //beetle adventure racing. Added by Gonetz //(prim-shade)*t1+shade, (cmb-0)*t1+0 **INC** {0x8243e2f0, cc_prim_sub_shade_mul_t1_add_shade}, //Arena, Pokemon Stadium 2 //(t0-0)*t1+shade {0x82f182f1, cc__t0_mul_t1__add_shade}, //Arena, Pokemon Stadium 2 //(t0-0)*t1+shade, (cmb-0)*prim+0 {0x82f1e3f0, cc__t0_mul_t1__mul_prim_add_prim_mul_shade}, // Scorpion fire breath, MK4 [Jeremy]. Added by Gonetz // (t0-shade)*prim+shade {0x83418341, cc_t0_mul_prim_add_one_sub_prim_mul_shade}, // Menu background, wwf no mercy // (env-shade)*prim+shade {0x83458345, cc_prim_mul_env_add_one_sub_prim_mul_shade}, // Pokemon selection window background, pokemon stadium 2 // (noise-shade)*prim+shade {0x83478347, cc_shade}, // crown of king of ikana, zelda 2. Added by Gonetz // (t0-env)*prim+shade {0x83518351, cc_t0_sub_env_mul_prim_add_shade}, // crown of king of ikana, zelda 2. Added by Gonetz // (t0-env)*prim+shade, (cmb-0)*cmb+0 ** INC ** {0x8351e0f0, cc_t0_sub_env_mul_prim_add_shade}, // salesman's shirt in the bomb shop in town, zelda 2 [Ogy]. Added by Gonetz // (t0-env)*prim+shade, (cmb-0)*shade+0 ** INC ** {0x8351e4f0, cc_t0_mul_prim_mul_shade}, // intro, Madden Footbal // (1-env)*prim+shade {0x83568356, cc_one_sub_env_mul_prim_add_shade}, // Buss hunter 64. Added by Gonetz // (t0-0)*prim+shade {0x83f183f1, cc_t0_mul_prim_add_shade}, // huge water lilies, zelda 2 [Ogy]. Added by Gonetz // (t0-0)*prim+shade, (cmb-env)*shade+0 ** INC ** {0x83f1e450, cc__t0_mul_prim_add_shade__sub_env_mul_shade}, // cynnabar gym fire shield, pokemon stadium 2 // (t0-0)*prim+shade, (cmb-0)*env+0 ** INC ** {0x83f1e5f0, cc__t0_mul_prim_add_shade__mul_env}, // Objects in arena, pokemon stadium 2 // (t1-0)*prim+shade, (cmb-0)*prim_a+0 - not going to bother with prim_a since it is FF {0x83f2eaf0, cc_t1_mul_prim_add_shade}, // Pokemon Stadium 2. Added by Gonetz // (t0-prim)*shade+shade ** INC ** {0x84318431, cc_t0_mul_shade}, // big N, Pokemon Stadium 2. Added by Gonetz // (1-prim)*shade+shade ** INC ** {0x84368436, cc_one_sub_prim_mul_shade_add_shade}, //Arena, Pokemon Stadium 2 //(t0-env)*shade+shade {0x84518451, cc_t0_sub_prim_mul_shade_add_shade}, //Arena, Pokemon Stadium 2 //(t0-env)*shade+shade, (cmb-0)*prim+0 {0x8451e3f0, cc_t0_sub_env_mul_prim_mul_shade_add_prim_mul_shade}, // arena, PokemonStadium2, [Raziel64] // (t0-0)*shade+shade, (cmb-0)*prim+0 {0x84f1e3f0, cc_t0_mul_prim_mul_shade_add_prim_mul_shade}, // Spiderman. Added by Gonetz // (1-0)*shade+shade {0x84f684f6, cc_shade_add_shade}, // the "gekko" ( a monster in a room above the 3rd room of woodfall temple }, zelda 2 [Ogy]. Added by Gonetz // (t0-prim)*env+shade ** INC ** {0x85318531, cc_t0_sub_prim_mul_env_add_shade}, // flower, zelda 2. Added by Gonetz // (t0-prim)*env+shade, (cmb-0)*shade+0 ** INC ** {0x8531e4f0, cc_t0_sub_prim_mul_env_add_shade}, // Robotron 64, [scorpiove] // (env-shade)*env+shade ** INC ** {0x85458545, cc_one_sub_env_mul_shade_add_env}, // Enemy dying, quest64 // (1-shade)*env+shade **changed by Gonetz {0x85468546, cc_one_sub_shade_mul_env_add_shade}, // Arena, Pokemon Stadium // (t0-0)*env+shade, (cmb-0)*prim+0 {0x85f1e3f0, cc__t0_mul_prim_mul_env__add__prim_mul_shade}, // Clouds, Pokemon Stadium // (t1-0)*env+shade, (cmb-0)*prim+0 {0x85f2e3f0, cc__t1_mul_prim_mul_env__add__prim_mul_shade}, // Sky, Beetle Adventure Racing ** INC ** //(t0-shade)*t0_a+shade, (env-cmb)*enva+cmb {0x88410c05, cc_t0_sub_shade_mul_t0a_add_shade}, // Mario's eyes, mario //z (t0-shade)*t0_a+shade {0x88418841, cc_t0_sub_shade_mul_t0a_add_shade}, //beetle adventure racing. Added by Gonetz // (prim-shade)*t0_a+shade, (t1-0)*cmb+0 **INC** {0x8843e0f2, cc_prim_sub_shade_mul__t0a_mul_t1__add_shade}, // blast corps [Ogy] // (prim-shade)*t1_a+shade {0x89438943, cc_prim_sub_shade_mul_t1a_add_shade}, //broken wall, beetle adventure racing. Added by Gonetz // (t0-shade)*prima+shade, (1-0)*0+cmb {0x8a411ff6, cc_t0_sub_shade_mul_prima_add_shade}, // menu, battle phoenix 64. Added by Gonetz // (t0-shade)*prima+shade {0x8a418a41, cc_t0_add_shade}, // intro, castlevania 2. Added by Gonetz // (prim-shade)*prim_a+shade {0x8a438a43, cc_prim_sub_shade_mul_prima_add_shade}, // Pilot wings // (t0-shade)*shade_a+shade, (cmb-0)*shade+0 {0x8b41e4f0, cc__shade_inter_t0_using_shadea__mul_shade}, // ? // (1-shade)*shade_a+shade {0x8b468b46, cc_one_sub_shade_mul_shadea_add_shade}, // Pilot wings, sky in congratulations // (t0-0)*shade_a+shade, {0x8bf18bf1, cc_t0_mul_shadea_add_shade}, // arena, Pokemon Stadium. Added by Gonetz // (t0-t1)*env_a+shade, (cmb-env)*prim+0 ** INC ** {0x8c21e350, cc__t0_sub_t1_mul_enva_add_shade__sub_env_mul_prim}, //diddy kong racing background fill. Added by Gonetz ** Modified by Dave2001 // (env-shade)*env_a+shade, (cmb-0)*prim+0 {0x8c458c45, cc_shade}, // note: previous combiner used other_alpha; doesn't work //diddy kong racing. Added by Gonetz // (env-shade)*env_a+shade, (cmb-0)*prim+0 ** INC ** {0x8c45e3f0, cc_prim_mul_shade}, // sky, Pokemon Stadium, [Raziel64] // (t0-0)*env_a+shade, (cmb-env)*prim+0 ** INC ** {0x8cf1e350, cc_t0_mul_prim_add_shade_sub_env_mul_prim}, // zelda 2 [Ogy]. Added by Gonetz // (t0-prim)*primlod+shade, (prim-env)*cmb+env ** INC ** {0x8e31a053, cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_shade__add_env}, // fallen leaves, Dobutsu no Mori. Added by Gonetz // (t0-shade)*primlod+shade, (prim-env)*cmb+env ** INC ** {0x8e41a053, cc_prim_sub_env_mul__t0_sub_shade_mul_primlod_add_shade__add_env}, // the icicle above the part just before the entrance to the mountain village, zelda 2 [Ogy]. Added by Gonetz // (t0-prim)*0+shade, (prim-env)*cmb+env ** INC ** ? {0x9f31a053, cc_prim_sub_env_mul_shade_add_env}, // background on level 3-1, kirby 64 [Raziel64]. Added by Gonetz // (0-env)*0+shade {0x9f5f9f5f, cc_shade}, // Spotlight, smash bros // (1-0)*0+shade {0x9ff69ff6, cc_shade}, // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (0-0)*0+shade, (cmb-cmb)*cmb+cmb {0x9fff0000, cc_shade}, // menu, Dr.Mario. Added by Gonetz // (0-0)*0+shade, (prim-cmb)*env+cmb {0x9fff0503, cc_prim_sub_shade_mul_env_add_shade}, // pikachu, hey you pikachu. Added by Gonetz // (0-0)*0+shade, (env-cmb)*enva+cmb {0x9fff0c05, cc_env_sub_shade_mul_enva_add_shade}, // mega shock, paper mario //(0-0)*0+shade, (env-prim)*cmb+prim {0x9fff6035, cc_env_sub_prim_mul_shade_add_prim}, // Super Mario 64 logo background //z (k5-k5)*0+shade {0x9fff9fff, cc_shade}, // Zelda 2 final movie. Added by Gonetz // (0-0)*0+shade, (prim-0)*cmb+0 {0x9fffe0f3, cc_prim_mul_shade}, // tree shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (0-0)*0+shade, (env-0)*cmb+0 {0x9fffe0f5, cc_env_mul_shade}, // N64 logo, Aidyn Chronicles. Added by Gonetz // (0-0)*0+shade, (cmb-0)*prim+0 {0x9fffe3f0, cc_prim_mul_shade}, // Hand, smash bros // (0-0)*0+shade, (cmb-0)*env+0 {0x9fffe5f0, cc_env_mul_shade}, // Lave piranha atack, Paper Mario // (t1-t0)*t0+env, (cmb-t1)*t0+prim ** INC ** {0xa1126120, cc__t0_mul_t1__mul_env_add_prim}, //Arena, Pokemon Stadium 2 // (t1-prim)*t0+env, (cmb-0)*shade+0 {0xa132e4f0, cc__t1_sub_prim_mul_t0_add_env__mul_shade}, // Kirby64 end [Raziel64]. Added by Gonetz // (prim-shade)*t0+env {0xa143a143, cc_prim_sub_shade_mul_t0_add_env}, // Superman [scorpiove]. Added by Gonetz // (t0-env)*t0+env {0xa151a151, cc_t0_sub_env_mul_t0_add_env}, // powder keg, zelda 2. Added by Gonetz // (prim-env)*t0+env, (0-0)*shade_a+cmb {0xa1530bff, cc__prim_sub_env_mul_t0_add_env__add_shadea}, // pokemon attack, Pokemon Stadium 2. Added by Gonetz // (prim-env)*t0+env, (0-0)*prim_lod+cmb {0xa1530ef6, cc__prim_sub_env_mul_t0_add_env__add_primlod}, //attack, Pokemon Stadium 2 // (prim-env)*t0+env, (0-0)*prim_lod+cmb {0xa1530eff, cc_prim_sub_env_mul_t0_add_env}, // Kotake & koume defeated, going into sky, zelda // (prim-env)*t0+env, (prim-env)*0+cmb {0xa1531f53, cc_prim_sub_env_mul_t0_add_env}, // water, Dobutsu no Mori. Added by Gonetz // (prim-env)*t0+env, (cmb-0)*shade+t0 {0xa15324f0, cc_t0_add_shade_mul_env}, //sky, beetle adventure racing. Added by Gonetz // (prim-env)*t0+env, (cmb-shade)*t1+shade **INC** can't be done in one step {0xa1538240, cc__env_inter_prim_using_t0__sub_shade_mul_t0a_add_shade}, //couple's mask, zelda2. Added by Gonetz // (prim-env)*t0+env, (prim-cmb)*shade+shade **INC** can't be done in one step {0xa1538403, cc_t0_mul_shade}, // stadium, Pokemon Stadium 2. Added by Gonetz // (prim-env)*t0+env, (cmb-0)*shade+shade **INC** can't be done in one step {0xa15384f0, cc_t0_mul_shade}, //clothes on girl in inn, zelda2. Added by Gonetz // (prim-env)*t0+env, (cmb-prim)*env+shade **INC** can't be done in one step {0xa1538530, cc_t0_mul_env_add_shade}, // Getting light arrows for the first time, zelda // (prim-env)*t0+env, (prim-env)*cmb+env ** INC ** {0xa153a053, cc_prim_sub_env_mul_t0_add_env}, // Fire, starfox // (prim-env)*t0+env {0xa153a153, cc_prim_sub_env_mul_t0_add_env}, // a spell, Fushigi no Dungeon: Fuurai no Shiren 2 // (prim-env)*t0+env, (cmb-env)*enva+env {0xa153ac50, cc_prim_sub_env_mul__t0_mul_enva__add_env}, // wizrobe's attack, zelda 2. Added by Gonetz. // (prim-env)*t0+env, (cmb-0)*cmb+0 {0xa153e0f0, cc_prim_sub_env_mul_t0_add_env}, // dress, zelda 2. Added by Gonetz. // also for Great Farie's hair - changed to use texture mod by Dave2001. // (prim-env)*t0+env, (shade-0)*cmb+0 {0xa153e0f4, cc__env_inter_prim_using_t0__mul_shade}, // Start menu, paper mario // (prim-env)*t0+env, (cmb-0)*t0+0 {0xa153e1f0, cc_prim_sub_env_mul_t0_add_env}, // {0xa153e0f4, cc_prim_sub_env_mul_t0_add_env}, // Jellyfish tentacles in Jabu-Jabu's belly, zelda // (prim-env)*t0+env, (cmb-0)*prim+0 {0xa153e3f0, cc__env_inter_prim_using_t0__mul_prim}, // Dust, zelda //z (prim-env)*t0+env, (cmb-0)*shade+0 ** INC ** {0xa153e4f0, cc__env_inter_prim_using_t0__mul_shade}, //{0xa153e4f0, cc_prim_sub_env_mul_t0_add_env}, // roof, Kirby 64. Added by Gonetz // (prim-env)*t0+env, (cmb-0)*env+0 ** INC ** {0xa153e5f0, cc_prim_sub_env_mul_t0_add_env}, // hall of fame, Pokemon Stadium // (prim-env)*t0+env, (cmb-0)*primlod+0 {0xa153eef0, cc__prim_sub_env_mul_t0_add_env__mul_primlod}, // Something weird in intro, monster truck madness // (prim-env)*t0+env, (cmb-0)*k5+0 {0xa153eff0, cc__prim_sub_env_mul_t0_add_env__mul_k5}, // clothes, kirby 64. Added by Gonetz // (shade-env)*t0+env {0xa154a154, cc_shade_sub_env_mul_t0_add_env}, // field, Derby Stallion // (shade-env)*t0+env, (cmb-0)*prim+0 ** INC ** {0xa154e3f0, cc_shade_sub_env_mul_t0_mul_prim_add_prim_mul_env}, // background, level 3-5, kirby 64, [Raziel64] // (shade-env)*t0+env, (cmb-0)*shade+0 ** INC ** {0xa154e4f0, cc_shade_sub_env_mul_t0_add_env}, // pokemon attack, Pokemon Stadium 2. Added by Gonetz // (one-env)*t0+env {0xa156a156, cc_one_sub_env_mul_t0_add_env}, // Arena, Pokemon Stadium 2. // (one-env)*t0+env, (cmb-0)*shade+0 {0xa156e4f0, cc__env_inter_one_using_t0__mul_shade}, //Arena, Pokemon Stadium 2 // (t1-0)*t0+env, (cmb-0)*cmb+0 ** INC ** {0xa1f2e0f0, cc__t0_mul_t1__add_env_mul__t0_mul_t1__add_env}, // quake 2 intro // (prim-0)*t0+env, (prim-0)*primlod+cmb ** INC ** {0xa1f30ef3, cc_t0_mul_prim_add_env}, // Kotake or koume's hair, zelda // (prim-0)*t0+env {0xa1f3a1f3, cc_t0_mul_prim_add_env}, // track, ridge racer. Added by Gonetz // (t0-env)*t1+env, (cmb-0)*shade+0 ** INC ** {0xa251e4f0, cc__t0_mul_t1__mul_shade}, // lava, beetle adventure racing // (t0-env)*t1+env, (cmb-0)*enva+0 ** INC ** {0xa251ecf0, cc__t0_mul_t1__mul_enva}, // Ded Moroz, Paper Mario // (prim-env)*t1+env, (1-cmb)*t1+cmb ** INC ** {0xa2530206, cc_prim_sub_env_mul_t1_add_env}, // text, monster truck madness // (prim-env)*t1+env {0xa253a253, cc_prim_sub_env_mul_t1_add_env}, // car position, Top Gear Rally. Added by Gonetz // (prim-env)*t1+env, (cmb-t0)*t1+0 ** INC ** {0xa253e210, cc_prim_sub_env_mul_t1_add_env_mul_t0}, // text, Top Gear Rally. Added by Gonetz // (prim-env)*t1+env, (cmb-0)*t1+0 ** INC ** {0xa253e2f0, cc_prim_sub_env_mul_t1_add_env_mul_t0}, // {0xa253e2f0, cc_prim_sub_env_mul_t1_add_env}, // a pole in the cut-scene that appears after you receive odolwa's mask, zelda 2 [Ogy]. Added by Gonetz // (prim-env)*t1+env, (cmb-0)*shade+0 ** INC ** {0xa253e4f0, cc_t1_mul_prim_mul_shade}, // Quake 2 intro. Added by Gonetz // (t0-0)*t1+env, (t0-0)*primlod+cmb ** INC ** {0xa2f10ef1, cc__t0_mul_t1__add_env}, // silver cave, pokemon stadium 2 // (t0-0)*t1+env, (cmb-prim)*shadea+prim {0xa2f16b30, cc_prim_inter__t0_mul_t1_add_env__using_shadea}, // silver cave, pokemon stadium 2 // (t0-0)*t1+env, (cmb-0)*shadea+shade {0xa2f18bf0, cc__t0_mul_t1_add_env__mul_shadea_add_shade}, // Quake64. Added by Gonetz // (t0-0)*t1+env {0xa2f1a2f1, cc__t0_mul_t1__add_env}, // Quake II. Added by Gonetz ** INC ** // (t0-0)*t1+env, (cmb-0)*prim+env {0xa2f1a3f0, cc__t0_mul_t1__mul_prim_add_env}, // Dr Mario [Ogy]. Added by Gonetz // (t0-env)*prim+env // {0xa351a351, cc_t0_mul_prim_add_env}, {0xa351a351, cc_t0_sub_env_mul_prim_add_env}, // menu, Dr.Mario. Added by Gonetz // (prim-env)*prim+env {0xa353a353, cc_prim_sub_env_mul_prim_add_env}, // Razor sword, zelda 2. Added by Gonetz // (shade-env)*prim+env, (cmb-0)*shade+0 ** INC ** {0xa354e4f0, cc_shade_sub_env_mul_prim_add_env}, // bomberman 64-2 intro. Added by Gonetz // (1-env)*prim+env {0xa356a356, cc_one_sub_env_mul_prim_add_env}, // thing that escapes from the well, zelda // (noise-env)*prim+env {0xa357a357, cc_prim_add_env}, // Bongo Bongo, zelda // (noise-env)*prim+env, (cmb-0)*shade+0 {0xa357e4f0, cc_env_mul_shade}, // paper mario. Added by Gonetz // (t0-0)*prim+env {0xa3f1a3f1, cc_t0_mul_prim_add_env}, // paper mario. Added by Gonetz // (t0-0)*prim+env, (t0-env)*prim+0 {0xa3f1e351, cc_t0_mul_prim_add_env}, // paper mario. Added by Gonetz // (t0-0)*prim+env, (t0-0)*prim+0 {0xa3f1e3f1, cc_t0_mul_prim}, // mahogany town statue, Pokemon Stadium 2 // (t0-0)*prim+env, (cmb-0)*shade+0 {0xa3f1e4f0, cc__t0_mul_prim_add_env__mul_shade}, // squirt, paper mario. Added by Gonetz // (t1-0)*prim+env, (1-cmb)*t1+cmb {0xa3f20206, cc_t1_mul_prim_add_env}, // paper mario. Added by Gonetz // (shade-0)*prim+env {0xa3f4a3f4, cc_prim_mul_shade_add_env}, // Sharpen attack, pokemon stadium 2 // (shade-0)*prim+env, (cmb-0)*shade+0 {0xa3f4e4f0, cc__prim_mul_shade_add_env__mul_shade}, // Doraemon 2. Added by Gonetz // (1-0)*prim+env {0xa3f6a3f6, cc_prim_add_env}, // Pokemon Stadium 2, [Jeremy]. Added by Gonetz // (noise-0)*prim+env ** INC ** ? {0xa3f7a3f7, cc_prim_add_env}, // monsters, Pokemon Stadium. Added by Gonetz // (t0-t1)*shade+env, (cmb-0)*prim+0 ** INC ** {0xa421e3f0, cc__t0_sub_t1__mul_prim_mul_shade_add_prim_mul_env}, // background, pokemon stadium 2 // (t0-prim)*shade+env {0xa431a431, cc_t0_sub_prim_mul_shade_add_env}, // Arena, pokemon stadium 2 // (t0-prim)*shade+env, (cmb-0)*shade+0 {0xa431e4f0, cc__t0_sub_prim_mul_shade_add_env__mul_shade}, // Trophy, pokemon stadium 2 // (t0-prim)*shade+env, (cmb-0)*shade_a+0 {0xa431ebf0, cc__t0_sub_prim_mul_shade_add_env__mul_shadea}, // Buildings, pokemon stadium 2 // (t1-prim)*shade+env {0xa432a432, cc_t1_sub_prim_mul_shade_add_env}, // bomberman 64 [Ogy] // (t0-env)*shade+env {0xa451a451, cc_t0_mul_shade_add_env}, // kirby drill, kirby 64. Added by Gonetz // (prim-env)*shade+env {0xa453a453, cc_prim_sub_env_mul_shade_add_env}, // ball, ISS98 intro. Added by Gonetz // (t0-0)*shade+env {0xa4f1a4f1, cc_t0_mul_shade_add_env}, // waterfall, Dobutsu_no_Mori // (prim-0)*shade+env, (t0-0)*primlod+cmb {0xa4f30ef1, cc_t0_mul_primlod_add_prim_mul_shade_add_env}, // waterfall, Dobutsu_no_Mori // (prim-0)*shade+env, (t1-0)*primlod+cmb {0xa4f30ef2, cc_t1_mul_primlod_add_prim_mul_shade_add_env}, // score, ISS98 intro. Added by Gonetz // (prim-0)*shade+env {0xa4f3a4f3, cc_prim_mul_shade_add_env}, // magic fist, Rayman2. Added by Gonetz // (env-0)*shade+env {0xa4f5a4f5, cc_env_mul_shade_add_env}, // gunfire, Quake64. Added by Gonetz // (1-0)*shade+env {0xa4f6a4f6, cc_env_add_shade}, // flame, Paper Mario. Added by Gonetz // (t0-center)*scale+env, (0-prim)*cmb+env {0xa661a03f, cc_env_sub__t0_mul_scale_add_env__mul_prim}, // N64 BIOS // (t0-env)*t0_a+env, cmb*shade {0xa851e0f4, cc__env_inter_t0_using_t0a__mul_shade}, // pink car, f-zero x // (t0-env)*t0_a+env, cmb*shade {0xa851e4f0, cc__env_inter_t0_using_t0a__mul_shade}, // PokemonStadium1, [Raziel64] // (prim-env)*t0_a+env, (cmb-cmb)*cmb+cmb {0xa8530000, cc_prim_sub_env_mul_t0a_add_env}, // N64 logo, Ogre Battle // (prim-env)*t0_a+env {0xa853a853, cc_prim_sub_env_mul_t0a_add_env}, // Mud Slap, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (prim-env)*t0_a+env, (cmb-0)*cmb+0 {0xa853e0f0, cc_prim_sub_env_mul_t0a_add_env}, // Tree background, mace // (prim-env)*t0_a+env, (cmb-0)*t0+0 {0xa853e1f0, cc__env_inter_prim_using_t0a__mul_t0}, //attack, Pokemon Stadium 2 // (prim-env)*t0_a+env, (cmb-0)*prim+0 {0xa853e3f0, cc__env_inter_prim_using_t0a__mul_prim}, // logo, Deadly Arts. Added by Gonetz // (prim-env)*t1_a+env {0xa953a953, cc_prim_sub_env_mul_t1a_add_env}, // MarioGolf text "Birdie Put" // (t0-env)*prim_a+env {0xaa51aa51, cc_t0_sub_env_mul_prima_add_env}, // N64 BIOS // (t0-env)*prim_a+env, (shade-0)*cmb+0 {0xaa51e0f4, cc__env_inter_t0_using_prima__mul_shade}, // N64 BIOS // (prim-env)*prima+env, (shade-0)*cmb+0 {0xaa53e0f4, cc__env_inter_prim_using_prima__mul_shade}, // Girl, PD intro. Added by Gonetz // (t0-env)*shade_alpha+env, (cmb-0)*shade+0 ** INC ** {0xab51e4f0, cc__env_inter_t0_using_shadea__mul_shade}, // Some gannon spell, zelda // (prim-env)*shade_alpha+env {0xab53ab53, cc_prim_sub_env_mul_shadea_add_env}, //Arena, Pokemon Stadium 2 // (t0-0)*shade_alpha+env, (cmb-0)*shade+prim {0xabf164f0, cc__t0_mul_shadea_add_env__mul_shade_add_prim}, // Boxes, Taz express. Added by Gonetz // (t0-env)*env_a+env {0xac51ac51, cc_t0_sub_env_mul_enva_add_env}, // paper mario. Added by Gonetz // (t0-env)*env_a+env, (cmb-0)*shade+0 **INC** {0xac51e4f0, cc_t0_mul_env_mul_shade}, // goal, Monster Truck Madness 64 // (noise-0)*env_a+env, (cmb-0)*t1+0 **INC** {0xacf7e2f0, cc_t1_mul_env}, // sword on forge, zelda 2. Added by Gonetz // (t1-t1)*lodf+env, (t1-t0)*cmb+prim {0xae226012, cc__t1_sub_t0__mul_env_add_prim}, // menu background, Pokemon Stadium 2, [Raziel64] // (t0-prim)*lodf+env {0xae31ae31, cc_t0_sub_prim_mul_primlod_add_env}, // odd mushroom, zelda oot. Added by Gonetz // (t0-shade)*lodf+env, (prim-env)*cmb+env ** INC ** {0xae41a053, cc__env_inter_prim_using__t0_sub_shade_mul_primlod_add_env}, // {0xae41a053, cc_prim_sub_env_mul__t0_mul_shade__add_env}, // Morning Sun, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (t0-env)*lodf+env, (cmb-0)*prim+0 {0xae51e3f0, cc__env_inter_t0_using_primlod__mul_prim}, //Spacestation Silicon Valley intro. Added by Gonetz // (prim-env)*lodf+env {0xae53ae53, cc_env_inter_prim_using_primlod}, // Doom, intro. Added by Gonetz // (t0-0)*lodf+env, (t0-0)*lodf+env {0xaef1aef1, cc_t0_add_env}, // Dobutsu no Mori. Added by Gonetz // (prim-0)*lodf+env {0xaef3aef3, cc_prim_add_env}, // forest behind window, Dobutsu no Mori. Added by Gonetz // (prim-0)*prim_lod+env, (t1-0)*cmb+0 {0xaef3e0f2, cc_t0_mul__prim_mul_primlod_add_env }, // tony hawks 2 menu // (t0-rnv)*k5+env, (cmb-t1)*t1_a+t1 ** INC ** (correct combiner does not work because of black t1) {0xaf514920, cc_t0_sub_env_mul_k5_add_env}, // intro, Mission Impossible. Added by Gonetz // (k5-k5)*0+env, (0-0)*scale+env {0xbfffa6ff, cc_env}, // Something blocking the screen, waverace //z (k5-k5)*0+env {0xbfffbfff, cc_env}, // Derby Stallion . Added by Gonetz // (0-0)*0+env, (cmb-0)*prim+0 {0xbfffe3f0, cc_prim_mul_env}, // zelda 2 [Ogy]. Added by Gonetz // (k5-k5)*0+env, ((cmb-0)*shade+0 {0xbfffe4f0, cc_env_mul_shade}, // flame, paper mario. Added by Gonetz // (t0-t1)*t0+1, (0-prim)*cmb+env **INC** weird {0xc121a03f, cc__t0_inter_t1_using_half__mul_prim_add_env}, // tube near big monster on level 5, Kirby64 [Raziel64] // (prim-env)*t0+1, (cmb-0)*shade+0 ** INC ** {0xc153e4f0, cc_prim_sub_env_mul_t0_mul_shade}, // paper mario. Added by Gonetz // (0-env)*t0+1, (prim-cmb)*t0+prim **INC** {0xc15f6103, cc_env_sub_prim_mul_t0_add_prim}, // HAL, smash bros // (0-0)*0+1 {0xdfffdfff, cc_one}, // arena, Pokemon Stadium 1, [Raziel64] // (0-0)*0+1, (cmb-0)*prim+0 {0xdfffe3f0, cc_prim}, // skis, Spacestation Silicon Valley. Added by Gonetz // (shade-0)*cmb+0, (t1-t0)*primlod+t0 {0xe0f42d12, cc_t0_inter_t1_using_primlod}, // paper mario. Added by Gonetz // (1-t1)*t0+0, (env-prim)*cmb+prim ** INC ** {0xe1266035, cc_env_sub_prim_mul__t0_mul_t1__add_prim}, // ground, zelda 2. Added by Gonetz. // (t1-prim)*t0+0, (cmb-0)*shade+0 {0xe132e4f0, cc__t1_sub_prim_mul_t0__mul_shade}, // carmagedon // (shade-prim)*t0+0 {0xe134e134, cc_shade_sub_prim_mul_t0}, // skeleton, castlevania 2. Added by Gonetz // (1-prim)*t0+0, (cmb-0)*shade+0 {0xe136e4f0, cc_t0_mul_1mprim_mul_shade}, // Starshot logo. Added by Gonetz // (shade-env)*t0+0, (1-0)*cmb+cmb {0xe15400f6, cc_shade_sub_env_mul_t0}, // Kirby morfing, smash bros. Added by Gonetz // (shade-env)*t0+0 {0xe154e154, cc_shade_sub_env_mul_t0}, // menu, PGA euro tour. Added by Gonetz // (1-env)*t0+0 {0xe156e156, cc_one_sub_env_mul_t0}, // paper mario. Added by Gonetz // (t0-0)*t0+0, (1-cmb)*prim+cmb {0xe1f10306, cc_one_sub_t0_mul_prim_add_t0}, // F1 World Grand Prix. Added by Gonetz // (t0-0)*t0+0, (shade-prim)*cmb+prim {0xe1f16034, cc_shade_sub_prim_mul_t0_add_prim}, // paper mario. Added by Gonetz // (t0-0)*t0+0, (env-prim)*cmb+prim {0xe1f16035, cc_env_sub_prim_mul_t0_add_prim}, // sparkles, F1 World Grand Prix. Added by Gonetz // (t0-0)*t0+0, (1-prim)*cmb+prim {0xe1f16036, cc_one_sub_prim_mul_t0_add_prim}, // rocket team basket, Pokemon Stadium 2 // (t0-0)*t0+0, (cmb-prim)*shade+shade {0xe1f18430, cc__t0_mul_t0__sub_prim_mul_shade_add_shade}, // Tony Hawk's Pro Skater. Added by Gonetz // (t0-0)*t0+0, (cmb-0)*t0+0 {0xe1f1e1f0, cc_t0}, // something in upper left corner, mario tennis // (t0-0)*t0+0 {0xe1f1e1f1, cc_t0}, // zelda 2. Added by Gonetz // (t0-0)*t0+0, (cmb-0)*prim+0 {0xe1f1e3f0, cc_t0_mul_prim}, // zelda 2 final movie. Added by Gonetz // (t0-0)*t0+0, (cmb-0)*shade+0 {0xe1f1e4f0, cc_t0_mul_shade}, // paper mario. Added by Gonetz // (t0-t1)*t0+1, (env-cmb)*prima+cmb ** INC ** {0xe1f20a05, cc_t1_mul_prima}, // terrain, SCARS. Added by Gonetz // (t1-0)*t0+0, (env-prim)*cmb+prim {0xe1f26035, cc_env_sub_prim_mul__t0_mul_t1__add_prim}, // Trees, Zelda 2 // (t1-0)*t0+0, (cmb-0)*shade+prim {0xe1f264f0, cc__t0_mul_t1__mul_shade_add_prim}, // terrain, SCARS. Added by Gonetz // (t1-0)*t0+0, (env-shade)*cmb+shade {0xe1f28045, cc_env_sub_shade_mul__t0_mul_t1__add_shade}, // arena, Pokemon Stadium 2. Added by Gonetz // (t1-0)*t0+0, (cmb-prim)*shade+shade ** INC ** {0xe1f28430, cc__t0_mul_t1__sub_prim_mul_shade_add_shade}, // arena, Pokemon Stadium 2 // (t1-0)*t0+0, (cmb-env)*shade+shade {0xe1f28450, cc__t0_mul_t1__sub_env_mul_shade_add_shade}, // Zelda 2, [Ogy]. Added by Gonetz // (t1-0)*t0+0, (cmb-prim)*env+shade ** INC ** {0xe1f28530, cc__t0_mul_t1__sub_prim_mul_env_add_shade}, // pokemon attack, Pokemon Stadium 2. Added by Gonetz // (t1-0)*t0+0, (prim-env)*cmb+env {0xe1f2a053, cc_prim_sub_env_mul__t0_mul_t1__add_env}, // paper mario. Added by Gonetz // (t1-0)*t0+0, (cmb-0)*prim+env {0xe1f2a3f0, cc__t0_mul_t1__mul_prim_add_env}, // Sand, pokemon stadium 2 // (t1-0)*t0+0, (cmb-prim)*shade+env ** INC ** {0xe1f2a430, cc__t0_mul_t1__mul_shade}, // grass, Mission Impossible. Added by Gonetz // (t1-0)*t0+0, (shade-0)*cmb+0 {0xe1f2e0f4, cc__t0_mul_t1__mul_shade}, // flag, Monako Grand Prix // (t1-0)*t0+0 {0xe1f2e1f2, cc_t0_mul_t1}, // lighthouse's beam, zelda 2. Added by Gonetz // (t1-0)*t0+0, (cmb-0)*prim+0 {0xe1f2e3f0, cc__t0_mul_t1__mul_prim}, // Bottom of wings, pilotwings // (t1-0)*t0+0, (cmb-0)*shade+0 {0xe1f2e4f0, cc__t0_mul_t1__mul_shade}, // zelda 2. Added by Gonetz // (t1-0)*t0+0, (cmb-0)*prima+0 {0xe1f2eaf0, cc__t0_mul_t1__mul_prima}, // lava, Roadsters. Added by Gonetz // (prim-0)*t0+0, (1-prim)*t0+cmb {0xe1f30136, cc_t0}, // sky, Pokemon Stadium 2. Added by Gonetz // (prim-0)*t0+0, (cmb-0)*shadea+env {0xe1f3abf0, cc_t0_mul_prim_mul_shadea_add_env}, // cars, Indy Racing 2000. Added by Gonetz // (prim-0)*t0+0, (shade-0)*cmb+0 {0xe1f3e0f4, cc_t0_mul_prim_mul_shade}, // Sign shadows, zelda //z (prim-k5)*t0+cmb_a {0xe1f3e1f3, cc_t0_mul_prim}, // Table, mace // (prim-0)*t0+0, (cmb-0)*shade+0 {0xe1f3e4f0, cc_t0_mul_prim_mul_shade}, // Gauntlet Legends intro // (prim-0)*t0+0, (cmb-0)*prima+0 {0xe1f3eaf0, cc_t0_mul_prim_mul_prima}, // walls, beetle adventure racing. Added by Gonetz // (shade-0)*t0+0, (prim-0)*t0+cmb {0xe1f401f3, cc_t0_mul_shade}, // cars, ridge racer. Added by Gonetz // (shade-0)*t0+0, (prim-cmb)*cmb_a+cmb **INC** {0xe1f40703, cc_t0_mul_shade}, // water block, Paper Mario. Added by Gonetz // (shade-0)*t0+0, (prim-env)*cmb+env {0xe1f4a053, cc_prim_sub_env_mul__t0_mul_shade__add_env}, // a lot in TWINE. Added by Gonetz // (shade-0)*t0+0, (cmb-0)*prim+env {0xe1f4a3f0, cc_t0_mul_prim_mul_shade_add_env}, // Xena. Added by Gonetz // (shade-0)*t0+0, (env-0)*cmb+0 {0xe1f4e0f5, cc_t0_mul_env_mul_shade}, // Starshot logo. Added by Gonetz // (shade-0)*t0+0, (1-0)*cmb+0 {0xe1f4e0f6, cc_t0_mul_shade}, // Duck Dodgers intro. Added by Gonetz // (shade-0)*t0+0 {0xe1f4e1f4, cc_t0_mul_shade}, // shadow, Mission Impossible. Added by Gonetz // (shade-0)*t0+0, (cmb-0)*prim+0 {0xe1f4e3f0, cc_t0_mul_prim_mul_shade}, // Tony Hawk's Pro Skater 3. Added by Gonetz // (env-0)*t0+0, (t1-0)*shade+cmb ** INC ** {0xe1f504f2, cc__t0_add_t1__mul_shade}, // text, tonic trouble. Added by Gonetz // (env-0)*t0+0 {0xe1f5e1f5, cc_t0_mul_env}, // powder keg, zelda 2. Added by Gonetz // (env-0)*t0+0, (cmb-0)*shade+0 {0xe1f5e4f0, cc_t0_mul_env_mul_shade}, // Buss rush // (1-0)*t0+0, (0-cmb)*0+cmb {0xe1f61f0f, cc_t0}, // water, Starshot. Added by Gonetz // (1-0)*t0+0, (1-0)*cmb+0 {0xe1f6e0f6, cc_t0}, // bomberman 64 [Ogy] // (1-0)*t0+0 {0xe1f6e1f6, cc_t0}, // Mermaid attack, Mystical Ninja // (noise-0)*t0+0 {0xe1f7e1f7, cc_t0}, // paper mario. Added by Gonetz * changed because of odd palette copy // (t0-0)*t1+0, (shade-env)*cmb+cmb **INC** ? {0xe2f10054, cc_shade_sub_env_mul__t0_mul_t1__add__t0_mul_t1}, // Duck Dodgers Starring Daffy Duck text background // (t0-0)*t1+0, (shade-cmb)*prim+cmb {0xe2f10304, cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_shade}, // water, PGA European Tour // (t0-0)*t1+0, (env-cmb)*prim+cmb {0xe2f10305, cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_env}, // Grass, mario golf // (t0-0)*t1+0, (cmb-t0)*cmb_a+t0 {0xe2f12710, cc_t0_mul_t1}, // xg2, Added by Gonetz // (t0-0)*t1+0, (env-prim)*cmb+prim {0xe2f16035, cc_env_sub_prim_mul__t0_mul_t1__add_prim}, // poo, CBFD, Added by Gonetz // (t0-0)*t1+0, (cmb-env)*shade+prim ** INC ** {0xe2f16450, cc__t0_mul_t1__mul_shade_add_prim}, // the champion stage, Pokemon Stadium 2 // (t0-0)*t1+0, (cmb-0)*shade+prim {0xe2f164f0, cc__t0_mul_t1__mul_shade_add_prim}, // sky, xg2, Added by Gonetz // (t0-0)*t1+0, (cmb-prim)*cmb_a+prim {0xe2f16730, cc__t0_mul_t1__sub_prim_mul__t0t1a__add_prim }, // Sin and Punishment, [scorpiove], Added by Gonetz // (t0-0)*t1+0, (env-prim)*cmb_a+prim {0xe2f16735, cc_env_sub_prim_mul__t0t1a__add_prim}, // cianwood gym walls, pokemon stadium 2 // (t0-0)*t1+0, (cmb-prim)*shade+shade {0xe2f18430, cc__t0_mul_t1__sub_prim_mul_shade_add_shade}, // light, Ridge Racer. Added by Gonetz // (t0-0)*t1+0, (prim-env)*cmb+env {0xe2f1a053, cc_prim_sub_env_mul__t0_mul_t1__add_env}, // Waterfall, duck dodgers. Added by Gonetz // (t0-0)*t1+0, (shade-env)*cmb+env {0xe2f1a054, cc_shade_sub_env_mul__t0_mul_t1__add_env}, // Arena, Pokemon Stadium 2 ** INC ** // (t0-0)*t1+0, (cmb-prim)*shade+env {0xe2f1a430, cc__t0_mul_t1__mul_shade_add_env}, // bikes, xg2 // (t0-0)*t1+0, (shade-0)*cmb+0 {0xe2f1e0f4, cc__t0_mul_t1__mul_shade}, // Sky background, xg2 // (t0-0)*t1+0 {0xe2f1e2f1, cc_t0_mul_t1}, // statistics, Banjo 2. Added by Gonetz // (t0-0)*t1+0, (cmb-0)*prim+0 {0xe2f1e3f0, cc__t0_mul_t1__mul_prim}, // the champion stage, Pokemon Stadium 2 // (t0-0)*t1+0, (cmb-prim)*shade+0 {0xe2f1e430, cc__t0_mul_t1__sub_prim_mul_shade}, // Water, pilotwings // (t0-0)*t1+0, (cmb-0)*shade+0 {0xe2f1e4f0, cc__t0_mul_t1__mul_shade}, //beetle adventure racing. A dded by Gonetz // (t0-0)*t1+0, (cmb-0)*env+0 {0xe2f1e5f0, cc__t0_mul_t1__mul_env}, //fall headwaters, zelda 2. Added by Gonetz // (t1-0)*t1+0, (cmb-0)*shade+0 {0xe2f2e4f0, cc_t1_mul_shade}, //text, Paper Mario // (prim-0)*t1+0 {0xe2f3e2f3, cc_t1_mul_prim}, //terrain, Beetle Adventure Racing. Added by Gonetz // (shade-0)*t1+0 {0xe2f4e2f4, cc_t1_mul_shade}, // Transfer pack, Pokemon Stadium 2 // (noise-0)*t1+0, (prim-env)*cmb+env {0xe2f7a053, cc_prim_sub_env_mul_t1_add_env}, // lens of truth, zelda 2 [Ogy]. Added by Gonetz // (1-t0)*prim+0 {0xe316e316, cc_one_sub_t0_mul_prim}, //C&C pointer //(shade-env)*prim+0 {0xe354e354, cc_shade_sub_env_mul_prim}, //C&C shadows //(1-env)*prim+0 {0xe356e356, cc_one_sub_env_mul_prim}, // Magnitude, pokemon stadium 2 // (t0-0)*prim+0, (t0-0)*env+cmb {0xe3f105f1, cc_t0_mul__prim_add_env}, // night vision, jet force gemini // (t0-0)*prim+0, (noise-0)*env+cmb {0xe3f105f7, cc_t0_mul_prim_add_env}, // Smoke, diddy kong racing // (t0-0)*prim+0, (env-cmb)*env_alpha+cmb {0xe3f10c05, cc__t0_mul_prim__inter_env_using_enva}, // battle menu, Paper Mario. Added by Gonetz // (t0-0)*prim+0, (t0-env)*env_alpha+cmb ** INC ** {0xe3f10c51, cc_t0_mul_prim}, // stalactites, Beetle adventure Racing. Added by Gonetz // (t0-0)*prim+0, (cmb-shade)*t1_alpha+shade ** INC ** {0xe3f18940, cc_t0_mul_prim_add_shade }, // ? in Jabu-Jabu's belly, submitted by gokuss4 // {0xe4f1a053, (t0-0)*prim+0, (prim-env)*cmb+env {0xe3f1a053, cc_prim_sub_env_mul__t0_mul_prim__add_env}, // kirby drill, kirby 64. Added by Gonetz // (t0-0)*prim+0, (cmb-env)*shade+env **INC** {0xe3f1a450, cc_t0_mul_prim_mul_shade_add_env}, // ? sign, zelda 2. Added by Gonetz // (t0-0)*prim+0, (cmb-0)*cmb+0 ** INC ** {0xe3f1e0f0, cc_t0_mul_prim}, // vehicle, Star Wars Ep.1 Racer, [Raziel64]. Added by Gonetz // (t0-0)*prim+0, (shade-0)*cmb+0 {0xe3f1e0f4, cc_t0_mul_prim_mul_shade}, // mini game, Pokemon Stadium 2 // (t0-0)*prim+0, (1-0)*cmb+0 {0xe3f1e0f6, cc_t0_mul_prim}, // magic stuff, buck bumble. Added by Gonetz // (t0-0)*prim+0, (cmb-0)*prim+0 {0xe3f1e3f0, cc_t0_mul_prim_mul_prim}, // The mario face, mario //z (t0-k5)*prim+cmb_a {0xe3f1e3f1, cc_t0_mul_prim}, // Butterflies at Jabu-Jabu's lake, zelda // (t0-0)*prim+0, (cmb-0)*shade+0 {0xe3f1e4f0, cc_t0_mul_prim_mul_shade}, // Sports shirt, Mia Soccer. Added by Gonetz // (t1-0)*prim+0, (1-t0)*t1+cmb **INC** // {0xe3f20216, cc_t0_mul_prim_add_t1}, {0xe3f20216, cc_shirt}, // Sprites, Ogre Battle. Added by Gonetz // (t1-0)*prim+0 {0xe3f2e3f2, cc_t1_mul_prim}, // F1 World Grand Prix. Added by Gonetz // (t1-0)*prim+0, (cmb-0)*shade+0 {0xe3f2e4f0, cc_t1_mul_prim_mul_shade}, // intro background, bio freaks. Added by Gonetz // (prim-0)*prim+0 {0xe3f3e3f3, cc_prim_mul_prim}, // player, Ohzumou2 // (shade-0)*prim+0, (env-cmb)*t0+cmb {0xe3f40105, cc_env_sub_primshade_mul_t0_add_primshade}, // floor in pyramides, beetle adventure racing. // (shade-0)*prim+0, (t1-0)*cmb+0 {0xe3f4e0f2, cc_t1_mul_prim_mul_shade}, // Slingshot string, zelda // (shade-0)*prim+0 {0xe3f4e3f4, cc_prim_mul_shade}, // ? // (shade-0)*prim+0, (cmb-0)*shade+0 ** INC ** {0xe3f4e4f0, cc_prim_mul_shade}, // ???, zelda // (env-0)*prim+0, (0-0)*0+cmb {0xe3f5e3f5, cc_prim_mul_env}, // Option selection, zelda //z (1-0)*prim+0 {0xe3f6e3f6, cc_prim}, // ranco monster, zelda 2. Added by Gonetz // (noise-0)*prim+0, (cmb-0)*prim_a+prim {0xe3f76af0, cc_prim_mul_prima_add_prim}, // F-1_World_Grand_Prix_II, olivieryuyu // (noise-0)*prim+0, (0-cmb)*prim_a+shade {0xe3f78a0f, cc_shade_sub__prim_mul_prima}, // zelda 2 [Ogy]. Added by Gonetz // (noise-0)*prim+0 {0xe3f7e3f7, cc_prim}, // Road rush. Added by Gonetz // (0-0)*prim+0 ** INC ** ? {0xe3ffe3ff, cc_prim}, // Letter to Kafei's mom, zelda 2. Added by Gonetz // (0-0)*prim+0, (cmb-0)*shade+0 {0xe3ffe4f0, cc_prim_mul_shade}, // Jabu-Jabu's Belly, zelda. Added by Gonetz // (1-t0)*shade+0, (cmb-0)*prim+0 {0xe416e3f0, cc_one_sub_t0_mul_prim_mul_shade}, // Arena, Pokemon Stadium 2 // (t0-prim)*shade+0 {0xe431e431, cc_t0_sub_prim_mul_shade}, // silver cave, pokemon stadium 2 // (t0-env)*shade+0, (cmb-prim)*shade+prim {0xe4516430, cc__t0_sub_env_mul_shade__sub_prim_mul_shade_add_prim}, // bomb mask, zelda 2. Added by Gonetz // (t0-env)*shade+0, (cmb-prim)*shade+shade ** INC ** {0xe4518430, cc__t0_sub_env_mul_shade__sub_prim_mul_shade}, // terrain, Top Gear Rally 2. Added by Gonetz // (t0-env)*shade+0 {0xe451e451, cc_t0_sub_env_mul_shade}, // closes, Nightmire Creatures // (1-env)*shade+0 {0xe456e456, cc_one_sub_env_mul_shade}, // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (t0-0)*shade+0, (cmb-cmb)*cmb+cmb {0xe4f10000, cc_t0_mul_shade}, // Monster truck madness intro. Added by Gonetz // (t0-0)*shade+0, (1-0)*cmb+cmb ** INC ** {0xe4f100f6, cc_t0_mul_shade}, // terrain, SCARS. Added by Gonetz // (t0-0)*shade+0, (prim-cmb)*t0+cmb ** INC ** {0xe4f10103, cc_t0_mul_shade}, // Boomerang circle, zelda // (t0-0)*shade+0, (1-cmb)*t0+cmb {0xe4f10106, cc_t0_mul_shade}, // THPS3. // (t0-0)*shade+0, (1-0)*t0+cmb {0xe4f101f6, cc_t0_mul_shade}, // ???, WWF No Mercy [CpuMaster] // (t0-0)*shade+0, (env-cmb)*prim+cmb {0xe4f10305, cc_t0_mul_one_sub_prim_mul_shade_add_prim_mul_env}, // magic bubble, zelda2. Added by Gonetz // (t0-0)*shade+0, (t1-0)*shade+cmb {0xe4f104f2, cc__t0_mul_shade__add__t1_mul_shade}, // bike select, xg2. Added by Gonetz // (t0-0)*shade+0, (1-cmb)*env+cmb ** INC ** {0xe4f10506, cc_t0_mul_shade}, // a bugs life [Ogy] // (t0-0)*shade+0, (cmb-0)*env+cmb // {0xe4f105f0, cc_t0_mul_env_mul_shade}, {0xe4f105f0, cc_t0_mul_shade}, // Wall, quest64 // (t0-0)*shade+0, (1-0)*env+cmb {0xe4f105f6, cc_t0_mul_shade_add_env}, //lava, beetle adventure racing. Added by Gonetz // (t0-0)*shade+0, (prim-cmb)*cmb_a+cmb **INC** {0xe4f10703, cc_t0_mul_shade}, // course map, Ridge Racer. Added by Gonetz // (t0-0)*shade+0, (prim-cmb)*prima+cmb **INC** {0xe4f10a03, cc_t0_mul_shade}, // arena, custom robo. Added by Gonetz // (t0-0)*shade+0, (noise-cmb)*prima+cmb **INC** {0xe4f10a07, cc_t0_mul_shade}, // arena, custom robo 2. Added by Gonetz // (t0-0)*shade+0, (0-cmb)*prima+cmb **INC** {0xe4f10a0f, cc_t0_mul_shade}, //floor in a cave, Paper mario. Added by Gonetz // (t0-0)*shade+0, (cmb-prim)*prima+cmb **INC** {0xe4f10a30, cc_t0_mul_shade}, //beetle adventure racing. Added by Gonetz // (t0-0)*shade+0, (t1-prim)*prima+cmb **INC** {0xe4f10a32, cc_t0_mul_shade}, // Monster truck madness intro. Added by Gonetz // (t0-0)*shade+0, (shade-cmb)*shade_a+cmb ** INC ** {0xe4f10b04, cc_t0_mul_shade}, // xg2 intro. Added by Gonetz // (t0-0)*shade+0, (1-cmb)*shade_a+cmb ** INC ** {0xe4f10b06, cc__t0_mul_shade__inter_one_using_shadea}, // Link's bomb, smash bros // (t0-0)*shade+0, (env-cmb)*env_a+cmb ** INC ** {0xe4f10c05, cc__t0_mul_shade__inter_env_using_enva}, // language selection, Extreme-G XG2 (E) // (t0-0)*shade+0, (1-cmb)*env_a+cmb {0xe4f10c06, cc__t0_mul_shade__inter_one_using_enva}, // A Bugs Life, [Raziel64] // (t0-0)*shade+0, (cmb-0)*k5+cmb {0xe4f10ff0, cc_t0_mul_shade}, // Bass Rush // (t0-0)*shade+0, (cmb-0)*0+cmb {0xe4f11f0f, cc_t0_mul_shade}, // car, Top Gear Rally. Added by Gonetz // (t0-0)*shade+0, (cmb-t0)*t0a+t0 **INC** {0xe4f12810, cc_t0_mul_shade}, // logo, SCARS. Added by Gonetz // (t0-0)*shade+0, (cmb-t0)*shadea+t0 **INC** {0xe4f12b10, cc__t0_mul_shade_mul_shadea__add__t1_mul_one_sub_shadea}, // ? sign, Spiderman. Added by Gonetz // (t0-0)*shade+0, (0-0)*0+t1 {0xe4f15fff, cc_t0_mul_shade}, // Major League Baseball Featuring Ken Griffey Jr. // (t0-0)*shade+0, (1-0)*cmb+prim ** INC ** {0xe4f160f6, cc_t0_mul_shade_add_prim}, // plants, CBFD. Added by Gonetz // (t0-0)*shade+0, (cmb-env)*shade+prim ** INC ** {0xe4f16450, cc_t0_sub_env_mul_shade_add_prim}, // Kirby64. Added by Gonetz // (t0-0)*shade+0, (cmb-prim)*prima+prim {0xe4f16a30, cc_t0_mul_prima_mul_shade_add_prim_mul_one_sub_prima}, // building shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (t0-0)*shade+0, (0-0)*0+prim {0xe4f17fff, cc_prim}, // tire trace, beetle adventure racing. Added by Gonetz // (t0-0)*shade+0, (env-cmb)*t1+shade **INC** {0xe4f18205, cc_env_sub_shade_mul_t0_add_shade}, // Gold Skulltula, zelda // (t0-0)*shade+0, (prim-env)*cmb+env {0xe4f1a053, cc_prim_sub_env_mul_t0_mul_shade_add_env}, // {0xe4f1a053, cc_t0_mul_prim_mul_shade}, // fighters, GASP Fighters // (t0-0)*shade+0, (1-env)*cmb+env {0xe4f1a056, cc_t0_mul_one_sub_env_mul_shade_add_env}, // Brian, quest64 // (t0-0)*shade+0, (cmb-0)*prim+env {0xe4f1a3f0, cc_t0_mul_prim_mul_shade_add_env}, // Objects in arena, pokemon stadium 2 // (t0-0)*shade+0 // (cmb-prim)*shade+env {0xe4f1a430, cc_t0_mul_shade}, // Monster truck madness intro. Added by Gonetz // (t0-0)*shade+0, (cmb-env)*shadea+env **INC** // {0xe4f1ab50, cc_t0_mul_shade_add_env}, {0xe4f1ab50, cc__t0_mul_shade__sub_env_mul_shadea_add_env}, // Taz express. Added by Gonetz // (t0-0)*shade+0, (cmb-env)*enva+env **INC** {0xe4f1ac50, cc_t0_mul_shade_add_env}, // sky in doom. Added by Gonetz // (t0-0)*shade+0, (cmb-0)*primlod+env **INC** {0xe4f1aef0, cc_t0_mul_shade_add_env}, // fighters, GASP Fighters // (t0-0)*shade+0, (1-env)*cmb+0 {0xe4f1e056, cc_t0_mul_one_sub_env_mul_shade}, // walls, beetle adventure racing. Added by Gonetz // (t0-0)*shade+0, (t0-0)*cmb+0 **INC** {0xe4f1e0f1, cc_t0_mul_shade}, // Link's face, zelda //z (t0-k5)*shade+cmb_a, (prim-k5)*cmb+cmb_a {0xe4f1e0f3, cc_t0_mul_prim_mul_shade}, // Link's suit, zelda //z (t0-k5)*shade+cmb_a, (env-k5)*cmb+cmb_a {0xe4f1e0f5, cc_t0_mul_env_mul_shade}, // Window, starfox //z (t0-k5)*shade+cmb_a, (cmb-k5)*prim+cmb_a {0xe4f1e3f0, cc_t0_mul_prim_mul_shade}, // crystal, Doraemon 2 //(t0-0)*shade+0, (t0-0)*prim+0 {0xe4f1e3f1, cc_t0_mul_prim}, // Characters, mace // (t0-0)*shade+0, (cmb-0)*shade+0 {0xe4f1e4f0, cc_t0_mul_shade}, // Super Mario 64 logo //z (t0-k5)*shade+cmb_a {0xe4f1e4f1, cc_t0_mul_shade}, // Kokiri's hat, zelda // (t0-0)*shade+0, (cmb-0)*env+0 {0xe4f1e5f0, cc_t0_mul_env_mul_shade}, // Gauntlet Legends intro // (t0-0)*shade+0, (cmb-0)*scale+0 {0xe4f1e6f0, cc_t0_mul_scale_mul_shade}, // Something on a tree, Paper Mario. Added by Gonetz // (t0-0)*shade+0, (cmb-0)*prima+0 {0xe4f1eaf0, cc_t0_mul_prima_mul_shade}, // Course map, Ridge Racer. Added by Gonetz // (t0-0)*shade+0, (cmb-0)*shadea+0 {0xe4f1ebf0, cc_t0_mul_shade_mul_shadea}, // Dodongo skull's eyes, zelda // (t0-0)*shade+0, (cmb-0)*env_alpha+0 {0xe4f1ecf0, cc_t0_mul_enva_mul_shade}, // lava, beetle adventure racing. Added by Gonetz // (t1-0)*shade+0, (cmb-prim)*cmb_a+prim **INC** {0xe4f26730, cc_prim_inter_t1_mul_shade_using_texa}, // headlight, beetle adventure racing. Added by Gonetz // (t1-0)*shade+0, (env-cmb)*t0+shade **INC** {0xe4f28105, cc_one_sub__t0_mul_t1__mul_shade}, // bubble, Banjo-Kazooie. Added by Gonetz // (t1-0)*shade+0 {0xe4f2e4f2, cc_t1_mul_shade}, // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (prim-0)*shade+0, (cmb-cmb)*cmb+cmb {0xe4f30000, cc_prim_mul_shade}, // lamp shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (prim-0)*shade+0, (cmb-cmb)*t0+cmb {0xe4f30100, cc_prim_mul_shade}, // Yoshi, mario golf // (prim-0)*shade+0, (env-cmb)*t0+cmb {0xe4f30105, cc_env_sub_primshade_mul_t0_add_primshade}, //Spacestation Silicon Valley intro. Added by Gonetz // (prim-0)*shade+0, (env-cmb)*t1+cmb {0xe4f30205, cc_env_sub_primshade_mul_t1_add_primshade}, // Tip of brian's hair, quest64 // (prim-0)*shade+0, (1-0)*env+cmb {0xe4f305f6, cc_prim_mul_shade_add_env}, // V8-2 menu // (prim-0)*shade+0, (env-cmb)*cmb_a+cmb {0xe4f30705, cc__prim_mul_shade__inter_env_using__prim_mul_shade_alpha}, // Background circle, xg2 // (prim-0)*shade+0, (1-cmb)*shade_a+cmb {0xe4f30b06, cc_prim_mul_shade}, // circle, waverace. Added by Gonetz // (prim-0)*shade+0, (t0-cmb)*enva+cmb {0xe4f30c01, cc_t0_sub__prim_mul_shade__mul_enva_add__prim_mul_shade}, // enemy hit, Glover2 // (prim-0)*shade+0, (env-cmb)*enva+cmb {0xe4f30c05, cc__prim_mul_shade__inter_env_using_enva}, // player, super bowling // (prim-0)*shade+0, (0-0)*k5+cmb {0xe4f30fff, cc_prim_mul_shade}, //Lure, bass rush // (prim-0)*shade+0, (0-cmb)*0+cmb {0xe4f31f0f, cc_prim_mul_shade}, // walls, beetle adventure racing. Added by Gonetz // (prim-0)*shade+0, (cmb-shade)*t1+shade **INC** {0xe4f38240, cc__one_inter_prim_using_t1__mul_shade}, // GASP fighters //(prim-0)*shade+0, (1-env)*cmb+0 {0xe4f3e056, cc_prim_mul_one_sub_env_mul_shade}, // Flag, mario kart //z (prim-k5)*shade+cmb_a {0xe4f3e4f3, cc_prim_mul_shade}, // Characters, smash bros // (prim-0)*shade+0, (cmb-0)*env+0 {0xe4f3e5f0, cc_prim_mul_env_mul_shade}, // N64 logo, ridge race. Added by Gonetz // (shade-0)*shade+0, (prim-cmb)*prima+cmb **INC** {0xe4f40a03, cc_shade}, // fighter, shield mode, bio freaks. Added by Gonetz // (shade-0)*shade+0 {0xe4f4e4f4, cc_shade}, // truck crush, Monster truck madness. Added by Gonetz // (env-0)*shade+0, (env-0)*shade+cmb {0xe4f504f5, cc_env_mul_shade}, // Course map, Ridge Racer. Added by Gonetz // (env-0)*shade+0 {0xe4f5e4f5, cc_env_mul_shade}, // lava, beetle adventure racing // (1-0)*shade+0, (prim-cmb)*cmb_a+cmb {0xe4f60703, cc_prim_sub_shade_mul_shadea_add_shade}, // the wings in the song of soaring cut-scene, zelda2 [Ogy]. Added by Gonetz // (1-0)*shade+0, (prim-0)*cmb+0 {0xe4f6e0f3, cc_prim_mul_shade}, // parts of vehicle, Star Wars Ep.I Racer. Added by Gonetz // (1-0)*shade+0, (cmb-0)*prim+0 {0xe4f6e3f0, cc_prim_mul_shade}, // Snowflakes???, mario kart. Boxer shadow (fb effect}, Knockout Kings 2000 // (1-0)*shade+0, (1-0)*shade+0 {0xe4f6e4f6, cc_one_mul_shade}, // ??? // (noise-0)*shade+0 {0xe4f7e4f7, cc_shade}, // quest64 [Ogy] // (prim-t0)*env+0, (0-0)*0+prim {0xe5137fff, cc_prim}, // field, Mike Piazza's Strike Zone // (t0-prim)*env+0 ** INC ** {0xe531e531, cc_t0_mul_env}, // Mike Piazza's Strike Zone // (shade-prim)*env+0 {0xe534e534, cc_shade_sub_prim_mul_env}, // rope, CBFD. Added by Gonetz // (t0-0)*env+0, (1-env)*prim+cmb {0xe5f10356, cc_one_sub_env_mul_prim_add__t0_mul_env}, // Bell, Pokemon Stadium 2. Added by Gonetz // (t0-0)*env+0, (shade-0)*prim+cmb {0xe5f103f4, cc_t0_mul_env_add_prim_mul_shade}, // aerofighter's assault [Ogy] // (t0-0)*env+0, (1-t0)*shade+cmb {0xe5f10416, cc_t0_mul_env_add_1mt0_mul_shade}, // foto, Armorines - Project S.W.A.R.M. Added by Gonetz // (t0-0)*env+0, (noise-0)*scale+cmb {0xe5f106f7, cc_t0_mul_env}, // Extreme G2, score. Added by Gonetz // (t0-0)*env+0, (1-cmb)*enva+cmb ** INC ** {0xe5f10c06, cc_t0_mul_env}, // many objects in Tonic Trouble // (t0-0)*env+0, (shade-0)*cmb+0 {0xe5f1e0f4, cc_t0_mul_env_mul_shade}, // Flying skull's eyes, zelda // (t0-0)*env+0, (cmb-0)*prim+0 {0xe5f1e3f0, cc_t0_mul_prim_mul_env}, // Rock spell, quest64 // (t0-0)*env+0, (cmb-0)*shade+0 {0xe5f1e4f0, cc_t0_mul_env_mul_shade}, // Text, mario //z (t0-k5)*env+cmb_a {0xe5f1e5f1, cc_t0_mul_env}, // kirby 64. Added by Gonetz // (prim-0)*env+0, (cmb-0)*shade+0 {0xe5f3e4f0, cc_prim_mul_env_mul_shade}, // wings, kirby 64. Added by Gonetz // (prim-0)*env+0 {0xe5f3e5f3, cc_prim_mul_env}, // Text, xg2 // (shade-0)*env+0, (1-cmb)*env_a+cmb {0xe5f40c06, cc_env_mul_shade}, // Text box, mario //z (shade-k5)*env+cmb_a {0xe5f4e5f4, cc_env_mul_shade}, // bomberman 64 [Ogy] // (1-0)*env+0 {0xe5f6e5f6, cc_env}, // Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (1-t0)*scale+0 {0xe616e616, cc_zero}, // Gauntlet Legends intro. Added by Gonetz // (t0-0)*scale+0, (cmb-0)*shade+0 {0xe6f1e4f0, cc_t0_mul_scale_mul_shade}, // shadows, Taz express. Added by Gonetz // (t0-0)*scale+0 {0xe6f1e6f1, cc_t0_mul_scale}, // shadows, Knockout Kings 2000. Added by Gonetz // (shade-0)*scale+0 {0xe6f4e6f4, cc_scale_mul_shade}, // bomberman 64 2 [Ogy]. Added by Gonetz // (1-0)*scale+0 {0xe6f6e6f6, cc_scale}, // walls, beetle adventure racing. Added by Gonetz // (t1-0)*t0_a+0, (1-t1)*cmb+t1 **INC** {0xe8f24026, cc_t1}, // house on rancho, zelda2. Added by Gonetz // (t1-0)*t0_a+0, (cmb-0)*prim+0 {0xe8f2e3f0, cc__t0a_mul_t1__mul_prim}, // zelda2 [Ogy]. Added by Gonetz // (t1-0)*t0_a+0, (cmb-0)*shade+0 {0xe8f2e4f0, cc__t0a_mul_t1__mul_shade}, // mini quiz, Pokemon Stadium 2 // (prim-0)*t0_a+0, (cmb-t1)*primlod+t1 ** INC ** {0xe8f34e20, cc_t0}, // Major League Baseball Featuring Ken Griffey Jr. // (prim-0)*t0_a+0 {0xe8f3e8f3, cc_t0a_mul_prim}, // Top Gear Hyper-Bike // (1-0)*t0_a+0 {0xe8f6e8f6, cc_t0a}, // waterfall, Dobutsu_no_Mori // (t0-0)*t1_a+0, (prim-env)*cmb+env {0xe9f1a053, cc_prim_sub_env_mul__t0_mul_t1a__add_env}, // logo, Deadly Arts. Added by Gonetz // (t0-0)*t1_a+0, (cmb-0)*shade+0 {0xe9f1e4f0, cc__t0_mul_t1a__mul_shade}, // car, Roadsters. Added by Gonetz // (prim-t0)*prim_a+0, (prim-cmb)*shade+0 ** INC ** {0xea13e403, cc_prim_sub__prim_sub_t0_mul_prima__mul_shade}, // arena, Pokemon Stadium 2. Added by Gonetz // (1-t0)*prim_a+0, (0-prim)*cmb+prim ** INC ** {0xea16603f, cc_t0_mul_prim}, // V8-2 // (1-prim)*prim_a+0 {0xea36ea36, cc_one_sub_prim_mul_prima}, // match start, Mario Tennis. Added by Gonetz // (t0-0)*prim_a+0, (1-t0)*cmb+t0 ** INC ** {0xeaf12016, cc_one_sub_t0_mul_prima_add_t0}, // blast corps [Ogy] // (t0-0)*prim_a+0 {0xeaf1eaf1, cc_t0_mul_prima}, // final battle, CBFD. Added by Gonetz // (prim-0)*prim_a+0 {0xeaf3eaf3, cc_prim_mul_prima}, // flower's stalk, Paper Mario. Added by Gonetz // (shade-0)*prim_a+0 {0xeaf4eaf4, cc_shade_mul_prima}, // blast corps [Ogy] // (noise-0)*prim_a+0, (t1-0)*shade+cmb ** INC ** {0xeaf704f2, cc_t0_mul_shade_add_prima}, // F1 World Grand Prix. Added by Gonetz // (noise-0)*prim_a+0, (t1-0)*env_a+cmb ** INC ** {0xeaf70cf2, cc_t1_mul_enva}, // shadows, killer instinct gold // (0-0)*prim_a+0 {0xeaffeaff, cc_zero}, // background, killer instinct gold // (t0-prim)*shade_a+0 {0xeb31eb31, cc_t0_sub_prim_mul_shadea}, // ground, C&C // (t0-shade)*shade_a+0 {0xeb41eb41, cc_t0_sub_shade_mul_shadea}, // Wreslters, WWF No Mercy, [CpUMasteR] // (t0-0)*shade_alpha+0, (env-cmb)*prim+cmb {0xebf10305, cc_t0_mul_one_sub_prim_mul_shadea_add_prim_mul_env}, // map, Pilot wings. Added by Gonetz // (t0-0)*shade_alpha+0, (1-cmb)*shade+cmb {0xebf10406, cc_one_sub_shade_mul__t0_mul_shadea__add_shade}, // Indy Racing 2000. Added by Gonetz // (t0-0)*shade_alpha+0, (1-0)*shade+cmb {0xebf104f6, cc_t0_mul_shadea_add_shade}, // logo, WCW-nWo Revenge // (t0-0)*shade_alpha+0, (cmb-0)*prim+0 {0xebf1e3f0, cc_t0_mul_prim_mul_shadea}, // sky, pilot wings // (t0-0)*shade_alpha+0, (1-cmb)*shade+0 {0xebf1e406, cc_one_sub__t0_mul_shadea__mul_shade}, // Wrestlers in Game, WWF No mercy [CpUMasteR] // (t0-0)*shade_alpha+0 {0xebf1ebf1, cc_t0_mul_shadea}, // flag, top gear overdrive // (prim-0)*shade_alpha+0 {0xebf3ebf3, cc_prim_mul_shadea}, // Ropes, WWF games // (shade-0)*shade_alpha+0, (env-cmb)*prim+cmb {0xebf40305, cc_shade_mul_shadea}, // Ropes, WWF games // (shade-0)*shade_alpha+0 {0xebf4ebf4, cc_shade_mul_shadea}, // arena, custom robo 2 // (noise-0)*shade_alpha+0 {0xebf7ebf7, cc_shadea}, // Baton Pass attack, Pokemon Stadium 2 // (t0-env)*enva+0, (shade-0)*prim+cmb {0xec5103f4, cc__t0_sub_env_mul_enva__add_prim_mul_shade}, // Bell, Pokemon Stadium 2. Added by Gonetz // (t0-0)*enva+0, (shade-0)*prim+cmb {0xecf103f4, cc_t0_mul_enva_add_prim_mul_shade}, // blastcorps, unimp log. Added by Gonetz // (t0-0)*enva+0 {0xecf1ecf1, cc_t0_mul_enva}, // car, Top Gear Rally. Added by Gonetz // (env-0)*enva+0 {0xecf5ecf5, cc_env_mul_enva}, // Sand attack, pokemon Stadium (J) // (noise-0)*enva+0, (prim-env)*cmb+env {0xecf7a053, cc_prim_sub_env_mul_enva_add_env}, // Walls of well through lens of truth, zelda // (prim-t0)*primlod+0 ** INC ** {0xee13ee13, cc_t0}, // JUST t0 b/c the other combiner handles the subtraction // Pokemon attack, Pokemon Stadium 2 // (noise-t0)*primlod+0, (1-env)*cmb+env ** INC ** {0xee17a056, cc_env_inter_one_using__one_sub_t0_mul_primlod}, // barrage attack, Pokemon Stadium 2 // (t0-0)*primlod+0, (prim-0)*shade+cmb {0xeef104f3, cc__t0_mul_primlod__add__prim_mul_shade}, // something on a flor in stone temple, zelda 2. Added by Gonetz // (t0-0)*primlod+0, (cmb-0)*prim+0 {0xeef1e3f0, cc_t0_mul_primlod_mul_prim}, // entrance to oceanside spider house, zelda 2. Added by Gonetz // (t0-0)*primlod+0, (cmb-0)*shade+0 {0xeef1e4f0, cc_t0_mul_primlod_mul_shade}, // Haze/(all powder status changers}, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (noise-0)*primlod+0, (prim-env)*cmb+env ** INC ** {0xeef7a053, cc_prim_sub_env_mul_primlod_add_env}, // pokemon attack, Pokemon Stadium 2. Added by Gonetz // (noise-0)*primlod+0, (prim-cmb)*cmb+0 ** INC ** {0xeef7e003, cc_zero}, // Night trees, Monster truck madness. Added by Gonetz // (t0-0)*k5+0 {0xeff1eff1, cc_t0_mul_k5}, // submitted by gokuss4 // (0-0)*0+0, (0-0)*0+prim {0xfffd5fe6, cc_prim}, // intro, Bettle Adventure Racing, [Raziel64] // (0-0)*0+0, (0-0)*0+t0 {0xffff3fff, cc_t0}, // Conker's face, CBFD // (0-0)*0+0, (shade-env)*k5+prim {0xffff6f54, cc_shade_sub_env_mul_k5_add_prim}, // Boost, Beetle Adventure Racing. Added by Gonetz // (0-0)*0+0, (0-0)*0+prim {0xffff7fff, cc_prim}, // headlight, beetle adventure racing. Added by Gonetz // (0-0)*0+0, (0-0)*0+shade {0xffff9fff, cc_shade}, // intro, Bettle Adventure Racing, [Raziel64] // (0-0)*0+0, (shade-env)*t1+env {0xffffa254, cc_shade_sub_env_mul_t1_add_env}, // Fly Swooping in, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (0-0)*0+0, (1-env)*cmb_a+env {0xffffa756, cc_env}, // Waterfall, Donkey Kong 64 // (0-0)*0+0, (t0-0)*t1+0 {0xffffe1f2, cc_t0_mul_t1}, // Screen clear, banjo kazooie // (0-0)*0+0 {0xffffffff, cc_zero}, // { #CCEND } }; static COMBINER alpha_cmb_list[] = { // { #ACSTART } //Tony Hawk's Pro Skater. Added by Gonetz // (0-0)*0+0 {0x01ff01ff, ac_zero}, //terminal, Spacestation Silicon Valley. Added by Gonetz // (0-0)*0+0, (0-0)*0+prim {0x01ff07ff, ac_prim}, // kirby drill, kirby 64. Added by Gonetz // (0-0)*0+cmb, (0-0)*0+1 {0x01ff0dff, ac_one}, //chip in Spacestation Silicon Valley intro. Added by Gonetz // (0-0)*0+cmb, (prim-0)*shade+0 {0x01ff0f3b, ac_prim_mul_shade}, //Goldeneye, [Jeremy]. Added by Gonetz // (t0-t0)*lodf+t0, (cmb-0)*prim+0 {0x02090ef8, ac_t0_mul_prim}, // Indy Racing 2000. Added by Gonetz // (t1-t0)*lodf+t0, (env-cmb)*prim+cmb ** INC ** {0x020a00c5, ac_t0_inter_t1_using_primlod}, // water, Spacestation Silicon Valley. Added by Gonetz // (t1-t0)*lodf+t0, (0-shade)*0+cmb {0x020a01e7, ac_t0_inter_t1_using_primlod}, // Bridge, sf rush //z (t1-t0)*lodf+t0 {0x020a020a, ac_t0_inter_t1_using_primlod}, // explosion, body harvest. Added by Gonetz //(t1-t0)*lodf+t0, (0-0)*0+t0 {0x020a03ff, ac_t0}, // cars, PD intro. Added by Gonetz // (t1-t0)*lodf+t0, (cmb-0)*shade+prim {0x020a0738, ac__t0_inter_t1_using_primlod__mul_shade_add_prim}, // Rocket Robot in Wheels intro //(t1-t0)*lodf+t0, (0-0)*0+prim {0x020a07ff, ac_prim}, // Iguana background ground, turok // (t1-t0)*lodf+t0, (0-0)*0+shade {0x020a09ff, ac_shade}, // Ground, monster truck madness // (t1-t0)*lodf+t0, (0-0)*0+env {0x020a0bff, ac_env}, // Taz express. Added by Gonetz // (t1-t0)*lodf+t0, (0-0)*0+1 {0x020a0dff, ac_one}, // Mike Piazza's Strike Zone // (t1-t0)*lodf+t0, (cmb-0)*t0+0 {0x020a0e78, ac_t0_inter_t1_using_primlod}, // N64 logo, tetrisphere. Added by Gonetz // (t1-t0)*lodf+t0, (cmb-0)*prim+0 {0x020a0ef8, ac__t0_inter_t1_using_primlod__mul_prim}, // Ground, mace // (t1-t0)*lodf+t0, (cmb-0)*shade+0 // {0x020a0f38, ac_t0_mul_shade}, {0x020a0f38, ac__t0_inter_t1_using_primlod__mul_shade}, // blast corps [Ogy] // (t1-t0)*lodf+t0, (cmb-0)*env+0 {0x020a0f78, ac__t0_inter_t1_using_primlod__mul_env}, // blast corps [Ogy] // (t1-t0)*lodf+t0, (t0-0)*env+0 {0x020a0f79, ac_t0_mul_env}, // blast corps. Added by Gonetz // (t1-t0)*lodf+t0, (shade-0)*env+0 {0x020a0f7c, ac_env_mul_shade}, // field, Mike Piazza's Strike Zone // (t1-t0)*lodf+t0, (0-0)*0+0 {0x020a0fff, ac_t0_inter_t1_using_primlod}, // blast corps, unimp log. Added by Gonetz // (t1-t0)*t0+t0 {0x024a024a, ac_t0_inter_t1_using_t0a}, // zelda 2 [Ogy]. Added by Gonetz // (t1-t0)*t0+t0, (cmb-0)*prim+0 **INC** {0x024a0ef8, ac__t0_inter_t1_using_t0a__mul_prim}, // text in a menu, Twisted_Edge_Extreme_Snowboarding [Razeil64]. Added by Gonetz // (prim-t0)*t0+t0 **INC** {0x024b024b, ac_t0}, // enemy's shot, battle tanks 2 // (env-prim)*t0+t0 **INC** {0x025d025d, ac_t0}, //Bowser in final battle, Paper Mario. Added by Gonetz // (t1-env)*t0+t0, (cmb-env)*prim+0 ** INC ** {0x026a0ee8, ac__t0_mul_t1__mul_prim}, // paper mario. Added by Gonetz // (t1-env)*t0+t0, (cmb-0)*prim+0 ** INC ** {0x026a0ef8, ac__t0_mul_t1__mul_prim}, // V8-2 // (prim-0)*t0+t0 {0x027b027b, ac_t0_mul_prim_add_t0}, // THPS3. Added by Gonetz // (0-0)*t0+t0 {0x027f027f, ac_t0}, // zelda 2. Added by Gonetz // (0-0)*t0+t0, (cmb-0)*prim+0 {0x027f0ef8, ac_t0_mul_prim}, // Spider Web attack, Pokemon Stadium 2. // (t1-t0)*t1+t0, (cmb-0)*prim+cmb {0x028a00f8, ac__t0_inter_t1_using_t1a__mul_prim_add__t0_inter_t1_using_t1a}, // teleportation, Spacestation Silicon Valley. Added by Gonetz // (t1-t0)*t1+t0 {0x028a028a, ac_t0_inter_t1_using_t1a}, // mega shock, paper mario. Added by Gonetz // (t1-t0)*t1+t0, (cmb-0)*prim+0 {0x028a0ef8, ac__t0_inter_t1_using_t1a__mul_prim}, // mini game, Pokemon Stadium 2 // (t1-t0)*t1+t0, (cmb-0)*shade+0 {0x028a0f38, ac__t0_inter_t1_using_t1a__mul_shade}, // Magnitude, pokemon stadium 2 // (shade-t0)*t1+t0, (cmb-0)*shade+env {0x028c0b38, ac__t0_mul_t1__mul_shade}, // paper mario. Added by Gonetz // (1-t0)*t1+t0, (t1-0)*prim+0 ** INC ** {0x028e0efa, ac__one_sub_t0_mul_t1_add_t0__mul_prim}, // {0x028e0efa, ac_t1_mul_prim}, // Spider Web attack, Pokemon Stadium 2. // (1-t0)*t1+t0, (cmb-0)*shade+0 ** INC ** {0x028e0f38, ac__one_sub_t0_mul_t1_add_t0__mul_prim}, // paper mario. Added by Gonetz // (t1-env)*t1+t0, (cmb-0)*shade+0 {0x02aa0f38, ac__t0_inter_t1_using_enva__mul_shade}, // Scary dead boss thing, zelda // (env-1)*t1+t0, (cmb-0)*prim+0 * MAY need t1_inter_t0 instead... {0x02b50ef8, ac__env_sub_one_mul_t1_add_t0__mul_prim}, // first screen, castlevania. Added by Gonetz // (env-0)*t1+t0 **INC** {0x02bd02bd, ac_t0}, // enemy's shot, battle tanks 2 [Flash] // (1-0)*t1+t0, (0-0)*0+env {0x02be0bff, ac_env}, // battle tanks 2 [Ogy] // (1-0)*t1+t0, (0-0)*0+1 {0x02be0dff, ac_one}, // menu screen, Rayman2. Added by Gonetz // (1-0)*t1+t0, (cmb-0)*shade+0 {0x02be0f38, ac__t0_add_t1__mul_shade}, // Sky, zelda //z (t1-t0)*prim+t0 {0x02ca02ca, ac_t0_inter_t1_using_prima}, // F1 World Grand Prix. Added by Gonetz // (t1-t0)*prim+t0, (0-0)*0+1 {0x02ca0dff, ac_t0_inter_t1_using_prima}, // logo, PD. Added by Gonetz // (t1-t0)*prim+t0, (cmb-0)*shade+0 {0x02ca0f38, ac__t0_inter_t1_using_prima__mul_shade}, // battle tanks [Ogy] // (t1-t0)*prim+t0, (cmb-0)*env+0 {0x02ca0f78, ac__t0_inter_t1_using_prima__mul_env}, // logo, Deadly Arts. Added by Gonetz // (env-t0)*prim+t0 {0x02cd02cd, ac_one_sub_prim_mul_t0_add__prim_mul_env}, // intro, castlevania 2. Added by Gonetz // (1-t0)*prim+t0 {0x02ce02ce, ac_one_sub_t0_mul_prim_add_t0}, // intro, diddy kong racing. Added by Gonetz // (1-t0)*prim+t0, (cmb-0)*shade+0 **INC** {0x02ce0f38, ac_t0_mul_shade}, // submitted by Scorpiove, mario party 1 // (0-t0)*prim+t0 {0x02cf02cf, ac_one_sub_prim_mul_t0}, // Pokemon attack, pokemon Stadium (J) // (t1-t1)*prim+t0, (prim-0)*lod_f+env **INC** {0x02d20a3b, ac_env}, // Ground, pokemon stadium 2 // (t0-0)*prim+t0 {0x02f902f9, ac_t0_mul_prim}, // GASP Fighters // (t1-0)*prim+t0, ** INC ** {0x02fa02fa, ac_t1_mul_prim_add_t0}, // foresight attack, Pokemon Stadium 2 // (t1-0)*prim+t0, (cmb-env)*shade+0 {0x02fa0f28, ac__t1_mul_prima_add_t0__sub_env_mul_shade}, // Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (t1-0)*prim+t0, (cmb-0)*shade+0 {0x02fa0f38, ac__t1_mul_prima_add_t0__mul_shade}, // Paper Mario, fortune teller // (t1-0)*prim+t0, (cmb-0)*env+0 {0x02fa0f78, ac__t1_mul_prima_add_t0__mul_env}, // Hydro Pump Attack, Pokemon Stadium. // (shade-0)*prim+t0, (cmb-0)*shade+0 {0x02fc0f38, ac__t0_add_prim_mul_shade__mul_shade}, // map, Ogre Battle 64. Added by Gonetz // (1-0)*prim+t0 {0x02fe02fe, ac_t0_add_prim}, // borders, Tony Hawk's Pro Skater 2. Added by Gonetz // (t1-t0)*shade+t0 ** INC ** {0x030a030a, ac_t0_inter_t1_using_shadea}, // Mickey USA // (t1-t0)*shade+t0, (cmb-0)*prim+0 ** INC ** {0x030a0ef8, ac__t0_inter_t1_using_shadea__mul_prim}, // Rocket Robot in Wheels intro // (t1-t0)*shade+t0, (cmb-0)*env+0 ** INC ** {0x030a0f78, ac__t0_inter_t1_using_shadea__mul_env}, // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (1-t0)*shade+t0, (cmb-0)*shade+0 ** INC ** {0x030e0f38, ac_t0_mul_shade}, // sky, f-zero x // (0-t0)*shade+t0 {0x030f030f, ac_one_sub_shade_mul_t0}, // Deku tree from kokiri villiage, zelda //z (t1-t0)*env+t0, (t1-0)*primlod+cmb {0x034a01ba, ac_t0_inter_t1_using_enva}, // Hearts, zelda //z (t1-t0)*env+t0 {0x034a034a, ac_t0_inter_t1_using_enva}, // Faries, zelda //z (t1-t0)*env+t0, (cmb-0)*prim+0 {0x034a0ef8, ac__t0_inter_t1_using_enva__mul_prim}, // zelda, waterfall. Added by Gonetz //z (t1-t0)*env+t0, (cmb-0)*shade+0 {0x034a0f38, ac__t0_inter_t1_using_enva__mul_shade}, // pokemon stadium 1. Added by Gonetz //(t1-t0)*env+t0, (cmb-0)*primlod+0 {0x034a0fb8, ac__t0_inter_t1_using_enva__mul_primlod}, // fruits, Yoshi Story. Added by Gonetz //(prim-t0)*env+t0 {0x034b034b, ac_prim_sub_t0_mul_env_add_t0}, // window, Rayman2. Added by Gonetz //(1-t0)*env+t0 {0x034e034e, ac_one_sub_t0_mul_env_add_t0}, // menu, PokemonStadium1, [Raziel64] //(1-t0)*env+t0, (cmb-0)*shade+0 ** INC ** {0x034e0f38, ac_t0_mul_shade}, // Ganon's sword swinging, zelda // (t0-t1)*env+t0, (cmb-0)*prim+0 ** INC ** {0x03510ef8, ac__t0_sub_t1_mul_enva_add_t0__mul_prim}, // Lave piranha atack, Paper Mario // (t1-prim)*env+t0, (0-cmb)*t1+0 ** INC ** {0x035a0e87, ac_t0_mul_t1}, // Reflected fire at kotake & koume's, zelda // (t0-1)*env+t0, (cmb-0)*prim+0 ** INC ** {0x03710ef8, ac__t0_sub_one_mul_enva_add_t0__mul_prim}, // thing that escapes from the well, zelda // (t1-1)*env+t0 ** INC ** {0x03720372, ac_t1_sub_one_mul_enva_add_t0}, // Sword charge, zelda // (t1-1)*env+t0, (cmb-0)*prim+0 {0x03720ef8, ac__t1_sub_one_mul_enva_add_t0__mul_prim}, // Gannon hitting the ground, zelda // (t1-1)*env+t0, (cmb-0)*shade+0 ** INC ** {0x03720f38, ac__t1_sub_one_mul_enva_add_t0__mul_shade}, // Tony Hawk's Pro Skater 3. Added by Gonetz // (t0-0)*env+t0 {0x03790379, ac_t0_mul_env}, // paper mario. Added by Gonetz // (t0-0)*env+t0, (cmb-0)*prim+0 {0x03790ef8, ac_t0_mul_prim}, // pads, Pokemon Stadium 2. Added by Gonetz // (t1-0)*env+t0, (cmb-0)*prim+env ** INC ** {0x037a0af8, ac__t0_inter_t1_using_enva__mul_prim_add_env}, // attack, Pokemon Stadium 2 // (t1-0)*env+t0, (cmb-t0)*prim+0 ** INC ** {0x037a0ec8, ac__t1_mul_enva_add_t0__mul_prim}, // Ice arrow gfx, zelda // (t1-0)*env+t0, (cmb-0)*prim+0 {0x037a0ef8, ac__t1_mul_enva_add_t0__mul_prim}, // Scary face move, pokemon stadium 2 // (t1-0)*env+t0, (cmb-prim)*shade+0 {0x037a0f18, ac__t1_mul_enva_add_t0__sub_prim_mul_shade}, // Saria's song, zelda // (t1-0)*env+t0, (cmb-0)*shade+0 {0x037a0f38, ac__t1_mul_enva_add_t0__mul_shade}, // eye drops bottle, zelda // (t0-t0)*prim_lodfrac+t0 {0x03890389, ac_t0}, // lighthouse's beam, zelda 2. Added by Gonetz // (t0-t0)*prim_lodfrac+t0, (cmb-0)*prim+0 {0x03890ef8, ac_t0_mul_prim}, // zelda 2. Added by Gonetz // (t1-t0)*primlod+t0, (cmb-0)*env+cmb ** INC ** {0x038a0178, ac__t0_inter_t1_using_primlod__mul_env_add__t0_inter_t1_using_primlod}, // Enter name letter background, zelda //z (t1-t0)*primlod+t0 {0x038a038a, ac_t0_inter_t1_using_primlod}, // Sunny Day, Pokemon Stadium 2 // (t1-t0)*primlod+t0, (cmb-0)*0+prim {0x038a07f8, ac_prim}, //attack, Pokemon Stadium 2 // (t1-t0)*primlod+t0, (cmb-env)*shade+shade ** INC ** {0x038a0928, ac__t0_inter_t1_using_primlod__sub_env_mul_shade_add_shade}, // blastcorps, unimp log. Added by Gonetz // (t1-t0)*primlod+t0, (0-0)*0+shade **INC**? {0x038a09ff, ac_t0_inter_t1_using_primlod}, // pokemon attack, pokemon monsters (J) // (t1-t0)*primlod+t0, (cmb-0)*prim+env {0x038a0af8, ac__t0_inter_t1_using_primlod__mul_prim_add_env}, // sky, PGA European Tour // (t1-t0)*primlod+t0, (0-0)*0+1 {0x038a0dff, ac_one}, // Ice surrounding enemy, zelda // (t1-t0)*primlod+t0, (env-0)*lodf+0 {0x038a0e3d, ac__t0_inter_t1_using_primlod__mul_env}, // the bridge out side the mountain smithy shop, zelda 2 [Ogy]. Added by Gonetz // (t1-t0)*primlod+t0, (cmb-0)*t0+0 {0x038a0e78, ac_t0_inter_t1_using_primlod}, // zelda 2, [Ogy]. Added by Gonetz // (t1-t0)*primlod+t0, (cmb-0)*t1+0 {0x038a0eb8, ac_t0_inter_t1_using_primlod}, // Kirby's pool, smash bros // (t1-t0)*primlod+t0, (cmb-0)*prim+0 {0x038a0ef8, ac__t0_inter_t1_using_primlod__mul_prim}, // Samus stage fire, smash bros // (t1-t0)*primlod+t0, (cmb-0)*shade+0 {0x038a0f38, ac__t0_inter_t1_using_primlod__mul_shade}, // something about ice, zelda // (t1-t0)*primlod+t0, (cmb-0)*env+0 {0x038a0f78, ac__t0_inter_t1_using_primlod__mul_env}, // Blast Corps. Added by Gonetz // (t1-t0)*primlod+t0, (shade-0)*env+0 {0x038a0f7c, ac_env_mul_shade}, // goals, J. League Tactics Soccer. Added by Gonetz // (prim-t0)*primlod+t0 ** INC ** {0x038b038b, ac_t0}, // zelda 2, [Ogy]. Added by Gonetz // (t0-t1)*primlod+t0, (cmb-0)*prim+0 {0x03910ef8, ac__t0_sub_t1_mul_primlod_add_t0__mul_prim}, // a plane in the entrance to the mountain village zelda 2, [Ogy]. Added by Gonetz // (t1-t1)*primlod+t0, (cmb-0)*prim+0 ** INC **? {0x03920ef8, ac_t0_mul_prim}, // zelda 2. Added by Gonetz // (t1-prim)*primlod+t0, (cmb-0)*prim+0 ** INC ** {0x039a0ef8, ac__t1_sub_prim_mul_primlod_add_t0__mul_prim}, // zelda 2. Added by Gonetz // (t1-shade)*primlod+t0, (cmb-0)*shade+0 ** INC ** {0x03a20f38, ac__t1_sub_shade_mul_primlod_add_t0__mul_shade}, // saffron city, Pokemon Stadium 2 // (t1-1)*primlod+t0, (cmb-0)*0+cmb {0x03b201f8, ac_t1_sub_one_mul_primlod_add_t0}, // Candle flame in ganon's castle, zelda // (t1-1)*primlod+t0 {0x03b203b2, ac_t1_sub_one_mul_primlod_add_t0}, // Fire, zelda //z (t1-1)*primlod+t0, (cmb-0)*prim+0 ** INC ** {0x03b20ef8, ac__t1_sub_one_mul_primlod_add_t0__mul_prim}, // explosion, zelda 2. Added by Gonetz // (t1-1)*primlod+t0, (t0-0)*prim+0 ** INC ** {0x03b20ef9, ac_t0_mul_prim}, // Din's fire, zelda // (t1-1)*prim_lodfrac+t0, (cmb-0)*shade+0 ** INC ** {0x03b20f38, ac__t1_sub_one_mul_primlod_add_t0__mul_shade}, // Fire cloud, zelda // (t1-1)*prim_lodfrac+t0, (cmb-0)*env+0 ** INC ** {0x03b20f78, ac__t1_sub_one_mul_primlod_add_t0__mul_env}, // zelda 2 [Ogy]. Added by Gonetz // (prim-1)*prim_lodfrac+t0, (cmb-0)*env+0 ** INC ** {0x03b30f78, ac__prim_sub_one_mul_primlod_add_t0__mul_env}, // fairy's spirit, zelda oot // (t0-0)*primlod+t0 {0x03b903b9, ac_t0_mul_primlod_add_t0}, // Scary face, pokemon stadium 2 // (t0-0)*primlod+t0, (cmb-0)*prim+0 {0x03b90ef8, ac_t0_mul_prim}, // Magnitude attack, Pokemon Stadium 2 // (t0-0)*primlod+t0, (cmb-0)*shade+0 {0x03b90f38, ac__t0_mul_primlod_add_t0__mul_shade}, // Leftovers Recovery, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (t1-0)*prim_lodfrac+t0, (cmb-env)*prim+0 ** INC ** {0x03ba0ee8, ac__t1_mul_primlod_add_t0__sub_env_mul_prim}, // zelda 2 [Ogy]. Added by Gonetz // (t1-0)*prim_lodfrac+t0, (cmb-0)*prim+0 {0x03ba0ef8, ac__t1_mul_primlod_add_t0__mul_prim}, // Mega punch attack, Pokemon Stadium 2 // (t1-0)*prim_lodfrac+t0, (cmb-prim)*shade+0 {0x03ba0f18, ac__t1_mul_primlod_add_t0__sub_prim_mul_shade}, // zelda 2 [Ogy]. Added by Gonetz // (t1-0)*prim_lodfrac+t0, (cmb-0)*shade+0 {0x03ba0f38, ac__t1_mul_primlod_add_t0__mul_shade}, // chuchu monsters, zelda 2 [Ogy]. Added by Gonetz // (t1-0)*prim_lodfrac+t0, (cmb-0)*env+0 {0x03ba0f78, ac__t1_mul_primlod_add_t0__mul_env}, // Scary face, pokemon stadium 2 // (env-0)*primlod+t0, (cmb-0)*prim+0 {0x03bd0ef8, ac_t0_mul_prim}, // ground, zelda 2. Added by Gonetz // (t1-t0)*0+t0, (cmb-0)*0+cmb {0x03ca01f8, ac_t0}, // zelda 2. Added by Gonetz // (t1-t0)*0+t0, (cmb-0)*prim+0 {0x03ca0ef8, ac_t0_mul_prim}, // smoke in a night, zelda 2. Added by Gonetz // (t1-t0)*0+t0, (cmb-0)*shade+0 {0x03ca0f38, ac_t0_mul_shade}, //the ice plane out side the mountain smithy shop, zelda 2 [Ogy]. Added by Gonetz //(t1-1)*0+t0, (cmb-0)*env+0 {0x03f20f78, ac_t0_mul_env}, //something on level 5, Kirby64 [Raziel64] //(t0-0)*0+t0 {0x03f903f9, ac_t0}, //spider house, zelda 2 [Ogy]. Added by Gonetz //(t0-0)*0+t0, (cmb-0)*prim+0 {0x03f90ef8, ac_t0_mul_prim}, //Darmani's fire spin, zelda 2 [Ogy]. Added by Gonetz //(t1-0)*0+t0, (cmb-0)*prim+0 {0x03fa0ef8, ac_t0_mul_prim}, // headlight, beetle adventure racing. Added by Gonetz //(1-0)*0+t0 {0x03fe03fe, ac_t0}, // player, super bowling // (0-0)*0+t0, {0x03ff0000, ac_t0}, // Ghost's lantern, zelda // (0-0)*0+t0, (t1-0)*prim_lod+cmb {0x03ff01ba, ac_t1_mul_primlod_add_t0}, // Hand cursor, mario //z (0-0)*0+t0 {0x03ff03ff, ac_t0}, // Taz express. Added by Gonetz // (0-0)*0+t0, (0-0)*0+t1 {0x03ff05ff, ac_t0}, // powder keg, zelda2. Added by Gonetz // (0-0)*0+t0, (0-0)*0+prim {0x03ff07ff, ac_t0}, // water, Spacestation Silicon Valley. Added by Gonetz // (0-0)*0+t0, (0-0)*0+shade {0x03ff09ff, ac_t0}, // Characters, Ogre Battle. Added by Gonetz. // (0-0)*0+t0, (cmb-0)*prim+env {0x03ff0af8, ac_t0_mul_prim_add_env}, // Monster truck madness intro. Added by Gonetz // (0-0)*0+t0, (0-0)*0+env {0x03ff0bff, ac_t0}, // Battlezone // (0-0)*0+t0, (0-0)*0+1 {0x03ff0dff, ac_t0}, // Zoras, zelda // (0-0)*0+t0, (env-0)*lodf+0 {0x03ff0e3d, ac_env}, // logo, v-rally 99 // (0-0)*0+t0, (prim-0)*t0+0 {0x03ff0e7b, ac_t0_mul_prim}, // intro, WWF-War Zone // (0-0)*0+t0, (env-0)*t0+0 {0x03ff0e7d, ac_t0_mul_env}, // Window, starfox //z (0-0)*0+t0, (cmb-0)*prim+0 {0x03ff0ef8, ac_t0_mul_prim}, //beetle adventure racing. Added by Gonetz // (0-0)*0+t0, (cmb-0)*shade+0 {0x03ff0f38, ac_t0_mul_shade}, // Wonder Project J2 logo. Added by Gonetz // (0-0)*0+t0, (t0-0)*shade+0 {0x03ff0f39, ac_t0_mul_shade}, // Saria's suit, zelda // (0-0)*0+t0, (cmb-0)*env+0 {0x03ff0f78, ac_t0_mul_env}, // Pokemon Stadium 2, [Jeremy]. Added by Gonetz // (0-0)*0+t0, (cmb-0)*primlod+0 {0x03ff0fb8, ac_t0_mul_primlod}, // Tony Hawk's Pro Skater. Added by Gonetz // (0-0)*0+t0, (0-0)*0+0 {0x03ff0fff, ac_zero}, // Spider Web attack, Pokemon Stadium 2. // (t0-t1)*t0+t1, (cmb-0)*prim+cmb **INC** {0x045100f8, ac__t1_inter_t0_using_t0a__mul_prim_add__t1_inter_t0_using_t0a}, // Powered Star Beam, Paper Mario. Added by Gonetz // (t0-t1)*t0+t1, (cmb-0)*prim+0 **INC** {0x04510ef8, ac__t1_inter_t0_using_t0a__mul_prim}, // Deadly Arts logo. Added by Gonetz // (1-0)*t0+t1, (1-0)*prim+cmb {0x047e00fe, ac__t0_add_t1__add_prim}, // Spiderman. Added by Gonetz // (1-0)*t0+t1 {0x047e047e, ac_t0_add_t1}, // water, Dobutsu no Mori. Added by Gonetz // (1-0)*t0+t1, (cmb-0)*primlod+prim {0x047e07b8, ac__t0_add_t1__mul_primlod_add_prim}, // paper mario. Added by Gonetz // (1-t0)*t1+t1, (cmb-0)*t1+0 **INC** {0x048e0eb8, ac_t0_mul_t1}, // Pokemon Stadium 2. Added by Gonetz // (t0-prim)*t1+t1, (cmb-0)*shade+0 **INC** {0x04990f38, ac_t1_mul_shade}, // waterfall, Dobutsu no Mori. Added by Gonetz // (t0-0)*t1+t1 {0x04b904b9, ac_t0_mul_t1_add_t1}, // light, Dobutsu no Mori. Added by Gonetz // (t0-0)*t1+t1, (cmb-0)*primlod+0 ** INC ** {0x04b90fb8, ac__t0_add_t1__mul_primlod}, // lava, beetle adventure racing // (t1-0)*t1+t1, (cmb-0)*shade+0 ** INC ** {0x04ba0f38, ac__t1_mul_t1_add_t1__mul_shade}, // wheels, F1 World Grand Prix. Added by Gonetz // (t0-t1)*prim+t1 {0x04d104d1, ac_t1_inter_t0_using_prima}, // intro, castlevania 2. Added by Gonetz // (t0-t1)*prim+t1, (cmb-0)*shade+0 {0x04d10f38, ac__t1_inter_t0_using_prima__mul_shade}, // flame, castlevania 2. Added by Gonetz // (t0-t1)*prim+t1, (cmb-0)*env+0 {0x04d10f78, ac__t1_inter_t0_using_prima__mul_env}, // walls, beetle adventure racing. Added by Gonetz // (t0-0)*prim+t1 **INC** {0x04f904f9, ac_t0_mul_prim}, // Reflect pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (t0-0)*prim+t1, (cmb-0)*prim+env **INC** {0x04f90af8, ac__t0_add_t1__mul_prim_add_env}, // Psychic pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (t0-0)*prim+t1, (cmb-0)*shade+0 **INC** {0x04f90f38, ac__t0_add_t1__mul_shade}, // Rayman2. Added by Gonetz // (0-0)*shade+t1, (cmb-0)*env+0 {0x053f0f78, ac_t1_mul_env}, // Ground at kotake & koume, zelda // (t1-t0)*env+t1, (cmb-0)*prim+0 ** INC ** {0x054a0ef8, ac__t1_sub_t0_mul_enva_add_t1__mul_prim}, // Tony Hawk's Pro Skater. Added by Gonetz // (t0-t1)*env+t1 {0x05510551, ac_t1_inter_t0_using_enva}, // Shiek's disappearance, zelda // (t0-1)*env+t1 {0x05710571, ac_t0_sub_one_mul_enva_add_t1}, // Kotake or koume's magic poof, zelda // (t0-1)*env+t1, (cmb-0)*prim+0 ** INC ** {0x05710ef8, ac__t0_sub_one_mul_enva_add_t1__mul_prim}, // Gauntlet Legends intro // (t0-0)*env+t1, (cmb-0)*prim+0 ** INC ** {0x05790ef8, ac__t0_add_t1__mul_prim}, // Zelda opening door, zelda // (t0-0)*env+t1, (cmb-0)*shade+0 {0x05790f38, ac_t1_mul_shade}, // paper mario. Added by Gonetz // (t1-0)*env+t1, (cmb-0)*prim+0 ** INC ** {0x057a0ef8, ac_t1_mul_prim}, // pokemon attack, Pokemon Stadium 2. Added by Gonetz // (t0-t1)*prim_lod+t1, (cmb-0)*prim+0 {0x05910ef8, ac__t1_inter_t0_using_primlod__mul_prim}, // Skulltula coin, zelda // (t0-1)*primlod+t1 ** INC ** {0x05b105b1, ac_t0_mul_t1}, // Bell, Pokemon Stadium 2. Added by Gonetz // (t0-0)*primlod+t1, (cmb-env)*prim ** INC ** {0x05b90ee8, ac__t0_add_t1__mul_prim}, // intro, Aidyn Chronicles. Added by Gonetz // (0-cmb)*0+t1, (t1-1)*0+cmb {0x05c701f2, ac_t1}, // zelda 2 [Ogy]. Added by Gonetz // (t1-t0)*0+t1, (cmb-0)*prim+0 {0x05ca0ef8, ac_t1_mul_prim}, // beaver's river, zelda 2. Added by Gonetz // (t1-0)*0+t1, (cmb-0)*prim+0 {0x05fa0ef8, ac_t1_mul_prim}, // Arena, pokemon stadium 2 // (0-0)*0+t1, (0-0)*t0+cmb {0x05ff007f, ac_t1}, // Ogre Battle, unimp log. Added by Gonetz // (0-0)*0+t1, (0-0)*0+cmb {0x05ff05ff, ac_t1}, // lullaby, Paper Mario. Added by Gonetz // (0-0)*0+t1, (cmb-0)*prim+0 {0x05ff0ef8, ac_t1_mul_prim}, // aerofighter's assault [Ogy] // (0-0)*0+t1, (cmb-0)*shade+0 {0x05ff0f38, ac_t1_mul_shade}, // magic fist, Rayman2. Added by Gonetz // (0-0)*0+t1, (cmb-0)*env+0 {0x05ff0f78, ac_t1_mul_env}, // Pokemon selection background, Pokemon stadium 2 // (env-prim)*t0+prim {0x065d065d, ac_env_sub_prim_mul_t0_add_prim}, // text background, Ganbare Goemon - Mononoke Sugoroku // (1-prim)*t0+prim {0x065e065e, ac_one_sub_prim_mul_t0_add_prim}, // shadows, star wars: ep1 racer // (0-prim)*t0+prim {0x065f065f, ac_zero_sub_prim_mul_t0_add_prim}, // lava, beetle adventure racing // (0-1)*t0+prim, (cmb-0)*prim+0 ** INC ** {0x06770ef8, ac_t0_mul_prim}, // menu, Ganbare Goemon - Mononoke Sugoroku // (t0-0)*t0+prim {0x06790679, ac_t0_add_prim}, // Water, pokemon stadium 2 // (t1-0)*t0+prim {0x067a067a, ac_t0_mul_t1_add_prim}, // Smackdown Mall Menu, WWF No Mercy // (shade-0)*t0+prim {0x067c067c, ac_t0_mul_shade_add_prim}, // flag, Top Gear Rally 2. Added by Gonetz // (env-0)*t0+prim {0x067d067d, ac_t0_mul_env_add_prim}, // Mario Tennis. Added by Gonetz // (1-0)*t0+prim {0x067e067e, ac_t0_add_prim}, // sky, PGA European Tour // (t0-0)*t1+prim {0x06b906b9, ac_t0_mul_t1_add_prim}, // lava, beetle adventure racing // (t0-0)*t1+prim, (0-0)*0+1 **INC**? {0x06b90dff, ac_one}, // Pokemon Stadium 2, [Jeremy]. Added by Gonetz // (prim-0)*t1+prim {0x06bb06bb, ac_t1_mul_prim_add_prim}, // pokemon psyattack, Pokemon Stadium 2. Added by Gonetz // (1-0)*t1+prim, (cmb-0)*env+0 {0x06be0f78, ac_t1_add_prim_mul_env}, // Rush2 2. Added by Gonetz // (prim-prim)*prim+prim {0x06db06db, ac_prim}, //Spacestation Silicon Valley intro. Added by Gonetz // (t1-prim)*shade+prim // {0x071a071a, ac_t1_mul_shade}, {0x071a071a, ac_t1_sub_prim_mul_shade_add_prim}, //KI logos. Added by Gonetz // (env-prim)*shade+prim {0x071d071d, ac_env_sub_prim_mul_shade_add_prim}, // Deadly Arts, arena. Added by Gonetz // (1-0)*shade+prim {0x073e073e, ac_prim_add_shade}, // Phantom Gannon's portal, zelda // (t1-t0)*env+prim, (cmb-0)*shade+0 ** INC ** {0x074a0f38, ac__t0_mul_t1__mul_prim_mul_shade}, // Road rush. Added by Gonetz // (t0-0)*env+prim {0x07790779, ac_t0_mul_env_add_prim}, // arena, Pokemon Stadium 2 // (shade-t0)*primlod+prim, (cmb-t0)*shade ** INC ** {0x078c0f08, ac_shade_sub_t0_mul_primlod_add_prim}, // telescope, zelda 2. Added by Gonetz // (1-t0)*primlod+prim {0x078e078e, ac_one_sub_t0_mul_primlod_add_prim}, // zelda 2 [Ogy]. Added by Gonetz // (t0-t1)*primlod+prim, (cmb-0)*t0+0 {0x07910e78, ac_t0_inter_t1_using_primlod}, // Dobutsu no Mori. Added by Gonetz // (t0-0)*primlod+prim {0x07b907b9, ac_t0_mul_primlod_add_prim}, // Lock-On attack, Pokemon Stadium 2 // (t1-t0)*0+prim, (cmb-0)*0+cmb {0x07ca01f8, ac_prim}, // water, DK64 // (0-0)*0+0, (0-t1)*0+prim {0x07d707d7, ac_prim}, // Menu, megaman // (1-0)*0+prim {0x07fe07fe, ac_prim}, // super bowling //(0-0)*0+prim, {0x07ff0000, ac_prim}, // menu, Ganbare Goemon - Mononoke Sugoroku // (0-0)*0+prim, (0-0)*0+t0 {0x07ff03ff, ac_t0}, // Intro background, starfox //z (0-0)*0+prim {0x07ff07ff, ac_prim}, // velva boss, JFG //(0-0)*0+prim, (0-0)*0+env {0x07ff0bff, ac_env}, // gem, castlevania 2. Added by Gonetz // (0-0)*0+prim, (cmb-0)*t0+0 {0x07ff0e78, ac_t0_mul_prim}, // text, Tony Hawk's Pro Skater. Added by Gonetz // (0-0)*0+prim, (cmb-0)*t1+0 {0x07ff0eb8, ac_t1_mul_prim}, //weird, but implementing this makes text unreadable // zelda 2. Added by Gonetz // (0-0)*0+prim, (cmb-0)*prim+0 {0x07ff0ef8, ac_prim_mul_prim}, // explosion, Blast Corps. Added by Gonetz // (0-0)*0+prim, (t0-0)*prim+0 {0x07ff0ef9, ac_t0_mul_prim}, // zelda 2, [Ogy]. Added by Gonetz // (0-0)*0+prim, (cmb-0)*shade+0 {0x07ff0f38, ac_prim_mul_shade}, // Fox's ears and arms, smash bros // (0-0)*0+prim, (cmb-0)*env+0 {0x07ff0f78, ac_prim_mul_env}, // monsters, Pokemon Stadium. Added by Gonetz // (0-0)*0+prim, (cmb-0)*primlod+0 {0x07ff0fb8, ac_prim_mul_primlod}, // Hydro Pump Attack, Pokemon Stadium. // (1-t1)*t0+shade, (cmb-prim)*shade+0 {0x08560f18, ac__one_sub_t1_mul_t0_add_shade__sub_prim_mul_shade}, // focus, Paper Mario. Added by Gonetz //(t0-shade)*t0+shade, (cmb-0)*prim+0 * INC ** {0x08610ef8, ac_t0_mul_prim}, // Mario's head, mario //Added by Gonetz //(prim-shade)*t0+shade {0x08630863, ac_prim_sub_shade_mul_t0_add_shade}, // Fissure attack, pokemon stadium 2 //(t1-t0)*prim+shade, (cmb-0)*shade+0 {0x08ca0f38, ac__t1_sub_t0_mul_prim_add_shade__mul_shade}, // Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz //(t0-t1)*prim+shade, (cmb-0)*shade+0 ** INC ** {0x08d10f38, ac__t0_sub_t1_mul_prim_add_shade__mul_shade}, // ? //(t0-shade)*prim+shade {0x08e108e1, ac_t0_mul_prim_add_shade_mul_one_minus_prim}, // Paper Mario // (t0-prim)*shade+shade, (cmb-0)*env+0 {0x09190f78, ac__t0_sub_prim_mul_shade_add_shade__mul_env}, // pads, Pokemon Stadium 2. Added by Gonetz // (0-t0)*env+shade, (cmb-0)*prim+0 ** INC ** {0x094f0ef8, ac_one_sub_t0_mul_prim_mul_shade}, // sun rays, Pokemon Stadium 2. // (shade-0)*env+shade, (cmb-0)*prim+0 {0x097c0ef8, ac_one_plus_env_mul_prim_mul_shade}, // attack, Pokemon Stadium 2. // (t0-0)*primlod+shade, (cmb-0)*shade+0 {0x09b90f38, ac__t0_mul_primlod_add_shade__mul_shade}, // Huge turtle appearance, zelda 2. Added by Gonetz // (t1-0)*primlod+shade, (cmb-0)*shade+0 ** INC ** {0x09ba0f38, ac__t1_mul_primlod_add_shade__mul_shade}, // roof, Kirby 64. Added by Gonetz // (t0-0)*0+shade {0x09f909f9, ac_shade}, // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (0-0)*0+shade, (cmb-cmb)*lodf+cmb {0x09ff0000, ac_shade}, // water temple, zelda 2. Added by Gonetz // (0-0)*0+shade, (cmb-0)*prim+cmb {0x09ff00f8, ac_prim_mul_shade_add_shade}, // damaged car, SCARS. Added by Gonetz // (0-0)*0+shade, (t0-t1)*primlod+prim ** INC ** {0x09ff0791, ac_t0_mul_primlod_add_prim}, // Hyrule castle gate, zelda //z (0-0)*0+shade, (0-0)*0+prim {0x09ff07ff, ac_prim}, // Super Mario 64 logo //z (0-0)*0+shade {0x09ff09ff, ac_shade}, // terrain, SCARS. Added by Gonetz // (0-0)*0+shade, (0-0)*0+1 {0x09ff0dff, ac_one}, // terrain, SCARS. Added by Gonetz // (0-0)*0+shade, (t0-0)*t1+0 {0x09ff0eb9, ac_t0_mul_t1}, // N64 logo, Aidyn Chronicles. Added by Gonetz // (0-0)*0+shade, (cmb-0)*prim+0 {0x09ff0ef8, ac_prim_mul_shade}, // birds?, custom robo. Added by Gonetz // (0-0)*0+shade, (cmb-0)*shade+0 {0x09ff0f38, ac_shade}, // sky, Glover, [Raziel64]. Added by Gonetz // (0-0)*0+shade, (t0-0)*shade+0 {0x09ff0f39, ac_t0_mul_shade}, // Hand, smash bros // (0-0)*0+shade, (cmb-0)*env+0 {0x09ff0f78, ac_env_mul_shade}, // Conker's helicopter tail, CBFD // (0-0)*0+shade, (shade-0)*env+0 {0x09ff0f7c, ac_env_mul_shade}, // menu, PokemonStadium1, [Raziel64] // (0-0)*0+shade, (cmb-0)*primlod+0 {0x09ff0fb8, ac_primlod_mul_shade}, // Link's sword slashing, smash bros // (prim-env)*t0+env {0x0a6b0a6b, ac_prim_sub_env_mul_t0_add_env}, // Reflected beam at kotake & koume's, zelda // (prim-env)*t0+env, (cmb-0)*prim+0 ** INC ** {0x0a6b0ef8, ac_t0_mul_prim}, // teleporter, Spacestation Silicon Valley. Added by Gonetz // (prim-env)*t0+env, (cmb-0)*shade+0 ** INC ** {0x0a6b0f38, ac_t0_mul_shade}, // Ridge Racer, unimp log. Added by Gonetz // (prim-env)*t0+env, (cmb-0)*primlod+0 {0x0a6b0fb8, ac_prim_sub_env_mul_t0_add_env}, // Kotake or koume's hair, zelda // (prim-0)*t0+env {0x0a7b0a7b, ac_t0_mul_prim_add_env}, // menu, doubut no mori // (1-0)*t0+env {0x0a7e0a7e, ac_t0_add_env}, // Grass, mario golf // (env-shade)*t1+env, (0-0)*0+1 {0x0aa50dff, ac_one}, // Ridge Racer, cars select. Added by Gonetz // (prim-env)*t1+env {0x0aab0aab, ac_prim_sub_env_mul_t1_add_env}, // text, monster truck madness // (prim-env)*t1+env, (cmb-0)*t1+0 {0x0aab0eb8, ac_t1_mul_env}, // zelda 2 [Ogy]. Added by Gonetz // (1-0)*t1+env, (0-0)*0+cmb //{0x0abe0abe, ac_one}, {0x0abe0abe, ac_t1_add_env}, // arena, Pokemon Stadium 2. Added by Gonetz // (1-t0)*prim+env, (cmb-0)*shade+0 {0x0ace0f38, ac_one_sub_t0_mul_prim_mul_shade}, // intro, Bomberman 64 - 2. Added by Gonetz // (t0-env)*prim+env {0x0ae90ae9, ac_t0_sub_env_mul_prim_add_env}, // N64 logo, Ogre Battle. Added by Gonetz // (t0-0)*prim+env {0x0af90af9, ac_t0_mul_prim_add_env}, // girls, PD intro. Added by Gonetz // (t0-env)*shade+env ** INC ** {0x0b290b29, ac_t0_sub_env_mul_shadea_add_env}, // Text, Mia Soccer. Added by Gonetz // (t0-env)*shade+env, (cmb-0)*lod_fraction+0 ** INC ** {0x0b290e38, ac_t0_sub_env_mul_shadea_add_env}, // shadows, Mario Tennis. Added by Gonetz // (prim-env)*shade+env, (0-cmb)*t1+cmb ** INC ** {0x0b2b0087, ac_prim_sub_env_mul_shade_add_env_mul_t1}, // lamppost?, Ridge Racer. Added by Gonetz // (prim-env)*shade+env, (0-0)*0+cmb {0x0b2b0b2b, ac_prim_sub_env_mul_shade_add_env}, // ground, zelda2. Added by Gonetz // (1-env)*shade+env, (t1-0)*prim+0 {0x0b2e0efa, ac_t1_mul_prim}, // GASP Fighters // (t0-0)*shade+env {0x0b390b39, ac_t0_mul_shade_add_env}, // destroying stuff, golden eye // (1-0)*shade+env {0x0b3e0b3e, ac_env_add_shade}, // Torches, Paper Mario. Added by Gonetz // (t0-t1)*env+env, (0-0)*0+1 {0x0b510dff, ac_t0_sub_t1_mul_env_add_env}, // Mini Racers // (t0-0)*primlod+env {0x0bb90bb9, ac_t0_mul_primlod_add_env}, // International Track and Field 2000. Added by Gonetz // (t0-0)*0+env {0x0bf90bf9, ac_env}, // TM, mario //z (0-0)*0+env {0x0bff0bff, ac_env}, // rancho monster, zelda2. Added by Gonetz // (0-0)*0+env, (cmb-0)*t1+0 {0x0bff0eb8, ac_t1_mul_env}, // Rocket Robot in Wheels intro // (0-0)*0+env, (cmb-0)*prim+0 {0x0bff0ef8, ac_prim_mul_env}, // Background, Pokemon Snap // (prim-env)*t0+1 {0x0c6b0c6b, ac_prim_sub_env_mul_t0_add_one}, // Mario Golf // (0-1)*t0+1 {0x0c770c77, ac_one_sub_t0}, // flame, paper mario. Added by Gonetz // (1-t0)*t1+1, (cmb-t1)*t1+t1 {0x0c8e0490, ac_t0_mul_t1}, // hall of fame, Pokemon Stadium // (t0-1)*prim+1, (cmb-0)*env+0 {0x0cf10f78, ac__one_inter_t0_using_prim__mul_env}, // Ring boundary, dual heroes // (0-1)*prim+1 {0x0cf70cf7, ac_one_sub_prim}, // Kirby64, level 6, [Raziel64] // (0-0)*prim+1 {0x0cff0cff, ac_one}, // Mystical Ninja // (0-1)*env+1 {0x0d770d77, ac_one}, // Deku shield in shop, zelda // (1-1)*primlod+1 {0x0db60db6, ac_one}, // water near gorons willage. Added by Gonetz // (t1-t0)*0+1, (cmb-0)*prim+0 {0x0dca0ef8, ac_prim}, // background, kirby 64. Added by Gonetz // (t0-0)*0+1 {0x0df90df9, ac_one}, // kirby 64. Added by Gonetz // (1-0)*0+1 {0x0dfe0dfe, ac_one}, // background on level 2-1, kirby 64 [Raziel64]. Added by Gonetz // (1-0)*0+1, (0-0)*0+1 {0x0dfe0dff, ac_one}, // duck dodgers intro. Added by Gonetz // (0-0)*0+1, (cmb-cmb)*primlod+cmb {0x0dff0000, ac_one}, // duck dodgers intro. Added by Gonetz // (0-0)*0+1, (0-0)*0+t1 **INC**? {0x0dff05ff, ac_t1}, // ? // (0-0)*0+1, (0-0)*0+prim {0x0dff07ff, ac_prim}, // arena, custom robo. Added by Gonetz // (0-0)*0+1, (0-0)*0+shade {0x0dff09ff, ac_shade}, // field, Mario Golf // (0-0)*0+1, (1-env)*shade+env {0x0dff0b2e, ac_one_sub_env_mul_shade_add_env}, // battle tanks 2 [Ogy] // (0-0)*0+1, (0-0)*0+env {0x0dff0bff, ac_env}, // helmet, F1 World Grand Prix. Added by Gonetz // (0-0)*0+1, (0-1)*0+1 {0x0dff0df7, ac_one}, // secret in level 3-4, Kirby64, [Raziel64] // (0-0)*0+1, (cmb-0)*0+1 {0x0dff0df8, ac_one}, // Menu options, starfox // (0-0)*0+1 {0x0dff0dff, ac_one}, // Water, zelda //z (0-0)*0+primlod, (cmb-0)*prim+0 {0x0dff0ef8, ac_prim}, // Desert ground, zelda // (0-0)*0+1, (cmb-0)*shade+0 {0x0dff0f38, ac_shade}, // Characters, smash bros // (0-0)*0+1, (cmb-0)*env+0 {0x0dff0f78, ac_env}, // end of level 3-4, Kirby64, [Raziel64] // (0-0)*0+1, (cmb-0)*0+0 {0x0dff0ff8, ac_zero}, // Kirby64 // (0-0)*0+1, (0-0)*0+0 {0x0dff0fff, ac_zero}, // floor, Spiderman [Raziel64]. Added by Gonetz // (env-t1)*t0+0 ** INC ** {0x0e550e55, ac_t0_mul_env}, // skeleton, castlevania 2. Added by Gonetz // (1-prim)*t0+0 {0x0e5e0e5e, ac_one_sub_prim_mul_t0}, // player select, Forsaken [Raziel64]. Added by Gonetz // (prim-shade)*t0+0 {0x0e630e63, ac_prim_sub_shade_mul_t0}, // castlevania 2 [Ogy]. Added by Gonetz // (1-shade)*t0+0 {0x0e660e66, ac_one_sub_shade_mul_t0}, // GoldenEye: Helicopter rotors // (shade-env)*t0+0, (1-0)*prim+cmb {0x0e6c00fe, ac_shade_sub_env_mul_t0_add_prim}, // background, level3-4, Kirby64, [Raziel64] // (shade-env)*t0+0 {0x0e6c0e6c, ac_shade_sub_env_mul_t0}, // Goemon, mystical ninja. Added by Gonetz // (1-env)*t0+0 {0x0e6e0e6e, ac_one_sub_env_mul_t0}, // fist attack, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (t0-0)*t0+0, (t1-cmb)*prim+cmb {0x0e7900c2, ac_t0_inter_t1_using_prima}, // Clay Fighter [Ogy]. Added by Gonetz // (t0-0)*t0+0 {0x0e790e79, ac_t0_mul_t0}, // Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (t0-0)*t0+0, (prim-0)*t1+0 {0x0e790ebb, ac_t1_mul_prim}, // zelda 2 [Ogy]. Added by Gonetz // (t0-0)*t0+0, (cmb-0)*prim+0 {0x0e790ef8, ac_t0_mul_prim}, // zelda 2. Added by Gonetz // (t0-0)*t0+0, (cmb-0)*shade+0 {0x0e790f38, ac_t0_mul_shade}, // zelda 2. Added by Gonetz // (t0-0)*t0+0, (cmb-0)*env+0 {0x0e790f78, ac_t0_mul_env}, // the ice plane just before the entrance to gorons village (where tingle is}, zelda 2 [Ogy]. Added by Gonetz // (t1-0)*t0+0, (cmb-0)*0+cmb {0x0e7a01f8, ac_t0_mul_t1}, // paper mario. Added by Gonetz // (t1-0)*t0+0, (cmb-env)*prim+env ** INC ** {0x0e7a0ae8, ac_t1_mul_prim}, // mini games quiz monitor backround, Pokemon Stadium 2 // (t1-0)*t0+0, (0-0)*0+1 {0x0e7a0dff, ac_one}, // Tony Hawk's Pro Skater. Added by Gonetz // (t1-0)*t0+0, (cmb-0)*t0+0 {0x0e7a0e78, ac_t0_mul_t1}, // bike trace, xg2. Added by Gonetz // (t1-0)*t0+0 {0x0e7a0e7a, ac_t0_mul_t1}, // Kotake & koume defeated, zelda // (t1-0)*t0+0, (cmb-0)*prim+0 {0x0e7a0ef8, ac__t0_mul_t1__mul_prim}, // Magnitude, pokemon stadium 2 // (t1-0)*t0+0, (cmb-env)*shade+0 {0x0e7a0f28, ac__t0_mul_t1__mul_env_mul_shade}, // Bongo Bongo, zelda // (t1-0)*t0+0, (cmb-0)*shade+0 {0x0e7a0f38, ac__t0_mul_t1__mul_shade}, // Dobutsu_no_Mori, waterfall // (t1-0)*t0+0, (cmb-0)*prim_lod+0 {0x0e7a0fb8, ac__t0_mul_t1__mul_primlod}, // Back of doors, megaman // (prim-0)*t0+0, (cmb-0)*lodfrac+0 {0x0e7b0e38, ac_t0_mul_prim}, // Karts, mario kart //z (prim-0)*t0+0 {0x0e7b0e7b, ac_t0_mul_prim}, // paper mario. Added by Gonetz // (prim-0)*t0+0, (t0-0)*prim+0 {0x0e7b0ef9, ac_t0_mul_prim}, // Table, mace // (prim-0)*t0+0, (cmb-0)*shade+0 {0x0e7b0f38, ac_t0_mul_prim_mul_shade}, // lamp shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (shade-0)*t0+0, (cmb-cmb)*lodf+cmb {0x0e7c0000, ac_t0_mul_shade}, // Game logo, Aerofighters Assault [Raziel64] //(shade-0)*t0+0, (0-0)*0+1 {0x0e7c0dff, ac_one}, // Higher sky, waverace //z (shade-0)*t0+0 {0x0e7c0e7c, ac_t0_mul_shade}, // duck dodgers, intro. Added by Gonetz // (shade-0)*t0+0, (cmb-0)*prim+0 {0x0e7c0ef8, ac_t0_mul_prim_mul_shade}, // waterwheel in water temple, zelda 2. Added by Gonetz // (shade-0)*t0+0, (cmb-0)*env+0 {0x0e7c0f78, ac_t0_mul_env_mul_shade}, // Blowing up mine at bowser's, mario // (env-0)*t0+0 {0x0e7d0e7d, ac_t0_mul_env}, // castlevania 2, intro. Added by Gonetz // (1-0)*t0+0 {0x0e7e0e7e, ac_t0}, // moon, castlevania 2. Added by Gonetz // (1-0)*t0+0, (cmb-0)*prim+0 {0x0e7e0ef8, ac_t0_mul_prim}, //beetle adventure racing. Added by Gonetz // (1-0)*t0+0, (cmb-0)*shade+0 {0x0e7e0f38, ac_t0_mul_shade}, // lava, beetle adventure racing // (t0-prim)*t1+0, (0-0)*0+shade ** INC ** {0x0e9909ff, ac_shade}, // Rain Dance, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (t0-env)*t1+0, (cmb-0)*0+prim ** INC ** {0x0ea90ef8, ac__t0_mul_t1__mul_prim}, // Duck Dodgers Starring Daffy Duck text background // (t0-0)*t1+0, (shade-cmb)*prim+cmb {0x0eb900c4, ac_one_sub_prim_mul__t0_mul_t1__add__prim_mul_shade}, // torches, pokemon stadium 2 // (t0-0)*t1+0, (cmb-env)*prim+cmb {0x0eb900e8, ac__t0_mul_t1__sub_env_mul_prim_add__t0_mul_t1}, // airboarder 64 [Ogy] // (t0-0)*t1+0, (0-0)*0+prim {0x0eb907ff, ac_prim}, // explosion, body harvest. Added by Gonetz // (t0-0)*t1+0, (0-0)*0+shade {0x0eb909ff, ac_shade}, // Text off top, banjo kazooie // (t0-0)*t1+0 {0x0eb90eb9, ac_t0_mul_t1}, // smoke, daikatana. Added by Gonetz // (t0-0)*t1+0, (cmb-0)*prim+0 {0x0eb90ef8, ac__t0_mul_t1__mul_prim}, // Arena, Pokemon Stadium 2. // (t0-0)*t1+0, (cmb-prim)*shade+0 {0x0eb90f18, ac__t0_mul_t1__sub_prim_mul_shade}, // Water, pilotwings // (t0-0)*t1+0, (cmb-0)*shade+0 {0x0eb90f38, ac__t0_mul_t1__mul_shade}, // Tony Hawk's Pro Skater. Added by Gonetz // (t0-0)*t1+0, (cmb-0)*env+0 {0x0eb90f78, ac__t0_mul_t1__mul_env}, // light from window, Dobutsu no Mori. Added by Gonetz // (t0-0)*t1+0, (cmb-0)*primlod+0 {0x0eb90fb8, ac__t0_mul_t1__mul_primlod}, // chandelier in spider house, zelda 2. Added by Gonetz // (t1-0)*t1+0, (cmb-0)*prim+0 {0x0eba0ef8, ac_t1_mul_prim}, // cars, ridge racer. Added by Gonetz // (prim-0)*t1+0, (0-0)*0+1 {0x0ebb0dff, ac_t1_mul_prim}, // aerofighter's assault [Ogy] // (prim-0)*t1+0 {0x0ebb0ebb, ac_t1_mul_prim}, // tire trace, beetle adventure racing. Added by Gonetz // (shade-0)*t1+0 {0x0ebc0ebc, ac_t1_mul_shade}, // smoke, Starshot. Added by Gonetz // (env-0)*t1+0 {0x0ebd0ebd, ac_t1_mul_env}, // lots of things, goldeneye // (1-0)*t1+0, (0-0)*0+shade {0x0ebe09ff, ac_shade}, // zelda 2 [Ogy]. Added by Gonetz // (1-0)*t1+0, (cmb-0)*prim+0 {0x0ebe0ef8, ac_t1_mul_prim}, // walls, perfect dark. Added by Gonetz // (1-0)*t1+0, (cmb-0)*shade+0 {0x0ebe0f38, ac_t1_mul_shade}, // sand, perfect dark. Added by Gonetz // (1-0)*t1+0, (cmb-0)*env+0 {0x0ebe0f78, ac_t1_mul_env}, // light, Ridge Racer. Added by Gonetz // (1-t0)*prim+0 {0x0ece0ece, ac_one_sub_t0_mul_prim}, // exaust, star wars ep1 racer // (1-t0)*prim+0, (cmb-0)*shade+0 {0x0ece0f38, ac_one_sub_t0_mul_primshade}, // iguana, Forsaken, [Raziel64]. Added by Gonetz // (t0-shade)*prim+0 {0x0ee10ee1, ac_t0_sub_shade_mul_prim}, // stands, NASCAR 2000 // (prim-shade)*prim+0 {0x0ee30ee3, ac_prim_sub_shade_mul_prim}, // arena, Pokemon Stadium 2. Added by Gonetz // (t0-env)*prim+0 ** INC ** {0x0ee90ee9, ac_t0_mul_prim}, // lure, bass rush // (t0-0)*prim+0, (cmb-cmb)*lodf+cmb {0x0ef90000, ac_t0_mul_prim}, // explosion, body harvest. Added by Gonetz // (t0-0)*prim+0, (t0-0)*env+cmb {0x0ef90179, ac_prim_add_env_mul_t0}, // frog's eyes, zelda // (t0-0)*prim+0, (1-1)*prim_lod+cmb {0x0ef901b6, ac_t0_mul_prim}, // Monster truck madness intro. Added by Gonetz // (t0-0)*prim+0, (cmb-0)*prim_lod+cmb ** INC ** {0x0ef901b8, ac_t0_mul_prim}, // Road, zelda //z (t0-0)*prim+0, (t1-0)*primlod+cmb {0x0ef901ba, ac__t0_mul_prim__add__t1_mul_primlod}, // Track, wipeout. Addded by Gonetz // (t0-0)*prim+0, (0-0)*0+prim {0x0ef907ff, ac_t0_mul_prim}, // magic stuff, buck bumble. Added by Gonetz // (t0-0)*prim+0, (cmb-0)*prim+0 {0x0ef90ef8, ac_t0_mul_prim_mul_prim}, // The mario face, mario //z (t0-0)*prim+0 {0x0ef90ef9, ac_t0_mul_prim}, // paper mario. Added by Gonetz // (t0-0)*prim+0, (cmb-0)*shade+0 {0x0ef90f38, ac_t0_mul_prim_mul_shade}, // Pikachu's mouth, smash bros // (t0-0)*prim+0, (cmb-0)*env+0 {0x0ef90f78, ac_t0_mul_prim_mul_env}, // bomb mask, zelda 2. Added by Gonetz // (t0-0)*prim+0, (1-0)*env+0 {0x0ef90f7e, ac_t0_mul_prim}, // Charmander's tail, pokemon stadium 2 // (t0-0)*prim+0, (cmb-0)*primlod+0 {0x0ef90fb8, ac_t0_mul_prim_mul_primlod}, // stalactites, Beetle adventure Racing. Added by Gonetz // (t1-0)*prim+0, (1-cmb)*shade+cmb {0x0efa0106, ac_one_sub_shade_mul_t1_add_shade}, // Sprites, Ogre Battle. Added by Gonetz // (t1-0)*prim+0, (0-0)*0+cmb {0x0efa0efa, ac_t1_mul_prim}, // Something about kotake & koume's combined attack, zelda // (t1-0)*prim+0, (cmb-0)*shade+0 {0x0efa0f38, ac_t1_mul_prim_mul_shade}, // intro background, bio freaks. Added by Gonetz // (prim-0)*prim+0 {0x0efb0efb, ac_prim_mul_prim}, // sky, xg2. Added by Gonetz // (shade-0)*prim+0, (0-0)*0+1 {0x0efc0dff, ac_one}, // Zelda, unimp log. Added by Gonetz // (shade-0)*prim+0 {0x0efc0efc, ac_prim_mul_shade}, // ? // (shade-0)*prim+0, (cmb-0)*shade+0 ** INC ** {0x0efc0f38, ac_prim_mul_shade}, // Baby mario's hat shadow, mario golf // (env-0)*prim+0 {0x0efd0efd, ac_prim_mul_env}, // Menu, doom // (1-0)*prim+0 {0x0efe0efe, ac_prim}, // Peris Song attack, Pokemin Stadium 2 // (1-0)*prim+0, (cmb-0)*shade+0 {0x0efe0f38, ac_prim_mul_shade}, // Conker's shadow, CBFD. Added by Gonetz // (1-t0)*shade+0 {0x0f0e0f0e, ac_one_sub_t0_mul_shade}, // Rock smash, pokemon stadium 2 // (1-t0)*shade+0 {0x0f0f0ee8, ac_one_sub_t0_mul_shade}, //waterfall, Paper Mario // (t0-t1)*shade+0 {0x0f110f11, ac__t0_sub_t1__mul_shade}, // mahogany town statue, Pokemon Stadium 2 // (t0-prim)*shade+0 {0x0f190f19, ac_t0_sub_prim_mul_shade}, // silver cave, pokemon stadium 2 // (t0-prim)*shade+0, (cmb-0)*env+0 {0x0f190f78, ac_t0_sub_prim_mul_shade_mul_env}, // Boomerang circle, zelda // (t0-0)*shade+0, (1-cmb)*t0+cmb {0x0f390046, ac_t0_mul_shade}, // THPS3 // (t0-0)*shade+0, (1-0)*t0+cmb {0x0f39007e, ac_t0_mul_shade}, // ??? // (t0-0)*shade+0, (env-0)*t1+cmb {0x0f3900bd, ac_t0_mul_shade}, // Forest temple doorway, zelda // (t0-0)*shade+0, (t1-0)*primlod+cmb {0x0f3901ba, ac_t0_mul_shade}, // skis, Spacestation Silicon Valley. Added by Gonetz // (t0-0)*shade+0, (0-0)*0+t0 {0x0f3903ff, ac_t0}, // paper mario. Added by Gonetz // (t0-0)*shade+0, (cmb-t0)*prim+0 {0x0f390ec8, ac_t0_mul_prim_mul_shade}, // House windows, zelda intro //z (t0-0)*shade+0, (cmb-0)*prim+0 {0x0f390ef8, ac_t0_mul_prim_mul_shade}, // Characters, mace // (t0-0)*shade+0, (cmb-0)*shade+0 {0x0f390f38, ac_t0_mul_shade}, // Shadows, mario //z (t0-0)*shade+0 {0x0f390f39, ac_t0_mul_shade}, // Clear screen intro, banjo kazooie // (t0-0)*shade+0, (cmb-0)*env+0 {0x0f390f78, ac_t0_mul_env_mul_shade}, // ridge racer, unimp log. Added by Gonetz // (t0-0)*shade+0, (cmb-0)*primlod+0 **INC**? {0x0f390fb8, ac_t0_mul_shade}, // Reflecting combined attack at kotake & koume's, zelda // (t1-0)*shade+0, (cmb-0)*prim+0 {0x0f3a0ef8, ac_t1_mul_prim_mul_shade}, // aerofighter's assault [Ogy] // (t1-0)*shade+0 {0x0f3a0f3a, ac_t1_mul_shade}, //beetle adventure racing. Added by Gonetz //(t1-0)*shade+0, (cmb-0)*env+0 {0x0f3a0f78, ac_t1_mul_env_mul_shade}, // building shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (prim-0)*shade+0, (cmb-cmb)*lodf+cmb {0x0f3b0000, ac_prim_mul_shade}, //chip in Spacestation Silicon Valley intro. Added by Gonetz // (prim-0)*shade+0, (env-cmb)*t1+cmb {0x0f3b0085, ac_env_sub_primshade_mul_t1_add_primshade}, // N64 logo, tetrisphere. Added by Gonetz // (prim-0)*shade+0, (prim-0)*shade+0 {0x0f3b0f3b, ac_prim_mul_shade}, // rays, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (shade-0)*shade+0, (cmb-0)*prim+0 {0x0f3c0ef8, ac_prim_mul_shade}, // light, dracula resurrection, castlevania 2. Added by Gonetz // (env-0)*shade+0 {0x0f3d0f3d, ac_env_mul_shade}, // zelda 2 [Ogy]. Added by Gonetz // (1-0)*shade+0 {0x0f3e0f3e, ac_shade}, // surf pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (1-t0)*env+0, (1-cmb)*shade+0 ** INC ** {0x0f4e0f06, ac_t0_mul_shade}, // GE, boxes // (1-shade)*env+0, (cmb-0)*shade+0 ** INC ** {0x0f660f38, ac_one_sub_shade_mul_env}, //beetle adventure racing. Added by Gonetz //(t0-0)*env+0, (1-t0)*prim+cmb //{0x0f7900ce, ac_t0_mul_env}, //this one looks better //{0x0f7900ce, ac_env_sub_prim_mul_t0_add_prim}, {0x0f7900ce, ac_one_sub_t1_add_t0_mul_env}, //Zelda, logo ? Added by Gonetz //(t0-0)*env+0, (t1-0)*primlod+0 **INC** changed to mul_env for gannon's organ disappearing [Dave2001] {0x0f7901ba, ac__t0_inter_t1_using_primlod__mul_env}, // V8-2 menu // (t0-0)*env+0, (0-0)*0+prim {0x0f7907ff, ac_prim}, // Skeleton guy's eyes, zelda // (t0-0)*env+0, (cmb-0)*prim+0 {0x0f790ef8, ac_t0_mul_prim_mul_env}, // Dust from rock spell, quest64 // (t0-0)*env+0, (cmb-0)*shade+0 {0x0f790f38, ac_t0_mul_env_mul_shade}, // eyes of poe, zelda // (t0-0)*env+0, (cmb-0)*env+0 {0x0f790f78, ac_t0_mul_env}, // Text, mario //z (t0-0)*env+0 {0x0f790f79, ac_t0_mul_env}, // Shadows, pokemon stadeom 2 // (t0-0)*env+0, (cmb-0)*primlod+0 {0x0f790fb8, ac_t0_mul_env_mul_primlod}, //gauge, PGA // (t1-0)*env+0, (cmb-0)*t1+0 ** INC ** {0x0f7a0eb8, ac_t1_mul_env}, //text and shadows, Rayman2. Added by Gonetz // (t1-0)*env+0, (cmb-0)*shade+0 {0x0f7a0f38, ac_t1_mul_env_mul_shade}, // shadows, tom and jerry. Added by Gonetz // (t1-0)*env+0 {0x0f7a0f7a, ac_t1_mul_env}, // Bomberman64-2 intro. Added by Gonetz // (prim-0)*env+0 {0x0f7b0f7b, ac_prim_mul_env}, // Text box, mario //z (shade-0)*env+0 {0x0f7c0f7c, ac_env_mul_shade}, // Ogre battle 64 // (env-0)*env+0 {0x0f7d0f7d, ac_env}, //Goldeneye, [Jeremy]. Added by Gonetz // (1-0)*env+0, (cmb-0)*shade+0 {0x0f7e0f38, ac_env_mul_shade}, // Status items, megaman // (1-0)*env+0 {0x0f7e0f7e, ac_env}, // gun fire, Beast_Wars_Transmetal [Raziel64] // (0-0)*env+0 {0x0f7f0f7f, ac_zero}, // Pokemon attack, Pokemon stadium (J). Added by Gonetz // (t1-t0)*primlod+0, (cmb-0)*env+prim ** INC ** {0x0f8a0778, ac__t1_sub_t0_mul_primlod__mul_env_add_prim}, // Shadow Ball, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (t1-t0)*primlod+0, (t1-cmb)*prim+0 ** INC ** {0x0f8a0ec2, ac_t0_mul_prim}, // Walls of well through lens of truth, zelda // (prim-t0)*primlod+0 {0x0f8b0f8b, ac_prim_sub_t0}, // N64 logo, ridge racer. Added by Gonetz // (1-prim)*primlod+0 **INC** {0x0f9e0f9e, ac_zero}, // Vines that covers a door in the third room of woodfall temple, zelda 2 [Ogy]. Added by Gonetz // (t0-0)*primlod+0, (cmb-0)*prim+0 {0x0fb90ef8, ac_t0_mul_primlod_mul_prim}, // zelda 2. Added by Gonetz // (t0-0)*primlod+0 {0x0fb90fb9, ac_t0_mul_primlod}, // NFL Blitz logo. Added by Gonetz // (t1-0)*primlod+0 {0x0fba0fba, ac_t1_mul_primlod}, //causes issues // fallen stars at star summit, Paper Mario. Added by Gonetz // (shade-0)*primlod+0 {0x0fbc0fbc, ac_primlod_mul_shade}, // expansion pack, Jeremy McGrath Supercross 2000. Added by Gonetz // (1-0)*primlod+0 {0x0fbe0fbe, ac_primlod}, // intro, Aidyn Chronicles. Added by Gonetz // (0-0)*primlod+0, (prim-env)*t0+prim **INC** {0x0fbf066b, ac_t0_mul_prim}, // sky, Rayman2. Added by Gonetz // (0-shade)*0+0 {0x0fe70fe7, ac_zero}, // flame, PokemonStadium1 [Raziel64] // (t0-0)*0+0 {0x0ff90ff9, ac_zero}, //BAR // (0-0)*0+0, (0-0)*0+TEXEL1 {0x0fff05ff, ac_t0}, // Screen clear, banjo kazooie // (0-0)*0+0 {0x0fff0fff, ac_zero}, // { #ACEND } }; // CountCombine - count the # of entries in the combine lists void CountCombine () { int size = sizeof(color_cmb_list) / sizeof(COMBINER); int i=0, index=0, a, b; do { a = color_cmb_list[index].key >> 24; for (; i<=a; i++) cc_lookup[i] = index; while (index < size) { b = color_cmb_list[index].key >> 24; if (b != a) break; index ++; } } while (index < size); for (; i<257; i++) cc_lookup[i] = index; size = sizeof(alpha_cmb_list) / sizeof(COMBINER); i=0, index=0; do { a = (alpha_cmb_list[index].key >> 20) & 0xFF; for (; i<=a; i++) ac_lookup[i] = index; while (index < size) { b = (alpha_cmb_list[index].key >> 20) & 0xFF; if (b != a) break; index ++; } } while (index < size); for (; i<257; i++) ac_lookup[i] = index; //color_cmb_list_count = sizeof(color_cmb_list) >> 3; // #bytes/4/2 //alpha_cmb_list_count = sizeof(alpha_cmb_list) >> 3; } //**************************************************************** // Main Combine //**************************************************************** void Combine () { FRDP (" | |- color combine: %08lx, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s\n", ((rdp.cycle1 & 0xFFFF) << 16) | (rdp.cycle2 & 0xFFFF), Mode0[rdp.cycle1&0xF], Mode1[(rdp.cycle1>>4)&0xF], Mode2[(rdp.cycle1>>8)&0x1F], Mode3[(rdp.cycle1>>13)&7], Mode0[rdp.cycle2&0xF], Mode1[(rdp.cycle2>>4)&0xF], Mode2[(rdp.cycle2>>8)&0x1F], Mode3[(rdp.cycle2>>13)&7]); FRDP (" | |- alpha combine: %08lx, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s\n", (rdp.cycle1 & 0x0FFF0000) | ((rdp.cycle2 & 0x0FFF0000) >> 16), Alpha0[(rdp.cycle1>>16)&7], Alpha1[(rdp.cycle1>>19)&7], Alpha2[(rdp.cycle1>>22)&7], Alpha3[(rdp.cycle1>>25)&7], Alpha0[(rdp.cycle2>>16)&7], Alpha1[(rdp.cycle2>>19)&7], Alpha2[(rdp.cycle2>>22)&7], Alpha3[(rdp.cycle2>>25)&7]); if (!rdp.LOD_en || rdp.cur_tile == rdp.mipmap_level) lod_frac = rdp.prim_lodfrac; else if (settings.lodmode == 0) lod_frac = 0; else lod_frac = 10; rdp.noise = RDP::noise_none; wxUint32 found = TRUE; rdp.col[0] = rdp.col[1] = rdp.col[2] = rdp.col[3] = rdp.coladd[0] = rdp.coladd[1] = rdp.coladd[2] = rdp.coladd[3] = 1.0f; rdp.cmb_flags = rdp.cmb_flags_2 = 0; rdp.uncombined = 0; cmb.tex = 0; cmb.tmu0_func = cmb.tmu1_func = cmb.tmu0_a_func = cmb.tmu1_a_func = GR_COMBINE_FUNCTION_ZERO; cmb.tmu0_fac = cmb.tmu1_fac = cmb.tmu0_a_fac = cmb.tmu1_a_fac = GR_COMBINE_FACTOR_NONE; cmb.tmu0_invert = cmb.tmu0_a_invert = cmb.tmu1_invert = cmb.tmu1_a_invert = FXFALSE; cmb.dc0_detailmax = cmb.dc1_detailmax = 0; cmb.mod_0 = cmb.mod_1 = 0; // remove all modifications cmb.modcolor_0 = cmb.modcolor1_0 = cmb.modcolor2_0 = cmb.modcolor_1 = cmb.modcolor1_1 = cmb.modcolor2_1 = cmb.modfactor_0 = cmb.modfactor_1 = 0; cmb.ccolor = cmb.tex_ccolor = 0; if (cmb.cmb_ext_use || cmb.tex_cmb_ext_use) { //have to draw something to allow use of standard combine functions if (fullscreen) { VERTEX v; memset(&v,0,sizeof(v)); grDrawPoint(&v); } cmb.cmb_ext_use = 0; cmb.tex_cmb_ext_use = 0; } wxUint32 cmb_mode_c = (rdp.cycle1 << 16) | (rdp.cycle2 & 0xFFFF); wxUint32 cmb_mode_a = (rdp.cycle1 & 0x0FFF0000) | ((rdp.cycle2 >> 16) & 0x00000FFF); cmb.abf1 = GR_BLEND_SRC_ALPHA; cmb.abf2 = GR_BLEND_ONE_MINUS_SRC_ALPHA; #ifdef FASTSEARCH // Fast, ordered search int current=0x7FFFFFFF, last; wxUint32 actual_combine, current_combine, color_combine, alpha_combine; int left, right; actual_combine = cmb_mode_c; color_combine = actual_combine; if ((rdp.cycle2 & 0xFFFF) == 0x1FFF) actual_combine = (rdp.cycle1 << 16) | (rdp.cycle1 & 0xFFFF); left = cc_lookup[actual_combine>>24]; right = cc_lookup[(actual_combine>>24)+1]; while (1) { last = current; current = left + ((right-left) >> 1); if (current == last) break; // can't be found! current_combine = color_cmb_list[current].key; if (current_combine < actual_combine) left = current; else if (current_combine > actual_combine) right = current; else break; // found it! } // Check if we didn't find it if (actual_combine != current_combine) { rdp.uncombined |= 1; #ifdef UNIMP_LOG if (settings.log_unk) { sprintf (out_buf, "COLOR combine not found: %08x, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s\n", actual_combine, Mode0[rdp.cycle1&0xF], Mode1[(rdp.cycle1>>4)&0xF], Mode2[(rdp.cycle1>>8)&0x1F], Mode3[(rdp.cycle1>>13)&7], Mode0[rdp.cycle2&0xF], Mode1[(rdp.cycle2>>4)&0xF], Mode2[(rdp.cycle2>>8)&0x1F], Mode3[(rdp.cycle2>>13)&7]); UNIMPMODE(); } #endif found = FALSE; //tex |= 3; // use t0 as default cc_t0 (); } else color_cmb_list[current].func(); LRDP(" | |- Color done\n"); // Now again for alpha current = 0x7FFFFFFF; actual_combine = cmb_mode_a; alpha_combine = actual_combine; if ((rdp.cycle2 & 0x0FFF0000) == 0x01FF0000) actual_combine = (rdp.cycle1 & 0x0FFF0000) | ((rdp.cycle1 >> 16) & 0x00000FFF); if ((rdp.cycle1 & 0x0FFF0000) == 0x0FFF0000) actual_combine = (rdp.cycle2 & 0x0FFF0000) | ((rdp.cycle2 >> 16) & 0x00000FFF); left = ac_lookup[(actual_combine>>20)&0xFF]; right = ac_lookup[((actual_combine>>20)&0xFF)+1]; while (1) { last = current; current = left + ((right-left) >> 1); if (current == last) break; // can't be found! current_combine = alpha_cmb_list[current].key; if (current_combine < actual_combine) left = current; else if (current_combine > actual_combine) right = current; else break; // found it! } // Check if we didn't find it if (actual_combine != current_combine || !found) { if (actual_combine != current_combine) { rdp.uncombined |= 2; #ifdef UNIMP_LOG if (settings.log_unk) { sprintf (out_buf, "ALPHA combine not found: %08x, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s\n", actual_combine, Alpha0[(rdp.cycle1>>16)&7], Alpha1[(rdp.cycle1>>19)&7], Alpha2[(rdp.cycle1>>22)&7], Alpha3[(rdp.cycle1>>25)&7], Alpha0[(rdp.cycle2>>16)&7], Alpha1[(rdp.cycle2>>19)&7], Alpha2[(rdp.cycle2>>22)&7], Alpha3[(rdp.cycle2>>25)&7]); UNIMPMODE(); } #endif } if (settings.unk_as_red) { BrightRed (); } else { // use full alpha as default ac_t0 (); } //tex |= 3; } else alpha_cmb_list[current].func(); if (color_combine == 0x69351fff) //text, PD, need to change texture alpha { A_USE_T1(); } else if ((color_combine == 0x3fff1fff) && (alpha_combine == 0x03ff03ff) && (rdp.last_tile > rdp.cur_tile))//Dr. Mario { cc_t0(); ac_t1(); } else if (color_combine == 0x613522f0 && (settings.hacks&hack_PMario)) //Paper Mario fortune teller spheres { ac_t0(); } LRDP(" | |- Alpha done\n"); #endif // FASTSEARCH CombineBlender (); //* // Update textures? // if (tex == 2 && rdp.texrecting && (cmb.tmu1_func != GR_COMBINE_FUNCTION_ZERO) && (rdp.last_tile_size == 0)) if (cmb.tex == 2 && rdp.texrecting && (rdp.cur_tile == rdp.last_tile_size)) { cmb.tex = 0; USE_T0(); A_USE_T0(); } //*/ rdp.tex = cmb.tex; if (fullscreen) { TBUFF_COLOR_IMAGE * aTBuff[2] = {0, 0}; if (rdp.aTBuffTex[0]) aTBuff[rdp.aTBuffTex[0]->tile] = rdp.aTBuffTex[0]; if (rdp.aTBuffTex[1]) aTBuff[rdp.aTBuffTex[1]->tile] = rdp.aTBuffTex[1]; if (cmb.tex && (aTBuff[0] || aTBuff[1])) { if (aTBuff[0] && (settings.frame_buffer&fb_read_alpha)) { if ((settings.hacks&hack_PMario) && aTBuff[0]->width == rdp.ci_width) ; else { grChromakeyValue(0); grChromakeyMode(GR_CHROMAKEY_ENABLE); } } else grChromakeyMode(GR_CHROMAKEY_DISABLE); if (aTBuff[0] && aTBuff[0]->info.format == GR_TEXFMT_ALPHA_INTENSITY_88) { if (cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_COLOR) { if (cmb.t0c_ext_a == GR_CMBX_LOCAL_TEXTURE_RGB) cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA; if (cmb.t0c_ext_b == GR_CMBX_LOCAL_TEXTURE_RGB) cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; if (cmb.t0c_ext_c == GR_CMBX_LOCAL_TEXTURE_RGB) cmb.t0c_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA; } else cmb.tmu0_func = GR_COMBINE_FUNCTION_LOCAL_ALPHA; } if (aTBuff[1] && aTBuff[1]->info.format == GR_TEXFMT_ALPHA_INTENSITY_88) { if (cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_COLOR) { if (cmb.t1c_ext_a == GR_CMBX_LOCAL_TEXTURE_RGB) cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA; if (cmb.t1c_ext_b == GR_CMBX_LOCAL_TEXTURE_RGB) cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; if (cmb.t1c_ext_c == GR_CMBX_LOCAL_TEXTURE_RGB) cmb.t1c_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA; } else cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL_ALPHA; } } else grChromakeyMode(GR_CHROMAKEY_DISABLE); } cmb.shade_mod_hash = (rdp.cmb_flags + rdp.cmb_flags_2) * (rdp.prim_color + rdp.env_color + rdp.K5); LRDP(" | + Combine end\n"); } void CombineBlender () { wxUint32 blendmode = rdp.othermode_l >> 16; // Check force-blending if ((rdp.othermode_l & 0x4000) && (rdp.cycle_mode < 2)) { switch (blendmode) { // Mace objects case 0x0382: case 0x0091: // 1080 sky case 0x0c08: // Mario kart player select // clr_in * 0 + clr_in * 1 // - or just clr_in, no matter what alpha case 0x0f0a: //DK64 blue prints case 0x0302: //Sin and Punishment case 0xcb02: // Battlezone // clr_in * a + clr_in * (1-a) case 0xc800: case 0x00c0: //ISS64 case 0xc302: A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO); break; //Space Invaders case 0x0448: case 0x055a: A_BLEND (GR_BLEND_ONE, GR_BLEND_ONE); break; // LOT in Zelda: MM case 0xaf50: case 0x0f5a: //clr_in * 0 + clr_mem * 1 A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE); break; case 0x5f50: //clr_mem * 0 + clr_mem * (1-a) A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE_MINUS_SRC_ALPHA); break; /* case 0xc410: // Perfect Dark Mauler { MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); MOD_0_COL (rdp.fog_color & 0xFFFFFF00); MOD_0_FAC (rdp.fog_color & 0xFF); INTERSHADE_2 (rdp.fog_color & 0xFFFFFF00, rdp.fog_color & 0xFF); float percent = (rdp.fog_color & 0xFF) / 255.0f; cmb.ccolor = ((wxUint32)(((cmb.ccolor >> 24) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) * percent) << 24) | ((wxUint32)(((cmb.ccolor >> 16) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) * percent) << 16) | ((wxUint32)(((cmb.ccolor >> 8) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) * percent) << 8) | (cmb.ccolor & 0xFF); rdp.col[0] = rdp.col[0] * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) / 255.0f * percent; rdp.col[1] = rdp.col[1] * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) / 255.0f * percent; rdp.col[2] = rdp.col[2] * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) / 255.0f * percent; A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA); } break; */ case 0xf550: //clr_fog * a_fog + clr_mem * (1-a) A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA); { wxUint32 prim = rdp.prim_color; rdp.prim_color = rdp.fog_color; cc_prim(); ac_prim(); rdp.prim_color = prim; } break; case 0x0150: //spiderman case 0x0d18: //clr_in * a_fog + clr_mem * (1-a) A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA); if (rdp.cycle_mode == 1 && rdp.cycle2 != 0x01ff1fff) { wxUint32 prim = rdp.prim_color; rdp.prim_color = rdp.fog_color; ac_prim(); rdp.prim_color = prim; } break; case 0xc912: //40 winks, clr_in * a_fog + clr_mem * 1 { wxUint32 prim = rdp.prim_color; rdp.prim_color = rdp.fog_color; ac_prim(); rdp.prim_color = prim; } A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE); break; default: A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA); } } /* else if (blendmode == 0xc411) // Super Smash Bros, faked fog for flashing characters { MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); MOD_0_COL (rdp.fog_color & 0xFFFFFF00); MOD_0_FAC (rdp.fog_color & 0xFF); INTERSHADE_2 (rdp.fog_color & 0xFFFFFF00, rdp.fog_color & 0xFF); float percent = (rdp.fog_color & 0xFF) / 255.0f; cmb.ccolor = ((wxUint32)(((cmb.ccolor >> 24) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) * percent) << 24) | ((wxUint32)(((cmb.ccolor >> 16) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) * percent) << 16) | ((wxUint32)(((cmb.ccolor >> 8) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) * percent) << 8) | (cmb.ccolor & 0xFF); rdp.col[0] = rdp.col[0] * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) / 255.0f * percent; rdp.col[1] = rdp.col[1] * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) / 255.0f * percent; rdp.col[2] = rdp.col[2] * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) / 255.0f * percent; A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO); } */ else if (blendmode == 0x0040) // Mia Soccer Lights A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA); else if ((settings.hacks&hack_Pilotwings) && (rdp.othermode_l & 0x80)) //CLR_ON_CVG without FORCE_BL A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE); else A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO); // ALPHA_CVG_SEL means full alpha // The reason it wasn't working before was because I wasn't handling rdp:setothermode // if (rdp.othermode_l & 0x2000) if ((rdp.othermode_l & 0x2000) && ((rdp.othermode_l & 0x7000) != 0x7000)) { if ((settings.hacks&hack_PMario) && (blendmode == 0x5055)) { A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE); } else if (blendmode == 0x4055) // Mario Golf { A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE); } else { A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO); } } //hack //* if (settings.hacks&hack_ISS64) { if (rdp.othermode_l == 0xff5a6379) { A_BLEND (GR_BLEND_ZERO, GR_BLEND_SRC_ALPHA); } else if (rdp.othermode_l == 0x00504dd9) //players shadows. CVG_DST_WRAP { A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE); } } else if (settings.hacks&hack_TGR) { if (rdp.othermode_l == 0x0f0a0235) { A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA); } } //*/ } void InitCombine () { LOG ("InitCombine() "); memset(&cmb, 0, sizeof(cmb)); const char *extensions = grGetString (GR_EXTENSION); if (const char * extstr = strstr(extensions, "COMBINE")) { if (!strncmp(extstr, "COMBINE", 7)) { LOG ("extensions "); char strColorCombineExt[] = "grColorCombineExt"; cmb.grColorCombineExt = (GRCOLORCOMBINEEXT) grColorCombineExt; char strAlphaCombineExt[] = "grAlphaCombineExt"; cmb.grAlphaCombineExt = (GRCOLORCOMBINEEXT)grAlphaCombineExt; char strTexColorCombineExt[] = "grTexColorCombineExt"; cmb.grTexColorCombineExt = (GRTEXCOLORCOMBINEEXT)grTexColorCombineExt ; char strTexAlphaCombineExt[] = "grTexAlphaCombineExt"; cmb.grTexAlphaCombineExt = (GRTEXCOLORCOMBINEEXT) grTexAlphaCombineExt ; char strConstantColorValueExt[] = "grConstantColorValueExt"; cmb.grConstantColorValueExt = (GRCONSTANTCOLORVALUEEXT) grConstantColorValueExt; if (cmb.grColorCombineExt && cmb.grAlphaCombineExt && cmb.grTexColorCombineExt && cmb.grTexAlphaCombineExt) { cmb.combine_ext = TRUE; LOG ("initialized."); } else { cmb.combine_ext = FALSE; } } } cmb.dc0_lodbias = cmb.dc1_lodbias = 31; cmb.dc0_detailscale = cmb.dc1_detailscale = 7; cmb.lodbias0 = cmb.lodbias1 = 1.0f; LOG ("\n"); } void ColorCombinerToExtension () { wxUint32 ext_local, ext_local_a, ext_other, ext_other_a; switch (cmb.c_loc) { case GR_COMBINE_LOCAL_ITERATED: ext_local = GR_CMBX_ITRGB; ext_local_a = GR_CMBX_ITALPHA; break; case GR_COMBINE_LOCAL_CONSTANT: ext_local = GR_CMBX_CONSTANT_COLOR; ext_local_a = GR_CMBX_CONSTANT_ALPHA; break; }; switch (cmb.c_oth) { case GR_COMBINE_OTHER_ITERATED: ext_other = GR_CMBX_ITRGB; ext_other_a = GR_CMBX_ITALPHA; break; case GR_COMBINE_OTHER_TEXTURE: ext_other = GR_CMBX_TEXTURE_RGB; ext_other_a = GR_CMBX_TEXTURE_ALPHA; break; case GR_COMBINE_OTHER_CONSTANT: ext_other = GR_CMBX_CONSTANT_COLOR; ext_other_a = GR_CMBX_CONSTANT_ALPHA; break; }; switch (cmb.c_fac) { case GR_COMBINE_FACTOR_ZERO: cmb.c_ext_c = GR_CMBX_ZERO; cmb.c_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_ONE: cmb.c_ext_c = GR_CMBX_ZERO; cmb.c_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_LOCAL: cmb.c_ext_c = ext_local; cmb.c_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_LOCAL_ALPHA: cmb.c_ext_c = ext_local_a; cmb.c_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_OTHER_ALPHA: cmb.c_ext_c = ext_other_a; cmb.c_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_TEXTURE_RGB: cmb.c_ext_c = GR_CMBX_TEXTURE_RGB; cmb.c_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_TEXTURE_ALPHA: cmb.c_ext_c = GR_CMBX_TEXTURE_ALPHA; cmb.c_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: cmb.c_ext_c = ext_local; cmb.c_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: cmb.c_ext_c = ext_local_a; cmb.c_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: cmb.c_ext_c = ext_other_a; cmb.c_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA: cmb.c_ext_c = GR_CMBX_TEXTURE_ALPHA; cmb.c_ext_c_invert = 1; break; } switch (cmb.c_fnc) { case GR_COMBINE_FUNCTION_ZERO: cmb.c_ext_a = GR_CMBX_ZERO; cmb.c_ext_a_mode = GR_FUNC_MODE_X; cmb.c_ext_b = GR_CMBX_ZERO; cmb.c_ext_b_mode = GR_FUNC_MODE_X; cmb.c_ext_c = GR_CMBX_ZERO; cmb.c_ext_c_invert = 0; cmb.c_ext_d = GR_CMBX_ZERO; cmb.c_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_LOCAL: cmb.c_ext_a = ext_local; cmb.c_ext_a_mode = GR_FUNC_MODE_X; cmb.c_ext_b = GR_CMBX_ZERO; cmb.c_ext_b_mode = GR_FUNC_MODE_X; cmb.c_ext_c = GR_CMBX_ZERO; cmb.c_ext_c_invert = 1; cmb.c_ext_d = GR_CMBX_ZERO; cmb.c_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_LOCAL_ALPHA: cmb.c_ext_a = ext_local_a; cmb.c_ext_a_mode = GR_FUNC_MODE_X; cmb.c_ext_b = GR_CMBX_ZERO; cmb.c_ext_b_mode = GR_FUNC_MODE_X; cmb.c_ext_c = GR_CMBX_ZERO; cmb.c_ext_c_invert = 1; cmb.c_ext_d = GR_CMBX_ZERO; cmb.c_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER: cmb.c_ext_a = ext_other; cmb.c_ext_a_mode = GR_FUNC_MODE_X; cmb.c_ext_b = GR_CMBX_ZERO; cmb.c_ext_b_mode = GR_FUNC_MODE_ZERO; cmb.c_ext_d = GR_CMBX_ZERO; cmb.c_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: cmb.c_ext_a = ext_other; cmb.c_ext_a_mode = GR_FUNC_MODE_X; cmb.c_ext_b = ext_local; cmb.c_ext_b_mode = GR_FUNC_MODE_ZERO; cmb.c_ext_d = GR_CMBX_B; cmb.c_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: cmb.c_ext_a = ext_other; cmb.c_ext_a_mode = GR_FUNC_MODE_X; cmb.c_ext_b = ext_local_a; cmb.c_ext_b_mode = GR_FUNC_MODE_ZERO; cmb.c_ext_d = GR_CMBX_B; cmb.c_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: cmb.c_ext_a = ext_other; cmb.c_ext_a_mode = GR_FUNC_MODE_X; cmb.c_ext_b = ext_local; cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; cmb.c_ext_d = GR_CMBX_ZERO; cmb.c_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: cmb.c_ext_a = ext_other; cmb.c_ext_a_mode = GR_FUNC_MODE_X; cmb.c_ext_b = ext_local; cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; cmb.c_ext_d = GR_CMBX_B; cmb.c_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: cmb.c_ext_a = ext_other; cmb.c_ext_a_mode = GR_FUNC_MODE_X; cmb.c_ext_b = ext_local; cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; cmb.c_ext_d = GR_CMBX_ALOCAL; cmb.c_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: cmb.c_ext_a = GR_CMBX_ZERO; cmb.c_ext_a_mode = GR_FUNC_MODE_ZERO; cmb.c_ext_b = ext_local; cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; cmb.c_ext_d = GR_CMBX_B; cmb.c_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: cmb.c_ext_a = GR_CMBX_ZERO; cmb.c_ext_a_mode = GR_FUNC_MODE_ZERO; cmb.c_ext_b = ext_local; cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; cmb.c_ext_d = GR_CMBX_ALOCAL; cmb.c_ext_d_invert = 0; break; } } void AlphaCombinerToExtension () { wxUint32 ext_local, ext_other; switch (cmb.a_loc) { case GR_COMBINE_LOCAL_ITERATED: ext_local = GR_CMBX_ITALPHA; break; case GR_COMBINE_LOCAL_CONSTANT: ext_local = GR_CMBX_CONSTANT_ALPHA; break; default: ext_local = GR_CMBX_ZERO; }; switch (cmb.a_oth) { case GR_COMBINE_OTHER_ITERATED: ext_other = GR_CMBX_ITALPHA; break; case GR_COMBINE_OTHER_TEXTURE: ext_other = GR_CMBX_TEXTURE_ALPHA; break; case GR_COMBINE_OTHER_CONSTANT: ext_other = GR_CMBX_CONSTANT_ALPHA; break; default: ext_other = GR_CMBX_ZERO; }; switch (cmb.a_fac) { case GR_COMBINE_FACTOR_ZERO: cmb.a_ext_c = GR_CMBX_ZERO; cmb.a_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_ONE: cmb.a_ext_c = GR_CMBX_ZERO; cmb.a_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_LOCAL: case GR_COMBINE_FACTOR_LOCAL_ALPHA: cmb.a_ext_c = ext_local; cmb.a_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_OTHER_ALPHA: cmb.a_ext_c = ext_other; cmb.a_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_TEXTURE_ALPHA: cmb.a_ext_c = GR_CMBX_TEXTURE_ALPHA; cmb.a_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: cmb.a_ext_c = ext_local; cmb.a_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: cmb.a_ext_c = ext_other; cmb.a_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA: cmb.a_ext_c = GR_CMBX_TEXTURE_ALPHA; cmb.a_ext_c_invert = 1; break; default: cmb.a_ext_c = GR_CMBX_ZERO; cmb.a_ext_c_invert = 0; } switch (cmb.a_fnc) { case GR_COMBINE_FUNCTION_ZERO: cmb.a_ext_a = GR_CMBX_ZERO; cmb.a_ext_a_mode = GR_FUNC_MODE_X; cmb.a_ext_b = GR_CMBX_ZERO; cmb.a_ext_b_mode = GR_FUNC_MODE_X; cmb.a_ext_c = GR_CMBX_ZERO; cmb.a_ext_c_invert = 0; cmb.a_ext_d = GR_CMBX_ZERO; cmb.a_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_LOCAL: case GR_COMBINE_FUNCTION_LOCAL_ALPHA: cmb.a_ext_a = GR_CMBX_ZERO; cmb.a_ext_a_mode = GR_FUNC_MODE_ZERO; cmb.a_ext_b = ext_local; cmb.a_ext_b_mode = GR_FUNC_MODE_X; cmb.a_ext_c = GR_CMBX_ZERO; cmb.a_ext_c_invert = 1; cmb.a_ext_d = GR_CMBX_ZERO; cmb.a_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER: cmb.a_ext_a = ext_other; cmb.a_ext_a_mode = GR_FUNC_MODE_X; cmb.a_ext_b = GR_CMBX_ZERO; cmb.a_ext_b_mode = GR_FUNC_MODE_ZERO; cmb.a_ext_d = GR_CMBX_ZERO; cmb.a_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: cmb.a_ext_a = ext_other; cmb.a_ext_a_mode = GR_FUNC_MODE_X; cmb.a_ext_b = ext_local; cmb.a_ext_b_mode = GR_FUNC_MODE_ZERO; cmb.a_ext_d = GR_CMBX_B; cmb.a_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: cmb.a_ext_a = ext_other; cmb.a_ext_a_mode = GR_FUNC_MODE_X; cmb.a_ext_b = ext_local; cmb.a_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; cmb.a_ext_d = GR_CMBX_ZERO; cmb.a_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: cmb.a_ext_a = ext_other; cmb.a_ext_a_mode = GR_FUNC_MODE_X; cmb.a_ext_b = ext_local; cmb.a_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; cmb.a_ext_d = GR_CMBX_B; cmb.a_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: cmb.a_ext_a = GR_CMBX_ZERO; cmb.a_ext_a_mode = GR_FUNC_MODE_ZERO; cmb.a_ext_b = ext_local; cmb.a_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; cmb.a_ext_d = GR_CMBX_B; cmb.a_ext_d_invert = 0; break; } } void TexColorCombinerToExtension (GrChipID_t tmu) { wxUint32 tc_ext_a, tc_ext_a_mode, tc_ext_b, tc_ext_b_mode, tc_ext_c, tc_ext_d; int tc_ext_c_invert, tc_ext_d_invert; wxUint32 tmu_func, tmu_fac; if (tmu == GR_TMU0) { tmu_func = cmb.tmu0_func; tmu_fac = cmb.tmu0_fac; } else { tmu_func = cmb.tmu1_func; tmu_fac = cmb.tmu1_fac; } switch (tmu_fac) { case GR_COMBINE_FACTOR_ZERO: tc_ext_c = GR_CMBX_ZERO; tc_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_LOCAL: tc_ext_c = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_LOCAL_ALPHA: tc_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA; tc_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_OTHER_ALPHA: tc_ext_c = GR_CMBX_OTHER_TEXTURE_ALPHA; tc_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_DETAIL_FACTOR: tc_ext_c = GR_CMBX_DETAIL_FACTOR; tc_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_ONE: tc_ext_c = GR_CMBX_ZERO; tc_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: tc_ext_c = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: tc_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA; tc_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: tc_ext_c = GR_CMBX_OTHER_TEXTURE_ALPHA; tc_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR: tc_ext_c = GR_CMBX_DETAIL_FACTOR; tc_ext_c_invert = 1; break; } switch (tmu_func) { case GR_COMBINE_FUNCTION_ZERO: tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_a_mode = GR_FUNC_MODE_ZERO; tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_b_mode = GR_FUNC_MODE_ZERO; tc_ext_c = GR_CMBX_ZERO; tc_ext_c_invert = 0; tc_ext_d = GR_CMBX_ZERO; tc_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_LOCAL: tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_a_mode = GR_FUNC_MODE_X; tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_b_mode = GR_FUNC_MODE_ZERO; tc_ext_c = GR_CMBX_ZERO; tc_ext_c_invert = 1; tc_ext_d = GR_CMBX_ZERO; tc_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_LOCAL_ALPHA: tc_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA; tc_ext_a_mode = GR_FUNC_MODE_X; tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_b_mode = GR_FUNC_MODE_ZERO; tc_ext_c = GR_CMBX_ZERO; tc_ext_c_invert = 1; tc_ext_d = GR_CMBX_ZERO; tc_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER: tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB; tc_ext_a_mode = GR_FUNC_MODE_X; tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_b_mode = GR_FUNC_MODE_ZERO; tc_ext_d = GR_CMBX_ZERO; tc_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB; tc_ext_a_mode = GR_FUNC_MODE_X; tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_b_mode = GR_FUNC_MODE_ZERO; tc_ext_d = GR_CMBX_B; tc_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB; tc_ext_a_mode = GR_FUNC_MODE_X; tc_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; tc_ext_b_mode = GR_FUNC_MODE_ZERO; tc_ext_d = GR_CMBX_B; tc_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB; tc_ext_a_mode = GR_FUNC_MODE_X; tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; tc_ext_d = GR_CMBX_ZERO; tc_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB; tc_ext_a_mode = GR_FUNC_MODE_X; tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; tc_ext_d = GR_CMBX_B; tc_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB; tc_ext_a_mode = GR_FUNC_MODE_X; tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; tc_ext_d = GR_CMBX_LOCAL_TEXTURE_ALPHA; tc_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_a_mode = GR_FUNC_MODE_ZERO; tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; tc_ext_d = GR_CMBX_B; tc_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_a_mode = GR_FUNC_MODE_ZERO; tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; tc_ext_d = GR_CMBX_LOCAL_TEXTURE_ALPHA; tc_ext_d_invert = 0; break; } if (tmu == GR_TMU0) { cmb.t0c_ext_a = tc_ext_a; cmb.t0c_ext_a_mode = tc_ext_a_mode; cmb.t0c_ext_b = tc_ext_b; cmb.t0c_ext_b_mode = tc_ext_b_mode; cmb.t0c_ext_c = tc_ext_c; cmb.t0c_ext_c_invert = tc_ext_c_invert; cmb.t0c_ext_d = tc_ext_d; cmb.t0c_ext_d_invert = tc_ext_d_invert; } else { cmb.t1c_ext_a = tc_ext_a; cmb.t1c_ext_a_mode = tc_ext_a_mode; cmb.t1c_ext_b = tc_ext_b; cmb.t1c_ext_b_mode = tc_ext_b_mode; cmb.t1c_ext_c = tc_ext_c; cmb.t1c_ext_c_invert = tc_ext_c_invert; cmb.t1c_ext_d = tc_ext_d; cmb.t1c_ext_d_invert = tc_ext_d_invert; } } void TexAlphaCombinerToExtension (GrChipID_t tmu) { wxUint32 ta_ext_a, ta_ext_a_mode, ta_ext_b, ta_ext_b_mode, ta_ext_c, ta_ext_d; int ta_ext_c_invert, ta_ext_d_invert; wxUint32 tmu_a_func, tmu_a_fac; if (tmu == GR_TMU0) { tmu_a_func = cmb.tmu0_a_func; tmu_a_fac = cmb.tmu0_a_fac; } else { tmu_a_func = cmb.tmu1_a_func; tmu_a_fac = cmb.tmu1_a_fac; } switch (tmu_a_fac) { case GR_COMBINE_FACTOR_ZERO: ta_ext_c = GR_CMBX_ZERO; ta_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_LOCAL: case GR_COMBINE_FACTOR_LOCAL_ALPHA: ta_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_OTHER_ALPHA: ta_ext_c = GR_CMBX_OTHER_TEXTURE_ALPHA; ta_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_DETAIL_FACTOR: ta_ext_c = GR_CMBX_DETAIL_FACTOR; ta_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_ONE: ta_ext_c = GR_CMBX_ZERO; ta_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: ta_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: ta_ext_c = GR_CMBX_OTHER_TEXTURE_ALPHA; ta_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR: ta_ext_c = GR_CMBX_DETAIL_FACTOR; ta_ext_c_invert = 1; break; } switch (tmu_a_func) { case GR_COMBINE_FUNCTION_ZERO: ta_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_a_mode = GR_FUNC_MODE_ZERO; ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_b_mode = GR_FUNC_MODE_ZERO; ta_ext_c = GR_CMBX_ZERO; ta_ext_c_invert = 0; ta_ext_d = GR_CMBX_ZERO; ta_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_LOCAL: case GR_COMBINE_FUNCTION_LOCAL_ALPHA: ta_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_a_mode = GR_FUNC_MODE_X; ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_b_mode = GR_FUNC_MODE_ZERO; ta_ext_c = GR_CMBX_ZERO; ta_ext_c_invert = 1; ta_ext_d = GR_CMBX_ZERO; ta_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER: ta_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA; ta_ext_a_mode = GR_FUNC_MODE_X; ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_b_mode = GR_FUNC_MODE_ZERO; ta_ext_d = GR_CMBX_ZERO; ta_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: ta_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA; ta_ext_a_mode = GR_FUNC_MODE_X; ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_b_mode = GR_FUNC_MODE_ZERO; ta_ext_d = GR_CMBX_B; ta_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: ta_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA; ta_ext_a_mode = GR_FUNC_MODE_X; ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; ta_ext_d = GR_CMBX_ZERO; ta_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: ta_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA; ta_ext_a_mode = GR_FUNC_MODE_X; ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; ta_ext_d = GR_CMBX_B; ta_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: ta_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_a_mode = GR_FUNC_MODE_ZERO; ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; ta_ext_d = GR_CMBX_B; ta_ext_d_invert = 0; break; } if (tmu == GR_TMU0) { cmb.t0a_ext_a = ta_ext_a; cmb.t0a_ext_a_mode = ta_ext_a_mode; cmb.t0a_ext_b = ta_ext_b; cmb.t0a_ext_b_mode = ta_ext_b_mode; cmb.t0a_ext_c = ta_ext_c; cmb.t0a_ext_c_invert = ta_ext_c_invert; cmb.t0a_ext_d = ta_ext_d; cmb.t0a_ext_d_invert = ta_ext_d_invert; } else { cmb.t1a_ext_a = ta_ext_a; cmb.t1a_ext_a_mode = ta_ext_a_mode; cmb.t1a_ext_b = ta_ext_b; cmb.t1a_ext_b_mode = ta_ext_b_mode; cmb.t1a_ext_c = ta_ext_c; cmb.t1a_ext_c_invert = ta_ext_c_invert; cmb.t1a_ext_d = ta_ext_d; cmb.t1a_ext_d_invert = ta_ext_d_invert; } }