From cbb973a824f7213d322fa7c8a775a7d2a8ed9a31 Mon Sep 17 00:00:00 2001 From: Frank-74 Date: Sun, 27 Jan 2019 19:14:27 +0000 Subject: [PATCH] Move Fixed Audio setting back to Project64.rdb --- Source/Project64-core/Settings.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Project64-core/Settings.cpp b/Source/Project64-core/Settings.cpp index aabe39c4d..26300f55a 100644 --- a/Source/Project64-core/Settings.cpp +++ b/Source/Project64-core/Settings.cpp @@ -146,7 +146,7 @@ void CSettings::AddHowToHandleSetting(const char * BaseDirectory) AddHandler(Default_CounterFactor, new CSettingTypeApplication("Defaults", "Counter Factor", 2u)); AddHandler(Default_32Bit, new CSettingTypeApplication("Defaults", "32bit", true)); AddHandler(Default_SyncViaAudio, new CSettingTypeApplication("Defaults", "Audio-Sync Audio", true)); - AddHandler(Default_FixedAudio, new CSettingTypeApplication("Defaults", "Audio-Fixed Audio", true)); + AddHandler(Default_FixedAudio, new CSettingTypeApplication("Defaults", "Fixed Audio", true)); AddHandler(Default_UnalignedDMA, new CSettingTypeApplication("Defaults", "Unaligned DMA", false)); AddHandler(Rdb_GoodName, new CSettingTypeRomDatabase("Good Name", Game_GameName)); @@ -163,7 +163,7 @@ void CSettings::AddHowToHandleSetting(const char * BaseDirectory) AddHandler(Rdb_DelaySi, new CSettingTypeRDBYesNo("Delay SI", false)); AddHandler(Rdb_32Bit, new CSettingTypeRDBYesNo("32bit", Default_32Bit)); AddHandler(Rdb_FastSP, new CSettingTypeRDBYesNo("Fast SP", true)); - AddHandler(Rdb_FixedAudio, new CSettingTypeRomDatabase("Audio-Fixed Audio", Default_FixedAudio)); + AddHandler(Rdb_FixedAudio, new CSettingTypeRomDatabase("Fixed Audio", Default_FixedAudio)); AddHandler(Rdb_SyncViaAudio, new CSettingTypeRomDatabase("Audio-Sync Audio", Default_SyncViaAudio)); AddHandler(Rdb_RspAudioSignal, new CSettingTypeRDBYesNo("Audio Signal", false)); AddHandler(Rdb_TLB_VAddrStart, new CSettingTypeRomDatabase("TLB: Vaddr Start", (uint32_t)0));