[64DD] Saving support (MAME dump format only)

Replaces the loaded dump file with the new saved content
This commit is contained in:
luigiblood 2016-05-24 21:26:05 +02:00
parent a00011b0f3
commit ea5c4abc09
3 changed files with 72 additions and 8 deletions

View File

@ -385,6 +385,13 @@ bool CN64System::EmulationStarting(CThread * thread)
WriteTrace(TraceN64System, TraceDebug, "Game starting");
g_BaseSystem->StartEmulation2(false);
WriteTrace(TraceN64System, TraceDebug, "Game Done");
//PLACE TO ADD 64DD SAVING CODE
if (g_Disk != NULL)
{
g_Disk->SaveDiskImage();
//g_Notify->DisplayError(g_Disk->GetError());
WriteTrace(TraceN64System, TraceDebug, "64DD Save Done");
}
}
catch (...)
{
@ -411,11 +418,11 @@ void CN64System::StartEmulation2(bool NewThread)
StartLog();
}
WriteTrace(TraceN64System, TraceDebug, "Setting up system");
WriteTrace(TraceN64System, TraceDebug, "Setting up system");
CInterpreterCPU::BuildCPU();
uint32_t CpuType = g_Settings->LoadDword(Game_CpuType);
WriteTrace(TraceN64System, TraceDebug, "CpuType = %d",CpuType);
WriteTrace(TraceN64System, TraceDebug, "CpuType = %d",CpuType);
if (CpuType == CPU_SyncCores && !g_Settings->LoadBool(Debugger_Enabled))
{
g_Settings->SaveDword(Game_CpuType, CPU_Recompiler);
@ -440,7 +447,7 @@ void CN64System::StartEmulation2(bool NewThread)
m_Recomp = new CRecompiler(m_Reg, m_Profile, m_EndEmulation);
}
WriteTrace(TraceN64System, TraceDebug, "Setting system as active");
WriteTrace(TraceN64System, TraceDebug, "Setting system as active");
bool bSetActive = true;
if (m_SyncCPU)
{
@ -454,13 +461,13 @@ void CN64System::StartEmulation2(bool NewThread)
if (!bSetActive)
{
WriteTrace(TraceN64System, TraceWarning, "Failed to set system as active");
WriteTrace(TraceN64System, TraceWarning, "Failed to set system as active");
g_Settings->SaveBool(GameRunning_LoadingInProgress, false);
g_Notify->DisplayError(MSG_PLUGIN_NOT_INIT);
}
else
{
WriteTrace(TraceN64System, TraceDebug, "Starting emulation thread");
WriteTrace(TraceN64System, TraceDebug, "Starting emulation thread");
StartEmulationThead();
}
}
@ -468,10 +475,10 @@ void CN64System::StartEmulation2(bool NewThread)
{
//mark the emulation as starting and fix up menus
g_Notify->DisplayMessage(5, MSG_EMULATION_STARTED);
WriteTrace(TraceN64System, TraceDebug, "Start Executing CPU");
WriteTrace(TraceN64System, TraceDebug, "Start Executing CPU");
ExecuteCPU();
}
WriteTrace(TraceN64System, TraceDebug, "Done");
WriteTrace(TraceN64System, TraceDebug, "Done");
}
void CN64System::StartEmulation(bool NewThread)

View File

@ -41,6 +41,40 @@ bool CN64Disk::LoadDiskImage(const char * FileLoc)
g_Settings->SaveBool(GameRunning_LoadingInProgress, false);
}
m_FileName = FileLoc;
return true;
}
bool CN64Disk::SaveDiskImage()
{
ForceByteSwapDisk();
if (m_DiskFormat == DiskFormatMAME)
{
//If original file was MAME format, just copy
//SDK format protection
WriteTrace(TraceN64System, TraceDebug, "Trying to open %s", m_FileName);
m_DiskFile.Close();
if (!m_DiskFile.Open(m_FileName.c_str(), CFileBase::modeWrite))
{
WriteTrace(TraceN64System, TraceError, "Failed to open %s", m_FileName);
return false;
}
m_DiskFile.SeekToBegin();
if (!m_DiskFile.Write(m_DiskImage, MameFormatSize))
{
m_DiskFile.Close();
WriteTrace(TraceN64System, TraceError, "Failed to write file");
return false;
}
}
else if (m_DiskFormat == DiskFormatSDK)
{
//If original file was SDK format, we need to convert it back
}
m_DiskFile.Close();
return true;
}
@ -101,6 +135,7 @@ bool CN64Disk::AllocateAndLoadDiskImage(const char * FileLoc)
if (DiskFileSize == MameFormatSize)
{
//If Disk is MAME Format (size is constant, it should be the same for every file), then continue
m_DiskFormat = DiskFormatMAME;
WriteTrace(TraceN64System, TraceDebug, "Disk File is MAME Format");
if (!AllocateDiskImage(DiskFileSize))
@ -144,6 +179,8 @@ bool CN64Disk::AllocateAndLoadDiskImage(const char * FileLoc)
{
//If Disk is SDK format (made with SDK based dumpers like LuigiBlood's, or Nintendo's, size is also constant)
//We need to convert it.
m_DiskFormat = DiskFormatSDK;
g_Notify->DisplayMessage(5, MSG_LOADING);
//Allocate supported size
@ -193,6 +230,21 @@ void CN64Disk::ByteSwapDisk()
}
}
void CN64Disk::ForceByteSwapDisk()
{
uint32_t count;
for (count = 0; count < m_DiskFileSize; count += 4)
{
m_DiskImage[count] ^= m_DiskImage[count + 3];
m_DiskImage[count + 3] ^= m_DiskImage[count];
m_DiskImage[count] ^= m_DiskImage[count + 3];
m_DiskImage[count + 1] ^= m_DiskImage[count + 2];
m_DiskImage[count + 2] ^= m_DiskImage[count + 1];
m_DiskImage[count + 1] ^= m_DiskImage[count + 2];
}
}
void CN64Disk::SetError(LanguageStringID ErrorMsg)
{
m_ErrorMsg = ErrorMsg;

View File

@ -18,6 +18,7 @@ public:
~CN64Disk();
bool LoadDiskImage(const char * FileLoc);
bool SaveDiskImage();
static bool IsValidDiskImage(uint8_t Test[4]);
uint8_t * GetDiskAddress() { return m_DiskImage; }
uint8_t * GetDiskAddressBuffer() { return m_DiskImage + m_DiskBufAddress; }
@ -30,11 +31,14 @@ private:
bool AllocateDiskImage(uint32_t DiskFileSize);
bool AllocateAndLoadDiskImage(const char * FileLoc);
void ByteSwapDisk();
void ForceByteSwapDisk();
void SetError(LanguageStringID ErrorMsg);
void ConvertDiskFormat();
void ConvertDiskFormatBack();
//constant values
enum { ReadFromRomSection = 0x400000, MameFormatSize = 0x0435B0C0, SDKFormatSize = 0x03DEC800 };
enum { ReadFromRomSection = 0x400000, MameFormatSize = 0x0435B0C0, SDKFormatSize = 0x03DEC800,
DiskFormatMAME = 0x0, DiskFormatSDK = 0x1 };
//class variables
CFile m_DiskFile;
@ -44,6 +48,7 @@ private:
uint32_t m_DiskBufAddress;
LanguageStringID m_ErrorMsg;
stdstr m_FileName, m_DiskIdent;
uint8_t m_DiskFormat; //0 = MAME, 1 = SDK
//disk convert
#define SECTORS_PER_BLOCK 85