Replace \ with / in include directives
This commit is contained in:
parent
dc227d7c2a
commit
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#pragma once
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#include <Common\stdtypes.h>
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#include <Common/stdtypes.h>
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class CThread
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{
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#include <Common\path.h>
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#include <Common\IniFileClass.h>
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#include <Common\StdString.h>
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#include <Project64-core\N64System\Enhancement\EnhancementFile.h>
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#include <Common/path.h>
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#include <Common/IniFileClass.h>
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#include <Common/StdString.h>
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#include <Project64-core/N64System/Enhancement/EnhancementFile.h>
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#include <algorithm>
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#include <set>
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#include <windows.h>
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@ -9,7 +9,7 @@
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#include <Project64-core/Plugins/PluginClass.h>
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#include <Project64-core/N64System/N64RomClass.h>
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#include <Project64-core/N64System/N64DiskClass.h>
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#include <Project64-core\N64System\Enhancement\Enhancements.h>
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#include <Project64-core/N64System/Enhancement/Enhancements.h>
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#include "Settings/SettingType/SettingsType-Application.h"
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static void FixDirectories(void);
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@ -9,10 +9,10 @@
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* *
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****************************************************************************/
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#include "stdafx.h"
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#include <Project64-core\N64System\Enhancement\Enhancement.h>
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#include <Project64-core\Settings\SettingType\SettingsType-GameSetting.h>
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#include <Project64-core\N64System\SystemGlobals.h>
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#include <Project64-core\N64System\N64Class.h>
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#include <Project64-core/N64System/Enhancement/Enhancement.h>
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#include <Project64-core/Settings/SettingType/SettingsType-GameSetting.h>
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#include <Project64-core/N64System/SystemGlobals.h>
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#include <Project64-core/N64System/N64Class.h>
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#pragma warning(disable:4996)
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* *
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****************************************************************************/
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#pragma once
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#include <Common\stdtypes.h>
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#include <Common/stdtypes.h>
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#include <string>
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#include <vector>
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@ -9,7 +9,7 @@
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* *
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****************************************************************************/
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#include "stdafx.h"
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#include <Project64-core\N64System\Enhancement\EnhancementFile.h>
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#include <Project64-core/N64System/Enhancement/EnhancementFile.h>
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#pragma warning(disable:4996)
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* *
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****************************************************************************/
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#pragma once
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#include <Project64-core\N64System\Enhancement\Enhancement.h>
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#include <Project64-core\N64System\Enhancement\EnhancementList.h>
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#include <Common\FileClass.h>
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#include <Common\CriticalSection.h>
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#include <Project64-core/N64System/Enhancement/Enhancement.h>
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#include <Project64-core/N64System/Enhancement/EnhancementList.h>
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#include <Common/FileClass.h>
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#include <Common/CriticalSection.h>
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#include <set>
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#include <string>
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#include <map>
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* *
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****************************************************************************/
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#include "stdafx.h"
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#include <Project64-core\N64System\Enhancement\EnhancementList.h>
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#include <Project64-core/N64System/Enhancement/EnhancementList.h>
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CEnhancementList::CEnhancementList()
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{
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#pragma once
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#include <vector>
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#include <string>
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#include <Project64-core\N64System\Enhancement\Enhancement.h>
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#include <Project64-core/N64System/Enhancement/Enhancement.h>
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struct EnhancementItemList_compare
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{
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* *
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****************************************************************************/
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#include "stdafx.h"
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#include <Project64-core\N64System\Enhancement\Enhancements.h>
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#include <Project64-core\N64System\Enhancement\EnhancementFile.h>
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#include <Project64-core\N64System\Mips\MemoryVirtualMem.h>
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#include <Project64-core\N64System\Recompiler\RecompilerClass.h>
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#include <Project64-core\N64System\SystemGlobals.h>
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#include <Project64-core\Plugins\PluginClass.h>
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#include <Project64-core\Plugins\GFXPlugin.h>
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#include <Project64-core\Plugins\AudioPlugin.h>
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#include <Project64-core\Plugins\RSPPlugin.h>
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#include <Project64-core\Plugins\ControllerPlugin.h>
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#include <Common\path.h>
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#include <Common\Util.h>
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#include <Project64-core/N64System/Enhancement/Enhancements.h>
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#include <Project64-core/N64System/Enhancement/EnhancementFile.h>
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#include <Project64-core/N64System/Mips/MemoryVirtualMem.h>
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#include <Project64-core/N64System/Recompiler/RecompilerClass.h>
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#include <Project64-core/N64System/SystemGlobals.h>
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#include <Project64-core/Plugins/PluginClass.h>
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#include <Project64-core/Plugins/GFXPlugin.h>
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#include <Project64-core/Plugins/AudioPlugin.h>
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#include <Project64-core/Plugins/RSPPlugin.h>
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#include <Project64-core/Plugins/ControllerPlugin.h>
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#include <Common/path.h>
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#include <Common/Util.h>
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CEnhancements::CEnhancements() :
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m_ScanFileThread(stScanFileThread),
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* *
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****************************************************************************/
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#pragma once
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#include <Project64-core\N64System\Enhancement\EnhancementFile.h>
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#include <Project64-core\N64System\Enhancement\EnhancementList.h>
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#include <Common\Thread.h>
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#include <Common\CriticalSection.h>
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#include <Project64-core/N64System/Enhancement/EnhancementFile.h>
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#include <Project64-core/N64System/Enhancement/EnhancementList.h>
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#include <Common/Thread.h>
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#include <Common/CriticalSection.h>
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#include <map>
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#include <string>
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* *
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****************************************************************************/
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#pragma once
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#include <Project64-core\Settings\SettingType\SettingsType-Application.h>
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#include <Project64-core/Settings/SettingType/SettingsType-Application.h>
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class CSettingTypeGame :
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public CSettingTypeApplication
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#pragma once
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#include <Common\stdtypes.h>
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#include <Common/stdtypes.h>
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#include <guiddef.h>
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enum BtnType
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#include "ControllerSpec1.1.h"
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#include "DirectInput.h"
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#include "N64Controller.h"
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#include <Common\CriticalSection.h>
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#include <Common/CriticalSection.h>
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#include <memory>
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class CProject64Input
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#include "DirectInput.h"
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#include <Common\StdString.h>
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#include <Common\SyncEvent.h>
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#include <Common/StdString.h>
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#include <Common/SyncEvent.h>
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#include <set>
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#include "CProject64Input.h"
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#include "Button.h"
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#include "DeviceNotification.h"
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#include "N64Controller.h"
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#include <Common\CriticalSection.h>
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#include <Common/CriticalSection.h>
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#define DIRECTINPUT_VERSION 0x0800
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#include <Windows.h>
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#include <dinput.h>
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#include "wtl-BitmapPicture.h"
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#include "wtl-ScanButton.h"
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#include "OptionsUI.h"
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#include <Common\stdtypes.h>
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#include <Common\StdString.h>
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#include <Common/stdtypes.h>
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#include <Common/StdString.h>
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#include "resource.h"
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class CInputConfigUI;
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#include <Settings/Settings.h>
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#include <Common\StdString.h>
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#include <Common/StdString.h>
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#include "InputSettingsID.h"
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#include "InputSettings.h"
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#pragma once
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#include <Common\stdtypes.h>
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#include <Common/stdtypes.h>
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#include <string>
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#include "N64Controller.h"
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#include "ControllerSpec1.1.h"
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#include "OptionsUI.h"
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#include "wtl.h"
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#include "resource.h"
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#include <Common\StdString.h>
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#include <Common/StdString.h>
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class COptionsDlg :
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public CDialogImpl<COptionsDlg>
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#pragma once
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#include <Common\stdtypes.h>
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#include <Common/stdtypes.h>
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#include "ControllerSpec1.1.h"
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#include "N64Controller.h"
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#include "wtl-ScanButton.h"
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#include "CProject64Input.h"
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#include <Common\StdString.h>
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#include <Common/StdString.h>
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#include <time.h>
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CScanButton::CScanButton(BUTTON & Button, int DisplayCtrlId, int ScanBtnId) :
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#include <assert.h>
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#include <stdio.h>
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#include <Common\stdtypes.h>
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#include <Common/stdtypes.h>
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#include "types.h"
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#include "internal.h"
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* *
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****************************************************************************/
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#include "stdafx.h"
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#include <Project64-core\N64System\Enhancement\Enhancements.h>
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#include <Project64-core/N64System/Enhancement/Enhancements.h>
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CCheatsUI::CCheatsUI(void) :
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m_EditCheat(m_Cheats, m_SelectCheat),
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****************************************************************************/
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#pragma once
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#include <Project64\WTLApp.h>
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#include <Project64-core\N64System\Enhancement\Enhancement.h>
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#include <Project64-core\N64System\Enhancement\EnhancementList.h>
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#include <Project64-core/N64System/Enhancement/Enhancement.h>
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#include <Project64-core/N64System/Enhancement/EnhancementList.h>
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class CEditCheat;
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class CCheatsUI;
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#include "stdafx.h"
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#include "Assembler.h"
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#include "Project64-core\N64System\Mips\OpCode.h"
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#include "Project64-core/N64System/Mips/OpCode.h"
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ASM_PARSE_ERROR CAssembler::m_ParseError = ERR_NONE;
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uint32_t CAssembler::m_Address = 0;
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* *
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****************************************************************************/
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#pragma once
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#include <Common\stdtypes.h>
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#include <Common/stdtypes.h>
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#include <map>
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class CBreakpoints :
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#include <stdafx.h>
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#include <Project64-core\N64System\Mips\OpCode.h>
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#include <Project64-core/N64System/Mips/OpCode.h>
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class COpInfo
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{
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****************************************************************************/
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#include "stdafx.h"
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#include <Project64\UserInterface\EnhancementUI.h>
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#include <Project64-core\N64System\Enhancement\Enhancements.h>
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#include <Project64-core/N64System/Enhancement/Enhancements.h>
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class CEditEnhancement :
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public CDialogImpl < CEditEnhancement >
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#include "stdafx.h"
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#include <Common\md5.h>
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#include <Common/md5.h>
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#include <time.h>
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#include <windows.h>
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#include <Wininet.h>
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****************************************************************************/
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#pragma once
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#include <Project64-core\Plugin.h>
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#include <Project64\Plugins\PluginList.h>
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#include <Project64-core/Plugin.h>
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#include <Project64/Plugins/PluginList.h>
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class CGamePluginPage :
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public CSettingsPageImpl<CGamePluginPage>,
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****************************************************************************/
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#pragma once
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#include <Project64-core\Plugin.h>
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#include <Project64-core/Plugin.h>
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class COptionPluginPage :
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public CSettingsPageImpl<COptionPluginPage>,
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#include "stdafx.h"
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#include "GetCWindowText.h"
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#include <Common\StdString.h>
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#include <Common/StdString.h>
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std::string GetCWindowText(const CWindow & window)
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{
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#include "stdafx.h"
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#include <Project64-core\AppInit.h>
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#include "UserInterface\WelcomeScreen.h"
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#include "Settings\UISettings.h"
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#include <Project64-core/AppInit.h>
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#include "UserInterface/WelcomeScreen.h"
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#include "Settings/UISettings.h"
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int WINAPI WinMain(HINSTANCE /*hInstance*/, HINSTANCE /*hPrevInstance*/, LPSTR /*lpszArgs*/, int /*nWinMode*/)
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{
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#include <stdlib.h>
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#include <memory>
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#include <Common\path.h>
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#include <Common\FileClass.h>
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#include <Common\StdString.h>
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#include <Common/path.h>
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#include <Common/FileClass.h>
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#include <Common/StdString.h>
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int main()
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{
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#include "PakIO.h"
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#include "Version.h"
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#include "XInputController.h"
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#include <Common\StdString.h>
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#include <Common/StdString.h>
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// Prototypes //
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BOOL CALLBACK ControllerTabProc( HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam );
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