[Android] Put android settings under settings

This commit is contained in:
zilmar 2019-02-09 06:31:17 +10:30
parent 6175511b55
commit cfc510880c
1 changed files with 3 additions and 3 deletions

View File

@ -17,9 +17,9 @@
void RegisterUISettings(void) void RegisterUISettings(void)
{ {
g_Settings->AddHandler((SettingID)(FirstUISettings + Asserts_Version), new CSettingTypeApplication("", "Asserts Version", (uint32_t)0)); g_Settings->AddHandler((SettingID)(FirstUISettings + Asserts_Version), new CSettingTypeApplication("Settings", "Asserts Version", (uint32_t)0));
g_Settings->AddHandler((SettingID)(FirstUISettings + Screen_Orientation), new CSettingTypeApplication("", "Screen Orientation", (uint32_t)0)); g_Settings->AddHandler((SettingID)(FirstUISettings + Screen_Orientation), new CSettingTypeApplication("Settings", "Screen Orientation", (uint32_t)0));
g_Settings->AddHandler((SettingID)(FirstUISettings + File_RecentGameFileCount), new CSettingTypeApplication("", "Remembered Rom Files", (uint32_t)10)); g_Settings->AddHandler((SettingID)(FirstUISettings + File_RecentGameFileCount), new CSettingTypeApplication("Settings", "Remembered Rom Files", (uint32_t)10));
g_Settings->AddHandler((SettingID)(FirstUISettings + File_RecentGameFileIndex), new CSettingTypeApplicationIndex("Recent File", "Recent Rom", Default_None)); g_Settings->AddHandler((SettingID)(FirstUISettings + File_RecentGameFileIndex), new CSettingTypeApplicationIndex("Recent File", "Recent Rom", Default_None));
g_Settings->AddHandler((SettingID)(FirstUISettings + TouchScreen_ButtonScale), new CSettingTypeApplication("Touch Screen", "Button Scale", (uint32_t)100)); g_Settings->AddHandler((SettingID)(FirstUISettings + TouchScreen_ButtonScale), new CSettingTypeApplication("Touch Screen", "Button Scale", (uint32_t)100));
g_Settings->AddHandler((SettingID)(FirstUISettings + TouchScreen_Layout), new CSettingTypeApplication("Touch Screen", "Layout", "Analog")); g_Settings->AddHandler((SettingID)(FirstUISettings + TouchScreen_Layout), new CSettingTypeApplication("Touch Screen", "Layout", "Analog"));