Resident Evil 2 fix

Changed back RDRAM to 4, if set to 8 will cause resolution issues with Glide64
This commit is contained in:
Lithium64 2015-03-07 19:51:36 -03:00
parent 8814f429e0
commit df45f47ff9
1 changed files with 0 additions and 4 deletions

View File

@ -930,7 +930,6 @@ Sync Audio=No
Fixed Audio=1 Fixed Audio=1
Audio Signal=Yes Audio Signal=Yes
Counter Factor=1 Counter Factor=1
RDRAM Size=8
[7C64E6DB-55B924DB-C:50] [7C64E6DB-55B924DB-C:50]
Good Name=Blast Corps (E) Good Name=Blast Corps (E)
@ -5471,7 +5470,6 @@ Fixed Audio=1
Sync Audio=No Sync Audio=No
Clear Frame=0 Clear Frame=0
Counter Factor=1 Counter Factor=1
RDRAM Size=8
[2F493DD0-2E64DFD9-C:45] [2F493DD0-2E64DFD9-C:45]
Good Name=Resident Evil 2 (U) (V1.0) Good Name=Resident Evil 2 (U) (V1.0)
@ -5494,7 +5492,6 @@ RDRAM Size=8
Resolution Height=239 Resolution Height=239
Resolution Width=319 Resolution Width=319
Self Texture=0 Self Texture=0
RDRAM Size=8
[AA18B1A5-07DB6AEB-C:45] [AA18B1A5-07DB6AEB-C:45]
Good Name=Resident Evil 2 (U) (V1.1) Good Name=Resident Evil 2 (U) (V1.1)
@ -5514,7 +5511,6 @@ Culling=1
Emulate Clear=0 Emulate Clear=0
Primary Frame Buffer=0 Primary Frame Buffer=0
Self Texture=0 Self Texture=0
RDRAM Size=8
[02D8366A-6CABEF9C-C:50] [02D8366A-6CABEF9C-C:50]
Good Name=Road Rash 64 (E) Good Name=Road Rash 64 (E)