[Glitch64] Throw an error if initializing GL on non-Windows.
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@ -699,7 +699,6 @@ int nAuxBuffers)
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depth_texture = free_texture++;
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depth_texture = free_texture++;
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#ifdef _WIN32
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#ifdef _WIN32
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PIXELFORMATDESCRIPTOR pfd;
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PIXELFORMATDESCRIPTOR pfd;
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memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
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memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
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pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
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pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
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@ -712,6 +711,8 @@ int nAuxBuffers)
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pfd.cAuxBuffers = 1;
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pfd.cAuxBuffers = 1;
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int pfm;
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int pfm;
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#else
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fputs("ERROR: No GLX yet to start GL on [Free]BSD, Linux etc.\n", stderr);
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#endif // _WIN32
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#endif // _WIN32
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WriteTrace(TraceGlitch, TraceDebug, "hWnd: %d, screen_resolution: %d, refresh_rate: %d, color_format: %d, origin_location: %d, nColBuffers: %d, nAuxBuffers: %d", hWnd, screen_resolution&~0x80000000, refresh_rate, color_format, origin_location, nColBuffers, nAuxBuffers);
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WriteTrace(TraceGlitch, TraceDebug, "hWnd: %d, screen_resolution: %d, refresh_rate: %d, color_format: %d, origin_location: %d, nColBuffers: %d, nAuxBuffers: %d", hWnd, screen_resolution&~0x80000000, refresh_rate, color_format, origin_location, nColBuffers, nAuxBuffers);
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