Evade the SDL dependency for WIN32/WIN64 builds.
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@ -37,8 +37,11 @@
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//
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//****************************************************************
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#ifndef _WIN32
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#include <SDL.h>
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#endif
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#include "Gfx_1.3.h"
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#include "TexCache.h"
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#include "Combine.h"
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#include "Util.h"
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@ -542,7 +545,11 @@ void TexCache ()
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} else {
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DisplayLoadProgress(L"Texture dump - OFF\n");
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}
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#if defined(_WIN32)
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Sleep(1000);
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#else
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SDL_Delay(1000);
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#endif
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}
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}
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#endif
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