[Glide64] Clean up OGLgeometry.cpp
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@ -39,7 +39,6 @@ static inline void zclamp_glVertex4f(float a, float b, float c, float d)
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}
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}
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#define glVertex4f(a,b,c,d) zclamp_glVertex4f(a,b,c,d)
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#define glVertex4f(a,b,c,d) zclamp_glVertex4f(a,b,c,d)
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static inline float ytex(int tmu, float y) {
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static inline float ytex(int tmu, float y) {
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if (invtex[tmu])
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if (invtex[tmu])
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return invtex[tmu] - y;
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return invtex[tmu] - y;
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