[64DD] Saving support (MAME dump format only)
Replaces the loaded dump file with the new saved content
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a00011b0f3
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ea5c4abc09
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@ -385,6 +385,13 @@ bool CN64System::EmulationStarting(CThread * thread)
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WriteTrace(TraceN64System, TraceDebug, "Game starting");
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g_BaseSystem->StartEmulation2(false);
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WriteTrace(TraceN64System, TraceDebug, "Game Done");
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//PLACE TO ADD 64DD SAVING CODE
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if (g_Disk != NULL)
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{
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g_Disk->SaveDiskImage();
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//g_Notify->DisplayError(g_Disk->GetError());
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WriteTrace(TraceN64System, TraceDebug, "64DD Save Done");
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}
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}
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catch (...)
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{
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@ -411,11 +418,11 @@ void CN64System::StartEmulation2(bool NewThread)
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StartLog();
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}
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WriteTrace(TraceN64System, TraceDebug, "Setting up system");
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WriteTrace(TraceN64System, TraceDebug, "Setting up system");
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CInterpreterCPU::BuildCPU();
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uint32_t CpuType = g_Settings->LoadDword(Game_CpuType);
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WriteTrace(TraceN64System, TraceDebug, "CpuType = %d",CpuType);
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WriteTrace(TraceN64System, TraceDebug, "CpuType = %d",CpuType);
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if (CpuType == CPU_SyncCores && !g_Settings->LoadBool(Debugger_Enabled))
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{
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g_Settings->SaveDword(Game_CpuType, CPU_Recompiler);
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@ -440,7 +447,7 @@ void CN64System::StartEmulation2(bool NewThread)
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m_Recomp = new CRecompiler(m_Reg, m_Profile, m_EndEmulation);
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}
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WriteTrace(TraceN64System, TraceDebug, "Setting system as active");
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WriteTrace(TraceN64System, TraceDebug, "Setting system as active");
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bool bSetActive = true;
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if (m_SyncCPU)
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{
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@ -454,13 +461,13 @@ void CN64System::StartEmulation2(bool NewThread)
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if (!bSetActive)
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{
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WriteTrace(TraceN64System, TraceWarning, "Failed to set system as active");
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WriteTrace(TraceN64System, TraceWarning, "Failed to set system as active");
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g_Settings->SaveBool(GameRunning_LoadingInProgress, false);
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g_Notify->DisplayError(MSG_PLUGIN_NOT_INIT);
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}
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else
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{
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WriteTrace(TraceN64System, TraceDebug, "Starting emulation thread");
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WriteTrace(TraceN64System, TraceDebug, "Starting emulation thread");
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StartEmulationThead();
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}
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}
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@ -468,10 +475,10 @@ void CN64System::StartEmulation2(bool NewThread)
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{
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//mark the emulation as starting and fix up menus
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g_Notify->DisplayMessage(5, MSG_EMULATION_STARTED);
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WriteTrace(TraceN64System, TraceDebug, "Start Executing CPU");
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WriteTrace(TraceN64System, TraceDebug, "Start Executing CPU");
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ExecuteCPU();
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}
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WriteTrace(TraceN64System, TraceDebug, "Done");
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WriteTrace(TraceN64System, TraceDebug, "Done");
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}
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void CN64System::StartEmulation(bool NewThread)
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@ -41,6 +41,40 @@ bool CN64Disk::LoadDiskImage(const char * FileLoc)
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g_Settings->SaveBool(GameRunning_LoadingInProgress, false);
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}
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m_FileName = FileLoc;
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return true;
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}
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bool CN64Disk::SaveDiskImage()
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{
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ForceByteSwapDisk();
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if (m_DiskFormat == DiskFormatMAME)
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{
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//If original file was MAME format, just copy
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//SDK format protection
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WriteTrace(TraceN64System, TraceDebug, "Trying to open %s", m_FileName);
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m_DiskFile.Close();
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if (!m_DiskFile.Open(m_FileName.c_str(), CFileBase::modeWrite))
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{
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WriteTrace(TraceN64System, TraceError, "Failed to open %s", m_FileName);
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return false;
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}
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m_DiskFile.SeekToBegin();
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if (!m_DiskFile.Write(m_DiskImage, MameFormatSize))
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{
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m_DiskFile.Close();
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WriteTrace(TraceN64System, TraceError, "Failed to write file");
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return false;
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}
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}
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else if (m_DiskFormat == DiskFormatSDK)
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{
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//If original file was SDK format, we need to convert it back
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}
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m_DiskFile.Close();
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return true;
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}
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@ -101,6 +135,7 @@ bool CN64Disk::AllocateAndLoadDiskImage(const char * FileLoc)
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if (DiskFileSize == MameFormatSize)
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{
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//If Disk is MAME Format (size is constant, it should be the same for every file), then continue
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m_DiskFormat = DiskFormatMAME;
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WriteTrace(TraceN64System, TraceDebug, "Disk File is MAME Format");
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if (!AllocateDiskImage(DiskFileSize))
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@ -144,6 +179,8 @@ bool CN64Disk::AllocateAndLoadDiskImage(const char * FileLoc)
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{
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//If Disk is SDK format (made with SDK based dumpers like LuigiBlood's, or Nintendo's, size is also constant)
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//We need to convert it.
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m_DiskFormat = DiskFormatSDK;
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g_Notify->DisplayMessage(5, MSG_LOADING);
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//Allocate supported size
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@ -193,6 +230,21 @@ void CN64Disk::ByteSwapDisk()
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}
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}
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void CN64Disk::ForceByteSwapDisk()
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{
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uint32_t count;
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for (count = 0; count < m_DiskFileSize; count += 4)
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{
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m_DiskImage[count] ^= m_DiskImage[count + 3];
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m_DiskImage[count + 3] ^= m_DiskImage[count];
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m_DiskImage[count] ^= m_DiskImage[count + 3];
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m_DiskImage[count + 1] ^= m_DiskImage[count + 2];
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m_DiskImage[count + 2] ^= m_DiskImage[count + 1];
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m_DiskImage[count + 1] ^= m_DiskImage[count + 2];
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}
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}
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void CN64Disk::SetError(LanguageStringID ErrorMsg)
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{
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m_ErrorMsg = ErrorMsg;
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@ -18,6 +18,7 @@ public:
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~CN64Disk();
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bool LoadDiskImage(const char * FileLoc);
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bool SaveDiskImage();
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static bool IsValidDiskImage(uint8_t Test[4]);
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uint8_t * GetDiskAddress() { return m_DiskImage; }
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uint8_t * GetDiskAddressBuffer() { return m_DiskImage + m_DiskBufAddress; }
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@ -30,11 +31,14 @@ private:
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bool AllocateDiskImage(uint32_t DiskFileSize);
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bool AllocateAndLoadDiskImage(const char * FileLoc);
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void ByteSwapDisk();
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void ForceByteSwapDisk();
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void SetError(LanguageStringID ErrorMsg);
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void ConvertDiskFormat();
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void ConvertDiskFormatBack();
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//constant values
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enum { ReadFromRomSection = 0x400000, MameFormatSize = 0x0435B0C0, SDKFormatSize = 0x03DEC800 };
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enum { ReadFromRomSection = 0x400000, MameFormatSize = 0x0435B0C0, SDKFormatSize = 0x03DEC800,
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DiskFormatMAME = 0x0, DiskFormatSDK = 0x1 };
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//class variables
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CFile m_DiskFile;
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@ -44,6 +48,7 @@ private:
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uint32_t m_DiskBufAddress;
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LanguageStringID m_ErrorMsg;
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stdstr m_FileName, m_DiskIdent;
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uint8_t m_DiskFormat; //0 = MAME, 1 = SDK
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//disk convert
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#define SECTORS_PER_BLOCK 85
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