Merge pull request #1181 from Frank-74/Fix-ups
Fix up Glide dialog, spellings
This commit is contained in:
commit
f9bac05ba7
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@ -776,7 +776,7 @@ public:
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m_cbxHrsLetFly.SetCheck(g_settings->ghq_hirs_let_texartists_fly > 0 ? BST_CHECKED : BST_UNCHECKED);
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m_cbxSaveTexCache.Attach(GetDlgItem(IDC_CHK_TEX_CACHE_HD));
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TTSetTxt(IDC_CHK_TEX_CACHE_HD, "Save texture cache to HD:\n\nFor enhanced textures cache:\nThis will save all previously loaded and enhanced textures to HD.\nSo upon next game launch, all the textures will be instantly loaded, resulting in smoother performance.\n\nFor high-resolution textures cache:\nAfter creation, loading hi-res texture will take only a few seconds upon game launch, as opposed to the 5 to 60 seconds a pack can take to load without this cache file.\nThe only downside here is upon any changes to the pack, the cache file will need to be manually deleted.\n\nSaved cache files go into a folder called \"Cache\" within the Plugins folder.\n\n[Highly Recommended: on]");
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TTSetTxt(IDC_CHK_TEX_CACHE_HD, "Save texture cache to HD:\n\nFor enhanced textures cache:\nThis will save all previously loaded and enhanced textures to HD.\nSo upon next game launch, all the textures will be instantly loaded, resulting in smoother performance.\n\nFor high-resolution textures cache:\nAfter creation, loading hi-res texture will take only a few seconds upon game launch, as opposed to the 5 to 60 seconds a pack can take to load without this cache file.\nThe only downside here is upon any changes to the pack, the cache file will need to be manually deleted.\n\nSaved cache files go into a folder called \"Cache\" within the Textures folder.\n\n[Highly Recommended: on]");
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m_cbxSaveTexCache.SetCheck(g_settings->ghq_cache_save > 0 ? BST_CHECKED : BST_UNCHECKED);
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return TRUE;
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}
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@ -85,17 +85,17 @@ CAPTION "Basic Settings"
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FONT 8, "MS Shell Dlg", 400, 0, 0x1
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BEGIN
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GROUPBOX "Rendering",IDC_STATIC,6,2,161,128
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LTEXT "Windowed Resultion",IDC_STATIC,11,17,67,8
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COMBOBOX IDC_CMB_WINDOW_RES,80,16,84,100,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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CONTROL "Vertical Sync",IDC_CHK_VERTICAL_SYNC,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,30,120,10
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LTEXT "Windowed Resolution",IDC_STATIC,11,17,75,8
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COMBOBOX IDC_CMB_WINDOW_RES,86,15,77,100,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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CONTROL "Vertical sync",IDC_CHK_VERTICAL_SYNC,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,30,120,10
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GROUPBOX "OpenGL settings",IDC_STATIC,11,47,153,82
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LTEXT "Full screen resolution:",IDC_STATIC,15,59,45,17
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COMBOBOX IDC_CMB_FS_RESOLUTION,64,61,97,100,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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CONTROL "Anisotropic filtering",IDC_CBXANISOTROPIC,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,15,78,143,10
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CONTROL "Autodetect VRAM size",IDC_CHK_AUTODETECT_VRAM,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,15,91,80,10
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EDITTEXT IDC_TXT_VRAM_SIZE,101,90,28,12,ES_AUTOHSCROLL
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CONTROL "",IDC_SPIN_VRAM_SIZE,"msctls_updown32",UDS_SETBUDDYINT | UDS_AUTOBUDDY | UDS_ARROWKEYS,127,89,10,12
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LTEXT "Mb",IDC_LBL_MB,141,91,10,8
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CONTROL "Autodetect VRAM size",IDC_CHK_AUTODETECT_VRAM,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,15,91,88,10
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EDITTEXT IDC_TXT_VRAM_SIZE,106,90,32,12,ES_AUTOHSCROLL
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CONTROL "",IDC_SPIN_VRAM_SIZE,"msctls_updown32",UDS_SETBUDDYINT | UDS_AUTOBUDDY | UDS_ARROWKEYS,136,90,11,12
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LTEXT "Mb",IDC_LBL_MB,150,92,10,8
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GROUPBOX "Frame buffer emulation",IDC_STATIC,14,103,146,23
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CONTROL "Use frame buffer objects",IDC_CHK_USE_FRAME_BUFFER_OBJECT,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,20,113,133,10
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@ -107,7 +107,7 @@ BEGIN
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GROUPBOX "Time",IDC_STATIC,180,64,124,36
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CONTROL "Clock enabled",IDC_CHK_CLOCK_ENABLED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,186,75,59,10
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CONTROL "Clock is 24-hour",IDC_CHK_CLOCK_24,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,186,88,52,8
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CONTROL "Transparent text background",IDC_CHK_TRANSPARENT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,184,103,102,14
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CONTROL "Transparent text background",IDC_CHK_TRANSPARENT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,184,103,117,14
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GROUPBOX "Other",IDC_STATIC,7,132,303,36
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CONTROL "Show texture enhancement options",IDC_CHK_SHOW_TEXTURE_ENHANCEMENT,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,140,123,11
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@ -75,7 +75,7 @@ TxHiResCache::~TxHiResCache()
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std::string filename = _ident + "_HIRESTEXTURES.dat";
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CPath cachepath(_path.c_str(), "");
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cachepath.AppendDirectory("cache");
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cachepath.AppendDirectory("Cache");
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int config = _options & (HIRESTEXTURES_MASK | COMPRESS_HIRESTEX | COMPRESSION_MASK | TILE_HIRESTEX | FORCE16BPP_HIRESTEX | GZ_HIRESTEXCACHE | LET_TEXARTISTS_FLY);
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TxCache::save(cachepath, filename.c_str(), config);
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@ -118,7 +118,7 @@ TxCache((options & ~GZ_TEXCACHE), 0, path, ident, callback)
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/* find it on disk */
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std::string filename = _ident + "_HIRESTEXTURES.dat";
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CPath cachepath(_path.c_str(), "");
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cachepath.AppendDirectory("cache");
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cachepath.AppendDirectory("Cache");
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int config = _options & (HIRESTEXTURES_MASK | COMPRESS_HIRESTEX | COMPRESSION_MASK | TILE_HIRESTEX | FORCE16BPP_HIRESTEX | GZ_HIRESTEXCACHE | LET_TEXARTISTS_FLY);
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_haveCache = TxCache::load(cachepath, filename.c_str(), config);
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@ -1080,4 +1080,4 @@ boolean TxHiResCache::loadHiResTextures(const char * dir_path, boolean replace)
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}
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#endif
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return 1;
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}
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}
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@ -43,7 +43,7 @@ TxTexCache::~TxTexCache()
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/* dump cache to disk */
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std::string filename = _ident + "_MEMORYCACHE.dat";
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CPath cachepath(_path.c_str(), "");
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cachepath.AppendDirectory("cache");
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cachepath.AppendDirectory("Cache");
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int config = _options & (FILTER_MASK | ENHANCEMENT_MASK | COMPRESS_TEX | COMPRESSION_MASK | FORCE16BPP_TEX | GZ_TEXCACHE);
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@ -67,7 +67,7 @@ TxCache((options & ~GZ_HIRESTEXCACHE), cachesize, path, ident, callback)
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/* find it on disk */
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std::string filename = _ident + "_MEMORYCACHE.dat";
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CPath cachepath(_path.c_str(), "");
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cachepath.AppendDirectory("cache");
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cachepath.AppendDirectory("Cache");
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int config = _options & (FILTER_MASK | ENHANCEMENT_MASK | COMPRESS_TEX | COMPRESSION_MASK | FORCE16BPP_TEX | GZ_TEXCACHE);
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TxCache::load(cachepath, filename.c_str(), config);
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@ -319,7 +319,7 @@ void FixDirectories(void)
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}
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Directory.UpDirectory();
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Directory.AppendDirectory("textures");
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Directory.AppendDirectory("Textures");
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if (!Directory.DirectoryExists())
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{
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WriteTrace(TraceAppInit, TraceDebug, "Creating %s", (const char *)Directory);
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@ -338,4 +338,4 @@ void IncreaseThreadPriority(void)
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{
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
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}
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#endif
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#endif
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@ -119,7 +119,7 @@ BEGIN
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EDITTEXT IDC_SNAP_DIR,18,118,170,12,ES_AUTOHSCROLL
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PUSHBUTTON "...",IDC_SELECT_SNAP_DIR,193,118,14,12
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GROUPBOX "Texture Directory",IDC_DIR_TEXTURE_FRAME,5,131,208,34
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CONTROL "$AppPath\\textures\\",IDC_TEXTURE_DEFAULT,"Button",BS_AUTORADIOBUTTON | WS_GROUP | WS_TABSTOP,6,140,179,8
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CONTROL "$AppPath\\Textures\\",IDC_TEXTURE_DEFAULT,"Button",BS_AUTORADIOBUTTON | WS_GROUP | WS_TABSTOP,6,140,179,8
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CONTROL "",IDC_TEXTURE_OTHER,"Button",BS_AUTORADIOBUTTON,6,150,11,12
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EDITTEXT IDC_TEXTURE_DIR,18,149,170,12,ES_AUTOHSCROLL
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PUSHBUTTON "...",IDC_SELECT_TEXTURE_DIR,193,149,14,12
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