[Core] Better updating of controller in sync core
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@ -54,6 +54,7 @@ CN64System::CN64System(CPlugins * Plugins, uint32_t randomizer_seed, bool SavesR
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{
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{
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WriteTrace(TraceN64System, TraceDebug, "Start");
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WriteTrace(TraceN64System, TraceDebug, "Start");
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memset(m_LastSuccessSyncPC, 0, sizeof(m_LastSuccessSyncPC));
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memset(m_LastSuccessSyncPC, 0, sizeof(m_LastSuccessSyncPC));
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memset(m_Buttons, 0, sizeof(m_Buttons));
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uint32_t gameHertz = g_Settings->LoadDword(Game_ScreenHertz);
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uint32_t gameHertz = g_Settings->LoadDword(Game_ScreenHertz);
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if (gameHertz == 0)
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if (gameHertz == 0)
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@ -2475,7 +2476,7 @@ void CN64System::RefreshScreen()
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for (int Control = 0; Control < 4; Control++)
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for (int Control = 0; Control < 4; Control++)
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{
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{
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m_Plugins->Control()->GetKeys(Control, &Keys);
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m_Plugins->Control()->GetKeys(Control, &Keys);
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m_Buttons[Control] = Keys.Value;
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m_Buttons[Control] = m_SyncSystem ? g_BaseSystem->m_Buttons[Control] : Keys.Value;
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}
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}
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}
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}
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@ -1,5 +1,6 @@
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#include "stdafx.h"
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#include "stdafx.h"
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#include "N64SystemSettings.h"
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#include "N64SystemSettings.h"
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#include <Project64-core/N64System/N64Types.h>
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int32_t CN64SystemSettings::m_RefCount = 0;
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int32_t CN64SystemSettings::m_RefCount = 0;
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@ -46,4 +47,8 @@ void CN64SystemSettings::RefreshSettings(void *)
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m_bShowDListAListCount = g_Settings->LoadBool(Debugger_ShowDListAListCount);
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m_bShowDListAListCount = g_Settings->LoadBool(Debugger_ShowDListAListCount);
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m_bLimitFPS = g_Settings->LoadBool(GameRunning_LimitFPS);
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m_bLimitFPS = g_Settings->LoadBool(GameRunning_LimitFPS);
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m_UpdateControllerOnRefresh = g_Settings->LoadBool(Setting_UpdateControllerOnRefresh);
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m_UpdateControllerOnRefresh = g_Settings->LoadBool(Setting_UpdateControllerOnRefresh);
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if (g_Settings->LoadDword(Game_CpuType) == CPU_SyncCores)
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{
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m_UpdateControllerOnRefresh = true;
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}
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}
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}
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