[Glide64] Remove some unneeded code
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@ -619,25 +619,7 @@ COMBINE cmb;
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cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \
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percent = (float)(rdp.env_color&0xFF) / 255.0f, \
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cmb.dc0_detailmax = cmb.dc1_detailmax = percent
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// Bright red, sets up a bright red combine
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#ifdef BRIGHT_RED
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// Bright red, sets up a bright red combine during the alpha stage
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#define BrightRed() { \
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CCMB (GR_COMBINE_FUNCTION_LOCAL, \
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GR_COMBINE_FACTOR_NONE, \
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GR_COMBINE_LOCAL_CONSTANT, \
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GR_COMBINE_OTHER_NONE); \
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ACMB (GR_COMBINE_FUNCTION_LOCAL, \
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GR_COMBINE_FACTOR_NONE, \
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GR_COMBINE_LOCAL_CONSTANT, \
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GR_COMBINE_OTHER_NONE); \
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cmb.ccolor = 0xFF0000FF; \
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}
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#else
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#define BrightRed()
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#endif
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#define CC(color) cmb.ccolor=(color)&0xFFFFFF00
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#define CC_BYTE(byte) { cmb.ccolor=(byte<<8)|(byte<<16)|(byte<<24); }
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#define CC_C1MULC2(color1, color2) { \
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@ -15659,15 +15641,8 @@ void Combine()
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Alpha0[(rdp.cycle1 >> 16) & 7], Alpha1[(rdp.cycle1 >> 19) & 7], Alpha2[(rdp.cycle1 >> 22) & 7], Alpha3[(rdp.cycle1 >> 25) & 7],
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Alpha0[(rdp.cycle2 >> 16) & 7], Alpha1[(rdp.cycle2 >> 19) & 7], Alpha2[(rdp.cycle2 >> 22) & 7], Alpha3[(rdp.cycle2 >> 25) & 7]);
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}
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if (g_settings->unk_as_red())
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{
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BrightRed();
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}
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else
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{
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// use full alpha as default
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ac_t0();
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}
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// use full alpha as default
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ac_t0();
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}
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else
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{
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@ -102,17 +102,9 @@ extern "C" {
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// ********************************
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#define LOGNOTKEY // Log if not pressing:
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#define LOGKEY 0x11 // this key (CONTROL)
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#define LOG_COMMANDS // log the whole 64-bit command as (0x........, 0x........)
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//#define CATCH_EXCEPTIONS // catch exceptions so it doesn't freeze and will report
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// "The gfx plugin has caused an exception" instead.
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#define FLUSH // flush the file buffer. slower logging, but makes sure
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// the command is logged before continuing (in case of
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// crash or exception, the log will not be cut short)
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#ifndef _ENDUSER_RELEASE_
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#endif
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@ -128,22 +120,12 @@ extern "C" {
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//#define SIMULATE_BANSHEE
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//********
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#ifndef _ENDUSER_RELEASE_
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#define BRIGHT_RED // Keep enabled, option in dialog
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#endif
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#define COLORED_DEBUGGER // ;) pretty colors
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// rdram mask at 0x400000 bytes (bah, not right for majora's mask)
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//#define BMASK 0x7FFFFF
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extern unsigned int BMASK;
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#define WMASK 0x3FFFFF
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#define DMASK 0x1FFFFF
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extern uint32_t update_screen_count;
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int CheckKeyPressed(int key, int mask);
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//#define PERFORMANCE
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#ifdef PERFORMANCE
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extern int64 perf_cur;
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@ -116,7 +116,6 @@ void CSettings::RegisterSettings(void)
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general_setting(Set_ucode, "ucode", ucode_F3DEX2);
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general_setting(Set_wireframe, "wireframe", false);
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general_setting(Set_wfmode, "wfmode", wfmode_VertexColors);
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general_setting(Set_unk_as_red, "unk_as_red", false);
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general_setting(Set_ghq_fltr, "ghq_fltr", TextureFilter_None);
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general_setting(Set_ghq_cmpr, "ghq_cmpr", TextureCompression_S3TC);
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general_setting(Set_ghq_enht, "ghq_enht", TextureEnht_None);
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@ -233,17 +232,14 @@ void CSettings::UpdateScreenSize(bool fullscreen)
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}
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else
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{
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#endif
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g_width = GetScreenResWidth(m_ScreenRes);
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g_height = GetScreenResHeight(m_ScreenRes);
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#ifndef ANDROID
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}
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m_scr_res_x = m_res_x = g_width;
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m_scr_res_y = m_res_y = g_height;
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#else
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g_width = GetScreenResWidth(m_ScreenRes);
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g_height = GetScreenResHeight(m_ScreenRes);
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m_scr_res_x = m_res_x = g_width;
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m_scr_res_y = m_res_y = g_height;
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#endif
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m_scr_res_x = m_res_x = g_width;
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m_scr_res_y = m_res_y = g_height;
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UpdateAspectRatio();
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}
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@ -15,8 +15,7 @@ enum
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// General Settings
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Set_vsync, Set_Rotate, Set_texenh_options, Set_wrpVRAM,
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Set_wrpFBO, Set_wrpAnisotropic, Set_autodetect_ucode, Set_ucode, Set_wireframe,
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Set_wfmode, Set_unk_as_red, Set_ghq_fltr,
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Set_ghq_cmpr, Set_ghq_enht, Set_ghq_hirs, Set_ghq_enht_cmpr,
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Set_wfmode, Set_ghq_fltr, Set_ghq_cmpr, Set_ghq_enht, Set_ghq_hirs, Set_ghq_enht_cmpr,
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Set_ghq_enht_f16bpp, Set_ghq_enht_gz, Set_ghq_enht_nobg, Set_ghq_hirs_cmpr,
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Set_ghq_hirs_tile, Set_ghq_hirs_f16bpp, Set_ghq_hirs_gz, Set_ghq_hirs_altcrc,
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Set_ghq_cache_save, Set_ghq_cache_size, Set_ghq_hirs_let_texartists_fly,
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@ -164,7 +164,6 @@ typedef struct {
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uint32_t lr_y;
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} SCISSOR;
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typedef struct {
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uint16_t tile_ul_s;
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uint16_t tile_ul_t;
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@ -146,8 +146,6 @@ TxHiResCache::load(boolean replace) /* 0 : reload, 1 : replace partial */
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switch (_options & HIRESTEXTURES_MASK)
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{
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case GHQ_HIRESTEXTURES:
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break;
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case RICE_HIRESTEXTURES:
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INFO(80, "-----\n");
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INFO(80, "using Rice hires texture format...\n");
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@ -163,8 +161,6 @@ TxHiResCache::load(boolean replace) /* 0 : reload, 1 : replace partial */
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dir_path.AppendDirectory(_ident.c_str());
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loadHiResTextures(dir_path, replace);
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break;
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case JABO_HIRESTEXTURES:
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;
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}
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return 1;
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