Core: Change to using fenv.h instead of including the code directly
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@ -13,31 +13,4 @@ int _vscprintf(const char * format, va_list pargs)
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va_end(argcopy);
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return retval;
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}
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#endif
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#ifdef _MSC_VER
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#include <float.h>
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int fesetround(int RoundType)
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{
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static const unsigned int msRound[4] = {_RC_NEAR, _RC_CHOP, _RC_UP, _RC_DOWN};
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int32_t res = _controlfp(msRound[RoundType], _MCW_RC);
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if (res == _RC_NEAR)
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{
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return FE_TONEAREST;
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}
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if (res == _RC_CHOP)
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{
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return FE_TOWARDZERO;
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}
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if (res == _RC_UP)
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{
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return FE_UPWARD;
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}
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if (res == _RC_DOWN)
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{
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return FE_DOWNWARD;
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}
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return FE_TONEAREST;
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}
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#endif
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#endif
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@ -13,17 +13,3 @@
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int _vscprintf(const char * format, va_list pargs);
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#endif
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// FPU rounding code
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#ifdef _WIN32
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typedef enum
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{
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FE_TONEAREST = 0,
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FE_TOWARDZERO,
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FE_UPWARD,
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FE_DOWNWARD,
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} eRoundType;
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int fesetround(int RoundType);
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#else
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#include <fenv.h>
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#endif
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@ -10,6 +10,7 @@
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#include <Project64-core/N64System/Mips/TLB.h>
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#include <Project64-core/N64System/N64System.h>
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#include <Project64-core/N64System/SystemGlobals.h>
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#include <fenv.h>
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#include <float.h>
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#include <math.h>
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@ -4,6 +4,7 @@
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#include <Project64-core/N64System/Mips/Register.h>
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#include <Project64-core/N64System/N64System.h>
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#include <Project64-core/N64System/SystemGlobals.h>
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#include <fenv.h>
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const char * CRegName::GPR[32] = {
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"R0",
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@ -17,6 +17,7 @@
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#include <Project64-core/N64System/Recompiler/SectionInfo.h>
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#include <Project64-core/N64System/Recompiler/x86/x86RecompilerOps.h>
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#include <Project64-core/N64System/SystemGlobals.h>
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#include <fenv.h>
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#include <stdio.h>
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uint32_t CX86RecompilerOps::m_TempValue32 = 0;
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