[Glide64] make clip_zmin private

This commit is contained in:
zilmar 2017-03-13 07:59:00 +11:00
parent d21cf7e88e
commit f5eb97bbb5
3 changed files with 6 additions and 5 deletions

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@ -71,7 +71,7 @@ CSettings::CSettings() :
m_stipple_pattern(0), //used for dithered alpha emulation m_stipple_pattern(0), //used for dithered alpha emulation
m_force_microcheck(false), //check microcode each frame, for mixed F3DEX-S2DEX games m_force_microcheck(false), //check microcode each frame, for mixed F3DEX-S2DEX games
m_force_quad3d(false), //force 0xb5 command to be quad, not line 3d m_force_quad3d(false), //force 0xb5 command to be quad, not line 3d
clip_zmin(0), //enable near z clipping m_clip_zmin(false), //enable near z clipping
clip_zmax(0), //enable far plane clipping; clip_zmax(0), //enable far plane clipping;
adjust_aspect(0), //adjust screen aspect for wide screen mode adjust_aspect(0), //adjust screen aspect for wide screen mode
force_calc_sphere(0), //use spheric mapping only, Ridge Racer 64 force_calc_sphere(0), //use spheric mapping only, Ridge Racer 64
@ -172,7 +172,7 @@ void CSettings::RegisterSettings(void)
game_setting(Set_stipple_pattern, "stipple_pattern", 0x3E0F83E0); game_setting(Set_stipple_pattern, "stipple_pattern", 0x3E0F83E0);
game_setting(Set_force_microcheck, "force_microcheck", false); game_setting(Set_force_microcheck, "force_microcheck", false);
game_setting(Set_force_quad3d, "force_quad3d", false); game_setting(Set_force_quad3d, "force_quad3d", false);
game_setting(Set_clip_zmin, "clip_zmin", 0); game_setting(Set_clip_zmin, "clip_zmin", false);
game_setting(Set_clip_zmax, "clip_zmax", 1); game_setting(Set_clip_zmax, "clip_zmax", 1);
game_setting(Set_fast_crc, "fast_crc", true); game_setting(Set_fast_crc, "fast_crc", true);
game_setting(Set_adjust_aspect, "adjust_aspect", 1); game_setting(Set_adjust_aspect, "adjust_aspect", 1);
@ -725,7 +725,7 @@ void CSettings::ReadGameSettings(const char * name)
m_stipple_pattern = stipple_pattern > 0 ? (uint32_t)stipple_pattern : 0x3E0F83E0; m_stipple_pattern = stipple_pattern > 0 ? (uint32_t)stipple_pattern : 0x3E0F83E0;
m_force_microcheck = GetSetting(Set_force_microcheck) != 0; m_force_microcheck = GetSetting(Set_force_microcheck) != 0;
m_force_quad3d = GetSetting(Set_force_quad3d) != 0; m_force_quad3d = GetSetting(Set_force_quad3d) != 0;
g_settings->clip_zmin = GetSetting(Set_clip_zmin); m_clip_zmin = GetSetting(Set_clip_zmin) != 0;
g_settings->clip_zmax = GetSetting(Set_clip_zmax); g_settings->clip_zmax = GetSetting(Set_clip_zmax);
m_fast_crc = GetSetting(Set_fast_crc) != 0; m_fast_crc = GetSetting(Set_fast_crc) != 0;
g_settings->adjust_aspect = GetSetting(Set_adjust_aspect); g_settings->adjust_aspect = GetSetting(Set_adjust_aspect);

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@ -245,7 +245,7 @@ public:
inline uint32_t stipple_pattern(void) const { return m_stipple_pattern; } //used for dithered alpha emulation inline uint32_t stipple_pattern(void) const { return m_stipple_pattern; } //used for dithered alpha emulation
inline bool force_microcheck(void) const { return m_force_microcheck; } //check microcode each frame, for mixed F3DEX-S2DEX games inline bool force_microcheck(void) const { return m_force_microcheck; } //check microcode each frame, for mixed F3DEX-S2DEX games
inline bool force_quad3d(void) const { return m_force_quad3d; } //force 0xb5 command to be quad, not line 3d inline bool force_quad3d(void) const { return m_force_quad3d; } //force 0xb5 command to be quad, not line 3d
int clip_zmin; //enable near z clipping inline bool clip_zmin(void) const { return m_clip_zmin; } //enable near z clipping
int clip_zmax; //enable far plane clipping; int clip_zmax; //enable far plane clipping;
int adjust_aspect; //adjust screen aspect for wide screen mode int adjust_aspect; //adjust screen aspect for wide screen mode
int force_calc_sphere; //use spheric mapping only, Ridge Racer 64 int force_calc_sphere; //use spheric mapping only, Ridge Racer 64
@ -364,6 +364,7 @@ private:
uint32_t m_stipple_pattern; uint32_t m_stipple_pattern;
bool m_force_microcheck; bool m_force_microcheck;
bool m_force_quad3d; bool m_force_quad3d;
bool m_clip_zmin;
hacks_t m_hacks; hacks_t m_hacks;
}; };

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@ -802,7 +802,7 @@ void do_triangle_stuff(uint16_t linew, int old_interpolate) // what else?? do th
rdp.clip = 0; rdp.clip = 0;
else else
{ {
if (!g_settings->clip_zmin) if (!g_settings->clip_zmin())
{ {
rdp.clip &= ~CLIP_ZMIN; rdp.clip &= ~CLIP_ZMIN;
} }