This commit is contained in:
zilmar 2015-12-21 17:01:51 +11:00
commit fcc3a0fa8b
26 changed files with 49 additions and 51 deletions

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@ -1,6 +1,6 @@
#include "stdafx.h"
#include <Common/path.h>
#include <Common/trace.h>
#include <Common/Trace.h>
#include <Common/Util.h>
#include <Project64-core/N64System/Mips/MemoryVirtualMem.h>
#include <Project64-core/N64System/SystemGlobals.h>

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@ -9,7 +9,7 @@
* *
****************************************************************************/
#include "stdafx.h"
#include "logging.h"
#include "Logging.h"
#include <Common/path.h>
#include <Project64-core/N64System/SystemGlobals.h>
#include <Project64-core/N64System/Mips/TranslateVaddr.h>

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@ -14,7 +14,7 @@
#include <string> //stl string
#include <map> //stl map
#include <list> //stl list
#include <common/stdtypes.h>
#include <Common/stdtypes.h>
typedef std::map<int32_t, std::wstring, std::less<int32_t> > LANG_STRINGS;
typedef LANG_STRINGS::value_type LANG_STR;

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@ -12,7 +12,7 @@
#include "CheatClass.h"
#include <Project64-core/Settings/SettingType/SettingsType-Cheats.h>
#include <Project64-core/Plugins/GFXplugin.h>
#include <Project64-core/Plugins/GFXPlugin.h>
#include <Project64-core/Plugins/AudioPlugin.h>
#include <Project64-core/Plugins/RSPPlugin.h>
#include <Project64-core/Plugins/ControllerPlugin.h>

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@ -11,7 +11,7 @@
#include "stdafx.h"
#include <Project64-core/N64System/N64Class.h>
#include <Project64-core/Notification.h>
#include <common/Util.h>
#include <Common/Util.h>
#include <Windows.h>
#include <Objbase.h>

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@ -16,7 +16,7 @@
#include <Project64-core/N64System/Mips/OpcodeName.h>
#include <Project64-core/N64System/Interpreter/InterpreterOps32.h>
#include <Project64-core/Plugins/PluginClass.h>
#include <Project64-core/Plugins/GFXplugin.h>
#include <Project64-core/Plugins/GFXPlugin.h>
#include <Project64-core/ExceptionHandler.h>
R4300iOp::Func * CInterpreterCPU::m_R4300i_Opcode = NULL;
@ -301,22 +301,20 @@ void CInterpreterCPU::ExecuteCPU()
m_R4300i_Opcode[Opcode.op]();
NextTimer -= CountPerOp;
PROGRAM_COUNTER += 4;
switch (R4300iOp::m_NextInstruction)
{
case NORMAL:
PROGRAM_COUNTER += 4;
break;
case DELAY_SLOT:
R4300iOp::m_NextInstruction = JUMP;
PROGRAM_COUNTER += 4;
break;
case PERMLOOP_DO_DELAY:
R4300iOp::m_NextInstruction = PERMLOOP_DELAY_DONE;
PROGRAM_COUNTER += 4;
break;
case JUMP:
{
bool CheckTimer = (JumpToLocation < PROGRAM_COUNTER || TestTimer);
bool CheckTimer = (JumpToLocation < PROGRAM_COUNTER - 4 || TestTimer);
PROGRAM_COUNTER = JumpToLocation;
R4300iOp::m_NextInstruction = NORMAL;
if (CheckTimer)

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@ -10,7 +10,7 @@
****************************************************************************/
#include "stdafx.h"
#include "Mempak.H"
#include <common/path.h>
#include <Common/path.h>
#include <Windows.h>
static uint8_t Mempaks[4][0x8000];

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@ -10,7 +10,7 @@
****************************************************************************/
#pragma once
#include <common/CriticalSection.h>
#include <Common/CriticalSection.h>
enum SystemEvent
{

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@ -9,7 +9,7 @@
* *
****************************************************************************/
#include "stdafx.h"
#include "N64class.h"
#include "N64Class.h"
#include <Project64-core/3rdParty/zip.h>
#include <Project64-core/N64System/Recompiler/x86CodeLog.h>
#include <Project64-core/N64System/SystemGlobals.h>
@ -61,7 +61,7 @@ m_CheatsSlectionChanged(false)
{
gameHertz = (SystemType() == SYSTEM_PAL) ? 50 : 60;
}
m_Limitor.SetHertz(gameHertz);
m_Limiter.SetHertz(gameHertz);
g_Settings->SaveDword(GameRunning_ScreenHertz, gameHertz);
m_Cheats.LoadCheats(!g_Settings->LoadDword(Setting_RememberCheats), Plugins);
}
@ -1868,7 +1868,7 @@ void CN64System::RefreshScreen()
{
if (bShowCPUPer()) { m_CPU_Usage.StartTimer(Timer_Idel); }
uint32_t FrameRate;
if (m_Limitor.Timer_Process(&FrameRate) && bDisplayFrameRate())
if (m_Limiter.Timer_Process(&FrameRate) && bDisplayFrameRate())
{
m_FPS.DisplayViCounter(FrameRate);
m_bCleanFrameBox = true;

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@ -26,7 +26,7 @@
#include "ProfilingClass.h"
#include "CheatClass.h"
#include "FramePerSecondClass.h"
#include "SpeedLimitorClass.h"
#include "SpeedLimiterClass.h"
typedef std::list<SystemEvent> EVENT_LIST;
@ -64,8 +64,8 @@ public:
void ExternalEvent(SystemEvent action); //covers gui interacting and timers etc..
void StartEmulation(bool NewThread);
void SyncToAudio();
void IncreaseSpeed() { m_Limitor.IncreaseSpeed(); }
void DecreaseSpeed() { m_Limitor.DecreaseSpeed(); }
void IncreaseSpeed() { m_Limiter.IncreaseSpeed(); }
void DecreaseSpeed() { m_Limiter.DecreaseSpeed(); }
void Reset(bool bInitReg, bool ClearMenory);
void GameReset();
void PluginReset();
@ -147,7 +147,7 @@ private:
CProfiling m_CPU_Usage; //used to track the cpu usage
CRecompiler * m_Recomp;
CAudio m_Audio;
CSpeedLimitor m_Limitor;
CSpeedLimiter m_Limiter;
bool m_InReset;
int32_t m_NextTimer;
CSystemTimer m_SystemTimer;

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@ -9,7 +9,7 @@
* *
****************************************************************************/
#pragma once
#include <common/md5.h>
#include <Common/md5.h>
#include "RecompilerOps.h"
#include "ExitInfo.h"
#include "CodeSection.h"

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@ -9,14 +9,14 @@
* *
****************************************************************************/
#include "stdafx.h"
#include "SpeedLimitorClass.h"
#include <common/util.h>
#include "SpeedLimiterClass.h"
#include <Common/Util.h>
#include <Windows.h>
#include <Mmsystem.h>
#pragma comment(lib, "winmm.lib")
CSpeedLimitor::CSpeedLimitor()
CSpeedLimiter::CSpeedLimiter()
{
m_Frames = 0;
m_LastTime = 0;
@ -32,28 +32,28 @@ CSpeedLimitor::CSpeedLimitor()
}
}
CSpeedLimitor::~CSpeedLimitor()
CSpeedLimiter::~CSpeedLimiter()
{
TIMECAPS Caps;
timeGetDevCaps(&Caps, sizeof(Caps));
timeEndPeriod(Caps.wPeriodMin);
}
void CSpeedLimitor::SetHertz(uint32_t Hertz)
void CSpeedLimiter::SetHertz(uint32_t Hertz)
{
m_Speed = Hertz;
m_BaseSpeed = Hertz;
FixSpeedRatio();
}
void CSpeedLimitor::FixSpeedRatio()
void CSpeedLimiter::FixSpeedRatio()
{
m_Ratio = 1000.0f / static_cast<double>(m_Speed);
m_Frames = 0;
m_LastTime = timeGetTime();
}
bool CSpeedLimitor::Timer_Process(uint32_t * FrameRate)
bool CSpeedLimiter::Timer_Process(uint32_t * FrameRate)
{
m_Frames += 1;
uint32_t CurrentTime = timeGetTime();
@ -87,7 +87,7 @@ bool CSpeedLimitor::Timer_Process(uint32_t * FrameRate)
}
}
void CSpeedLimitor::IncreaseSpeed()
void CSpeedLimiter::IncreaseSpeed()
{
if (m_Speed >= 60)
{
@ -105,7 +105,7 @@ void CSpeedLimitor::IncreaseSpeed()
FixSpeedRatio();
}
void CSpeedLimitor::DecreaseSpeed()
void CSpeedLimiter::DecreaseSpeed()
{
if (m_Speed > 60)
{

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@ -12,12 +12,12 @@
#include "../Settings/GameSettings.h"
class CSpeedLimitor :
class CSpeedLimiter :
private CGameSettings
{
public:
CSpeedLimitor();
~CSpeedLimitor();
CSpeedLimiter();
~CSpeedLimiter();
void SetHertz(const uint32_t Hertz);
bool Timer_Process(uint32_t* const FrameRate);
@ -25,8 +25,8 @@ public:
void DecreaseSpeed();
private:
CSpeedLimitor(const CSpeedLimitor&); // Disable copy constructor
CSpeedLimitor& operator=(const CSpeedLimitor&); // Disable assignment
CSpeedLimiter(const CSpeedLimiter&); // Disable copy constructor
CSpeedLimiter& operator=(const CSpeedLimiter&); // Disable assignment
void FixSpeedRatio();

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@ -13,7 +13,7 @@
#include <Project64-core/N64System/N64RomClass.h>
#include <Project64-core/N64System/Mips/MemoryClass.h>
#include <Project64-core/N64System/Mips/RegisterClass.h>
#include "GFXplugin.h"
#include "GFXPlugin.h"
#include <Windows.h>
CGfxPlugin::CGfxPlugin() :

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@ -13,7 +13,7 @@
#include <Project64-core/N64System/Mips/MemoryClass.h>
#include <Project64-core/N64System/Mips/RegisterClass.h>
#include "RSPPlugin.h"
#include "GFXplugin.h"
#include "GFXPlugin.h"
#include "AudioPlugin.h"
#include <Windows.h>

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@ -330,7 +330,7 @@
>
</File>
<File
RelativePath=".\N64System\SpeedLimitorClass.cpp"
RelativePath=".\N64System\SpeedLimiterClass.cpp"
>
</File>
<File
@ -552,7 +552,7 @@
>
</File>
<File
RelativePath=".\N64System\SpeedLimitorClass.h"
RelativePath=".\N64System\SpeedLimiterClass.h"
>
</File>
<File

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@ -73,7 +73,7 @@
<ClCompile Include="N64System\Recompiler\SectionInfo.cpp" />
<ClCompile Include="N64System\Recompiler\x86CodeLog.cpp" />
<ClCompile Include="N64System\Recompiler\X86ops.cpp" />
<ClCompile Include="N64System\SpeedLimitorClass.cpp" />
<ClCompile Include="N64System\SpeedLimiterClass.cpp" />
<ClCompile Include="N64System\SystemGlobals.cpp" />
<ClCompile Include="Plugins\AudioPlugin.cpp" />
<ClCompile Include="Plugins\ControllerPlugin.cpp" />
@ -161,7 +161,7 @@
<ClInclude Include="N64System\Recompiler\SectionInfo.h" />
<ClInclude Include="N64System\Recompiler\X86CodeLog.h" />
<ClInclude Include="N64System\Recompiler\X86ops.h" />
<ClInclude Include="N64System\SpeedLimitorClass.h" />
<ClInclude Include="N64System\SpeedLimiterClass.h" />
<ClInclude Include="N64System\SystemGlobals.h" />
<ClInclude Include="Notification.h" />
<ClInclude Include="Plugin.h" />

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@ -201,7 +201,7 @@
<ClCompile Include="N64System\ProfilingClass.cpp">
<Filter>Source Files\N64 System</Filter>
</ClCompile>
<ClCompile Include="N64System\SpeedLimitorClass.cpp">
<ClCompile Include="N64System\SpeedLimiterClass.cpp">
<Filter>Source Files\N64 System</Filter>
</ClCompile>
<ClCompile Include="N64System\SystemGlobals.cpp">
@ -560,7 +560,7 @@
<ClInclude Include="Settings\SettingsClass.h">
<Filter>Header Files\Settings</Filter>
</ClInclude>
<ClInclude Include="N64System\SpeedLimitorClass.h">
<ClInclude Include="N64System\SpeedLimiterClass.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="TraceModulesProject64.h">

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@ -10,7 +10,7 @@
****************************************************************************/
#pragma once
#include <common/IniFileClass.h>
#include <Common/IniFileClass.h>
#include "SettingsType-Base.h"
class CSettingTypeApplication :

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@ -11,7 +11,7 @@
#include "stdafx.h"
#include "SettingsType-Application.h"
#include "SettingsType-ApplicationPath.h"
#include <common/path.h>
#include <Common/path.h>
CSettingTypeApplicationPath::CSettingTypeApplicationPath(const char * Section, const char * Name, SettingID DefaultSetting ) :
CSettingTypeApplication(Section,Name,DefaultSetting)

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@ -11,7 +11,7 @@
#pragma once
#include "SettingsType-Base.h"
#include <common/IniFileClass.h>
#include <Common/IniFileClass.h>
class CSettingTypeCheats :
public CSettingType

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@ -10,7 +10,7 @@
****************************************************************************/
#pragma once
#include <common/IniFileClass.h>
#include <Common/IniFileClass.h>
#include "SettingsType-Base.h"
class CSettingTypeRomDatabase :

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@ -4,6 +4,6 @@
#include "Multilanguage.h"
#include "Notification.h"
#include "version.h"
#include "Version.h"
#include "Settings/SettingsClass.h"
#include "TraceModulesProject64.h"

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@ -23,7 +23,7 @@
//General Mips Information
#include <Project64-core/N64System/N64RomClass.h>
#include "N64System/RomInformationClass.h"
#include <Project64-core/N64System/SpeedLimitorClass.h>
#include <Project64-core/N64System/SpeedLimiterClass.h>
#include <Project64-core/N64System/Mips/OpCode.h>
#include <Project64-core/N64System/Recompiler/X86ops.h>
#include <Project64-core/N64System/Mips/Mempak.h>

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@ -71,7 +71,7 @@ DWORD CALLBACK RomInfoProc (HWND hDlg, DWORD uMsg, DWORD wParam, DWORD lParam) {
SetDlgItemTextW(hDlg, IDC_CIC_CHIP, GS(INFO_CIC_CHIP_TEXT));
SetDlgItemTextW(hDlg, IDC_CLOSE_BUTTON, GS(BOTTOM_CLOSE));
SetDlgItemText(hDlg,IDC_INFO_ROMNAME,_this->m_pRomInfo->GetRomName().c_str());
SetDlgItemTextW(hDlg, IDC_INFO_ROMNAME, _this->m_pRomInfo->GetRomName().ToUTF16(stdstr::CODEPAGE_932).c_str());
char path[_MAX_PATH], drive[_MAX_DRIVE],dir[_MAX_DIR], fname[_MAX_FNAME],ext[_MAX_EXT];
_splitpath(_this->m_pRomInfo->GetFileName().c_str(), drive, dir, fname, ext);

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@ -539,7 +539,7 @@ SOURCE="N64 System\Rom Information Class.cpp"
# End Source File
# Begin Source File
SOURCE="N64 System\Speed Limitor Class.cpp"
SOURCE="N64 System\Speed Limiter Class.cpp"
# End Source File
# Begin Source File
@ -1224,7 +1224,7 @@ SOURCE="N64 System\Rom Information Class.h"
# End Source File
# Begin Source File
SOURCE="N64 System\Speed Limitor Class.h"
SOURCE="N64 System\Speed Limiter Class.h"
# End Source File
# Begin Source File