[Settings] Sync code

This commit is contained in:
zilmar 2016-02-10 19:57:41 +11:00
parent e8d5e8be9c
commit d8e8523983
2 changed files with 162 additions and 156 deletions

View File

@ -1,54 +1,67 @@
#include <Settings/Settings.h>
#include <Common/Platform.h>
#include <Common/stdtypes.h>
#include <stdio.h>
#include <string.h>
#include <Common/stdtypes.h>
#include <Common/Platform.h>
#include "Settings.h"
#if defined(_WIN32)
#define EXPORT extern "C" __declspec(dllexport)
#define CALL __cdecl
#else
#define EXPORT extern "C" __attribute__((visibility("default")))
#define CALL
#endif
enum SettingLocation {
SettingType_ConstString = 0,
SettingType_ConstValue = 1,
SettingType_CfgFile = 2,
SettingType_Registry = 3,
SettingType_RelativePath = 4,
TemporarySetting = 5,
SettingType_RomDatabase = 6,
SettingType_CheatSetting = 7,
SettingType_GameSetting = 8,
SettingType_BoolVariable = 9,
SettingType_NumberVariable = 10,
SettingType_StringVariable = 11,
SettingType_SelectedDirectory = 12,
SettingType_RdbSetting = 13,
enum SettingLocation
{
SettingType_ConstString = 0,
SettingType_ConstValue = 1,
SettingType_CfgFile = 2,
SettingType_Registry = 3,
SettingType_RelativePath = 4,
TemporarySetting = 5,
SettingType_RomDatabase = 6,
SettingType_CheatSetting = 7,
SettingType_GameSetting = 8,
SettingType_BoolVariable = 9,
SettingType_NumberVariable = 10,
SettingType_StringVariable = 11,
SettingType_SelectedDirectory = 12,
SettingType_RdbSetting = 13,
};
enum SettingDataType {
Data_DWORD = 0, Data_String = 1, Data_CPUTYPE = 2, Data_SelfMod = 3, Data_OnOff = 4, Data_YesNo = 5, Data_SaveChip = 6
enum SettingDataType
{
Data_DWORD = 0, Data_String = 1, Data_CPUTYPE = 2, Data_SelfMod = 3, Data_OnOff = 4, Data_YesNo = 5, Data_SaveChip = 6
};
typedef struct {
typedef struct
{
uint32_t dwSize;
int DefaultStartRange;
int SettingStartRange;
int MaximumSettings;
int NoDefault;
int DefaultLocation;
void * handle;
unsigned int (*GetSetting) ( void * handle, int ID );
const char * (*GetSettingSz) ( void * handle, int ID, char * Buffer, int BufferLen );
void (*SetSetting) ( void * handle, int ID, unsigned int Value );
void (*SetSettingSz) ( void * handle, int ID, const char * Value );
void (*RegisterSetting) (void * handle, int ID, int DefaultID, SettingDataType Type,
int DefaultStartRange;
int SettingStartRange;
int MaximumSettings;
int NoDefault;
int DefaultLocation;
void * handle;
unsigned int(*GetSetting) (void * handle, int ID);
const char * (*GetSettingSz) (void * handle, int ID, char * Buffer, int BufferLen);
void(*SetSetting) (void * handle, int ID, unsigned int Value);
void(*SetSettingSz) (void * handle, int ID, const char * Value);
void(*RegisterSetting) (void * handle, int ID, int DefaultID, SettingDataType Type,
SettingLocation Location, const char * Category, const char * DefaultStr, uint32_t Value);
void (*UseUnregisteredSetting) (int ID);
void(*UseUnregisteredSetting) (int ID);
} PLUGIN_SETTINGS;
typedef struct {
unsigned int (*FindSystemSettingId) ( void * handle, const char * Name );
typedef struct
{
unsigned int(*FindSystemSettingId) (void * handle, const char * Name);
} PLUGIN_SETTINGS2;
typedef struct {
void (*FlushSettings) ( void * handle );
typedef struct
{
void(*FlushSettings) (void * handle);
} PLUGIN_SETTINGS3;
static PLUGIN_SETTINGS g_PluginSettings;
@ -57,159 +70,157 @@ static PLUGIN_SETTINGS3 g_PluginSettings3;
static bool g_PluginInitilized = false;
static char g_PluginSettingName[300];
extern "C" {
EXPORT void SetSettingInfo (PLUGIN_SETTINGS * info);
EXPORT void SetSettingInfo2 (PLUGIN_SETTINGS2 * info);
EXPORT void SetSettingInfo3 (PLUGIN_SETTINGS3 * info);
}
EXPORT void SetSettingInfo(PLUGIN_SETTINGS * info);
EXPORT void SetSettingInfo2(PLUGIN_SETTINGS2 * info);
EXPORT void SetSettingInfo3(PLUGIN_SETTINGS3 * info);
EXPORT void SetSettingInfo (PLUGIN_SETTINGS * info)
EXPORT void SetSettingInfo(PLUGIN_SETTINGS * info)
{
g_PluginSettings = *info;
g_PluginInitilized = true;
info->UseUnregisteredSetting = UseUnregisteredSetting;
g_PluginSettings = *info;
g_PluginInitilized = true;
info->UseUnregisteredSetting = UseUnregisteredSetting;
}
EXPORT void SetSettingInfo2 (PLUGIN_SETTINGS2 * info)
EXPORT void SetSettingInfo2(PLUGIN_SETTINGS2 * info)
{
g_PluginSettings2 = *info;
g_PluginSettings2 = *info;
}
EXPORT void SetSettingInfo3 (PLUGIN_SETTINGS3 * info)
EXPORT void SetSettingInfo3(PLUGIN_SETTINGS3 * info)
{
g_PluginSettings3 = *info;
g_PluginSettings3 = *info;
}
bool SettingsInitilized(void)
int32_t SettingsInitilized(void)
{
return g_PluginInitilized;
return g_PluginInitilized;
}
void SetModuleName ( const char * Name )
void SetModuleName(const char * Name)
{
_snprintf(g_PluginSettingName,sizeof(g_PluginSettingName),"%s",Name);
_snprintf(g_PluginSettingName, sizeof(g_PluginSettingName), "%s", Name);
}
void RegisterSetting ( short SettingID, SETTING_DATA_TYPE Type, const char * Name, const char * Category,
unsigned int DefaultDW, const char * DefaultStr )
void RegisterSetting(short SettingID, SETTING_DATA_TYPE Type, const char * Name, const char * Category,
unsigned int DefaultDW, const char * DefaultStr)
{
int DefaultID = g_PluginSettings.NoDefault;
SettingLocation Location = (SettingLocation)g_PluginSettings.DefaultLocation;
char FullCategory[400];
if (Category && Category[0] != 0)
{
_snprintf(FullCategory,sizeof(FullCategory),"%s\\%s",g_PluginSettingName,Category);
}
else
{
_snprintf(FullCategory,sizeof(FullCategory),"%s",g_PluginSettingName);
}
int DefaultID = g_PluginSettings.NoDefault;
SettingLocation Location = (SettingLocation)g_PluginSettings.DefaultLocation;
char FullCategory[400];
if (Category && Category[0] != 0)
{
_snprintf(FullCategory, sizeof(FullCategory), "%s\\%s", g_PluginSettingName, Category);
}
else
{
_snprintf(FullCategory, sizeof(FullCategory), "%s", g_PluginSettingName);
}
switch (Type)
{
case Data_DWORD_Game:
case Data_String_Game:
Location = SettingType_GameSetting;
break;
case Data_DWORD_RDB:
case Data_String_RDB:
Location = SettingType_RomDatabase;
break;
case Data_DWORD_RDB_Setting:
case Data_String_RDB_Setting:
Location = SettingType_RdbSetting;
break;
}
switch (Type)
{
case Data_DWORD_Game:
g_PluginSettings.RegisterSetting(g_PluginSettings.handle,SettingID + g_PluginSettings.SettingStartRange,
g_PluginSettings.NoDefault,Data_DWORD,Location,FullCategory,Name,DefaultDW);
break;
case Data_DWORD_General:
case Data_DWORD_RDB:
case Data_DWORD_RDB_Setting:
if (DefaultDW != 0)
{
//create default
DefaultID = SettingID + g_PluginSettings.DefaultStartRange;
g_PluginSettings.RegisterSetting(g_PluginSettings.handle,DefaultID,g_PluginSettings.NoDefault,
Data_DWORD,SettingType_ConstValue,g_PluginSettingName,"",DefaultDW);
}
switch (Type)
{
case Data_DWORD_Game:
case Data_String_Game:
Location = SettingType_GameSetting;
break;
case Data_DWORD_RDB:
case Data_String_RDB:
Location = SettingType_RomDatabase;
break;
case Data_DWORD_RDB_Setting:
case Data_String_RDB_Setting:
Location = SettingType_RdbSetting;
break;
}
g_PluginSettings.RegisterSetting(g_PluginSettings.handle,SettingID + g_PluginSettings.SettingStartRange,
DefaultID,Data_DWORD,Location,FullCategory,Name,0);
break;
case Data_String_General:
case Data_String_Game:
case Data_String_RDB:
case Data_String_RDB_Setting:
if (DefaultStr != NULL && strlen(DefaultStr) > 0)
{
//create default
DefaultID = SettingID + g_PluginSettings.DefaultStartRange;
g_PluginSettings.RegisterSetting(g_PluginSettings.handle,DefaultID,g_PluginSettings.NoDefault,
Data_String,SettingType_ConstString,g_PluginSettingName,DefaultStr,0);
}
switch (Type)
{
case Data_DWORD_Game:
g_PluginSettings.RegisterSetting(g_PluginSettings.handle, SettingID + g_PluginSettings.SettingStartRange,
g_PluginSettings.NoDefault, Data_DWORD, Location, FullCategory, Name, DefaultDW);
break;
case Data_DWORD_General:
case Data_DWORD_RDB:
case Data_DWORD_RDB_Setting:
if (DefaultDW != 0)
{
//create default
DefaultID = SettingID + g_PluginSettings.DefaultStartRange;
g_PluginSettings.RegisterSetting(g_PluginSettings.handle, DefaultID, g_PluginSettings.NoDefault,
Data_DWORD, SettingType_ConstValue, g_PluginSettingName, "", DefaultDW);
}
g_PluginSettings.RegisterSetting(g_PluginSettings.handle,SettingID + g_PluginSettings.SettingStartRange,
DefaultID,Data_String,Location,FullCategory,Name,0);
break;
}
g_PluginSettings.RegisterSetting(g_PluginSettings.handle, SettingID + g_PluginSettings.SettingStartRange,
DefaultID, Data_DWORD, Location, FullCategory, Name, 0);
break;
case Data_String_General:
case Data_String_Game:
case Data_String_RDB:
case Data_String_RDB_Setting:
if (DefaultStr != NULL && strlen(DefaultStr) > 0)
{
//create default
DefaultID = SettingID + g_PluginSettings.DefaultStartRange;
g_PluginSettings.RegisterSetting(g_PluginSettings.handle, DefaultID, g_PluginSettings.NoDefault,
Data_String, SettingType_ConstString, g_PluginSettingName, DefaultStr, 0);
}
g_PluginSettings.RegisterSetting(g_PluginSettings.handle, SettingID + g_PluginSettings.SettingStartRange,
DefaultID, Data_String, Location, FullCategory, Name, 0);
break;
}
}
short FindSystemSettingId ( const char * Name )
short FindSystemSettingId(const char * Name)
{
if (g_PluginSettings2.FindSystemSettingId && g_PluginSettings.handle)
{
return (short)g_PluginSettings2.FindSystemSettingId(g_PluginSettings.handle,Name);
}
return 0;
if (g_PluginSettings2.FindSystemSettingId && g_PluginSettings.handle)
{
return (short)g_PluginSettings2.FindSystemSettingId(g_PluginSettings.handle, Name);
}
return 0;
}
void FlushSettings ( void )
void FlushSettings(void)
{
if (g_PluginSettings3.FlushSettings && g_PluginSettings.handle)
{
g_PluginSettings3.FlushSettings(g_PluginSettings.handle);
}
if (g_PluginSettings3.FlushSettings && g_PluginSettings.handle)
{
g_PluginSettings3.FlushSettings(g_PluginSettings.handle);
}
}
unsigned int GetSetting ( short SettingID )
unsigned int GetSetting(short SettingID)
{
if (g_PluginSettings.GetSetting == NULL)
{
return 0;
}
return g_PluginSettings.GetSetting(g_PluginSettings.handle,SettingID + g_PluginSettings.SettingStartRange);
if (g_PluginSettings.GetSetting == NULL)
{
return 0;
}
return g_PluginSettings.GetSetting(g_PluginSettings.handle, SettingID + g_PluginSettings.SettingStartRange);
}
unsigned int GetSystemSetting ( short SettingID )
unsigned int GetSystemSetting(short SettingID)
{
return g_PluginSettings.GetSetting(g_PluginSettings.handle,SettingID);
return g_PluginSettings.GetSetting(g_PluginSettings.handle, SettingID);
}
const char * GetSettingSz ( short SettingID, char * Buffer, int BufferLen )
const char * GetSettingSz(short SettingID, char * Buffer, int BufferLen)
{
return g_PluginSettings.GetSettingSz(g_PluginSettings.handle,SettingID + g_PluginSettings.SettingStartRange,Buffer,BufferLen);
return g_PluginSettings.GetSettingSz(g_PluginSettings.handle, SettingID + g_PluginSettings.SettingStartRange, Buffer, BufferLen);
}
const char * GetSystemSettingSz ( short SettingID, char * Buffer, int BufferLen )
const char * GetSystemSettingSz(short SettingID, char * Buffer, int BufferLen)
{
if (g_PluginSettings.GetSettingSz == NULL)
{
return "";
}
return g_PluginSettings.GetSettingSz(g_PluginSettings.handle,SettingID,Buffer,BufferLen);
if (g_PluginSettings.GetSettingSz == NULL)
{
return "";
}
return g_PluginSettings.GetSettingSz(g_PluginSettings.handle, SettingID, Buffer, BufferLen);
}
void SetSetting ( short SettingID, unsigned int Value )
void SetSetting(short SettingID, unsigned int Value)
{
g_PluginSettings.SetSetting(g_PluginSettings.handle,SettingID + g_PluginSettings.SettingStartRange, Value);
g_PluginSettings.SetSetting(g_PluginSettings.handle, SettingID + g_PluginSettings.SettingStartRange, Value);
}
void SetSettingSz ( short SettingID, const char * Value )
void SetSettingSz(short SettingID, const char * Value)
{
g_PluginSettings.SetSettingSz(g_PluginSettings.handle,SettingID + g_PluginSettings.SettingStartRange, Value);
g_PluginSettings.SetSettingSz(g_PluginSettings.handle, SettingID + g_PluginSettings.SettingStartRange, Value);
}

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@ -4,12 +4,6 @@
extern "C" {
#endif
#if defined(_WIN32)
#define EXPORT __declspec(dllexport)
#else
#define EXPORT __attribute__((visibility("default")))
#endif
// Get Plugin Settings, take a setting id
unsigned int GetSetting ( short SettingID );
const char * GetSettingSz ( short SettingID, char * Buffer, int BufferLen );
@ -23,7 +17,8 @@ void SetSetting ( short SettingID, unsigned int Value );
void SetSettingSz ( short SettingID, const char * Value );
// enum's
enum SETTING_DATA_TYPE {
enum SETTING_DATA_TYPE
{
Data_DWORD_General = 0, // A unsigned int setting used anywhere
Data_String_General = 1, // A string setting used anywhere
Data_DWORD_Game = 2, // A unsigned int associated with the current game
@ -35,7 +30,7 @@ enum SETTING_DATA_TYPE {
};
// set other information about different settings
bool SettingsInitilized ( void );
int SettingsInitilized ( void );
void SetModuleName ( const char * Name );
void RegisterSetting ( short SettingID, SETTING_DATA_TYPE Type, const char * Name, const char * Category,
unsigned int DefaultDW, const char * DefaultStr );