From dbbead73894f7058ead20d7dbfbbe1261e0995fe Mon Sep 17 00:00:00 2001 From: AmbientMalice Date: Sun, 8 Mar 2015 11:26:15 +1000 Subject: [PATCH] Fix Resident Evil FMV audio. This fix isn't quite satisfactory, but with 2200\875, the last 30 seconds or so of the intro have no sound effects, only music. (A bug that could affect other FMVs throughout the game in theory.) 1500\530 has a wee bit of pop and crackle, but the FMVs now work correctly. --- Config/Project64.rdb | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/Config/Project64.rdb b/Config/Project64.rdb index 48373bd24..6005a7555 100644 --- a/Config/Project64.rdb +++ b/Config/Project64.rdb @@ -924,8 +924,8 @@ Status=Compatible Core Note=(see GameFAQ) Plugin Note=[video] depth problem (use Glide64) 32bit=No -ViRefresh=2200 -AiCountPerBytes=785 +ViRefresh=1500 +AiCountPerBytes=530 Sync Audio=No Fixed Audio=1 Audio Signal=Yes @@ -5464,8 +5464,8 @@ Status=Compatible Core Note=(see GameFAQ) Plugin Note=[video] depth problem (use Glide64) 32bit=No -ViRefresh=2200 -AiCountPerBytes=785 +ViRefresh=1500 +AiCountPerBytes=530 Audio Signal=Yes Fixed Audio=1 Sync Audio=No @@ -5480,8 +5480,8 @@ Status=Compatible Core Note=(see GameFAQ) Plugin Note=[video] depth problem (use Glide64) 32bit=No -ViRefresh=2200 -AiCountPerBytes=785 +ViRefresh=1500 +AiCountPerBytes=530 Fixed Audio=1 Sync Audio=No Audio Signal=Yes @@ -5503,8 +5503,8 @@ Status=Compatible Core Note=(see GameFAQ) Plugin Note=[video] depth problem (use Glide64) 32bit=No -ViRefresh=2200 -AiCountPerBytes=785 +ViRefresh=1500 +AiCountPerBytes=530 Fixed Audio=1 Sync Audio=No Audio Signal=Yes