/**************************************************************************** * * * Project 64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" CAudio::CAudio (void) { Reset(); } CAudio::~CAudio (void) { } void CAudio::Reset ( void ) { m_SecondBuff = 0; m_Status = 0; m_BytesPerSecond = 0; m_CountsPerByte = g_System->AiCountPerBytes(); // should be calculated ... see below, instead allow from user settings m_FramesPerSecond = 60; } DWORD CAudio::GetLength ( void ) { WriteTraceF(TraceAudio,__FUNCTION__ ": Start (m_SecondBuff = %d)",m_SecondBuff); DWORD TimeLeft = g_SystemTimer->GetTimer(CSystemTimer::AiTimerInterrupt), Res = 0; if (TimeLeft > 0) { Res = (TimeLeft / m_CountsPerByte) + m_SecondBuff; } WriteTraceF(TraceAudio,__FUNCTION__ ": Done (res = %d, TimeLeft = %d)",Res, TimeLeft); return Res; } DWORD CAudio::GetStatus ( void ) { WriteTraceF(TraceAudio,__FUNCTION__ ": m_Status = %X",m_Status); return m_Status; } void CAudio::LenChanged ( void ) { WriteTraceF(TraceAudio,__FUNCTION__ ": Start (g_Reg->AI_LEN_REG = %d)",g_Reg->AI_LEN_REG); if (g_Reg->AI_LEN_REG != 0) { if (g_Reg->AI_LEN_REG >= 0x40000) { WriteTraceF(TraceAudio,__FUNCTION__ ": *** Ignoring Write, To Large (%X)",g_Reg->AI_LEN_REG); } else { m_Status |= ai_full | ai_busy; DWORD AudioLeft = g_SystemTimer->GetTimer(CSystemTimer::AiTimerBusy); if (AudioLeft == 0) { if (m_SecondBuff) { g_Notify->BreakPoint(__FILE__,__LINE__); } WriteTraceF(TraceAudio,__FUNCTION__ ": Set Timer AI_LEN_REG: %d m_CountsPerByte: %d",g_Reg->AI_LEN_REG,m_CountsPerByte); g_SystemTimer->SetTimer(CSystemTimer::AiTimerBusy,g_Reg->AI_LEN_REG * m_CountsPerByte,false); g_SystemTimer->SetTimer(CSystemTimer::AiTimerInterrupt,100,false); } else { WriteTraceF(TraceAudio,__FUNCTION__ ": Writing to Second Buffer (m_SecondBuff %d Increase: %d)",m_SecondBuff,g_Reg->AI_LEN_REG); if (m_SecondBuff != 0) { g_Notify->BreakPoint(__FILE__,__LINE__); } m_SecondBuff += g_Reg->AI_LEN_REG; g_SystemTimer->SetTimer(CSystemTimer::AiTimerBusy,(g_Reg->AI_LEN_REG * m_CountsPerByte) + AudioLeft,false); g_SystemTimer->SetTimer(CSystemTimer::AiTimerInterrupt,AudioLeft,false); } } } else { WriteTraceF(TraceAudio,__FUNCTION__ ": *** Reset Timer to 0"); g_SystemTimer->StopTimer(CSystemTimer::AiTimerBusy); g_SystemTimer->StopTimer(CSystemTimer::AiTimerInterrupt); m_SecondBuff = 0; m_Status = 0; } if (g_Plugins->Audio()->LenChanged != NULL) { g_Plugins->Audio()->LenChanged(); } WriteTraceF(TraceAudio,__FUNCTION__ ": Done"); } void CAudio::InterruptTimerDone ( void ) { WriteTraceF(TraceAudio,__FUNCTION__ ": Start (m_SecondBuff = %d)",m_SecondBuff); m_SecondBuff = 0; if (g_Reg->m_AudioIntrReg == 0) { g_System->SyncToAudio(); } g_Reg->MI_INTR_REG |= MI_INTR_AI; g_Reg->CheckInterrupts(); m_Status &= ~ai_full; WriteTrace(TraceAudio,__FUNCTION__ ": Done"); } void CAudio::BusyTimerDone ( void ) { WriteTraceF(TraceAudio,__FUNCTION__ ": Start (m_SecondBuff = %d)",m_SecondBuff); if (m_SecondBuff) { g_Notify->BreakPoint(__FILE__,__LINE__); } if ((m_Status & ai_busy) == 0) { g_Notify->BreakPoint(__FILE__,__LINE__); } m_Status &= ~ai_busy; } void CAudio::SetViIntr ( DWORD /*VI_INTR_TIME*/ ) { /* double CountsPerSecond = (DWORD)((double)VI_INTR_TIME * m_FramesPerSecond); if (m_BytesPerSecond != 0) { //m_CountsPerByte = (double)CountsPerSecond / (double)m_BytesPerSecond; } */ } void CAudio::SetFrequency (DWORD Dacrate, DWORD System) { WriteTraceF(TraceAudio,__FUNCTION__ "(Dacrate: %X System: %d): AI_BITRATE_REG = %X",Dacrate,System,g_Reg->AI_BITRATE_REG); DWORD Frequency; switch (System) { case SYSTEM_PAL: Frequency = 49656530 / (Dacrate + 1); break; case SYSTEM_MPAL: Frequency = 48628316 / (Dacrate + 1); break; default: Frequency = 48681812 / (Dacrate + 1); break; } //nBlockAlign = 16 / 8 * 2; m_BytesPerSecond = Frequency * 4; m_BytesPerSecond = 194532; m_BytesPerSecond = 128024; m_FramesPerSecond = System == SYSTEM_PAL ? 50 : 60; }