From 36cc34f10dd2d293a571595b58781eda894d176c Mon Sep 17 00:00:00 2001 From: AmbientMalice Date: Fri, 20 Mar 2015 13:36:49 +1000 Subject: [PATCH] TLB Unmapping and Protect Memory UI fix. This should work. I think. --- .../Settings/Settings Page - Game - Recompiler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Project64/User Interface/Settings/Settings Page - Game - Recompiler.cpp b/Source/Project64/User Interface/Settings/Settings Page - Game - Recompiler.cpp index 6991e0d28..f69b6c960 100644 --- a/Source/Project64/User Interface/Settings/Settings Page - Game - Recompiler.cpp +++ b/Source/Project64/User Interface/Settings/Settings Page - Game - Recompiler.cpp @@ -27,8 +27,8 @@ CGameRecompilePage::CGameRecompilePage (HWND hParent, const RECT & rcDispay ) SetDlgItemTextW(m_hWnd, IDC_SMM_CACHE, GS(ADVANCE_SMM_CACHE)); SetDlgItemTextW(m_hWnd, IDC_SMM_DMA, GS(ADVANCE_SMM_PIDMA)); SetDlgItemTextW(m_hWnd, IDC_SMM_VALIDATE, GS(ADVANCE_SMM_VALIDATE)); - SetDlgItemTextW(m_hWnd, IDC_SMM_TLB, GS(ADVANCE_SMM_PROTECT)); - SetDlgItemTextW(m_hWnd, IDC_SMM_PROTECT, GS(ADVANCE_SMM_TLB)); + SetDlgItemTextW(m_hWnd, IDC_SMM_TLB, GS(ADVANCE_SMM_TLB)); + SetDlgItemTextW(m_hWnd, IDC_SMM_PROTECT, GS(ADVANCE_SMM_PROTECT)); m_SelfModGroup.Attach(GetDlgItem(IDC_SMM_FRAME));