[Debugger] Show commands on stepping
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73944b2636
commit
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@ -42,10 +42,12 @@ CDebuggerUI::CDebuggerUI() :
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CSymbols::InitializeCriticalSection();
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CSymbols::InitializeCriticalSection();
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g_Settings->RegisterChangeCB(GameRunning_InReset, this, (CSettings::SettingChangedFunc)GameReset);
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g_Settings->RegisterChangeCB(GameRunning_InReset, this, (CSettings::SettingChangedFunc)GameReset);
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g_Settings->RegisterChangeCB(Debugger_SteppingOps, this, (CSettings::SettingChangedFunc)SteppingOpsChanged);
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}
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}
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CDebuggerUI::~CDebuggerUI(void)
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CDebuggerUI::~CDebuggerUI(void)
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{
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{
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g_Settings->UnregisterChangeCB(Debugger_SteppingOps, this, (CSettings::SettingChangedFunc)SteppingOpsChanged);
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g_Settings->UnregisterChangeCB(GameRunning_InReset, this, (CSettings::SettingChangedFunc)GameReset);
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g_Settings->UnregisterChangeCB(GameRunning_InReset, this, (CSettings::SettingChangedFunc)GameReset);
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Debug_Reset();
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Debug_Reset();
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delete m_MemoryView;
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delete m_MemoryView;
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@ -62,6 +64,14 @@ CDebuggerUI::~CDebuggerUI(void)
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CSymbols::DeleteCriticalSection();
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CSymbols::DeleteCriticalSection();
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}
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}
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void CDebuggerUI::SteppingOpsChanged(CDebuggerUI * _this)
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{
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if (g_Settings->LoadBool(Debugger_SteppingOps))
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{
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_this->OpenCommandWindow();
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}
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}
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void CDebuggerUI::GameReset(CDebuggerUI * _this)
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void CDebuggerUI::GameReset(CDebuggerUI * _this)
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{
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{
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if (!g_Settings->LoadBool(GameRunning_InReset))
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if (!g_Settings->LoadBool(GameRunning_InReset))
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@ -68,6 +68,7 @@ public:
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CDMALog* DMALog();
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CDMALog* DMALog();
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static void GameReset(CDebuggerUI * _this);
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static void GameReset(CDebuggerUI * _this);
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static void SteppingOpsChanged(CDebuggerUI * _this);
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protected:
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protected:
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void TLBChanged(void);
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void TLBChanged(void);
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