[Project64] Fix up unique save dirs

This commit is contained in:
zilmar 2016-04-22 16:44:41 +10:00
parent 699f70a0d5
commit d1a8271b36
3 changed files with 3 additions and 3 deletions

View File

@ -264,7 +264,7 @@ enum LanguageStringID
OPTION_DISPLAY_FR = 465,
OPTION_CHANGE_FR = 466,
OPTION_CHECK_RUNNING = 467,
OPTION_UNIQUE_GAME_DIR = 468,
OPTION_UNIQUE_SAVE_DIR = 468,
//Rom Browser Tab
RB_MAX_ROMS = 480,

View File

@ -231,7 +231,7 @@ void CLanguage::LoadDefaultStrings(void)
DEF_STR(OPTION_DISABLE_SS, "Disable screen saver when running a ROM");
DEF_STR(OPTION_DISPLAY_FR, "Display speed");
DEF_STR(OPTION_CHECK_RUNNING, "Check if Project64 is already running");
DEF_STR(OPTION_UNIQUE_GAME_DIR, "Unique Game Save Directory");
DEF_STR(OPTION_UNIQUE_SAVE_DIR, "Unique Game Save Directory");
DEF_STR(OPTION_CHANGE_FR, "Speed display:");
//ROM Browser Tab

View File

@ -24,7 +24,7 @@ CAdvancedOptionsPage::CAdvancedOptionsPage(HWND hParent, const RECT & rcDispay)
SetDlgItemTextW(m_hWnd, IDC_ZIP, wGS(ADVANCE_COMPRESS).c_str());
SetDlgItemTextW(m_hWnd, IDC_DEBUGGER, wGS(ADVANCE_DEBUGGER).c_str());
SetDlgItemTextW(m_hWnd, IDC_REMEMBER_CHEAT, wGS(OPTION_REMEMBER_CHEAT).c_str());
SetDlgItemTextW(m_hWnd, IDC_UNIQUE_GAME_DIR, wGS(OPTION_UNIQUE_GAME_DIR).c_str());
SetDlgItemTextW(m_hWnd, IDC_UNIQUE_SAVE_DIR, wGS(OPTION_UNIQUE_SAVE_DIR).c_str());
SetDlgItemTextW(m_hWnd, IDC_CHECK_RUNNING, wGS(OPTION_CHECK_RUNNING).c_str());
SetDlgItemTextW(m_hWnd, IDC_DISPLAY_FRAMERATE, wGS(OPTION_CHANGE_FR).c_str());