[Glide64] Make decrease_fillrect_edge private
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@ -65,7 +65,7 @@ CSettings::CSettings() :
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m_use_sts1_only(false),
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m_flame_corona(false), //hack for zeldas flame's corona
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m_increase_texrect_edge(false), // add 1 to lower right corner coordinates of texrect
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decrease_fillrect_edge(0), // sub 1 from lower right corner coordinates of fillrect
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m_decrease_fillrect_edge(false), // sub 1 from lower right corner coordinates of fillrect
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texture_correction(0), // enable perspective texture correction emulation. is on by default
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m_stipple_mode(STIPPLE_Disable), //used for dithered alpha emulation
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stipple_pattern(0), //used for dithered alpha emulation
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@ -164,7 +164,7 @@ void CSettings::RegisterSettings(void)
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game_setting(Set_force_calc_sphere, "force_calc_sphere", 0);
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game_setting(Set_correct_viewport, "correct_viewport", 0);
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game_setting(Set_increase_texrect_edge, "increase_texrect_edge", false);
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game_setting(Set_decrease_fillrect_edge, "decrease_fillrect_edge", 0);
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game_setting(Set_decrease_fillrect_edge, "decrease_fillrect_edge", false);
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game_setting(Set_texture_correction, "texture_correction", 1);
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game_setting(Set_pal230, "pal230", 0);
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game_setting(Set_stipple_mode, "stipple_mode", STIPPLE_Rotate);
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@ -717,7 +717,7 @@ void CSettings::ReadGameSettings(const char * name)
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g_settings->force_calc_sphere = GetSetting(Set_force_calc_sphere);
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g_settings->correct_viewport = GetSetting(Set_correct_viewport);
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m_increase_texrect_edge = GetSetting(Set_increase_texrect_edge) != 0;
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g_settings->decrease_fillrect_edge = GetSetting(Set_decrease_fillrect_edge);
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m_decrease_fillrect_edge = GetSetting(Set_decrease_fillrect_edge) != 0;
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g_settings->texture_correction = GetSetting(Set_texture_correction) == 0 ? 0 : 1;
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g_settings->pal230 = GetSetting(Set_pal230) == 1 ? 1 : 0;
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m_stipple_mode = (StippleMode_t)GetSetting(Set_stipple_mode);
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@ -239,7 +239,7 @@ public:
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inline bool use_sts1_only(void) const { return m_use_sts1_only; }
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inline bool flame_corona(void) const { return m_flame_corona; } //hack for zeldas flame's corona
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inline bool increase_texrect_edge(void) const { return m_increase_texrect_edge; } // add 1 to lower right corner coordinates of texrect
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int decrease_fillrect_edge; // sub 1 from lower right corner coordinates of fillrect
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inline bool decrease_fillrect_edge(void) const { return m_decrease_fillrect_edge; }; // sub 1 from lower right corner coordinates of fillrect
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int texture_correction; // enable perspective texture correction emulation. is on by default
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inline StippleMode_t stipple_mode(void) const { return m_stipple_mode; } //used for dithered alpha emulation
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uint32_t stipple_pattern; //used for dithered alpha emulation
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@ -358,6 +358,7 @@ private:
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bool m_use_sts1_only;
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bool m_flame_corona;
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bool m_increase_texrect_edge;
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bool m_decrease_fillrect_edge;
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StippleMode_t m_stipple_mode;
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hacks_t m_hacks;
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};
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@ -2284,7 +2284,7 @@ static void rdp_fillrect()
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// Update scissor
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update_scissor();
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if (g_settings->decrease_fillrect_edge && rdp.cycle_mode == 0)
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if (g_settings->decrease_fillrect_edge() && rdp.cycle_mode == 0)
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{
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lr_x--; lr_y--;
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}
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