#pragma once #include #include #include #include #include class CPlugin : protected CDebugSettings { public: CPlugin(); virtual ~CPlugin(); inline const char * PluginName() const { return m_PluginInfo.Name; } inline bool Initialized() { return m_Initialized; } virtual int32_t GetDefaultSettingStartRange() const = 0; virtual int32_t GetSettingStartRange() const = 0; bool Load(const char * FileName); void RomOpened(RenderWindow * Render); void RomClose(RenderWindow * Render); void GameReset(RenderWindow * Render); void Close(RenderWindow * Render); void(CALL * DllAbout)(void * hWnd); void(CALL * DllConfig)(void * hParent); static bool ValidPluginVersion(PLUGIN_INFO & PluginInfo); protected: void UnloadPlugin(); const char * PluginType() const; TraceModuleProject64 PluginTraceType() const; virtual void UnloadPluginDetails() = 0; virtual PLUGIN_TYPE type() = 0; virtual bool LoadFunctions(void) = 0; void(CALL * CloseDLL)(void); void(CALL * RomOpen)(void); void(CALL * RomClosed)(void); void(CALL * PluginOpened)(void); void(CALL * SetSettingInfo)(PLUGIN_SETTINGS *); void(CALL * SetSettingInfo2)(PLUGIN_SETTINGS2 *); void(CALL * SetSettingInfo3)(PLUGIN_SETTINGS3 *); void(CALL * SetSettingNotificationInfo)(PLUGIN_SETTINGS_NOTIFICATION *); void(CALL * SetPluginNotification)(PLUGIN_NOTIFICATION *); DynLibHandle m_LibHandle; bool m_Initialized, m_RomOpen; PLUGIN_INFO m_PluginInfo; // Loads a function pointer from the currently loaded DLL void _LoadFunctionVoid(const char * szFunctionName, void ** functionPointer) { *functionPointer = DynamicLibraryGetProc(m_LibHandle, szFunctionName); } // Simple wrapper around _LoadFunction() to avoid having to specify the same two arguments // i.e. _LoadFunction("CloseDLL", CloseDLL); #define LoadFunction(functionName) _LoadFunctionVoid(#functionName, (void **)&functionName) #define _LoadFunction(functionName, function) _LoadFunctionVoid(functionName, (void **)&function) private: static void DisplayError(const char * Message); static void FatalError(const char * Message); static void DisplayMessage(int DisplayTime, const char * Message); static void DisplayMessage2(const char * Message); static void BreakPoint(const char * FileName, int32_t LineNumber); };