[Glide64] Add Unix shell script for linking against Glitch64.
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src=./../../Glide64
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obj=./Glide64
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mkdir -p $obj
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FLAGS_x86="\
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-I$src/.. \
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-I$src/../3rdParty \
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-I$src/../3rdParty/wx/include \
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-I$src/../3rdParty/wx/lib/vc_lib/msw \
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-I$src/../Glitch64/inc \
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-I$src/../3rdParty/sdl/include \
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-S \
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-fPIC \
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-masm=intel \
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-march=native \
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-Os"
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# -I$src/../3rdParty/wx/include/msvc \
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# -I$src/../3rdParty/wx/include/wx \
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C_FLAGS=$FLAGS_x86
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CC=g++
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AS=as
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echo Compiling Glide64 plugin sources...
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$CC -o $obj/Main.asm $src/Main.cpp $C_FLAGS
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$CC -o $obj/FBtoScreen.asm $src/FBtoScreen.cpp $C_FLAGS
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$CC -o $obj/rdp.asm $src/rdp.cpp $C_FLAGS
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$CC -o $obj/Keys.asm $src/Keys.cpp $C_FLAGS
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$CC -o $obj/CRC.asm $src/CRC.cpp $C_FLAGS
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$CC -o $obj/Debugger.asm $src/Debugger.cpp $C_FLAGS
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$CC -o $obj/Util.asm $src/Util.cpp $C_FLAGS
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$CC -o $obj/TexCache.asm $src/TexCache.cpp $C_FLAGS
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$CC -o $obj/3dmath.asm $src/3dmath.cpp $C_FLAGS
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$CC -o $obj/Combine.asm $src/Combine.cpp $C_FLAGS
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$CC -o $obj/DepthBufferRender.asm $src/DepthBufferRender.cpp $C_FLAGS
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$CC -o $obj/Ext_TxFilter.asm $src/Ext_TxFilter.cpp $C_FLAGS
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$CC -o $obj/TexBuffer.asm $src/TexBuffer.cpp $C_FLAGS
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$CC -o $obj/trace.asm $src/trace.cpp $C_FLAGS
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$CC -o $obj/Settings.asm $src/Settings.cpp $C_FLAGS
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$CC -o $obj/Config.asm $src/Config.cpp $C_FLAGS
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echo Assembling Glide64 sources...
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$AS -o $obj/Main.o $obj/Main.asm
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$AS -o $obj/FBtoScreen.o $obj/FBtoScreen.asm
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$AS -o $obj/rdp.o $obj/rdp.asm
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$AS -o $obj/Keys.o $obj/Keys.asm
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$AS -o $obj/CRC.o $obj/CRC.asm
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$AS -o $obj/Debugger.o $obj/Debugger.asm
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$AS -o $obj/Util.o $obj/Util.asm
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$AS -o $obj/TexCache.o $obj/TexCache.asm
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$AS -o $obj/3dmath.o $obj/3dmath.asm
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$AS -o $obj/Combine.o $obj/Combine.asm
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$AS -o $obj/DepthBufferRender.o $obj/DepthBufferRender.asm
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$AS -o $obj/Ext_TxFilter.o $obj/Ext_TxFilter.asm
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$AS -o $obj/TexBuffer.o $obj/TexBuffer.asm
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$AS -o $obj/trace.o $obj/trace.asm
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$AS -o $obj/Settings.o $obj/Settings.asm
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$AS -o $obj/Config.o $obj/Config.asm
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OBJ_LIST="\
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$obj/Config.o \
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$obj/Settings.o \
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$obj/trace.o \
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$obj/TexBuffer.o \
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$obj/Ext_TxFilter.o \
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$obj/DepthBufferRender.o \
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$obj/Combine.o \
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$obj/3dmath.o \
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$obj/TexCache.o \
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$obj/Util.o \
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$obj/Debugger.o \
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$obj/CRC.o \
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$obj/Keys.o \
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$obj/rdp.o \
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$obj/FBtoScreen.o \
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$obj/Main.o \
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-L$obj/../Glitch64 \
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-L$obj/../Common \
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-L$obj/../Settings"
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echo Linking PJGlide64 objects...
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g++ -o $obj/PJ64Glide64.so $OBJ_LIST -lglitch64 -lcommon -lsettings -shared -shared-libgcc
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