Project64] Cleanup Settings/SettingsPage-Game-General.cpp

This commit is contained in:
zilmar 2015-12-24 06:57:59 +11:00
parent 17fb11375e
commit e1f9d4e8de
2 changed files with 87 additions and 87 deletions

View File

@ -15,101 +15,101 @@
CGameGeneralPage::CGameGeneralPage(HWND hParent, const RECT & rcDispay)
{
if (!Create(hParent, rcDispay))
{
return;
}
if (!Create(hParent, rcDispay))
{
return;
}
//Set the text for all gui Items
SetDlgItemTextW(m_hWnd, IDC_GOOD_NAME_TEXT, GS(RB_GOODNAME));
//Set the text for all gui Items
SetDlgItemTextW(m_hWnd, IDC_GOOD_NAME_TEXT, GS(RB_GOODNAME));
SetDlgItemTextW(m_hWnd, IDC_MEMORY_SIZE_TEXT, GS(ROM_MEM_SIZE));
SetDlgItemTextW(m_hWnd, IDC_SAVE_TYPE_TEXT, GS(ROM_SAVE_TYPE));
SetDlgItemTextW(m_hWnd, IDC_COUNTFACT_TEXT, GS(ROM_COUNTER_FACTOR));
SetDlgItemTextW(m_hWnd, IDC_VIREFESH_TEXT, GS(ROM_VIREFRESH));
SetDlgItemTextW(m_hWnd, IDC_COUNTPERBYTE_TEXT, GS(ROM_COUNTPERBYTE));
SetDlgItemTextW(m_hWnd, IDC_MEMORY_SIZE_TEXT, GS(ROM_MEM_SIZE));
SetDlgItemTextW(m_hWnd, IDC_SAVE_TYPE_TEXT, GS(ROM_SAVE_TYPE));
SetDlgItemTextW(m_hWnd, IDC_COUNTFACT_TEXT, GS(ROM_COUNTER_FACTOR));
SetDlgItemTextW(m_hWnd, IDC_VIREFESH_TEXT, GS(ROM_VIREFRESH));
SetDlgItemTextW(m_hWnd, IDC_COUNTPERBYTE_TEXT, GS(ROM_COUNTPERBYTE));
SetDlgItemTextW(m_hWnd, IDC_ROM_32BIT, GS(ROM_32BIT));
SetDlgItemTextW(m_hWnd, IDC_ROM_FIXEDAUDIO, GS(ROM_FIXED_AUDIO));
SetDlgItemTextW(m_hWnd, IDC_DELAY_DP, GS(ROM_DELAY_DP));
SetDlgItemTextW(m_hWnd, IDC_SYNC_AUDIO, GS(ROM_SYNC_AUDIO));
SetDlgItemTextW(m_hWnd, IDC_USE_TLB, GS(ROM_USE_TLB));
SetDlgItemTextW(m_hWnd, IDC_DELAY_SI, GS(ROM_DELAY_SI));
SetDlgItemTextW(m_hWnd, IDC_AUDIO_SIGNAL, GS(ROM_AUDIO_SIGNAL));
SetDlgItemTextW(m_hWnd, IDC_ROM_32BIT, GS(ROM_32BIT));
SetDlgItemTextW(m_hWnd, IDC_ROM_FIXEDAUDIO, GS(ROM_FIXED_AUDIO));
SetDlgItemTextW(m_hWnd, IDC_DELAY_DP, GS(ROM_DELAY_DP));
SetDlgItemTextW(m_hWnd, IDC_SYNC_AUDIO, GS(ROM_SYNC_AUDIO));
SetDlgItemTextW(m_hWnd, IDC_USE_TLB, GS(ROM_USE_TLB));
SetDlgItemTextW(m_hWnd, IDC_DELAY_SI, GS(ROM_DELAY_SI));
SetDlgItemTextW(m_hWnd, IDC_AUDIO_SIGNAL, GS(ROM_AUDIO_SIGNAL));
AddModCheckBox(GetDlgItem(IDC_ROM_32BIT), Game_32Bit);
AddModCheckBox(GetDlgItem(IDC_SYNC_AUDIO), Game_SyncViaAudio);
AddModCheckBox(GetDlgItem(IDC_ROM_FIXEDAUDIO), Game_FixedAudio);
AddModCheckBox(GetDlgItem(IDC_USE_TLB), Game_UseTlb);
AddModCheckBox(GetDlgItem(IDC_DELAY_DP), Game_DelayDP);
AddModCheckBox(GetDlgItem(IDC_DELAY_SI), Game_DelaySI);
AddModCheckBox(GetDlgItem(IDC_AUDIO_SIGNAL), Game_RspAudioSignal);
AddModCheckBox(GetDlgItem(IDC_ROM_32BIT), Game_32Bit);
AddModCheckBox(GetDlgItem(IDC_SYNC_AUDIO), Game_SyncViaAudio);
AddModCheckBox(GetDlgItem(IDC_ROM_FIXEDAUDIO), Game_FixedAudio);
AddModCheckBox(GetDlgItem(IDC_USE_TLB), Game_UseTlb);
AddModCheckBox(GetDlgItem(IDC_DELAY_DP), Game_DelayDP);
AddModCheckBox(GetDlgItem(IDC_DELAY_SI), Game_DelaySI);
AddModCheckBox(GetDlgItem(IDC_AUDIO_SIGNAL), Game_RspAudioSignal);
CModifiedComboBox * ComboBox;
ComboBox = AddModComboBox(GetDlgItem(IDC_RDRAM_SIZE), Game_RDRamSize);
if (ComboBox)
{
ComboBox->SetTextField(GetDlgItem(IDC_MEMORY_SIZE_TEXT));
ComboBox->AddItemW(GS(RDRAM_4MB), 0x400000);
ComboBox->AddItemW(GS(RDRAM_8MB), 0x800000);
}
CModifiedComboBox * ComboBox;
ComboBox = AddModComboBox(GetDlgItem(IDC_RDRAM_SIZE), Game_RDRamSize);
if (ComboBox)
{
ComboBox->SetTextField(GetDlgItem(IDC_MEMORY_SIZE_TEXT));
ComboBox->AddItemW(GS(RDRAM_4MB), 0x400000);
ComboBox->AddItemW(GS(RDRAM_8MB), 0x800000);
}
ComboBox = AddModComboBox(GetDlgItem(IDC_SAVE_TYPE), Game_SaveChip);
if (ComboBox)
{
ComboBox->SetTextField(GetDlgItem(IDC_SAVE_TYPE_TEXT));
ComboBox->AddItemW(GS(SAVE_FIRST_USED), (WPARAM)SaveChip_Auto);
ComboBox->AddItemW(GS(SAVE_4K_EEPROM), SaveChip_Eeprom_4K);
ComboBox->AddItemW(GS(SAVE_16K_EEPROM), SaveChip_Eeprom_16K);
ComboBox->AddItemW(GS(SAVE_SRAM), SaveChip_Sram);
ComboBox->AddItemW(GS(SAVE_FLASHRAM), SaveChip_FlashRam);
}
ComboBox = AddModComboBox(GetDlgItem(IDC_SAVE_TYPE), Game_SaveChip);
if (ComboBox)
{
ComboBox->SetTextField(GetDlgItem(IDC_SAVE_TYPE_TEXT));
ComboBox->AddItemW(GS(SAVE_FIRST_USED), (WPARAM)SaveChip_Auto);
ComboBox->AddItemW(GS(SAVE_4K_EEPROM), SaveChip_Eeprom_4K);
ComboBox->AddItemW(GS(SAVE_16K_EEPROM), SaveChip_Eeprom_16K);
ComboBox->AddItemW(GS(SAVE_SRAM), SaveChip_Sram);
ComboBox->AddItemW(GS(SAVE_FLASHRAM), SaveChip_FlashRam);
}
ComboBox = AddModComboBox(GetDlgItem(IDC_COUNTFACT), Game_CounterFactor);
if (ComboBox)
{
ComboBox->SetTextField(GetDlgItem(IDC_COUNTFACT_TEXT));
ComboBox->AddItemW(GS(NUMBER_1), 1);
ComboBox->AddItemW(GS(NUMBER_2), 2);
ComboBox->AddItemW(GS(NUMBER_3), 3);
ComboBox->AddItemW(GS(NUMBER_4), 4);
ComboBox->AddItemW(GS(NUMBER_5), 5);
ComboBox->AddItemW(GS(NUMBER_6), 6);
}
ComboBox = AddModComboBox(GetDlgItem(IDC_COUNTFACT), Game_CounterFactor);
if (ComboBox)
{
ComboBox->SetTextField(GetDlgItem(IDC_COUNTFACT_TEXT));
ComboBox->AddItemW(GS(NUMBER_1), 1);
ComboBox->AddItemW(GS(NUMBER_2), 2);
ComboBox->AddItemW(GS(NUMBER_3), 3);
ComboBox->AddItemW(GS(NUMBER_4), 4);
ComboBox->AddItemW(GS(NUMBER_5), 5);
ComboBox->AddItemW(GS(NUMBER_6), 6);
}
SetDlgItemText(IDC_GOOD_NAME, g_Settings->LoadStringVal(Game_GoodName).c_str());
SetDlgItemText(IDC_GOOD_NAME, g_Settings->LoadStringVal(Game_GoodName).c_str());
CModifiedEditBox * TxtBox = AddModTextBox(GetDlgItem(IDC_VIREFRESH), Game_ViRefreshRate, false);
TxtBox->SetTextField(GetDlgItem(IDC_VIREFESH_TEXT));
CModifiedEditBox * TxtBox = AddModTextBox(GetDlgItem(IDC_VIREFRESH), Game_ViRefreshRate, false);
TxtBox->SetTextField(GetDlgItem(IDC_VIREFESH_TEXT));
TxtBox = AddModTextBox(GetDlgItem(IDC_COUNTPERBYTE), Game_AiCountPerBytes, false);
TxtBox->SetTextField(GetDlgItem(IDC_COUNTPERBYTE_TEXT));
TxtBox = AddModTextBox(GetDlgItem(IDC_COUNTPERBYTE), Game_AiCountPerBytes, false);
TxtBox->SetTextField(GetDlgItem(IDC_COUNTPERBYTE_TEXT));
UpdatePageSettings();
UpdatePageSettings();
}
void CGameGeneralPage::ShowPage()
{
ShowWindow(SW_SHOW);
ShowWindow(SW_SHOW);
}
void CGameGeneralPage::HidePage()
{
ShowWindow(SW_HIDE);
ShowWindow(SW_HIDE);
}
void CGameGeneralPage::ApplySettings(bool UpdateScreen)
{
CSettingsPageImpl<CGameGeneralPage>::ApplySettings(UpdateScreen);
CSettingsPageImpl<CGameGeneralPage>::ApplySettings(UpdateScreen);
}
bool CGameGeneralPage::EnableReset(void)
{
if (CSettingsPageImpl<CGameGeneralPage>::EnableReset()) { return true; }
return false;
if (CSettingsPageImpl<CGameGeneralPage>::EnableReset()) { return true; }
return false;
}
void CGameGeneralPage::ResetPage()
{
CSettingsPageImpl<CGameGeneralPage>::ResetPage();
CSettingsPageImpl<CGameGeneralPage>::ResetPage();
}

View File

@ -18,29 +18,29 @@ class CGameGeneralPage :
public CSettingsPage
{
BEGIN_MSG_MAP_EX(CGameGeneralPage)
COMMAND_HANDLER_EX(IDC_RDRAM_SIZE,LBN_SELCHANGE,ComboBoxChanged)
COMMAND_HANDLER_EX(IDC_SAVE_TYPE,LBN_SELCHANGE,ComboBoxChanged)
COMMAND_HANDLER_EX(IDC_COUNTFACT,LBN_SELCHANGE,ComboBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_ROM_32BIT,CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_SYNC_AUDIO,CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_ROM_FIXEDAUDIO,CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_USE_TLB,CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_DELAY_DP,CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_DELAY_SI,CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_AUDIO_SIGNAL,CheckBoxChanged)
COMMAND_HANDLER_EX(IDC_VIREFRESH,EN_UPDATE,EditBoxChanged)
COMMAND_HANDLER_EX(IDC_COUNTPERBYTE,EN_UPDATE,EditBoxChanged)
END_MSG_MAP()
COMMAND_HANDLER_EX(IDC_RDRAM_SIZE, LBN_SELCHANGE, ComboBoxChanged)
COMMAND_HANDLER_EX(IDC_SAVE_TYPE, LBN_SELCHANGE, ComboBoxChanged)
COMMAND_HANDLER_EX(IDC_COUNTFACT, LBN_SELCHANGE, ComboBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_ROM_32BIT, CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_SYNC_AUDIO, CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_ROM_FIXEDAUDIO, CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_USE_TLB, CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_DELAY_DP, CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_DELAY_SI, CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_AUDIO_SIGNAL, CheckBoxChanged)
COMMAND_HANDLER_EX(IDC_VIREFRESH, EN_UPDATE, EditBoxChanged)
COMMAND_HANDLER_EX(IDC_COUNTPERBYTE, EN_UPDATE, EditBoxChanged)
END_MSG_MAP()
enum { IDD = IDD_Settings_GameGeneral };
enum { IDD = IDD_Settings_GameGeneral };
public:
CGameGeneralPage(HWND hParent, const RECT & rcDispay );
CGameGeneralPage(HWND hParent, const RECT & rcDispay);
LanguageStringID PageTitle ( void ) { return TAB_ROMSETTINGS; }
void HidePage ( void );
void ShowPage ( void );
void ApplySettings ( bool UpdateScreen );
bool EnableReset ( void );
void ResetPage ( void );
LanguageStringID PageTitle(void) { return TAB_ROMSETTINGS; }
void HidePage(void);
void ShowPage(void);
void ApplySettings(bool UpdateScreen);
bool EnableReset(void);
void ResetPage(void);
};