[Project64] Change Speed Limitor Class to use standard types

This commit is contained in:
zilmar 2015-11-09 05:53:05 +11:00
parent 2d16f87c7f
commit dc2a4683da
3 changed files with 102 additions and 90 deletions

View File

@ -2015,10 +2015,10 @@ void CN64System::RefreshScreen()
g_MMU->UpdateFieldSerration((m_Reg.VI_STATUS_REG & 0x40) != 0);
if ((bBasicMode() || bLimitFPS() ) && !bSyncToAudio())
if ((bBasicMode() || bLimitFPS()) && !bSyncToAudio())
{
if (bShowCPUPer()) { m_CPU_Usage.StartTimer(Timer_Idel); }
DWORD FrameRate;
uint32_t FrameRate;
if (m_Limitor.Timer_Process(&FrameRate) && bDisplayFrameRate())
{
m_FPS.DisplayViCounter(FrameRate);

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@ -9,104 +9,116 @@
* *
****************************************************************************/
#include "stdafx.h"
#include "Speed Limitor Class.h"
#include <common/util.h>
#include <Windows.h>
#include <Mmsystem.h>
#pragma comment(lib, "winmm.lib")
CSpeedLimitor::CSpeedLimitor()
{
m_Frames = 0;
m_LastTime = 0;
m_Speed = 60;
m_BaseSpeed = 60;
m_Ratio = 1000.0F / (float)m_Speed;
m_Frames = 0;
m_LastTime = 0;
m_Speed = 60;
m_BaseSpeed = 60;
m_Ratio = 1000.0F / (float)m_Speed;
TIMECAPS Caps;
timeGetDevCaps(&Caps, sizeof(Caps));
if (timeBeginPeriod(Caps.wPeriodMin) == TIMERR_NOCANDO) {
g_Notify->DisplayError(L"Error during timer begin");
}
TIMECAPS Caps;
timeGetDevCaps(&Caps, sizeof(Caps));
if (timeBeginPeriod(Caps.wPeriodMin) == TIMERR_NOCANDO)
{
g_Notify->DisplayError(L"Error during timer begin");
}
}
CSpeedLimitor::~CSpeedLimitor()
{
TIMECAPS Caps;
timeGetDevCaps(&Caps, sizeof(Caps));
timeEndPeriod(Caps.wPeriodMin);
TIMECAPS Caps;
timeGetDevCaps(&Caps, sizeof(Caps));
timeEndPeriod(Caps.wPeriodMin);
}
void CSpeedLimitor::SetHertz(DWORD Hertz)
void CSpeedLimitor::SetHertz(uint32_t Hertz)
{
m_Speed = Hertz;
m_BaseSpeed = Hertz;
FixSpeedRatio();
m_Speed = Hertz;
m_BaseSpeed = Hertz;
FixSpeedRatio();
}
void CSpeedLimitor::FixSpeedRatio()
{
m_Ratio = 1000.0f / static_cast<double>(m_Speed);
m_Frames = 0;
m_LastTime = timeGetTime();
m_Ratio = 1000.0f / static_cast<double>(m_Speed);
m_Frames = 0;
m_LastTime = timeGetTime();
}
bool CSpeedLimitor::Timer_Process (DWORD * FrameRate ) {
m_Frames += 1;
DWORD CurrentTime = timeGetTime();
bool CSpeedLimitor::Timer_Process(uint32_t * FrameRate)
{
m_Frames += 1;
uint32_t CurrentTime = timeGetTime();
/* Calculate time that should of elapsed for this frame */
double CalculatedTime = (double)m_LastTime + (m_Ratio * (double)m_Frames);
if ((double)CurrentTime < CalculatedTime) {
long time = (int)(CalculatedTime - (double)CurrentTime);
if (time > 0) {
Sleep(time);
}
/* Calculate time that should of elapsed for this frame */
double CalculatedTime = (double)m_LastTime + (m_Ratio * (double)m_Frames);
if ((double)CurrentTime < CalculatedTime)
{
int32_t time = (int)(CalculatedTime - (double)CurrentTime);
if (time > 0)
{
pjutil::Sleep(time);
}
/* Refresh current time */
CurrentTime = timeGetTime();
}
/* Refresh current time */
CurrentTime = timeGetTime();
}
if (CurrentTime - m_LastTime >= 1000) {
/* Output FPS */
if (FrameRate != NULL) { *FrameRate = m_Frames; }
m_Frames = 0;
m_LastTime = CurrentTime;
if (CurrentTime - m_LastTime >= 1000)
{
/* Output FPS */
if (FrameRate != NULL) { *FrameRate = m_Frames; }
m_Frames = 0;
m_LastTime = CurrentTime;
return true;
} else {
return false;
}
return true;
}
else
{
return false;
}
}
void CSpeedLimitor::IncreaseSpeed()
{
if (m_Speed >= 60)
{
m_Speed += 10;
}
else if (m_Speed >= 15)
{
m_Speed += 5;
}
else
{
m_Speed += 1;
}
SpeedChanged(m_Speed);
FixSpeedRatio();
if (m_Speed >= 60)
{
m_Speed += 10;
}
else if (m_Speed >= 15)
{
m_Speed += 5;
}
else
{
m_Speed += 1;
}
SpeedChanged(m_Speed);
FixSpeedRatio();
}
void CSpeedLimitor::DecreaseSpeed()
{
if (m_Speed > 60)
{
m_Speed -= 10;
}
else if (m_Speed > 15)
{
m_Speed -= 5;
}
else if (m_Speed > 1)
{
m_Speed -= 1;
}
SpeedChanged(m_Speed);
FixSpeedRatio();
if (m_Speed > 60)
{
m_Speed -= 10;
}
else if (m_Speed > 15)
{
m_Speed -= 5;
}
else if (m_Speed > 1)
{
m_Speed -= 1;
}
SpeedChanged(m_Speed);
FixSpeedRatio();
}

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@ -11,23 +11,23 @@
#pragma once
class CSpeedLimitor :
private CGameSettings
private CGameSettings
{
public:
CSpeedLimitor();
~CSpeedLimitor();
CSpeedLimitor();
~CSpeedLimitor();
void SetHertz(const DWORD Hertz);
bool Timer_Process(DWORD* const FrameRate);
void IncreaseSpeed();
void DecreaseSpeed();
void SetHertz(const uint32_t Hertz);
bool Timer_Process(uint32_t* const FrameRate);
void IncreaseSpeed();
void DecreaseSpeed();
private:
CSpeedLimitor(const CSpeedLimitor&); // Disable copy constructor
CSpeedLimitor& operator=(const CSpeedLimitor&); // Disable assignment
CSpeedLimitor(const CSpeedLimitor&); // Disable copy constructor
CSpeedLimitor& operator=(const CSpeedLimitor&); // Disable assignment
void FixSpeedRatio();
void FixSpeedRatio();
DWORD m_Speed, m_BaseSpeed, m_Frames, m_LastTime;
double m_Ratio;
uint32_t m_Speed, m_BaseSpeed, m_Frames, m_LastTime;
double m_Ratio;
};