[Project64] Cleanup Game Settings.cpp

This commit is contained in:
zilmar 2015-11-15 08:14:37 +11:00
parent bf9fad6737
commit d9e13d4385
2 changed files with 89 additions and 89 deletions

View File

@ -10,11 +10,11 @@
****************************************************************************/
#include "stdafx.h"
bool CGameSettings::m_bSMM_StoreInstruc;
bool CGameSettings::m_bSMM_Protect;
bool CGameSettings::m_bSMM_StoreInstruc;
bool CGameSettings::m_bSMM_Protect;
bool CGameSettings::m_bSMM_ValidFunc;
bool CGameSettings::m_bSMM_PIDMA;
bool CGameSettings::m_bSMM_TLB;
bool CGameSettings::m_bSMM_PIDMA;
bool CGameSettings::m_bSMM_TLB;
bool CGameSettings::m_bUseTlb;
DWORD CGameSettings::m_CountPerOp = 2;
DWORD CGameSettings::m_ViRefreshRate = 1500;
@ -22,9 +22,9 @@ DWORD CGameSettings::m_AiCountPerBytes = 500;
bool CGameSettings::m_DelayDP = false;
bool CGameSettings::m_DelaySI = false;
DWORD CGameSettings::m_RdramSize = 0;
bool CGameSettings::m_bFixedAudio = true;
bool CGameSettings::m_bSyncingToAudio = true;
bool CGameSettings::m_bSyncToAudio = true;
bool CGameSettings::m_bFixedAudio = true;
bool CGameSettings::m_bSyncingToAudio = true;
bool CGameSettings::m_bSyncToAudio = true;
bool CGameSettings::m_bFastSP = true;
bool CGameSettings::m_b32Bit = true;
bool CGameSettings::m_RspAudioSignal;
@ -37,39 +37,39 @@ CPU_TYPE CGameSettings::m_CpuType = CPU_Recompiler;
void CGameSettings::RefreshGameSettings()
{
m_bSMM_StoreInstruc = false /*g_Settings->LoadBool(Game_SMM_StoreInstruc)*/;
m_bSMM_Protect = g_Settings->LoadBool(Game_SMM_Protect);
m_bSMM_ValidFunc = g_Settings->LoadBool(Game_SMM_ValidFunc);
m_bSMM_PIDMA = g_Settings->LoadBool(Game_SMM_PIDMA);
m_bSMM_TLB = g_Settings->LoadBool(Game_SMM_TLB);
m_bUseTlb = g_Settings->LoadBool(Game_UseTlb);
m_ViRefreshRate = g_Settings->LoadDword(Game_ViRefreshRate);
m_AiCountPerBytes = g_Settings->LoadDword(Game_AiCountPerBytes);
m_CountPerOp = g_Settings->LoadDword(Game_CounterFactor);
m_RdramSize = g_Settings->LoadDword(Game_RDRamSize);
m_DelaySI = g_Settings->LoadBool(Game_DelaySI);
m_DelayDP = g_Settings->LoadBool(Game_DelayDP);
m_bFixedAudio = g_Settings->LoadBool(Game_FixedAudio);
m_bSyncToAudio = m_bFixedAudio ? g_Settings->LoadBool(Game_SyncViaAudio) : false;
m_b32Bit = g_Settings->LoadBool(Game_32Bit);
m_bFastSP = g_Settings->LoadBool(Game_FastSP);
m_RspAudioSignal = g_Settings->LoadBool(Game_RspAudioSignal);
m_bRomInMemory = g_Settings->LoadBool(Game_LoadRomToMemory);
m_RegCaching = g_Settings->LoadBool(Game_RegCache);
m_bLinkBlocks = g_Settings->LoadBool(Game_BlockLinking);
m_LookUpMode = g_Settings->LoadDword(Game_FuncLookupMode);
m_SystemType = (SYSTEM_TYPE)g_Settings->LoadDword(Game_SystemType);
m_CpuType = (CPU_TYPE)g_Settings->LoadDword(Game_CpuType);
m_bSMM_StoreInstruc = false /*g_Settings->LoadBool(Game_SMM_StoreInstruc)*/;
m_bSMM_Protect = g_Settings->LoadBool(Game_SMM_Protect);
m_bSMM_ValidFunc = g_Settings->LoadBool(Game_SMM_ValidFunc);
m_bSMM_PIDMA = g_Settings->LoadBool(Game_SMM_PIDMA);
m_bSMM_TLB = g_Settings->LoadBool(Game_SMM_TLB);
m_bUseTlb = g_Settings->LoadBool(Game_UseTlb);
m_ViRefreshRate = g_Settings->LoadDword(Game_ViRefreshRate);
m_AiCountPerBytes = g_Settings->LoadDword(Game_AiCountPerBytes);
m_CountPerOp = g_Settings->LoadDword(Game_CounterFactor);
m_RdramSize = g_Settings->LoadDword(Game_RDRamSize);
m_DelaySI = g_Settings->LoadBool(Game_DelaySI);
m_DelayDP = g_Settings->LoadBool(Game_DelayDP);
m_bFixedAudio = g_Settings->LoadBool(Game_FixedAudio);
m_bSyncToAudio = m_bFixedAudio ? g_Settings->LoadBool(Game_SyncViaAudio) : false;
m_b32Bit = g_Settings->LoadBool(Game_32Bit);
m_bFastSP = g_Settings->LoadBool(Game_FastSP);
m_RspAudioSignal = g_Settings->LoadBool(Game_RspAudioSignal);
m_bRomInMemory = g_Settings->LoadBool(Game_LoadRomToMemory);
m_RegCaching = g_Settings->LoadBool(Game_RegCache);
m_bLinkBlocks = g_Settings->LoadBool(Game_BlockLinking);
m_LookUpMode = g_Settings->LoadDword(Game_FuncLookupMode);
m_SystemType = (SYSTEM_TYPE)g_Settings->LoadDword(Game_SystemType);
m_CpuType = (CPU_TYPE)g_Settings->LoadDword(Game_CpuType);
m_bSyncingToAudio = m_bSyncToAudio;
if (m_CountPerOp == 0)
{
m_CountPerOp = 2;
}
m_bSyncingToAudio = m_bSyncToAudio;
if (m_CountPerOp == 0)
{
m_CountPerOp = 2;
}
}
void CGameSettings::SpeedChanged (int SpeedLimit )
void CGameSettings::SpeedChanged(int SpeedLimit)
{
int FullSpeed = g_System->m_SystemType == SYSTEM_PAL ? 50 : 60;
m_bSyncingToAudio = SpeedLimit == FullSpeed ? m_bSyncToAudio : false;
}
int FullSpeed = g_System->m_SystemType == SYSTEM_PAL ? 50 : 60;
m_bSyncingToAudio = SpeedLimit == FullSpeed ? m_bSyncToAudio : false;
}

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@ -15,59 +15,59 @@
class CGameSettings
{
public:
void RefreshGameSettings ( void );
void RefreshGameSettings(void);
inline static bool bRomInMemory ( void ) { return m_bRomInMemory; }
inline static bool bRegCaching ( void ) { return m_RegCaching; }
inline static bool bLinkBlocks ( void ) { return m_bLinkBlocks; }
inline static FUNC_LOOKUP_METHOD LookUpMode ( void ) { return (FUNC_LOOKUP_METHOD)m_LookUpMode; }
inline static bool bUseTlb ( void ) { return m_bUseTlb; }
inline static DWORD CountPerOp ( void ) { return m_CountPerOp; }
inline static DWORD ViRefreshRate ( void ) { return m_ViRefreshRate; }
inline static DWORD AiCountPerBytes ( void ) { return m_AiCountPerBytes; }
inline static bool bDelayDP ( void ) { return m_DelayDP; }
inline static bool bDelaySI ( void ) { return m_DelaySI; }
inline static DWORD RdramSize ( void ) { return m_RdramSize; }
inline static bool bFixedAudio ( void ) { return m_bFixedAudio; }
inline static bool bSyncToAudio ( void ) { return m_bSyncingToAudio; }
inline static bool bFastSP ( void ) { return m_bFastSP; }
inline static bool b32BitCore ( void ) { return m_b32Bit; }
inline static bool RspAudioSignal ( void ) { return m_RspAudioSignal; }
inline static bool bSMM_StoreInstruc ( void ) { return m_bSMM_StoreInstruc; }
inline static bool bSMM_Protect ( void ) { return m_bSMM_Protect; }
inline static bool bSMM_ValidFunc ( void ) { return m_bSMM_ValidFunc; }
inline static bool bSMM_PIDMA ( void ) { return m_bSMM_PIDMA; }
inline static bool bSMM_TLB ( void ) { return m_bSMM_TLB; }
inline static SYSTEM_TYPE SystemType ( void ) { return m_SystemType; }
inline static CPU_TYPE CpuType ( void ) { return m_CpuType; }
inline static bool bRomInMemory(void) { return m_bRomInMemory; }
inline static bool bRegCaching(void) { return m_RegCaching; }
inline static bool bLinkBlocks(void) { return m_bLinkBlocks; }
inline static FUNC_LOOKUP_METHOD LookUpMode(void) { return (FUNC_LOOKUP_METHOD)m_LookUpMode; }
inline static bool bUseTlb(void) { return m_bUseTlb; }
inline static DWORD CountPerOp(void) { return m_CountPerOp; }
inline static DWORD ViRefreshRate(void) { return m_ViRefreshRate; }
inline static DWORD AiCountPerBytes(void) { return m_AiCountPerBytes; }
inline static bool bDelayDP(void) { return m_DelayDP; }
inline static bool bDelaySI(void) { return m_DelaySI; }
inline static DWORD RdramSize(void) { return m_RdramSize; }
inline static bool bFixedAudio(void) { return m_bFixedAudio; }
inline static bool bSyncToAudio(void) { return m_bSyncingToAudio; }
inline static bool bFastSP(void) { return m_bFastSP; }
inline static bool b32BitCore(void) { return m_b32Bit; }
inline static bool RspAudioSignal(void) { return m_RspAudioSignal; }
inline static bool bSMM_StoreInstruc(void) { return m_bSMM_StoreInstruc; }
inline static bool bSMM_Protect(void) { return m_bSMM_Protect; }
inline static bool bSMM_ValidFunc(void) { return m_bSMM_ValidFunc; }
inline static bool bSMM_PIDMA(void) { return m_bSMM_PIDMA; }
inline static bool bSMM_TLB(void) { return m_bSMM_TLB; }
inline static SYSTEM_TYPE SystemType(void) { return m_SystemType; }
inline static CPU_TYPE CpuType(void) { return m_CpuType; }
protected:
static void SpeedChanged (int SpeedLimit );
static void SpeedChanged(int SpeedLimit);
private:
//Settings that can be changed on the fly
static bool m_bRomInMemory;
static bool m_RegCaching;
static bool m_bLinkBlocks;
static DWORD m_LookUpMode; //FUNC_LOOKUP_METHOD
static bool m_bUseTlb;
static DWORD m_CountPerOp;
static DWORD m_ViRefreshRate;
static DWORD m_AiCountPerBytes;
static bool m_DelayDP;
static bool m_DelaySI;
static DWORD m_RdramSize;
static bool m_bFixedAudio;
static bool m_bSyncingToAudio;
static bool m_bSyncToAudio;
static bool m_bFastSP;
static bool m_b32Bit;
static bool m_RspAudioSignal;
static bool m_bSMM_StoreInstruc;
static bool m_bSMM_Protect;
static bool m_bSMM_ValidFunc;
static bool m_bSMM_PIDMA;
static bool m_bSMM_TLB;
static SYSTEM_TYPE m_SystemType;
static CPU_TYPE m_CpuType;
//Settings that can be changed on the fly
static bool m_bRomInMemory;
static bool m_RegCaching;
static bool m_bLinkBlocks;
static DWORD m_LookUpMode; //FUNC_LOOKUP_METHOD
static bool m_bUseTlb;
static DWORD m_CountPerOp;
static DWORD m_ViRefreshRate;
static DWORD m_AiCountPerBytes;
static bool m_DelayDP;
static bool m_DelaySI;
static DWORD m_RdramSize;
static bool m_bFixedAudio;
static bool m_bSyncingToAudio;
static bool m_bSyncToAudio;
static bool m_bFastSP;
static bool m_b32Bit;
static bool m_RspAudioSignal;
static bool m_bSMM_StoreInstruc;
static bool m_bSMM_Protect;
static bool m_bSMM_ValidFunc;
static bool m_bSMM_PIDMA;
static bool m_bSMM_TLB;
static SYSTEM_TYPE m_SystemType;
static CPU_TYPE m_CpuType;
};