[Glide64] Make alt_tex_size private

This commit is contained in:
zilmar 2017-03-13 07:12:17 +11:00
parent 9c25c2bd41
commit ecb32bd4a0
3 changed files with 6 additions and 10 deletions

View File

@ -61,7 +61,7 @@ CSettings::CSettings() :
// Special fixes
m_fast_crc(false),
alt_tex_size(0),
m_alt_tex_size(false),
use_sts1_only(0),
flame_corona(0), //hack for zeldas flame's corona
increase_texrect_edge(0), // add 1 to lower right corner coordinates of texrect
@ -97,10 +97,6 @@ m_FlushLogs(false)
ReadSettings();
}
CSettings::~CSettings()
{
}
void CSettings::RegisterSettings(void)
{
SetModuleName("default");
@ -163,7 +159,7 @@ void CSettings::RegisterSettings(void)
general_setting(Set_fb_get_info_default, "fb_get_info", false);
general_setting(Set_fb_render_default, "fb_render", false);
game_setting(Set_alt_tex_size, "alt_tex_size", 0);
game_setting(Set_alt_tex_size, "alt_tex_size", false);
game_setting(Set_use_sts1_only, "use_sts1_only", 0);
game_setting(Set_force_calc_sphere, "force_calc_sphere", 0);
game_setting(Set_correct_viewport, "correct_viewport", 0);
@ -716,7 +712,7 @@ void CSettings::ReadGameSettings(const char * name)
m_hacks = (hacks_t)(m_hacks | CSettings::hack_Winback);
}
g_settings->alt_tex_size = GetSetting(Set_alt_tex_size);
m_alt_tex_size = GetSetting(Set_alt_tex_size) != 0;
g_settings->use_sts1_only = GetSetting(Set_use_sts1_only);
g_settings->force_calc_sphere = GetSetting(Set_force_calc_sphere);
g_settings->correct_viewport = GetSetting(Set_correct_viewport);

View File

@ -5,7 +5,6 @@ class CSettings
{
public:
CSettings();
~CSettings();
//Frame buffer emulation options
enum fb_bits_t
@ -236,7 +235,7 @@ public:
// Special fixes
inline bool fast_crc(void) const { return m_fast_crc; }
int alt_tex_size;
inline bool alt_tex_size(void) const { return m_alt_tex_size; }
int use_sts1_only;
int flame_corona; //hack for zeldas flame's corona
int increase_texrect_edge; // add 1 to lower right corner coordinates of texrect
@ -355,6 +354,7 @@ private:
wfmode_t m_wfmode;
ucode_t m_ucode;
bool m_fast_crc;
bool m_alt_tex_size;
StippleMode_t m_stipple_mode;
hacks_t m_hacks;
};

View File

@ -200,7 +200,7 @@ void GetTexInfo(int id, int tile)
mask_width = (rdp.tiles[tile].mask_s == 0) ? (tile_width) : (1 << rdp.tiles[tile].mask_s);
mask_height = (rdp.tiles[tile].mask_t == 0) ? (tile_height) : (1 << rdp.tiles[tile].mask_t);
if (g_settings->alt_tex_size)
if (g_settings->alt_tex_size())
{
// ** ALTERNATE TEXTURE SIZE METHOD **
// Helps speed in some games that loaded weird-sized textures, but could break other