/**************************************************************************** * * * Project 64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" static BYTE Mempaks[4][0x8000]; HANDLE hMempakFile[4]; void Mempak::Close() { for (int i = 0; i < 4; i++) { if (hMempakFile[i]) { CloseHandle(hMempakFile[i]); hMempakFile[i] = NULL; } } } void LoadMempak (int Control) { CPath FileName; DWORD dwRead; stdstr MempakName; bool bFormatMempak = false; MempakName.Format("%s_Cont_%d", g_Settings->LoadStringVal(Game_GameName).c_str(), Control + 1); FileName.SetDriveDirectory(g_Settings->LoadStringVal(Directory_NativeSave).c_str()); FileName.SetName(MempakName.c_str()); FileName.SetExtension("mpk"); if (!FileName.Exists()) { bFormatMempak = true; if (!FileName.DirectoryExists()) { FileName.DirectoryCreate(); } BYTE Initialize[] = { 0x81,0x01,0x02,0x03, 0x04,0x05,0x06,0x07, 0x08,0x09,0x0a,0x0b, 0x0C,0x0D,0x0E,0x0F, 0x10,0x11,0x12,0x13, 0x14,0x15,0x16,0x17, 0x18,0x19,0x1A,0x1B, 0x1C,0x1D,0x1E,0x1F, 0xFF,0xFF,0xFF,0xFF, 0x05,0x1A,0x5F,0x13, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0x01,0xFF, 0x66,0x25,0x99,0xCD, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0xFF,0xFF,0xFF,0xFF, 0x05,0x1A,0x5F,0x13, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0x01,0xFF, 0x66,0x25,0x99,0xCD, 0xFF,0xFF,0xFF,0xFF, 0x05,0x1A,0x5F,0x13, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0x01,0xFF, 0x66,0x25,0x99,0xCD, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0xFF,0xFF,0xFF,0xFF, 0x05,0x1A,0x5F,0x13, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0x01,0xFF, 0x66,0x25,0x99,0xCD, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x71,0x00,0x03, 0x00,0x03,0x00,0x03, 0x00,0x03,0x00,0x03, 0x00,0x03,0x00,0x03, }; memcpy(&Mempaks[Control][0], Initialize, 0x110); for (int count = 0x110; count < 0x8000; count += 2) { Mempaks[Control][count] = 0x00; Mempaks[Control][count + 1] = 0x03; } } hMempakFile[Control] = CreateFile(FileName, GENERIC_WRITE | GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_RANDOM_ACCESS, NULL); if (hMempakFile[Control] == INVALID_HANDLE_VALUE) { WriteTraceF(TraceError,__FUNCTION__ ": Failed to open (%s), lastError = %X",(LPCTSTR)FileName, GetLastError()); return; } SetFilePointer(hMempakFile[Control], 0, NULL, FILE_BEGIN); if (bFormatMempak) { WriteFile(hMempakFile[Control], Mempaks[Control], 0x8000, &dwRead, NULL); } else { ReadFile(hMempakFile[Control], Mempaks[Control], 0x8000, &dwRead, NULL); } } BYTE Mempak::CalculateCrc(BYTE * DataToCrc) { DWORD Count; DWORD XorTap; int Length; BYTE CRC = 0; for (Count = 0; Count < 0x21; Count++) { for (Length = 0x80; Length >= 1; Length >>= 1) { XorTap = (CRC & 0x80) ? 0x85 : 0x00; CRC <<= 1; if (Count == 0x20) { CRC &= 0xFF; } else { if ((*DataToCrc & Length) != 0) { CRC |= 1; } } CRC ^= XorTap; } DataToCrc++; } return CRC; } void Mempak::ReadFrom(int Control, BYTE * command) { DWORD address = (command[3] << 8) | (command[4] & 0xE0); if (address < 0x8000) { if (hMempakFile[Control] == NULL) { LoadMempak(Control); } memcpy(&command[5], &Mempaks[Control][address], 0x20); } else { memset(&command[5], 0x00, 0x20); /* Rumble pack area */ } } void Mempak::WriteTo(int Control, BYTE * command) { DWORD dwWritten; DWORD address = (command[3] << 8) | (command[4] & 0xE0); if (address < 0x8000) { if (hMempakFile[Control] == NULL) { LoadMempak(Control); } memcpy(&Mempaks[Control][address], &command[5], 0x20); SetFilePointer(hMempakFile[Control], 0,NULL,FILE_BEGIN); WriteFile(hMempakFile[Control], &Mempaks[Control][0], 0x8000, &dwWritten, NULL); } else { /* Rumble pack area */ } }