#include "stdafx.h" #include "N64SystemSettings.h" int32_t CN64SystemSettings::m_RefCount = 0; bool CN64SystemSettings::m_bShowCPUPer; bool CN64SystemSettings::m_bBasicMode; bool CN64SystemSettings::m_bLimitFPS; bool CN64SystemSettings::m_bShowDListAListCount; bool CN64SystemSettings::m_bDisplayFrameRate; CN64SystemSettings::CN64SystemSettings() { m_RefCount += 1; if (m_RefCount == 1) { g_Settings->RegisterChangeCB(UserInterface_BasicMode, NULL, RefreshSettings); g_Settings->RegisterChangeCB(UserInterface_ShowCPUPer, NULL, RefreshSettings); g_Settings->RegisterChangeCB(UserInterface_DisplayFrameRate, NULL, RefreshSettings); g_Settings->RegisterChangeCB(Debugger_ShowDListAListCount, NULL, RefreshSettings); g_Settings->RegisterChangeCB(GameRunning_LimitFPS, NULL, RefreshSettings); RefreshSettings(NULL); } } CN64SystemSettings::~CN64SystemSettings() { m_RefCount -= 1; if (m_RefCount == 0) { g_Settings->UnregisterChangeCB(UserInterface_BasicMode, NULL, RefreshSettings); g_Settings->UnregisterChangeCB(UserInterface_DisplayFrameRate, NULL, RefreshSettings); g_Settings->UnregisterChangeCB(UserInterface_ShowCPUPer, NULL, RefreshSettings); g_Settings->UnregisterChangeCB(Debugger_ShowDListAListCount, NULL, RefreshSettings); g_Settings->UnregisterChangeCB(GameRunning_LimitFPS, NULL, RefreshSettings); } } void CN64SystemSettings::RefreshSettings(void *) { m_bBasicMode = g_Settings->LoadBool(UserInterface_BasicMode); m_bDisplayFrameRate = g_Settings->LoadBool(UserInterface_DisplayFrameRate); m_bShowCPUPer = g_Settings->LoadBool(UserInterface_ShowCPUPer); m_bShowDListAListCount = g_Settings->LoadBool(Debugger_ShowDListAListCount); m_bLimitFPS = g_Settings->LoadBool(GameRunning_LimitFPS); }