Fix up the Load and Save as options by using direct calls to the LoadState and SaveState function, pausing the cpu stops the event queue from being processed from the looks of it so we get stuck on trying to load and save a state. Zilmar you might want to tell me if I'm wrong here XD
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@ -37,7 +37,6 @@ void CSystemEvents::ExecuteEvents ( void )
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EventList Events = m_Events;
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m_Events.clear();
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bool bPause = false, bLoadedSave = false;
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for (EventList::const_iterator iter = Events.begin(); !bLoadedSave && iter != Events.end(); iter++ )
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{
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switch (*iter)
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@ -149,9 +149,9 @@ bool CMainMenu::ProcessMessage(WND_HANDLE hWnd, DWORD FromAccelerator, DWORD Men
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openfilename.Flags = OFN_HIDEREADONLY;
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_BaseSystem->ExternalEvent(SysEvent_PauseCPU_SaveGame);
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if (GetSaveFileName (&openfilename))
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{
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_splitpath( SaveFile, drive, dir, fname, ext );
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if (_stricmp(ext, ".pj") == 0 || _stricmp(ext, ".zip") == 0)
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{
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@ -167,10 +167,8 @@ bool CMainMenu::ProcessMessage(WND_HANDLE hWnd, DWORD FromAccelerator, DWORD Men
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char SaveDir[MAX_PATH];
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_makepath( SaveDir, drive, dir, NULL, NULL );
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_Settings->SaveString(Directory_LastSave,SaveDir);
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_BaseSystem->ExternalEvent(SysEvent_SaveMachineState);
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_System->SaveState();
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}
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_BaseSystem->ExternalEvent(SysEvent_ResumeCPU_SaveGame);
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}
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break;
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@ -194,16 +192,13 @@ bool CMainMenu::ProcessMessage(WND_HANDLE hWnd, DWORD FromAccelerator, DWORD Men
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openfilename.Flags = OFN_HIDEREADONLY;
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_BaseSystem->ExternalEvent(SysEvent_PauseCPU_LoadGame);
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if (GetOpenFileName (&openfilename)) {
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_Settings->SaveString(GameRunning_InstantSaveFile,SaveFile);
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char SaveDir[MAX_PATH], drive[_MAX_DRIVE] ,dir[_MAX_DIR], fname[_MAX_FNAME],ext[_MAX_EXT];
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_splitpath( SaveFile, drive, dir, fname, ext );
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_makepath( SaveDir, drive, dir, NULL, NULL );
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_Settings->SaveString(Directory_LastSave,SaveDir);
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_BaseSystem->ExternalEvent(SysEvent_LoadMachineState);
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_System->LoadState();
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}
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_BaseSystem->ExternalEvent(SysEvent_ResumeCPU_LoadGame);
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}
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