git-svn-id: https://localhost/svn/Project64/trunk@23 111125ac-702d-7242-af9c-5ba8ae61c1ef

This commit is contained in:
zilmar 2010-05-16 06:27:33 +00:00
parent 4723cc7407
commit f148d1b94c
4 changed files with 18 additions and 7 deletions

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@ -1624,7 +1624,7 @@ void CCheats::ChangeChildrenStatus(WND_HANDLE hParent, bool Checked) {
} }
//Save Cheat //Save Cheat
TV_SetCheckState(m_hCheatTree,hParent,Checked?TV_STATE_CHECKED:TV_STATE_CLEAR); TV_SetCheckState(m_hCheatTree,hParent,Checked?TV_STATE_CHECKED:TV_STATE_CLEAR);
_Settings->SaveDwordIndex(Cheat_Active,item.lParam,Checked); _Settings->SaveBoolIndex(Cheat_Active,item.lParam,Checked);
return; return;
} }
TV_CHECK_STATE state = TV_STATE_UNKNOWN; TV_CHECK_STATE state = TV_STATE_UNKNOWN;

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@ -69,7 +69,7 @@ void CSettingTypeGameIndex::LoadDefault ( int Index, stdstr & Value ) const
void CSettingTypeGameIndex::Save ( int Index, bool Value ) void CSettingTypeGameIndex::Save ( int Index, bool Value )
{ {
m_KeyNameIdex.Format("%s%d%s",m_PreIndex.c_str(),Index,m_PostIndex.c_str()); m_KeyNameIdex.Format("%s%d%s",m_PreIndex.c_str(),Index,m_PostIndex.c_str());
CSettingTypeGame::Save(0,Value); CSettingTypeGame::Save(Index,Value);
} }
void CSettingTypeGameIndex::Save ( int Index, ULONG Value ) void CSettingTypeGameIndex::Save ( int Index, ULONG Value )

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@ -4,7 +4,7 @@
//#define VALIDATE_BIN_APP "GFX DLL" //#define VALIDATE_BIN_APP "GFX DLL"
//#define VALIDATE_BIN_LOCAL //#define VALIDATE_BIN_LOCAL
#define VALIDATE_DEBUG //#define VALIDATE_DEBUG
void TestValidBinary ( ); void TestValidBinary ( );

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@ -233,10 +233,21 @@ void InitializeLog ( void)
void FixDirectories ( void ) void FixDirectories ( void )
{ {
CPath(CPath::MODULE_DIRECTORY,_T("Config")).CreateDirectory(); CPath Directory(CPath::MODULE_DIRECTORY);
CPath(CPath::MODULE_DIRECTORY,_T("Logs")).CreateDirectory(); Directory.AppendDirectory(_T("Config"));
CPath(CPath::MODULE_DIRECTORY,_T("Save")).CreateDirectory(); Directory.CreateDirectory();
CPath(CPath::MODULE_DIRECTORY,_T("Screenshots")).CreateDirectory();
Directory.UpDirectory();
Directory.AppendDirectory("Logs");
Directory.CreateDirectory();
Directory.UpDirectory();
Directory.AppendDirectory("Save");
Directory.CreateDirectory();
Directory.UpDirectory();
Directory.AppendDirectory("Screenshots");
Directory.CreateDirectory();
} }
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszArgs, int nWinMode) int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszArgs, int nWinMode)