Update AudioSettings.h
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@ -19,8 +19,8 @@ public:
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inline bool AudioEnabled(void) const { return m_AudioEnabled; }
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inline bool AudioEnabled(void) const { return m_AudioEnabled; }
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inline bool debugger_enabled(void) const { return m_debugger_enabled; }
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inline bool debugger_enabled(void) const { return m_debugger_enabled; }
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inline uint32_t GetVolume(void) const { return m_Volume; }
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inline uint32_t GetVolume(void) const { return m_Volume; }
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inline uint32_t BufferDivider(void) const { return m_BufferDivider; }
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inline bool TinyBuffer(void) const { return m_TinyBuffer; }
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inline uint32_t BufferLevel(void) const { return m_BufferLevel; }
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inline bool FPSBuffer(void) const { return m_FPSBuffer; }
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inline bool SyncAudio(void) const { return m_SyncAudio; }
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inline bool SyncAudio(void) const { return m_SyncAudio; }
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inline bool FullSpeed(void) const { return m_FullSpeed; }
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inline bool FullSpeed(void) const { return m_FullSpeed; }
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inline bool FlushLogs(void) const { return m_FlushLogs; }
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inline bool FlushLogs(void) const { return m_FlushLogs; }
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@ -28,8 +28,8 @@ public:
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void SetAudioEnabled(bool Enabled);
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void SetAudioEnabled(bool Enabled);
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void SetVolume(uint32_t Volume);
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void SetVolume(uint32_t Volume);
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void SetBufferDivider(uint32_t BufferDivider);
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void SetTinyBuffer(bool TinyBuffer);
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void SetBufferLevel(uint32_t BufferLevel);
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void SetFPSBuffer(bool FPSBuffer);
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void ReadSettings();
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void ReadSettings();
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private:
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private:
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@ -59,8 +59,8 @@ private:
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bool m_advanced_options;
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bool m_advanced_options;
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bool m_debugger_enabled;
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bool m_debugger_enabled;
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uint32_t m_Volume;
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uint32_t m_Volume;
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uint32_t m_BufferDivider;
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bool m_TinyBuffer;
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uint32_t m_BufferLevel;
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bool m_FPSBuffer;
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bool m_SyncAudio;
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bool m_SyncAudio;
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bool m_FullSpeed;
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bool m_FullSpeed;
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};
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};
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