Move Fixed Audio setting back to Project64.rdb
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c85054f0c0
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@ -146,7 +146,7 @@ void CSettings::AddHowToHandleSetting(const char * BaseDirectory)
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AddHandler(Default_CounterFactor, new CSettingTypeApplication("Defaults", "Counter Factor", 2u));
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AddHandler(Default_32Bit, new CSettingTypeApplication("Defaults", "32bit", true));
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AddHandler(Default_SyncViaAudio, new CSettingTypeApplication("Defaults", "Audio-Sync Audio", true));
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AddHandler(Default_FixedAudio, new CSettingTypeApplication("Defaults", "Audio-Fixed Audio", true));
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AddHandler(Default_FixedAudio, new CSettingTypeApplication("Defaults", "Fixed Audio", true));
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AddHandler(Default_UnalignedDMA, new CSettingTypeApplication("Defaults", "Unaligned DMA", false));
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AddHandler(Rdb_GoodName, new CSettingTypeRomDatabase("Good Name", Game_GameName));
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@ -163,7 +163,7 @@ void CSettings::AddHowToHandleSetting(const char * BaseDirectory)
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AddHandler(Rdb_DelaySi, new CSettingTypeRDBYesNo("Delay SI", false));
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AddHandler(Rdb_32Bit, new CSettingTypeRDBYesNo("32bit", Default_32Bit));
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AddHandler(Rdb_FastSP, new CSettingTypeRDBYesNo("Fast SP", true));
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AddHandler(Rdb_FixedAudio, new CSettingTypeRomDatabase("Audio-Fixed Audio", Default_FixedAudio));
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AddHandler(Rdb_FixedAudio, new CSettingTypeRomDatabase("Fixed Audio", Default_FixedAudio));
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AddHandler(Rdb_SyncViaAudio, new CSettingTypeRomDatabase("Audio-Sync Audio", Default_SyncViaAudio));
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AddHandler(Rdb_RspAudioSignal, new CSettingTypeRDBYesNo("Audio Signal", false));
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AddHandler(Rdb_TLB_VAddrStart, new CSettingTypeRomDatabase("TLB: Vaddr Start", (uint32_t)0));
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