#include "RspSettings.h" #include "RspSettingsID.h" #include #include #include uint16_t Set_AudioHle = 0, Set_GraphicsHle = 0; bool GraphicsHle = true, AudioHle, ConditionalMove; bool DebuggingEnabled = false, Profiling, IndvidualBlock, ShowErrors, BreakOnStart = false, LogRDP = false, LogX86Code = false; void InitializeRspSetting(void) { SetModuleName("RSP"); Set_GraphicsHle = FindSystemSettingId("HLE GFX"); Set_AudioHle = FindSystemSettingId("HLE Audio"); RegisterSetting(Set_BreakOnStart, Data_DWORD_General, "Break on Start", NULL, BreakOnStart, NULL); RegisterSetting(Set_CPUCore, Data_DWORD_General, "CPU Method", NULL, g_CPUCore, NULL); RegisterSetting(Set_LogRDP, Data_DWORD_General, "Log RDP", NULL, LogRDP, NULL); RegisterSetting(Set_LogX86Code, Data_DWORD_General, "Log X86 Code", NULL, LogX86Code, NULL); RegisterSetting(Set_Profiling, Data_DWORD_General, "Profiling", NULL, Profiling, NULL); RegisterSetting(Set_IndvidualBlock, Data_DWORD_General, "Individual Block", NULL, IndvidualBlock, NULL); RegisterSetting(Set_ShowErrors, Data_DWORD_General, "Show Errors", NULL, ShowErrors, NULL); // Compiler settings RegisterSetting(Set_CheckDest, Data_DWORD_General, "Check Destination Vector", NULL, Compiler.bDest, NULL); RegisterSetting(Set_Accum, Data_DWORD_General, "Check Destination Accumulator", NULL, Compiler.bAccum, NULL); RegisterSetting(Set_Mmx, Data_DWORD_General, "Use MMX", NULL, Compiler.mmx, NULL); RegisterSetting(Set_Mmx2, Data_DWORD_General, "Use MMX2", NULL, Compiler.mmx2, NULL); RegisterSetting(Set_Sse, Data_DWORD_General, "Use SSE", NULL, Compiler.sse, NULL); RegisterSetting(Set_Sections, Data_DWORD_General, "Use precompiled sections", NULL, Compiler.bSections, NULL); RegisterSetting(Set_ReOrdering, Data_DWORD_General, "Reorder opcodes", NULL, Compiler.bReOrdering, NULL); RegisterSetting(Set_GPRConstants, Data_DWORD_General, "Detect GPR Constants", NULL, Compiler.bGPRConstants, NULL); RegisterSetting(Set_Flags, Data_DWORD_General, "Check Flag Usage", NULL, Compiler.bFlags, NULL); RegisterSetting(Set_AlignVector, Data_DWORD_General, "Assume Vector loads align", NULL, Compiler.bAlignVector, NULL); RegisterSetting(Set_JumpTableSize, Data_DWORD_Game, "JumpTableSize", NULL, 0x800, NULL); RegisterSetting(Set_Mfc0Count, Data_DWORD_Game, "Mfc0Count", NULL, 0x0, NULL); RegisterSetting(Set_SemaphoreExit, Data_DWORD_Game, "SemaphoreExit", NULL, 0x0, NULL); AudioHle = Set_AudioHle != 0 ? GetSystemSetting(Set_AudioHle) != 0 : false; GraphicsHle = Set_GraphicsHle != 0 ? GetSystemSetting(Set_GraphicsHle) != 0 : true; }