/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" #include "SettingsPage.h" #include "SettingsPage-Game-General.h" CGameGeneralPage::CGameGeneralPage(HWND hParent, const RECT & rcDispay) { if (!Create(hParent, rcDispay)) { return; } //Set the text for all gui Items SetDlgItemTextW(m_hWnd, IDC_GOOD_NAME_TEXT, wGS(RB_GOODNAME).c_str()); SetDlgItemTextW(m_hWnd, IDC_MEMORY_SIZE_TEXT, wGS(ROM_MEM_SIZE).c_str()); SetDlgItemTextW(m_hWnd, IDC_SAVE_TYPE_TEXT, wGS(ROM_SAVE_TYPE).c_str()); SetDlgItemTextW(m_hWnd, IDC_COUNTFACT_TEXT, wGS(ROM_COUNTER_FACTOR).c_str()); SetDlgItemTextW(m_hWnd, IDC_VIREFESH_TEXT, wGS(ROM_VIREFRESH).c_str()); SetDlgItemTextW(m_hWnd, IDC_COUNTPERBYTE_TEXT, wGS(ROM_COUNTPERBYTE).c_str()); SetDlgItemTextW(m_hWnd, IDC_OVER_CLOCK_MODIFIER_TEXT, wGS(ROM_OVER_CLOCK_MODIFIER).c_str()); SetDlgItemTextW(m_hWnd, IDC_ROM_32BIT, wGS(ROM_32BIT).c_str()); SetDlgItemTextW(m_hWnd, IDC_ROM_FIXEDAUDIO, wGS(ROM_FIXED_AUDIO).c_str()); SetDlgItemTextW(m_hWnd, IDC_DELAY_DP, wGS(ROM_DELAY_DP).c_str()); SetDlgItemTextW(m_hWnd, IDC_SYNC_AUDIO, wGS(ROM_SYNC_AUDIO).c_str()); SetDlgItemTextW(m_hWnd, IDC_USE_TLB, wGS(ROM_USE_TLB).c_str()); SetDlgItemTextW(m_hWnd, IDC_DELAY_SI, wGS(ROM_DELAY_SI).c_str()); SetDlgItemTextW(m_hWnd, IDC_AUDIO_SIGNAL, wGS(ROM_AUDIO_SIGNAL).c_str()); SetDlgItemTextW(m_hWnd, IDC_UNALIGNED_DMA, wGS(ROM_UNALIGNED_DMA).c_str()); AddModCheckBox(GetDlgItem(IDC_ROM_32BIT), Game_32Bit); AddModCheckBox(GetDlgItem(IDC_SYNC_AUDIO), Game_SyncViaAudio); AddModCheckBox(GetDlgItem(IDC_ROM_FIXEDAUDIO), Game_FixedAudio); AddModCheckBox(GetDlgItem(IDC_USE_TLB), Game_UseTlb); AddModCheckBox(GetDlgItem(IDC_DELAY_DP), Game_DelayDP); AddModCheckBox(GetDlgItem(IDC_DELAY_SI), Game_DelaySI); AddModCheckBox(GetDlgItem(IDC_AUDIO_SIGNAL), Game_RspAudioSignal); AddModCheckBox(GetDlgItem(IDC_UNALIGNED_DMA), Game_UnalignedDMA); CModifiedComboBox * ComboBox; ComboBox = AddModComboBox(GetDlgItem(IDC_RDRAM_SIZE), Game_RDRamSize); if (ComboBox) { ComboBox->SetTextField(GetDlgItem(IDC_MEMORY_SIZE_TEXT)); ComboBox->AddItemW(wGS(RDRAM_4MB).c_str(), 0x400000); ComboBox->AddItemW(wGS(RDRAM_8MB).c_str(), 0x800000); } ComboBox = AddModComboBox(GetDlgItem(IDC_SAVE_TYPE), Game_SaveChip); if (ComboBox) { ComboBox->SetTextField(GetDlgItem(IDC_SAVE_TYPE_TEXT)); ComboBox->AddItemW(wGS(SAVE_FIRST_USED).c_str(), (uint32_t)(int64_t)SaveChip_Auto); ComboBox->AddItemW(wGS(SAVE_4K_EEPROM).c_str(), SaveChip_Eeprom_4K); ComboBox->AddItemW(wGS(SAVE_16K_EEPROM).c_str(), SaveChip_Eeprom_16K); ComboBox->AddItemW(wGS(SAVE_SRAM).c_str(), SaveChip_Sram); ComboBox->AddItemW(wGS(SAVE_FLASHRAM).c_str(), SaveChip_FlashRam); } ComboBox = AddModComboBox(GetDlgItem(IDC_COUNTFACT), Game_CounterFactor); if (ComboBox) { ComboBox->SetTextField(GetDlgItem(IDC_COUNTFACT_TEXT)); ComboBox->AddItemW(wGS(NUMBER_1).c_str(), 1); ComboBox->AddItemW(wGS(NUMBER_2).c_str(), 2); ComboBox->AddItemW(wGS(NUMBER_3).c_str(), 3); ComboBox->AddItemW(wGS(NUMBER_4).c_str(), 4); ComboBox->AddItemW(wGS(NUMBER_5).c_str(), 5); ComboBox->AddItemW(wGS(NUMBER_6).c_str(), 6); } SetDlgItemText(IDC_GOOD_NAME, g_Settings->LoadStringVal(Rdb_GoodName).c_str()); CModifiedEditBox * TxtBox = AddModTextBox(GetDlgItem(IDC_VIREFRESH), Game_ViRefreshRate, false); TxtBox->SetTextField(GetDlgItem(IDC_VIREFESH_TEXT)); TxtBox = AddModTextBox(GetDlgItem(IDC_COUNTPERBYTE), Game_AiCountPerBytes, false); TxtBox->SetTextField(GetDlgItem(IDC_COUNTPERBYTE_TEXT)); TxtBox = AddModTextBox(GetDlgItem(IDC_OVER_CLOCK_MODIFIER), Game_OverClockModifier, false); TxtBox->SetTextField(GetDlgItem(IDC_OVER_CLOCK_MODIFIER_TEXT)); if (!g_Settings->LoadBool(Setting_SyncViaAudioEnabled)) { GetDlgItem(IDC_SYNC_AUDIO).EnableWindow(false); } UpdatePageSettings(); } void CGameGeneralPage::ShowPage() { ShowWindow(SW_SHOW); } void CGameGeneralPage::HidePage() { ShowWindow(SW_HIDE); } void CGameGeneralPage::ApplySettings(bool UpdateScreen) { CSettingsPageImpl::ApplySettings(UpdateScreen); } bool CGameGeneralPage::EnableReset(void) { if (CSettingsPageImpl::EnableReset()) { return true; } return false; } void CGameGeneralPage::ResetPage() { CSettingsPageImpl::ResetPage(); }