/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once #include void DiskCommand(void); void DiskReset(void); void DiskBMControl(void); void DiskGapSectorCheck(void); void DiskBMUpdate(void); void DiskBMRead(void); void DiskBMWrite(void); void DiskSetOffset(void); extern bool dd_write; extern bool dd_reset_hold; extern uint32_t dd_track_offset, dd_zone; extern uint32_t dd_start_block, dd_current; extern uint8_t dd_buffer[0x100]; const uint32_t ddZoneSecSize[16] = { 232, 216, 208, 192, 176, 160, 144, 128, 216, 208, 192, 176, 160, 144, 128, 112 }; const uint32_t ddZoneTrackSize[16] = { 158, 158, 149, 149, 149, 149, 149, 114, 158, 158, 149, 149, 149, 149, 149, 114 }; const uint32_t ddStartOffset[16] = { 0x0, 0x5F15E0, 0xB79D00, 0x10801A0, 0x1523720, 0x1963D80, 0x1D414C0, 0x20BBCE0, 0x23196E0, 0x28A1E00, 0x2DF5DC0, 0x3299340, 0x36D99A0, 0x3AB70E0, 0x3E31900, 0x4149200 }; #define SECTORS_PER_BLOCK 85 #define BLOCKS_PER_TRACK 2