[Project64] Change Speed Limitor Class to use standard types
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@ -2015,10 +2015,10 @@ void CN64System::RefreshScreen()
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g_MMU->UpdateFieldSerration((m_Reg.VI_STATUS_REG & 0x40) != 0);
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if ((bBasicMode() || bLimitFPS() ) && !bSyncToAudio())
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if ((bBasicMode() || bLimitFPS()) && !bSyncToAudio())
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{
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if (bShowCPUPer()) { m_CPU_Usage.StartTimer(Timer_Idel); }
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DWORD FrameRate;
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uint32_t FrameRate;
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if (m_Limitor.Timer_Process(&FrameRate) && bDisplayFrameRate())
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{
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m_FPS.DisplayViCounter(FrameRate);
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@ -9,104 +9,116 @@
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* *
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****************************************************************************/
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#include "stdafx.h"
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#include "Speed Limitor Class.h"
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#include <common/util.h>
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#include <Windows.h>
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#include <Mmsystem.h>
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#pragma comment(lib, "winmm.lib")
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CSpeedLimitor::CSpeedLimitor()
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{
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m_Frames = 0;
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m_LastTime = 0;
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m_Speed = 60;
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m_BaseSpeed = 60;
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m_Ratio = 1000.0F / (float)m_Speed;
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m_Frames = 0;
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m_LastTime = 0;
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m_Speed = 60;
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m_BaseSpeed = 60;
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m_Ratio = 1000.0F / (float)m_Speed;
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TIMECAPS Caps;
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timeGetDevCaps(&Caps, sizeof(Caps));
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if (timeBeginPeriod(Caps.wPeriodMin) == TIMERR_NOCANDO) {
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g_Notify->DisplayError(L"Error during timer begin");
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}
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TIMECAPS Caps;
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timeGetDevCaps(&Caps, sizeof(Caps));
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if (timeBeginPeriod(Caps.wPeriodMin) == TIMERR_NOCANDO)
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{
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g_Notify->DisplayError(L"Error during timer begin");
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}
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}
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CSpeedLimitor::~CSpeedLimitor()
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{
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TIMECAPS Caps;
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timeGetDevCaps(&Caps, sizeof(Caps));
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timeEndPeriod(Caps.wPeriodMin);
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TIMECAPS Caps;
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timeGetDevCaps(&Caps, sizeof(Caps));
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timeEndPeriod(Caps.wPeriodMin);
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}
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void CSpeedLimitor::SetHertz(DWORD Hertz)
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void CSpeedLimitor::SetHertz(uint32_t Hertz)
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{
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m_Speed = Hertz;
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m_BaseSpeed = Hertz;
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FixSpeedRatio();
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m_Speed = Hertz;
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m_BaseSpeed = Hertz;
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FixSpeedRatio();
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}
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void CSpeedLimitor::FixSpeedRatio()
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{
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m_Ratio = 1000.0f / static_cast<double>(m_Speed);
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m_Frames = 0;
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m_LastTime = timeGetTime();
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m_Ratio = 1000.0f / static_cast<double>(m_Speed);
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m_Frames = 0;
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m_LastTime = timeGetTime();
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}
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bool CSpeedLimitor::Timer_Process (DWORD * FrameRate ) {
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m_Frames += 1;
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DWORD CurrentTime = timeGetTime();
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bool CSpeedLimitor::Timer_Process(uint32_t * FrameRate)
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{
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m_Frames += 1;
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uint32_t CurrentTime = timeGetTime();
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/* Calculate time that should of elapsed for this frame */
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double CalculatedTime = (double)m_LastTime + (m_Ratio * (double)m_Frames);
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if ((double)CurrentTime < CalculatedTime) {
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long time = (int)(CalculatedTime - (double)CurrentTime);
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if (time > 0) {
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Sleep(time);
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}
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/* Calculate time that should of elapsed for this frame */
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double CalculatedTime = (double)m_LastTime + (m_Ratio * (double)m_Frames);
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if ((double)CurrentTime < CalculatedTime)
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{
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int32_t time = (int)(CalculatedTime - (double)CurrentTime);
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if (time > 0)
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{
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pjutil::Sleep(time);
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}
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/* Refresh current time */
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CurrentTime = timeGetTime();
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}
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/* Refresh current time */
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CurrentTime = timeGetTime();
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}
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if (CurrentTime - m_LastTime >= 1000) {
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/* Output FPS */
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if (FrameRate != NULL) { *FrameRate = m_Frames; }
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m_Frames = 0;
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m_LastTime = CurrentTime;
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if (CurrentTime - m_LastTime >= 1000)
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{
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/* Output FPS */
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if (FrameRate != NULL) { *FrameRate = m_Frames; }
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m_Frames = 0;
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m_LastTime = CurrentTime;
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return true;
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} else {
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return false;
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}
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return true;
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}
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else
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{
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return false;
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}
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}
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void CSpeedLimitor::IncreaseSpeed()
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{
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if (m_Speed >= 60)
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{
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m_Speed += 10;
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}
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else if (m_Speed >= 15)
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{
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m_Speed += 5;
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}
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else
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{
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m_Speed += 1;
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}
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SpeedChanged(m_Speed);
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FixSpeedRatio();
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if (m_Speed >= 60)
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{
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m_Speed += 10;
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}
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else if (m_Speed >= 15)
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{
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m_Speed += 5;
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}
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else
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{
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m_Speed += 1;
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}
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SpeedChanged(m_Speed);
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FixSpeedRatio();
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}
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void CSpeedLimitor::DecreaseSpeed()
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{
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if (m_Speed > 60)
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{
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m_Speed -= 10;
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}
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else if (m_Speed > 15)
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{
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m_Speed -= 5;
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}
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else if (m_Speed > 1)
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{
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m_Speed -= 1;
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}
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SpeedChanged(m_Speed);
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FixSpeedRatio();
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if (m_Speed > 60)
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{
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m_Speed -= 10;
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}
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else if (m_Speed > 15)
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{
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m_Speed -= 5;
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}
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else if (m_Speed > 1)
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{
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m_Speed -= 1;
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}
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SpeedChanged(m_Speed);
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FixSpeedRatio();
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}
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@ -11,23 +11,23 @@
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#pragma once
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class CSpeedLimitor :
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private CGameSettings
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private CGameSettings
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{
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public:
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CSpeedLimitor();
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~CSpeedLimitor();
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CSpeedLimitor();
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~CSpeedLimitor();
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void SetHertz(const DWORD Hertz);
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bool Timer_Process(DWORD* const FrameRate);
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void IncreaseSpeed();
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void DecreaseSpeed();
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void SetHertz(const uint32_t Hertz);
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bool Timer_Process(uint32_t* const FrameRate);
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void IncreaseSpeed();
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void DecreaseSpeed();
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private:
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CSpeedLimitor(const CSpeedLimitor&); // Disable copy constructor
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CSpeedLimitor& operator=(const CSpeedLimitor&); // Disable assignment
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CSpeedLimitor(const CSpeedLimitor&); // Disable copy constructor
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CSpeedLimitor& operator=(const CSpeedLimitor&); // Disable assignment
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void FixSpeedRatio();
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void FixSpeedRatio();
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DWORD m_Speed, m_BaseSpeed, m_Frames, m_LastTime;
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double m_Ratio;
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uint32_t m_Speed, m_BaseSpeed, m_Frames, m_LastTime;
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double m_Ratio;
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};
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