[Glide64] Replace gl_Color with vFrontColor
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@ -77,11 +77,10 @@ static int a_combiner_ext = 0;
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#define SHADER_HEADER \
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"#version " GLSL_VERSION " \n" \
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"#define gl_Color vFrontColor \n" \
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"#define gl_FrontColor vFrontColor \n"
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"#define gl_Color vFrontColor \n"
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#define SHADER_VARYING \
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"varying highp vec4 gl_FrontColor; \n" \
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"varying highp vec4 vFrontColor; \n" \
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"varying highp vec4 vTexCoord[4]; \n"
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static const char* g_fragment_shader_header =
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@ -181,10 +180,10 @@ SHADER_VARYING
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" gl_Position.w = 1.0; \n"
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" gl_Position /= q; \n"
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" gl_Position = rotation_matrix * gl_Position; \n"
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" gl_FrontColor = aColor.bgra; \n"
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" vFrontColor = aColor.bgra; \n"
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" \n"
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" vTexCoord[0] = vec4(aMultiTexCoord0.xy / q / textureSizes.xy,0,1); \n"
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" vTexCoord[1] = vec4(aMultiTexCoord1.xy / q / textureSizes.zw,0,1); \n"
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" vTexCoord[0] = vec4(aMultiTexCoord0.xy / q / textureSizes.xy,0,1); \n"
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" vTexCoord[1] = vec4(aMultiTexCoord1.xy / q / textureSizes.zw,0,1); \n"
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" \n"
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" float fogV = (1.0 / mix(q,aFog,fogModeEndScale[0])) / 255.0; \n"
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" //if(fogMode == 2) { \n"
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