Change up Mempak so it uses CFile class.
Also modify the way mempaks are loaded and written. We only write the bytes that have been changed now, rather then writing the whole file every time the mempak is written to.
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@ -14,8 +14,9 @@ class Mempak
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{
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public:
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static uint8_t CalculateCrc(uint8_t * DataToCrc);
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static void Load(int32_t Control);
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static void Format(int32_t Control);
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static void ReadFrom(int32_t Control, uint32_t address, uint8_t * data);
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static void WriteTo(int32_t Control, uint32_t address, uint8_t * data);
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private:
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static void LoadMempak(int32_t Control);
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static void Format(int32_t Control);
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};
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@ -15,33 +15,37 @@
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#include <Common/path.h>
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uint8_t Mempaks[4][128 * 256]; /* [CONTROLLERS][PAGES][BYTES_PER_PAGE] */
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CPath MempakNames[4];
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CFile MempakHandle[4];
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void Mempak::Load(int32_t Control)
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void Mempak::LoadMempak(int32_t Control)
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{
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stdstr MempakName;
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MempakName.Format("%s_Cont_%d", g_Settings->LoadStringVal(Game_GameName).c_str(), Control + 1);
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MempakNames[Control] = CPath(g_Settings->LoadStringVal(Directory_NativeSave).c_str(), stdstr_f("%s.mpk",MempakName.c_str()).c_str());
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CPath MempakPath(g_Settings->LoadStringVal(Directory_NativeSave).c_str(), stdstr_f("%s.mpk",MempakName.c_str()).c_str());
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if (g_Settings->LoadBool(Setting_UniqueSaveDir))
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{
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MempakNames[Control].AppendDirectory(g_Settings->LoadStringVal(Game_UniqueSaveDir).c_str());
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MempakPath.AppendDirectory(g_Settings->LoadStringVal(Game_UniqueSaveDir).c_str());
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}
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if (!MempakNames[Control].DirectoryExists())
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if (!MempakPath.DirectoryExists())
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{
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MempakNames[Control].DirectoryCreate();
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MempakPath.DirectoryCreate();
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}
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if (MempakNames[Control].Exists())
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bool formatMempak = !MempakPath.Exists();
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MempakHandle[Control].Open(MempakPath, CFileBase::modeReadWrite | CFileBase::modeNoTruncate | CFileBase::modeCreate);
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MempakHandle[Control].SeekToBegin();
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if (formatMempak)
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{
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FILE *mempak = fopen(MempakNames[Control], "rb");
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fread(Mempaks[Control], 1, 0x8000, mempak);
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fclose(mempak);
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Mempak::Format(Control);
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MempakHandle[Control].Write(Mempaks[Control], 0x8000);
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}
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else
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{
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Mempak::Format(Control);
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MempakHandle[Control].Read(Mempaks[Control], 0x8000);
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}
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}
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@ -113,6 +117,11 @@ void Mempak::ReadFrom(int32_t Control, uint32_t address, uint8_t * data)
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{
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if (address < 0x8000)
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{
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if (!MempakHandle[Control].IsOpen())
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{
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LoadMempak(Control);
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}
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memcpy(data, &Mempaks[Control][address], 0x20);
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}
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else
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@ -126,11 +135,16 @@ void Mempak::WriteTo(int32_t Control, uint32_t address, uint8_t * data)
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{
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if (address < 0x8000)
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{
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if (!MempakHandle[Control].IsOpen())
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{
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LoadMempak(Control);
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}
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memcpy(&Mempaks[Control][address], data, 0x20);
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FILE* mempak = fopen(MempakNames[Control], "wb");
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fwrite(Mempaks[Control], 1, 0x8000, mempak);
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fclose(mempak);
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MempakHandle[Control].Seek(address, CFile::begin);
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MempakHandle[Control].Write(data, 0x20);
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MempakHandle[Control].Flush();
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}
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else
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{
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@ -699,9 +699,6 @@ bool CN64System::SetActiveSystem(bool bActive)
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case PLUGIN_TANSFER_PAK:
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Transferpak::Init();
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break;
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case PLUGIN_MEMPAK:
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Mempak::Load(i);
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break;
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}
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}
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}
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