/*************************************************************************** * * * Project64-video - A Nintendo 64 gfx plugin. * * http://www.pj64-emu.com/ * * Copyright (C) 2017 Project64. All rights reserved. * * Copyright (C) 2003-2009 Sergey 'Gonetz' Lipski * * Copyright (C) 2002 Dave2001 * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * version 2 of the License, or (at your option) any later version. * * * ****************************************************************************/ #include #define SAVE_CBUFFER #ifdef _WIN32 #include #else #include #include #include #endif // _WIN32 #include #include #include #include #include #include "glide.h" #include "g3ext.h" #include "glitchmain.h" #include #include #include /* * `GetSystemSetting` and `FindSystemSettingId` from Project64 debugger * used only in g_Notify->DisplayError when OpenGL extension loading fails on WGL */ #include int screen_width, screen_height; static inline void opt_glCopyTexImage2D(GLenum target, GLint level, GLint internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { int w, h, fmt; glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt); //printf("copyteximage %dx%d fmt %x oldfmt %x\n", width, height, internalFormat, fmt); if (w == width && h == height && fmt == internalFormat) { if (x + width >= screen_width) { width = screen_width - x; //printf("resizing w --> %d\n", width); } if (y + height >= screen_height + g_viewport_offset) { height = screen_height + g_viewport_offset - y; //printf("resizing h --> %d\n", height); } glCopyTexSubImage2D(target, level, 0, 0, x, y, width, height); } else { //printf("copyteximage %dx%d fmt %x old %dx%d oldfmt %x\n", width, height, internalFormat, w, h, fmt); // glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, internalFormat, GL_UNSIGNED_BYTE, 0); // glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt); // printf("--> %dx%d newfmt %x\n", width, height, fmt); glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); } grDisplayGLError("opt_glCopyTexImage2D"); } #define glCopyTexImage2D opt_glCopyTexImage2D #ifdef _WIN32 /* * Some post-1.1 OpenGL functions can fail to be loaded through GL extensions * when running primitive OpenGL contexts on Microsoft Windows, specifically. * * As of the Project64 Glide64 version, Glitch64 now assigns these GL * functions to dummy functions to prevent access violations, while also * displaying error information showing the missing OpenGL support. */ PFNGLACTIVETEXTUREARBPROC glActiveTextureARB; PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB; PFNGLFOGCOORDFPROC glFogCoordfEXT; void APIENTRY dummy_glActiveTexture(GLenum/*texture*/) { /* GLX render opcode 197, req. OpenGL 1.3 (1.2 w/ ARB_multitexture) */ g_Notify->DisplayError("glActiveTexture"); } void APIENTRY dummy_glMultiTexCoord2f(GLenum/*target*/, GLfloat/*s*/, GLfloat/*t*/) { /* GLX render opcode 203, req. OpenGL 1.3 (1.2 w/ ARB_multitexture) */ g_Notify->DisplayError("glMultiTexCoord2f"); } void APIENTRY dummy_glFogCoordf(GLfloat/*coord*/) { /* GLX render opcode 4124, req. OpenGL 1.4 (1.1 w/ EXT_fog_coord) */ g_Notify->DisplayError("glFogCoordf"); } void APIENTRY dummy_glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) { /* GLX render opcode 4134, req. OpenGL 1.0 w/ EXT_blend_func_separate */ g_Notify->DisplayError("glBlendFuncSeparate"); } PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB; const char * APIENTRY dummy_wglGetExtensionsString(HDC) { g_Notify->DisplayError("wglGetExtensionsString"); return NULL; } PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT; PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT; PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT; PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL; PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL; PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = NULL; PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL; PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = NULL; PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT; PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT; void APIENTRY dummy_glGenRenderbuffers(GLsizei/*n*/, GLuint* /*renderbuffers*/) { /* GLX vendor opcode 1423, req. OpenGL 1.2 w/ EXT_framebuffer_object */ g_Notify->DisplayError("glGenRenderbuffers"); } void APIENTRY dummy_glGenFramebuffers(GLsizei/*n*/, GLuint* /*framebuffers*/) { /* GLX vendor opcode 1426, req. OpenGL 1.2 w/ EXT_framebuffer_object */ g_Notify->DisplayError("glGenFramebuffers"); } GLenum APIENTRY dummy_glCheckFramebufferStatus(GLenum/*target*/) { /* GLX vendor opcode 1427, req. OpenGL 1.2 w/ EXT_framebuffer_object */ g_Notify->DisplayError("glCheckFramebufferStatus"); return 0x00008CDD; /* GL_FRAMEBUFFER_UNSUPPORTED */ } void APIENTRY dummy_glBindRenderbuffer(GLenum/*target*/, GLuint/*renderbuffer*/) { /* GLX render opcode 4316, req. OpenGL 1.2 w/ EXT_framebuffer_object */ g_Notify->DisplayError("glBindRenderbuffer"); } void APIENTRY dummy_glDeleteRenderbuffers(GLsizei/*n*/, const GLuint* /*renderbuffers*/) { /* GLX render opcode 4317, req. OpenGL 1.2 w/ EXT_framebuffer_object */ g_Notify->DisplayError("glDeleteRenderbuffers"); } void APIENTRY dummy_glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) { /* GLX render opcode 4318, req. OpenGL 1.2 w/ EXT_framebuffer_object */ g_Notify->DisplayError("glRenderbufferStorage"); } void APIENTRY dummy_glBindFramebuffer(GLenum/*target*/, GLuint/*framebuffer*/) { /* GLX render opcode 4319, req. OpenGL 1.2 w/ EXT_framebuffer_object */ g_Notify->DisplayError("glBindFramebuffer"); } void APIENTRY dummy_glDeleteFramebuffers(GLsizei/*n*/, const GLuint* /*framebuffers*/) { /* GLX render opcode 4320, req. OpenGL 1.2 w/ EXT_framebuffer_object */ g_Notify->DisplayError("glDeleteFramebuffers"); } void APIENTRY dummy_glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) { /* GLX render opcode 4322, req. OpenGL 1.2 w/ EXT_framebuffer_object */ g_Notify->DisplayError("glFramebufferTexture2D"); } void APIENTRY dummy_glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) { /* GLX render opcode 4324, req. OpenGL 1.2 w/ EXT_framebuffer_object */ g_Notify->DisplayError("glFramebufferRenderbuffer"); } PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; PFNGLSHADERSOURCEARBPROC glShaderSourceARB; PFNGLCOMPILESHADERARBPROC glCompileShaderARB; PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB; PFNGLATTACHOBJECTARBPROC glAttachObjectARB; PFNGLLINKPROGRAMARBPROC glLinkProgramARB; PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; PFNGLUNIFORM1IARBPROC glUniform1iARB; PFNGLUNIFORM4IARBPROC glUniform4iARB; PFNGLUNIFORM4FARBPROC glUniform4fARB; PFNGLUNIFORM1FARBPROC glUniform1fARB; PFNGLDELETEOBJECTARBPROC glDeleteObjectARB; PFNGLGETINFOLOGARBPROC glGetInfoLogARB; PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f; void APIENTRY dummy_glSecondaryColor3f(GLfloat/*red*/, GLfloat/*green*/, GLfloat/*blue*/) { /* GLX render opcode 4129, req. OpenGL 1.4 (1.1 w/ EXT_secondary_color) */ g_Notify->DisplayError("glSecondaryColor3f"); } GLuint APIENTRY dummy_glCreateShader(GLenum/*type*/) { /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */ g_Notify->DisplayError("glCreateShader"); return ((GLuint)(NULL)); } void APIENTRY dummy_glShaderSource(GLuint, GLsizei, const GLchar **, GLint *) { /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */ g_Notify->DisplayError("glShaderSource"); } void APIENTRY dummy_glCompileShader(GLuint/*shader*/) { /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */ g_Notify->DisplayError("glCompileShader"); } GLuint APIENTRY dummy_glCreateProgram(void) { /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */ g_Notify->DisplayError("glCreateProgram"); return ((GLuint)(NULL)); } void APIENTRY dummy_glAttachObject(GLhandleARB, GLhandleARB) { /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */ g_Notify->DisplayError("glAttachObject"); } void APIENTRY dummy_glLinkProgram(GLuint/*program*/) { /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */ g_Notify->DisplayError("glLinkProgram"); } void APIENTRY dummy_glUseProgram(GLuint/*program*/) { /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */ g_Notify->DisplayError("glUseProgram"); } GLint APIENTRY dummy_glGetUniformLocation(GLuint/*program*/, GLchar* /*name*/) { /* GLX single opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */ g_Notify->DisplayError("glGetUniformLocation"); return -1; } void APIENTRY dummy_glUniform1i(GLint/*location*/, GLint/*v0*/) { /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */ g_Notify->DisplayError("glUniform1i"); } void APIENTRY dummy_glUniform4i(GLint/*location*/, GLint, GLint, GLint, GLint) { /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */ g_Notify->DisplayError("glUniform4i"); } void APIENTRY dummy_glUniform1f(GLint/*location*/, GLfloat/*v0*/) { /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */ g_Notify->DisplayError("glUniform1f"); } void APIENTRY dummy_glUniform4f(GLint/*location*/, GLfloat, GLfloat, GLfloat, GLfloat) { /* GLX render opcode ?, req. OpenGL 2.0 (1.2 w/ ARB_shader_objects) */ g_Notify->DisplayError("glUniform4f"); } void APIENTRY dummy_glDeleteObject(GLhandleARB/*obj*/) { /* GLX render opcode ?, req. OpenGL 1.2 w/ ARB_shader_objects */ g_Notify->DisplayError("glDeleteObject"); } void APIENTRY dummy_glGetInfoLog(GLhandleARB, GLsizei, GLsizei *, GLcharARB *) { /* GLX single opcode ?, req. OpenGL 1.2 w/ ARB_shader_objects */ g_Notify->DisplayError("glGetInfoLog"); } void APIENTRY dummy_glGetObjectParameteriv(GLhandleARB, GLenum, GLint *) { /* GLX single opcode ?, req. OpenGL 1.2 w/ ARB_shader_objects */ g_Notify->DisplayError("glGetObjectParameteriv"); } // FXT1,DXT1,DXT5 support - Hiroshi Morii // NOTE: Glide64 + GlideHQ use the following formats // GL_COMPRESSED_RGB_S3TC_DXT1_EXT // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT // GL_COMPRESSED_RGB_FXT1_3DFX // GL_COMPRESSED_RGBA_FXT1_3DFX PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2DARB; void APIENTRY dummy_glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) { /* GLX render opcode 215, req. OpenGL 1.3 (1.2 w/ ARB_texture_compression) */ g_Notify->DisplayError("glCompressedTexImage2D"); } #endif // _WIN32 typedef struct { unsigned int address; int width; int height; unsigned int fbid; unsigned int zbid; unsigned int texid; int buff_clear; } fb; int nbAuxBuffers, current_buffer; int g_width, widtho, heighto, g_height; int saved_width, saved_height; int blend_func_separate_support; int npot_support; int fog_coord_support; int render_to_texture = 0; int texture_unit; int use_fbo; int buffer_cleared; // ZIGGY // to allocate a new static texture name, take the value (free_texture++) int free_texture; int default_texture; // the infamous "32*1024*1024" is now configurable int current_texture; int depth_texture, color_texture; int glsl_support = 1; int viewport_width, viewport_height, g_viewport_offset = 0, nvidia_viewport_hack = 0; int save_w, save_h; int lfb_color_fmt; float invtex[2]; #ifdef _WIN32 static HDC hDC = NULL; static HGLRC hGLRC = NULL; static HWND hToolBar = NULL; #endif // _WIN32 static int savedWidtho, savedHeighto; static int savedWidth, savedHeight; unsigned int pBufferAddress; static int pBufferFmt; static int pBufferWidth, pBufferHeight; static fb fbs[100]; static int nb_fb = 0; static unsigned int curBufferAddr = 0; struct TMU_USAGE { unsigned long min, max; } tmu_usage[2] = { { 0x0FFFFFFFul, 0x00000000ul }, { 0x0FFFFFFFul, 0x00000000ul }, }; struct texbuf_t { uint32_t start, end; int fmt; }; #define NB_TEXBUFS 128 // MUST be a power of two static texbuf_t texbufs[NB_TEXBUFS]; static int texbuf_i; unsigned short frameBuffer[2048 * 2048]; unsigned short depthBuffer[2048 * 2048]; //#define VOODOO1 void gfxClipWindow(uint32_t minx, uint32_t miny, uint32_t maxx, uint32_t maxy) { WriteTrace(TraceGlitch, TraceDebug, "minx = %d, miny: %d maxy: %d", minx, miny, maxy); if (use_fbo && render_to_texture) { if (int(minx) < 0) minx = 0; if (int(miny) < 0) miny = 0; if (maxx < minx) maxx = minx; if (maxy < miny) maxy = miny; glScissor(minx, miny, maxx - minx, maxy - miny); glEnable(GL_SCISSOR_TEST); grDisplayGLError("gfxClipWindow :: use_fbo"); return; } if (!use_fbo) { int th = g_height; if (th > screen_height) th = screen_height; maxy = th - maxy; miny = th - miny; uint32_t tmp = maxy; maxy = miny; miny = tmp; if ((int32_t)maxx > g_width) maxx = g_width; if ((int32_t)maxy > g_height) maxy = g_height; if (int(minx) < 0) minx = 0; if (int(miny) < 0) miny = 0; if (maxx < minx) maxx = minx; if (maxy < miny) maxy = miny; glScissor(minx, miny + g_viewport_offset, maxx - minx, maxy - miny); //printf("gl scissor %d %d %d %d\n", minx, miny, maxx, maxy); } else { glScissor(minx, (g_viewport_offset)+g_height - maxy, maxx - minx, maxy - miny); } glEnable(GL_SCISSOR_TEST); grDisplayGLError("gfxClipWindow"); } void gfxColorMask(bool rgb, bool a) { WriteTrace(TraceGlitch, TraceDebug, "rgb = %d, a: %d", rgb, a); glColorMask((GLboolean)rgb, (GLboolean)rgb, (GLboolean)rgb, (GLboolean)a); grDisplayGLError("gfxColorMask"); } int isExtensionSupported(const char *extension) { const GLubyte *extensions = NULL; const GLubyte *start; GLubyte *where, *terminator; where = (GLubyte *)strchr(extension, ' '); if (where || *extension == '\0') return 0; extensions = glGetString(GL_EXTENSIONS); start = extensions; for (;;) { where = (GLubyte *)strstr((const char *)start, extension); if (!where) break; terminator = where + strlen(extension); if (where == start || *(where - 1) == ' ') if (*terminator == ' ' || *terminator == '\0') return 1; start = terminator; } return 0; } #ifdef _WIN32 int isWglExtensionSupported(const char *extension) { const GLubyte *extensions = NULL; const GLubyte *start; GLubyte *where, *terminator; where = (GLubyte *)strchr(extension, ' '); if (where || *extension == '\0') return 0; extensions = (GLubyte*)wglGetExtensionsStringARB(wglGetCurrentDC()); start = extensions; for (;;) { where = (GLubyte *)strstr((const char *)start, extension); if (!where) break; terminator = where + strlen(extension); if (where == start || *(where - 1) == ' ') if (*terminator == ' ' || *terminator == '\0') return 1; start = terminator; } return 0; } #endif // _WIN32 #define GrPixelFormat_t int #ifdef _WIN32 # include # ifndef ATTACH_PARENT_PROCESS # define ATTACH_PARENT_PROCESS ((uint32_t)-1) # endif extern HWND g_hwnd_win; #endif bool gfxSstWinOpen(gfxColorFormat_t color_format, gfxOriginLocation_t origin_location, int nColBuffers, int nAuxBuffers) { static int show_warning = 1; // ZIGGY // allocate static texture names // the initial value should be big enough to support the maximal resolution free_texture = 32 * 2048 * 2048; default_texture = free_texture++; color_texture = free_texture++; depth_texture = free_texture++; #ifdef _WIN32 PIXELFORMATDESCRIPTOR pfd; memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR)); pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_GENERIC_ACCELERATED | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.iLayerType = PFD_MAIN_PLANE; pfd.cColorBits = 32; pfd.cDepthBits = 24; pfd.cAuxBuffers = 1; int pfm; #else fputs("ERROR: No GLX yet to start GL on [Free]BSD, Linux etc.\n", stderr); #endif // _WIN32 WriteTrace(TraceGlitch, TraceDebug, "color_format: %d, origin_location: %d, nColBuffers: %d, nAuxBuffers: %d", color_format, origin_location, nColBuffers, nAuxBuffers); #ifdef _WIN32 TMU_SIZE = ((g_settings->wrpVRAM() * 1024 * 1024) - g_width * g_height * 4 * 3) / 2; // save screen resolution for hwfbe, after resolution enumeration screen_width = g_width; screen_height = g_height; if ((hDC = GetDC(g_hwnd_win)) == NULL) { WriteTrace(TraceGlitch, TraceWarning, "GetDC on main window failed"); return false; } if ((pfm = ChoosePixelFormat(hDC, &pfd)) == 0) { //printf("disabling auxiliary buffers\n"); pfd.cAuxBuffers = 0; pfm = ChoosePixelFormat(hDC, &pfd); } if (pfm == 0) { WriteTrace(TraceGlitch, TraceWarning, "ChoosePixelFormat failed"); return false; } if (SetPixelFormat(hDC, pfm, &pfd) == 0) { WriteTrace(TraceGlitch, TraceWarning, "SetPixelFormat failed"); return false; } if ((hGLRC = wglCreateContext(hDC)) == 0) { WriteTrace(TraceGlitch, TraceWarning, "wglCreateContext failed!"); gfxSstWinClose(); return false; } HGLRC CurrenthGLRC = wglGetCurrentContext(); if (CurrenthGLRC == NULL || CurrenthGLRC == hGLRC) { if (!wglMakeCurrent(hDC, hGLRC)) { WriteTrace(TraceGlitch, TraceWarning, "wglMakeCurrent failed!"); gfxSstWinClose(); return false; } } #endif // _WIN32 lfb_color_fmt = color_format; if (origin_location != GFX_ORIGIN_UPPER_LEFT) WriteTrace(TraceGlitch, TraceWarning, "origin must be in upper left corner"); if (nColBuffers != 2) WriteTrace(TraceGlitch, TraceWarning, "number of color buffer is not 2"); if (nAuxBuffers != 1) WriteTrace(TraceGlitch, TraceWarning, "number of auxiliary buffer is not 1"); if (isExtensionSupported("GL_ARB_texture_env_combine") == 0 && isExtensionSupported("GL_EXT_texture_env_combine") == 0 && show_warning) WriteTrace(TraceGlitch, TraceWarning, "Your video card doesn't support GL_ARB_texture_env_combine extension"); if (isExtensionSupported("GL_ARB_multitexture") == 0 && show_warning) WriteTrace(TraceGlitch, TraceWarning, "Your video card doesn't support GL_ARB_multitexture extension"); if (isExtensionSupported("GL_ARB_texture_mirrored_repeat") == 0 && show_warning) WriteTrace(TraceGlitch, TraceWarning, "Your video card doesn't support GL_ARB_texture_mirrored_repeat extension"); show_warning = 0; #ifdef _WIN32 glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)wglGetProcAddress("glActiveTextureARB"); glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)wglGetProcAddress("glMultiTexCoord2fARB"); if (glActiveTextureARB == NULL) glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)dummy_glActiveTexture; if (glMultiTexCoord2fARB == NULL) glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)dummy_glMultiTexCoord2f; #endif // _WIN32 nbTextureUnits = 0; glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint *)&nbTextureUnits); if (nbTextureUnits == 1) WriteTrace(TraceGlitch, TraceWarning, "You need a video card that has at least 2 texture units"); nbAuxBuffers = 0; glGetIntegerv(GL_AUX_BUFFERS, &nbAuxBuffers); if (nbAuxBuffers > 0) printf("Congratulations, you have %d auxilliary buffers, we'll use them wisely !\n", nbAuxBuffers); #ifdef VOODOO1 nbTextureUnits = 2; #endif if (isExtensionSupported("GL_EXT_blend_func_separate") == 0) blend_func_separate_support = 0; else blend_func_separate_support = 1; if (isExtensionSupported("GL_EXT_packed_pixels") == 0) packed_pixels_support = 0; else { printf("packed pixels extension used\n"); packed_pixels_support = 1; } if (isExtensionSupported("GL_ARB_texture_non_power_of_two") == 0) npot_support = 0; else { printf("NPOT extension used\n"); npot_support = 1; } #ifdef _WIN32 glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)wglGetProcAddress("glBlendFuncSeparateEXT"); if (glBlendFuncSeparateEXT == NULL) glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)dummy_glBlendFuncSeparate; #endif // _WIN32 if (isExtensionSupported("GL_EXT_fog_coord") == 0) fog_coord_support = 0; else fog_coord_support = 1; #ifdef _WIN32 glFogCoordfEXT = (PFNGLFOGCOORDFPROC)wglGetProcAddress("glFogCoordfEXT"); if (glFogCoordfEXT == NULL) glFogCoordfEXT = (PFNGLFOGCOORDFPROC)dummy_glFogCoordf; #endif // _WIN32 #ifdef _WIN32 wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB"); if (wglGetExtensionsStringARB == NULL) wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)dummy_wglGetExtensionsString; #endif // _WIN32 #ifdef _WIN32 glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)wglGetProcAddress("glBindFramebufferEXT"); glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)wglGetProcAddress("glFramebufferTexture2DEXT"); glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)wglGetProcAddress("glGenFramebuffersEXT"); glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)wglGetProcAddress("glCheckFramebufferStatusEXT"); glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)wglGetProcAddress("glDeleteFramebuffersEXT"); if (glBindFramebufferEXT == NULL) glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)dummy_glBindFramebuffer; if (glFramebufferTexture2DEXT == NULL) glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)dummy_glFramebufferTexture2D; if (glGenFramebuffersEXT == NULL) glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)dummy_glGenFramebuffers; if (glCheckFramebufferStatusEXT == NULL) glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)dummy_glCheckFramebufferStatus; if (glDeleteFramebuffersEXT == NULL) glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)dummy_glDeleteFramebuffers; glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)wglGetProcAddress("glBindRenderbufferEXT"); glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)wglGetProcAddress("glDeleteRenderbuffersEXT"); glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)wglGetProcAddress("glGenRenderbuffersEXT"); glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)wglGetProcAddress("glRenderbufferStorageEXT"); glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)wglGetProcAddress("glFramebufferRenderbufferEXT"); if (glBindRenderbufferEXT == NULL) glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)dummy_glBindRenderbuffer; if (glDeleteRenderbuffersEXT == NULL) glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)dummy_glDeleteRenderbuffers; if (glGenRenderbuffersEXT == NULL) glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)dummy_glGenRenderbuffers; if (glRenderbufferStorageEXT == NULL) glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)dummy_glRenderbufferStorage; if (glFramebufferRenderbufferEXT == NULL) glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)dummy_glFramebufferRenderbuffer; #endif // _WIN32 use_fbo = g_settings->wrpFBO() && glFramebufferRenderbufferEXT; printf("use_fbo %d\n", use_fbo); if (isExtensionSupported("GL_ARB_shading_language_100") && isExtensionSupported("GL_ARB_shader_objects") && isExtensionSupported("GL_ARB_fragment_shader") && isExtensionSupported("GL_ARB_vertex_shader")) { #ifdef _WIN32 glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)wglGetProcAddress("glCreateShaderObjectARB"); glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)wglGetProcAddress("glShaderSourceARB"); glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)wglGetProcAddress("glCompileShaderARB"); glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)wglGetProcAddress("glCreateProgramObjectARB"); glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)wglGetProcAddress("glAttachObjectARB"); glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)wglGetProcAddress("glLinkProgramARB"); glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)wglGetProcAddress("glUseProgramObjectARB"); glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)wglGetProcAddress("glGetUniformLocationARB"); glUniform1iARB = (PFNGLUNIFORM1IARBPROC)wglGetProcAddress("glUniform1iARB"); glUniform4iARB = (PFNGLUNIFORM4IARBPROC)wglGetProcAddress("glUniform4iARB"); glUniform4fARB = (PFNGLUNIFORM4FARBPROC)wglGetProcAddress("glUniform4fARB"); glUniform1fARB = (PFNGLUNIFORM1FARBPROC)wglGetProcAddress("glUniform1fARB"); glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)wglGetProcAddress("glDeleteObjectARB"); glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)wglGetProcAddress("glGetInfoLogARB"); glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)wglGetProcAddress("glGetObjectParameterivARB"); glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)wglGetProcAddress("glSecondaryColor3f"); #endif // _WIN32 } if (isExtensionSupported("GL_EXT_texture_compression_s3tc") == 0 && show_warning) WriteTrace(TraceGlitch, TraceWarning, "Your video card doesn't support GL_EXT_texture_compression_s3tc extension"); if (isExtensionSupported("GL_3DFX_texture_compression_FXT1") == 0 && show_warning) WriteTrace(TraceGlitch, TraceWarning, "Your video card doesn't support GL_3DFX_texture_compression_FXT1 extension"); #ifdef _WIN32 glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)wglGetProcAddress("glCompressedTexImage2DARB"); if (glCreateShaderObjectARB == NULL) glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)dummy_glCreateShader; if (glShaderSourceARB == NULL) glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)dummy_glShaderSource; if (glCompileShaderARB == NULL) glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)dummy_glCompileShader; if (glCreateProgramObjectARB == NULL) glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)dummy_glCreateProgram; if (glAttachObjectARB == NULL) glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)dummy_glAttachObject; if (glLinkProgramARB == NULL) glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)dummy_glLinkProgram; if (glUseProgramObjectARB == NULL) glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)dummy_glUseProgram; if (glGetUniformLocationARB == NULL) glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)dummy_glGetUniformLocation; if (glUniform1iARB == NULL) glUniform1iARB = (PFNGLUNIFORM1IARBPROC)dummy_glUniform1i; if (glUniform4iARB == NULL) glUniform4iARB = (PFNGLUNIFORM4IARBPROC)dummy_glUniform4i; if (glUniform4fARB == NULL) glUniform4fARB = (PFNGLUNIFORM4FARBPROC)dummy_glUniform4f; if (glUniform1fARB == NULL) glUniform1fARB = (PFNGLUNIFORM1FARBPROC)dummy_glUniform1f; if (glDeleteObjectARB == NULL) glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)dummy_glDeleteObject; if (glGetInfoLogARB == NULL) glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)dummy_glGetInfoLog; if (glGetObjectParameterivARB == NULL) glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)dummy_glGetObjectParameteriv; if (glSecondaryColor3f == NULL) glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)dummy_glSecondaryColor3f; if (glCompressedTexImage2DARB == NULL) glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)dummy_glCompressedTexImage2D; #endif #ifndef ANDROID glViewport(0, g_viewport_offset, g_width, g_height); viewport_width = g_width; viewport_height = g_height; nvidia_viewport_hack = 1; #else glViewport(0, g_viewport_offset, width, height); viewport_width = width; viewport_height = height; #endif // _WIN32 // void do_benchmarks(); // do_benchmarks(); // VP try to resolve z precision issues glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0, 0, 1 - zscale); glScalef(1, 1, zscale); widtho = g_width / 2; heighto = g_height / 2; pBufferWidth = pBufferHeight = -1; current_buffer = GL_BACK; texture_unit = GL_TEXTURE0_ARB; { int i; for (i = 0; i < NB_TEXBUFS; i++) texbufs[i].start = texbufs[i].end = 0xffffffff; } if (!use_fbo && nbAuxBuffers == 0) { // create the framebuffer saving texture int w = g_width, h = g_height; glBindTexture(GL_TEXTURE_2D, color_texture); if (!npot_support) { w = h = 1; while (w < g_width) w *= 2; while (h < g_height) h *= 2; } glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); glBindTexture(GL_TEXTURE_2D, 0); save_w = save_h = 0; } void FindBestDepthBias(); FindBestDepthBias(); init_geometry(); init_textures(); init_combiner(); // Aniso filter check if (g_settings->wrpAnisotropic()) { glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &largest_supported_anisotropy); } // ATI hack - certain texture formats are slow on ATI? // Hmm, perhaps the internal format need to be specified explicitly... { GLint ifmt; glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, NULL); glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &ifmt); if (ifmt != GL_RGB5_A1) { WriteTrace(TraceGlitch, TraceWarning, "ATI SUCKS %x\n", ifmt); ati_sucks = 1; } else ati_sucks = 0; } grDisplayGLError("gfxSstWinOpen"); return 1; } bool gfxSstWinClose() { WriteTrace(TraceGlitch, TraceDebug, "-"); int i; #ifndef WIN32 int clear_texbuff = use_fbo; #endif for (i = 0; i < 2; i++) { tmu_usage[i].min = 0x0FFFFFFFul; tmu_usage[i].max = 0x00000000ul; invtex[i] = 0; } free_combiners(); #ifndef WIN32 try // I don't know why, but opengl can be killed before this function call when emulator is closed (Gonetz). // ZIGGY : I found the problem : it is a function pointer, when the extension isn't supported , it is then zero, so just need to check the pointer prior to do the call. { if (use_fbo && glBindFramebufferEXT) glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); } catch (...) { clear_texbuff = 0; } if (clear_texbuff) { for (i = 0; i < nb_fb; i++) { glDeleteTextures(1, &(fbs[i].texid)); glDeleteFramebuffersEXT(1, &(fbs[i].fbid)); glDeleteRenderbuffersEXT(1, &(fbs[i].zbid)); } } #endif nb_fb = 0; free_textures(); #ifndef WIN32 // ZIGGY for some reasons, Pj64 doesn't like remove_tex on exit remove_tex(0, 0xfffffff); #endif //*/ #ifdef _WIN32 if (hGLRC) { wglMakeCurrent(hDC, NULL); wglDeleteContext(hGLRC); hGLRC = NULL; } ExitFullScreen(); #else //SDL_QuitSubSystem(SDL_INIT_VIDEO); //sleep(2); //m_pScreen = NULL; #endif return true; } void gfxTextureBufferExt(gfxChipID_t tmu, uint32_t startAddress, gfxLOD_t lodmin, gfxLOD_t lodmax, gfxAspectRatio_t aspect, gfxTextureFormat_t fmt, uint32_t evenOdd) { int i; static int fbs_init = 0; WriteTrace(TraceGlitch, TraceDebug, "tmu: %d startAddress: %d lodmin: %d lodmax: %d aspect: %d fmt: %d evenOdd: %d", tmu, startAddress, lodmin, lodmax, aspect, fmt, evenOdd); if (lodmin != lodmax) WriteTrace(TraceGlitch, TraceWarning, "gfxTextureBufferExt : loading more than one LOD"); if (!use_fbo) { if (!render_to_texture) { //initialization return; } render_to_texture = 2; if (aspect < 0) { pBufferHeight = 1 << lodmin; pBufferWidth = pBufferHeight >> -aspect; } else { pBufferWidth = 1 << lodmin; pBufferHeight = pBufferWidth >> aspect; } if (curBufferAddr && startAddress + 1 != curBufferAddr) updateTexture(); #ifdef SAVE_CBUFFER //printf("saving %dx%d\n", pBufferWidth, pBufferHeight); // save color buffer if (nbAuxBuffers > 0) { glDrawBuffer(GL_AUX0); current_buffer = GL_AUX0; } else { int tw, th; if (pBufferWidth < screen_width) tw = pBufferWidth; else tw = screen_width; if (pBufferHeight < screen_height) th = pBufferHeight; else th = screen_height; glReadBuffer(GL_BACK); glActiveTextureARB(texture_unit); glBindTexture(GL_TEXTURE_2D, color_texture); // save incrementally the framebuffer if (save_w) { if (tw > save_w && th > save_h) { glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, save_h, 0, g_viewport_offset + save_h, tw, th - save_h); glCopyTexSubImage2D(GL_TEXTURE_2D, 0, save_w, 0, save_w, g_viewport_offset, tw - save_w, save_h); save_w = tw; save_h = th; } else if (tw > save_w) { glCopyTexSubImage2D(GL_TEXTURE_2D, 0, save_w, 0, save_w, g_viewport_offset, tw - save_w, save_h); save_w = tw; } else if (th > save_h) { glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, save_h, 0, g_viewport_offset + save_h, save_w, th - save_h); save_h = th; } } else { glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, g_viewport_offset, tw, th); save_w = tw; save_h = th; } glBindTexture(GL_TEXTURE_2D, default_texture); } #endif if (startAddress + 1 != curBufferAddr || (curBufferAddr == 0L && nbAuxBuffers == 0)) buffer_cleared = 0; curBufferAddr = pBufferAddress = startAddress + 1; pBufferFmt = fmt; int rtmu = startAddress < gfxTexMinAddress(GFX_TMU1) ? 0 : 1; int size = pBufferWidth*pBufferHeight * 2; //grTexFormatSize(fmt); if (tmu_usage[rtmu].min > pBufferAddress + 0) tmu_usage[rtmu].min = pBufferAddress + 0; if (tmu_usage[rtmu].max < pBufferAddress + size) tmu_usage[rtmu].max = pBufferAddress + size; // printf("tmu %d usage now %gMb - %gMb\n", // rtmu, tmu_usage[rtmu].min/1024.0f, tmu_usage[rtmu].max/1024.0f); g_width = pBufferWidth; g_height = pBufferHeight; widtho = g_width / 2; heighto = g_height / 2; // this could be improved, but might be enough as long as the set of // texture buffer addresses stay small for (i = (texbuf_i - 1)&(NB_TEXBUFS - 1); i != texbuf_i; i = (i - 1)&(NB_TEXBUFS - 1)) if (texbufs[i].start == pBufferAddress) break; texbufs[i].start = pBufferAddress; texbufs[i].end = pBufferAddress + size; texbufs[i].fmt = fmt; if (i == texbuf_i) texbuf_i = (texbuf_i + 1)&(NB_TEXBUFS - 1); //printf("texbuf %x fmt %x\n", pBufferAddress, fmt); // ZIGGY it speeds things up to not delete the buffers // a better thing would be to delete them *sometimes* // remove_tex(pBufferAddress+1, pBufferAddress + size); add_tex(pBufferAddress); //printf("viewport %dx%d\n", width, height); if (g_height > screen_height) { glViewport(0, g_viewport_offset + screen_height - g_height, g_width, g_height); } else glViewport(0, g_viewport_offset, g_width, g_height); glScissor(0, g_viewport_offset, g_width, g_height); grDisplayGLError("gfxTextureBufferExt :: A"); } else { if (!render_to_texture) //initialization { if (!fbs_init) { for (i = 0; i < 100; i++) fbs[i].address = 0; fbs_init = 1; nb_fb = 0; } return; //no need to allocate FBO if render buffer is not texture buffer } render_to_texture = 2; if (aspect < 0) { pBufferHeight = 1 << lodmin; pBufferWidth = pBufferHeight >> -aspect; } else { pBufferWidth = 1 << lodmin; pBufferHeight = pBufferWidth >> aspect; } pBufferAddress = startAddress + 1; g_width = pBufferWidth; g_height = pBufferHeight; widtho = g_width / 2; heighto = g_height / 2; for (i = 0; i < nb_fb; i++) { if (fbs[i].address == pBufferAddress) { if (fbs[i].width == g_width && fbs[i].height == g_height) //select already allocated FBO { glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[i].fbid); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, fbs[i].texid, 0); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbs[i].zbid); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, fbs[i].zbid); glViewport(0, 0, g_width, g_height); glScissor(0, 0, g_width, g_height); if (fbs[i].buff_clear) { glDepthMask(1); glClear(GL_DEPTH_BUFFER_BIT); //clear z-buffer only. we may need content, stored in the frame buffer fbs[i].buff_clear = 0; } CHECK_FRAMEBUFFER_STATUS(); curBufferAddr = pBufferAddress; grDisplayGLError("gfxTextureBufferExt :: C"); return; } else //create new FBO at the same address, delete old one { glDeleteFramebuffersEXT(1, &(fbs[i].fbid)); glDeleteRenderbuffersEXT(1, &(fbs[i].zbid)); if (nb_fb > 1) memmove(&(fbs[i]), &(fbs[i + 1]), sizeof(fb)*(nb_fb - i)); nb_fb--; break; } } } remove_tex(pBufferAddress, pBufferAddress + g_width*g_height * 2/*grTexFormatSize(fmt)*/); //create new FBO glGenFramebuffersEXT(1, &(fbs[nb_fb].fbid)); glGenRenderbuffersEXT(1, &(fbs[nb_fb].zbid)); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbs[nb_fb].zbid); glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, g_width, g_height); fbs[nb_fb].address = pBufferAddress; fbs[nb_fb].width = g_width; fbs[nb_fb].height = g_height; fbs[nb_fb].texid = pBufferAddress; fbs[nb_fb].buff_clear = 0; add_tex(fbs[nb_fb].texid); glBindTexture(GL_TEXTURE_2D, fbs[nb_fb].texid); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, g_width, g_height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbs[nb_fb].fbid); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, fbs[nb_fb].texid, 0); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, fbs[nb_fb].zbid); glViewport(0, 0, g_width, g_height); glScissor(0, 0, g_width, g_height); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glDepthMask(1); glClear(GL_DEPTH_BUFFER_BIT); CHECK_FRAMEBUFFER_STATUS(); curBufferAddr = pBufferAddress; nb_fb++; grDisplayGLError("gfxTextureBufferExt :: B"); } } int CheckTextureBufferFormat(gfxChipID_t tmu, uint32_t startAddress, gfxTexInfo *info) { int found, i; if (!use_fbo) { for (found = i = 0; i < 2; i++) if (tmu_usage[i].min <= startAddress && tmu_usage[i].max > startAddress) { //printf("tmu %d == framebuffer %x\n", tmu, startAddress); found = 1; break; } } else { found = i = 0; while (i < nb_fb) { unsigned int end = fbs[i].address + fbs[i].width*fbs[i].height * 2; if (startAddress >= fbs[i].address && startAddress < end) { found = 1; break; } i++; } } if (!use_fbo && found) { int tw, th, rh, cw, ch; if (info->aspectRatioLog2 < 0) { th = 1 << info->largeLodLog2; tw = th >> -info->aspectRatioLog2; } else { tw = 1 << info->largeLodLog2; th = tw >> info->aspectRatioLog2; } if (info->aspectRatioLog2 < 0) { ch = 256; cw = ch >> -info->aspectRatioLog2; } else { cw = 256; ch = cw >> info->aspectRatioLog2; } if (use_fbo || th < screen_height) rh = th; else rh = screen_height; //printf("th %d rh %d ch %d\n", th, rh, ch); invtex[tmu] = 1.0f - (th - rh) / (float)th; } else invtex[tmu] = 0; if (info->format == GFX_TEXFMT_ALPHA_INTENSITY_88) { if (!found) { return 0; } if (tmu == 0) { if (blackandwhite1 != found) { blackandwhite1 = found; need_to_compile = 1; } } else { if (blackandwhite0 != found) { blackandwhite0 = found; need_to_compile = 1; } } return 1; } return 0; } static void render_rectangle(int texture_number, int dst_x, int dst_y, int src_width, int src_height, int tex_width, int tex_height, int invert) { GLfloat planar_vertices[5][2]; glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); planar_vertices[0][0] = ((int)dst_x - widtho) / (float)(g_width / 2); planar_vertices[0][1] = -((int)dst_y - heighto) / (float)(g_height / 2) * invert; planar_vertices[1][0] = ((int)dst_x - widtho) / (float)(g_width / 2); planar_vertices[1][1] = -((int)dst_y + (int)src_height - heighto) / (float)(g_height / 2) * invert; planar_vertices[2][0] = ((int)dst_x + (int)src_width - widtho) / (float)(g_width / 2); planar_vertices[2][1] = -((int)dst_y + (int)src_height - heighto) / (float)(g_height / 2) * invert; planar_vertices[3][0] = ((int)dst_x + (int)src_width - widtho) / (float)(g_width / 2); planar_vertices[3][1] = -((int)dst_y - heighto) / (float)(g_height / 2) * invert; planar_vertices[4][0] = ((int)dst_x - widtho) / (float)(g_width / 2); planar_vertices[4][1] = -((int)dst_y - heighto) / (float)(g_height / 2) * invert; glBegin(GL_QUADS); glMultiTexCoord2fARB(texture_number, 0.0f, 0.0f); glVertex2fv(planar_vertices[0]); glMultiTexCoord2fARB(texture_number, 0.0f, (float)src_height / (float)tex_height); glVertex2fv(planar_vertices[1]); glMultiTexCoord2fARB(texture_number, (float)src_width / (float)tex_width, (float)src_height / (float)tex_height); glVertex2fv(planar_vertices[2]); glMultiTexCoord2fARB(texture_number, (float)src_width / (float)tex_width, 0.0f); glVertex2fv(planar_vertices[3]); glMultiTexCoord2fARB(texture_number, 0.0f, 0.0f); glVertex2fv(planar_vertices[4]); glEnd(); compile_shader(); glEnable(GL_DEPTH_TEST); glEnable(GL_BLEND); grDisplayGLError("render_rectangle"); } void reloadTexture() { if (use_fbo || !render_to_texture || buffer_cleared) return; WriteTrace(TraceGlitch, TraceDebug, "width: %d height: %d", g_width, g_height); buffer_cleared = 1; glPushAttrib(GL_ALL_ATTRIB_BITS); glActiveTextureARB(texture_unit); glBindTexture(GL_TEXTURE_2D, pBufferAddress); glDisable(GL_ALPHA_TEST); glDrawBuffer(current_buffer); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); set_copy_shader(); glDisable(GL_DEPTH_TEST); glDisable(GL_CULL_FACE); int w = 0, h = 0; if (g_height > screen_height) h = screen_height - g_height; render_rectangle(texture_unit, -w, -h, g_width, g_height, g_width, g_height, -1); glBindTexture(GL_TEXTURE_2D, default_texture); glPopAttrib(); grDisplayGLError("reloadTexture"); } void updateTexture() { if (!use_fbo && render_to_texture == 2) { WriteTrace(TraceGlitch, TraceDebug, "pBufferAddress: %x", pBufferAddress); //printf("update texture %x\n", pBufferAddress); // nothing changed, don't update the texture if (!buffer_cleared) { WriteTrace(TraceGlitch, TraceDebug, "update cancelled"); return; } glPushAttrib(GL_ALL_ATTRIB_BITS); // save result of render to texture into actual texture glReadBuffer(current_buffer); glActiveTextureARB(texture_unit); // ZIGGY // deleting the texture before resampling it increases speed on certain old // nvidia cards (geforce 2 for example), unfortunatly it slows down a lot // on newer cards. //glDeleteTextures( 1, &pBufferAddress ); glBindTexture(GL_TEXTURE_2D, pBufferAddress); glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, g_viewport_offset, g_width, g_height, 0); glBindTexture(GL_TEXTURE_2D, default_texture); glPopAttrib(); } grDisplayGLError("updateTexture"); } void gfxRenderBuffer(gfxBuffer_t buffer) { #ifdef _WIN32 static HANDLE region = NULL; //int realWidth = pBufferWidth, realHeight = pBufferHeight; #endif // _WIN32 WriteTrace(TraceGlitch, TraceDebug, "buffer: %d", buffer); //printf("gfxRenderBuffer(%d)\n", buffer); switch (buffer) { case GFX_BUFFER_BACKBUFFER: if (render_to_texture) { updateTexture(); // VP z fix glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0, 0, 1 - zscale); glScalef(1, 1, zscale); inverted_culling = 0; gfxCullMode(culling_mode); g_width = savedWidth; g_height = savedHeight; widtho = savedWidtho; heighto = savedHeighto; if (use_fbo) { glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); } curBufferAddr = 0; glViewport(0, g_viewport_offset, g_width, viewport_height); glScissor(0, g_viewport_offset, g_width, g_height); #ifdef SAVE_CBUFFER if (!use_fbo && render_to_texture == 2) { // restore color buffer if (nbAuxBuffers > 0) { glDrawBuffer(GL_BACK); current_buffer = GL_BACK; } else if (save_w) { int tw = 1, th = 1; //printf("restore %dx%d\n", save_w, save_h); if (npot_support) { tw = screen_width; th = screen_height; } else { while (tw < screen_width) tw <<= 1; while (th < screen_height) th <<= 1; } glPushAttrib(GL_ALL_ATTRIB_BITS); glDisable(GL_ALPHA_TEST); glDrawBuffer(GL_BACK); glActiveTextureARB(texture_unit); glBindTexture(GL_TEXTURE_2D, color_texture); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); set_copy_shader(); glDisable(GL_DEPTH_TEST); glDisable(GL_CULL_FACE); render_rectangle(texture_unit, 0, 0, save_w, save_h, tw, th, -1); glBindTexture(GL_TEXTURE_2D, default_texture); glPopAttrib(); save_w = save_h = 0; } } #endif render_to_texture = 0; } glDrawBuffer(GL_BACK); break; case 6: // RENDER TO TEXTURE if (!render_to_texture) { savedWidth = g_width; savedHeight = g_height; savedWidtho = widtho; savedHeighto = heighto; } { if (!use_fbo) { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0, 0, 1 - zscale); glScalef(1, 1, zscale); inverted_culling = 0; } else { float m[4 * 4] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; glMatrixMode(GL_MODELVIEW); glLoadMatrixf(m); // VP z fix glTranslatef(0, 0, 1 - zscale); glScalef(1, 1 * 1, zscale); inverted_culling = 1; gfxCullMode(culling_mode); } } render_to_texture = 1; break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxRenderBuffer : unknown buffer : %x", buffer); } grDisplayGLError("gfxRenderBuffer"); } void gfxAuxBufferExt(gfxBuffer_t buffer) { WriteTrace(TraceGlitch, TraceDebug, "buffer: %d", buffer); if (buffer == GFX_BUFFER_AUXBUFFER) { invtex[0] = 0; invtex[1] = 0; need_to_compile = 0; set_depth_shader(); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_ALWAYS); glDisable(GL_CULL_FACE); glDisable(GL_ALPHA_TEST); glDepthMask(GL_TRUE); gfxTexFilterMode(GFX_TMU1, GFX_TEXTUREFILTER_POINT_SAMPLED, GFX_TEXTUREFILTER_POINT_SAMPLED); } else { glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); need_to_compile = 1; } grDisplayGLError("gfxAuxBufferExt"); } void gfxBufferClear(gfxColor_t color, gfxAlpha_t alpha, uint32_t depth) { WriteTrace(TraceGlitch, TraceDebug, "color: %X alpha: %X depth: %X", color, alpha, depth); switch (lfb_color_fmt) { case GFX_COLORFORMAT_ARGB: glClearColor(((color >> 16) & 0xFF) / 255.0f, ((color >> 8) & 0xFF) / 255.0f, (color & 0xFF) / 255.0f, alpha / 255.0f); break; case GFX_COLORFORMAT_RGBA: glClearColor(((color >> 24) & 0xFF) / 255.0f, ((color >> 16) & 0xFF) / 255.0f, (color & 0xFF) / 255.0f, alpha / 255.0f); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxBufferClear: unknown color format : %x", lfb_color_fmt); } if (w_buffer_mode) glClearDepth(1.0f - ((1.0f + (depth >> 4) / 4096.0f) * (1 << (depth & 0xF))) / 65528.0); else glClearDepth(depth / 65535.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // ZIGGY TODO check that color mask is on buffer_cleared = 1; grDisplayGLError("gfxBufferClear"); } void gfxBufferSwap(uint32_t swap_interval) { int i; WriteTrace(TraceGlitch, TraceDebug, "swap_interval: %d", swap_interval); //printf("swap\n"); if (render_to_texture) { WriteTrace(TraceGlitch, TraceWarning, "swap while render_to_texture\n"); return; } #ifdef _WIN32 SwapBuffers(wglGetCurrentDC()); #else // _WIN32 #endif // _WIN32 for (i = 0; i < nb_fb; i++) fbs[i].buff_clear = 1; // VP debugging } // frame buffer bool gfxLfbLock(gfxLock_t type, gfxBuffer_t buffer, gfxLfbWriteMode_t writeMode, gfxOriginLocation_t origin, bool pixelPipeline, gfxLfbInfo_t *info) { WriteTrace(TraceGlitch, TraceDebug, "type: %d buffer: %d writeMode: %d origin: %d pixelPipeline: %d", type, buffer, writeMode, origin, pixelPipeline); if (type == GFX_LFB_WRITE_ONLY) { WriteTrace(TraceGlitch, TraceWarning, "gfxLfbLock : write only"); } else { unsigned char *buf; int i, j; switch (buffer) { case GFX_BUFFER_FRONTBUFFER: glReadBuffer(GL_FRONT); break; case GFX_BUFFER_BACKBUFFER: glReadBuffer(GL_BACK); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxLfbLock : unknown buffer : %x", buffer); } if (buffer != GFX_BUFFER_AUXBUFFER) { if (writeMode == GFX_LFBWRITEMODE_888) { //printf("LfbLock GFX_LFBWRITEMODE_888\n"); info->lfbPtr = frameBuffer; info->strideInBytes = g_width * 4; info->writeMode = GFX_LFBWRITEMODE_888; info->origin = origin; glReadPixels(0, g_viewport_offset, g_width, g_height, GL_BGRA, GL_UNSIGNED_BYTE, frameBuffer); } else { buf = (unsigned char*)malloc(g_width*g_height * 4); info->lfbPtr = frameBuffer; info->strideInBytes = g_width * 2; info->writeMode = GFX_LFBWRITEMODE_565; info->origin = origin; glReadPixels(0, g_viewport_offset, g_width, g_height, GL_RGBA, GL_UNSIGNED_BYTE, buf); for (j = 0; j < g_height; j++) { for (i = 0; i < g_width; i++) { frameBuffer[(g_height - j - 1)*g_width + i] = ((buf[j*g_width * 4 + i * 4 + 0] >> 3) << 11) | ((buf[j*g_width * 4 + i * 4 + 1] >> 2) << 5) | (buf[j*g_width * 4 + i * 4 + 2] >> 3); } } free(buf); } } else { info->lfbPtr = depthBuffer; info->strideInBytes = g_width * 2; info->writeMode = GFX_LFBWRITEMODE_ZA16; info->origin = origin; glReadPixels(0, g_viewport_offset, g_width, g_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, depthBuffer); } } grDisplayGLError("gfxLfbLock"); return true; } bool gfxLfbUnlock(gfxLock_t type, gfxBuffer_t buffer) { WriteTrace(TraceGlitch, TraceDebug, "type: %d, buffer: %d", type, buffer); if (type == GFX_LFB_WRITE_ONLY) { WriteTrace(TraceGlitch, TraceWarning, "gfxLfbUnlock : write only"); } return true; } bool gfxLfbReadRegion(gfxBuffer_t src_buffer, uint32_t src_x, uint32_t src_y, uint32_t src_width, uint32_t src_height, uint32_t dst_stride, void *dst_data) { unsigned char *buf; unsigned int i, j; unsigned short *frameBuffer = (unsigned short*)dst_data; unsigned short *depthBuffer = (unsigned short*)dst_data; WriteTrace(TraceGlitch, TraceDebug, "src_buffer: %d src_x: %d src_y: %d src_width: %d src_height: %d dst_stride: %d", src_buffer, src_x, src_y, src_width, src_height, dst_stride); switch (src_buffer) { case GFX_BUFFER_FRONTBUFFER: glReadBuffer(GL_FRONT); break; case GFX_BUFFER_BACKBUFFER: glReadBuffer(GL_BACK); break; /*case GFX_BUFFER_AUXBUFFER: glReadBuffer(current_buffer); break;*/ default: WriteTrace(TraceGlitch, TraceWarning, "grReadRegion : unknown buffer : %x", src_buffer); } if (src_buffer != GFX_BUFFER_AUXBUFFER) { buf = (unsigned char*)malloc(src_width*src_height * 4); glReadPixels(src_x, (g_viewport_offset)+g_height - src_y - src_height, src_width, src_height, GL_RGBA, GL_UNSIGNED_BYTE, buf); for (j = 0; j < src_height; j++) { for (i = 0; i < src_width; i++) { frameBuffer[j*(dst_stride / 2) + i] = ((buf[(src_height - j - 1)*src_width * 4 + i * 4 + 0] >> 3) << 11) | ((buf[(src_height - j - 1)*src_width * 4 + i * 4 + 1] >> 2) << 5) | (buf[(src_height - j - 1)*src_width * 4 + i * 4 + 2] >> 3); } } free(buf); } else { buf = (unsigned char*)malloc(src_width*src_height * 2); glReadPixels(src_x, (g_viewport_offset)+g_height - src_y - src_height, src_width, src_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, depthBuffer); for (j = 0; j < src_height; j++) { for (i = 0; i < src_width; i++) { depthBuffer[j*(dst_stride / 2) + i] = ((unsigned short*)buf)[(src_height - j - 1)*src_width * 4 + i * 4]; } } free(buf); } grDisplayGLError("gfxLfbReadRegion"); return true; } bool gfxLfbWriteRegion(gfxBuffer_t dst_buffer, uint32_t dst_x, uint32_t dst_y, gfxLfbSrcFmt_t src_format, uint32_t src_width, uint32_t src_height, bool pixelPipeline, int32_t src_stride, void *src_data) { unsigned char *buf; unsigned int i, j; unsigned short *frameBuffer = (unsigned short*)src_data; int texture_number; unsigned int tex_width = 1, tex_height = 1; WriteTrace(TraceGlitch, TraceDebug, "dst_buffer: %d dst_x: %d dst_y: %d src_format: %d src_width: %d src_height: %d pixelPipeline: %d src_stride: %d", dst_buffer, dst_x, dst_y, src_format, src_width, src_height, pixelPipeline, src_stride); glPushAttrib(GL_ALL_ATTRIB_BITS); while (tex_width < src_width) tex_width <<= 1; while (tex_height < src_height) tex_height <<= 1; switch (dst_buffer) { case GFX_BUFFER_BACKBUFFER: glDrawBuffer(GL_BACK); break; case GFX_BUFFER_AUXBUFFER: glDrawBuffer(current_buffer); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxLfbWriteRegion : unknown buffer : %x", dst_buffer); } if (dst_buffer != GFX_BUFFER_AUXBUFFER) { buf = (unsigned char*)malloc(tex_width*tex_height * 4); texture_number = GL_TEXTURE0_ARB; glActiveTextureARB(texture_number); const unsigned int half_stride = src_stride / 2; switch (src_format) { case GFX_LFB_SRC_FMT_1555: for (j = 0; j < src_height; j++) { for (i = 0; i < src_width; i++) { const unsigned int col = frameBuffer[j*half_stride + i]; buf[j*tex_width * 4 + i * 4 + 0] = ((col >> 10) & 0x1F) << 3; buf[j*tex_width * 4 + i * 4 + 1] = ((col >> 5) & 0x1F) << 3; buf[j*tex_width * 4 + i * 4 + 2] = ((col >> 0) & 0x1F) << 3; buf[j*tex_width * 4 + i * 4 + 3] = (col >> 15) ? 0xFF : 0; } } break; case GFX_LFBWRITEMODE_555: for (j = 0; j < src_height; j++) { for (i = 0; i < src_width; i++) { const unsigned int col = frameBuffer[j*half_stride + i]; buf[j*tex_width * 4 + i * 4 + 0] = ((col >> 10) & 0x1F) << 3; buf[j*tex_width * 4 + i * 4 + 1] = ((col >> 5) & 0x1F) << 3; buf[j*tex_width * 4 + i * 4 + 2] = ((col >> 0) & 0x1F) << 3; buf[j*tex_width * 4 + i * 4 + 3] = 0xFF; } } break; case GFX_LFBWRITEMODE_565: for (j = 0; j < src_height; j++) { for (i = 0; i < src_width; i++) { const unsigned int col = frameBuffer[j*half_stride + i]; buf[j*tex_width * 4 + i * 4 + 0] = ((col >> 11) & 0x1F) << 3; buf[j*tex_width * 4 + i * 4 + 1] = ((col >> 5) & 0x3F) << 2; buf[j*tex_width * 4 + i * 4 + 2] = ((col >> 0) & 0x1F) << 3; buf[j*tex_width * 4 + i * 4 + 3] = 0xFF; } } break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxLfbWriteRegion : unknown format : %d", src_format); } glBindTexture(GL_TEXTURE_2D, default_texture); glTexImage2D(GL_TEXTURE_2D, 0, 4, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf); free(buf); set_copy_shader(); glDisable(GL_DEPTH_TEST); glDisable(GL_BLEND); render_rectangle(texture_number, dst_x, dst_y, src_width, src_height, tex_width, tex_height, +1); } else { float *buf = (float*)malloc(src_width*(src_height + (g_viewport_offset)) * sizeof(float)); if (src_format != GFX_LFBWRITEMODE_ZA16) WriteTrace(TraceGlitch, TraceWarning, "unknown depth buffer write format:%x", src_format); if (dst_x || dst_y) WriteTrace(TraceGlitch, TraceWarning, "dst_x:%d, dst_y:%d\n", dst_x, dst_y); for (j = 0; j < src_height; j++) { for (i = 0; i < src_width; i++) { buf[(j + (g_viewport_offset))*src_width + i] = (frameBuffer[(src_height - j - 1)*(src_stride / 2) + i] / (65536.0f*(2.0f / zscale))) + 1 - zscale / 2.0f; } } glEnable(GL_DEPTH_TEST); glDepthFunc(GL_ALWAYS); glDrawBuffer(GL_BACK); glClear(GL_DEPTH_BUFFER_BIT); glDepthMask(1); glDrawPixels(src_width, src_height + (g_viewport_offset), GL_DEPTH_COMPONENT, GL_FLOAT, buf); free(buf); } glDrawBuffer(current_buffer); glPopAttrib(); grDisplayGLError("gfxLfbWriteRegion"); return true; } /* wrapper-specific glide extensions */ #ifdef _WIN32 static void CorrectGamma(LPVOID apGammaRamp) { HDC hdc = GetDC(NULL); if (hdc != NULL) { SetDeviceGammaRamp(hdc, apGammaRamp); ReleaseDC(NULL, hdc); } } #else static void CorrectGamma(const FxU16 aGammaRamp[3][256]) { int res; /* res = SDL_SetGammaRamp(aGammaRamp[0], aGammaRamp[1], aGammaRamp[2]); */ res = -1; fputs("ERROR: Replacement for SDL_SetGammaRamp unimplemented.\n", stderr); WriteTrace(TraceGlitch, TraceDebug, "SDL_SetGammaRamp returned %d\r\n", res); } #endif void gfxLoadGammaTable(uint32_t /*nentries*/, uint32_t *red, uint32_t *green, uint32_t *blue) { WriteTrace(TraceGlitch, TraceDebug, "-"); FxU16 aGammaRamp[3][256]; for (int i = 0; i < 256; i++) { aGammaRamp[0][i] = (FxU16)((red[i] << 8) & 0xFFFF); aGammaRamp[1][i] = (FxU16)((green[i] << 8) & 0xFFFF); aGammaRamp[2][i] = (FxU16)((blue[i] << 8) & 0xFFFF); } CorrectGamma(aGammaRamp); } void gfxGetGammaTableExt(uint32_t /*nentries*/, uint32_t *red, uint32_t *green, uint32_t *blue) { WriteTrace(TraceGlitch, TraceDebug, "-"); FxU16 aGammaRamp[3][256]; #ifdef _WIN32 HDC hdc = GetDC(NULL); if (hdc == NULL) return; if (GetDeviceGammaRamp(hdc, aGammaRamp) == TRUE) { ReleaseDC(NULL, hdc); #else fputs("ERROR: Replacement for SDL_GetGammaRamp unimplemented.\n", stderr); /* if (SDL_GetGammaRamp(aGammaRamp[0], aGammaRamp[1], aGammaRamp[2]) != -1) */ { #endif for (int i = 0; i < 256; i++) { red[i] = aGammaRamp[0][i] >> 8; green[i] = aGammaRamp[1][i] >> 8; blue[i] = aGammaRamp[2][i] >> 8; } } } void gfxGammaCorrectionRGB(float gammaR, float gammaG, float gammaB) { WriteTrace(TraceGlitch, TraceDebug, "-"); FxU16 aGammaRamp[3][256]; for (int i = 0; i < 256; i++) { aGammaRamp[0][i] = (((FxU16)((pow(i / 255.0F, 1.0F / gammaR)) * 255.0F + 0.5F)) << 8) & 0xFFFF; aGammaRamp[1][i] = (((FxU16)((pow(i / 255.0F, 1.0F / gammaG)) * 255.0F + 0.5F)) << 8) & 0xFFFF; aGammaRamp[2][i] = (((FxU16)((pow(i / 255.0F, 1.0F / gammaB)) * 255.0F + 0.5F)) << 8) & 0xFFFF; } CorrectGamma(aGammaRamp); } static const char * GL_errors[7 + 1] = { "GL_NO_ERROR", /* "There is no current error." */ "GL_INVALID_ENUM", /* "Invalid parameter." */ "GL_INVALID_VALUE", /* "Invalid enum parameter value." */ "GL_INVALID_OPERATION", /* "Illegal call." */ "GL_STACK_OVERFLOW", "GL_STACK_UNDERFLOW", "GL_OUT_OF_MEMORY", /* "Unable to allocate memory." */ "GL_UNKNOWN_ERROR" /* ??? */ }; #ifndef _DEBUG int grDisplayGLError(const char* /*unused*/) { return -1; } #else int grDisplayGLError(const char* message) { GLenum status; unsigned int error_index; int failure; status = glGetError(); failure = 1; if (status == GL_NO_ERROR) error_index = failure = 0; else error_index = (status < GL_INVALID_ENUM) /* to avoid underflow when subtracting */ ? (7) /* our own, made-up "GL_UNKNOWN_ERROR" error */ : (status - GL_INVALID_ENUM) + 1; if (error_index > 7) error_index = 7; #if !0 /* * In most cases, we don't want to spam the screen to repeatedly say that * there were no OpenGL errors yet, though sometimes one may need verbosity. */ if (failure == 0) return (failure); #endif #ifdef _WIN32 MessageBoxA(NULL, message, GL_errors[error_index], MB_ICONERROR); #else fprintf(stderr, "%s\n%s\n\n", GL_errors[error_index], message); #endif return (failure); } #endif void CHECK_FRAMEBUFFER_STATUS() { GLenum status; status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); WriteTrace(TraceGlitch, TraceDebug, "status: %X", status); switch (status) { case GL_FRAMEBUFFER_COMPLETE_EXT: /*WriteTrace(TraceGlitch, TraceWarning, "framebuffer complete!\n");*/ break; case GL_FRAMEBUFFER_UNSUPPORTED_EXT: WriteTrace(TraceGlitch, TraceWarning, "framebuffer GL_FRAMEBUFFER_UNSUPPORTED_EXT\n"); /* you gotta choose different formats */ /*assert(0);*/ break; case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: WriteTrace(TraceGlitch, TraceWarning, "framebuffer INCOMPLETE_ATTACHMENT\n"); break; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: WriteTrace(TraceGlitch, TraceWarning, "framebuffer FRAMEBUFFER_MISSING_ATTACHMENT\n"); break; case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: WriteTrace(TraceGlitch, TraceWarning, "framebuffer FRAMEBUFFER_DIMENSIONS\n"); break; /*case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT: WriteTrace(TraceGlitch, TraceWarning, "framebuffer INCOMPLETE_DUPLICATE_ATTACHMENT\n"); break;*/ case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: WriteTrace(TraceGlitch, TraceWarning, "framebuffer INCOMPLETE_FORMATS\n"); break; case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: WriteTrace(TraceGlitch, TraceWarning, "framebuffer INCOMPLETE_DRAW_BUFFER\n"); break; case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: WriteTrace(TraceGlitch, TraceWarning, "framebuffer INCOMPLETE_READ_BUFFER\n"); break; case GL_FRAMEBUFFER_BINDING_EXT: WriteTrace(TraceGlitch, TraceWarning, "framebuffer BINDING_EXT\n"); break; default: break; /* programming error; will fail on all hardware */ /*assert(0);*/ } }