[Video] remove scale_1024 from rdp structure
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115f9f48b6
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@ -18,47 +18,48 @@
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#include "Util.h"
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#include "Debugger.h"
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#define SX(x) ((x)*rdp.scale_1024)
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#define SY(x) ((x)*rdp.scale_768)
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//
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// output - output debugger text
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//
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extern int g_scr_res_x, g_scr_res_y;
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void output (float x, float y, int scale, const char *fmt, ...)
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void output(float x, float y, int scale, const char *fmt, ...)
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{
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float scale_1024 = g_scr_res_x / 1024.0f;
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float scale_768 = g_scr_res_y / 768.0f;
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va_list ap;
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va_start(ap,fmt);
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va_start(ap, fmt);
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vsprintf(out_buf, fmt, ap);
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va_end(ap);
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uint8_t c,r;
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for (uint32_t i=0; i<strlen(out_buf); i++)
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uint8_t c, r;
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for (uint32_t i = 0; i < strlen(out_buf); i++)
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{
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c = ((out_buf[i]-32) & 0x1F) * 8;//<< 3;
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r = (((out_buf[i]-32) & 0xE0) >> 5) * 16;//<< 4;
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VERTEX v[4] = { { SX(x), SY(768-y), 1, 1, (float)c, r+16.0f, 0, 0, {0, 0, 0, 0} },
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{ SX(x+8), SY(768-y), 1, 1, c+8.0f, r+16.0f, 0, 0, {0, 0, 0, 0} },
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{ SX(x), SY(768-y-16), 1, 1, (float)c, (float)r, 0, 0, {0, 0, 0, 0} },
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{ SX(x+8), SY(768-y-16), 1, 1, c+8.0f, (float)r, 0, 0, {0, 0, 0, 0} }
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c = ((out_buf[i] - 32) & 0x1F) * 8;//<< 3;
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r = (((out_buf[i] - 32) & 0xE0) >> 5) * 16;//<< 4;
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VERTEX v[4] = { { x * scale_1024, (768 - y) * scale_768, 1, 1, (float)c, r + 16.0f, 0, 0,{ 0, 0, 0, 0 } },
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{ (x + 8) * scale_1024, (768 - y) * scale_768, 1, 1, c + 8.0f, r + 16.0f, 0, 0,{ 0, 0, 0, 0 } },
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{ x * scale_1024, (768 - y - 16) * scale_768, 1, 1, (float)c, (float)r, 0, 0,{ 0, 0, 0, 0 } },
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{ (x + 8) * scale_1024, (768 - y - 16) * scale_768, 1, 1, c + 8.0f, (float)r, 0, 0,{ 0, 0, 0, 0 } }
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};
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if (!scale)
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{
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v[0].x = x;
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v[0].y = y;
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v[1].x = x+8;
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v[1].x = x + 8;
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v[1].y = y;
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v[2].x = x;
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v[2].y = y-16;
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v[3].x = x+8;
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v[3].y = y-16;
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v[2].y = y - 16;
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v[3].x = x + 8;
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v[3].y = y - 16;
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}
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ConvertCoordsKeep (v, 4);
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ConvertCoordsKeep(v, 4);
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grDrawTriangle (&v[0], &v[1], &v[2]);
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grDrawTriangle (&v[1], &v[3], &v[2]);
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grDrawTriangle(&v[0], &v[1], &v[2]);
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grDrawTriangle(&v[1], &v[3], &v[2]);
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x+=8;
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x += 8;
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}
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}
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@ -146,9 +146,6 @@ void ChangeSize()
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g_res_y = g_scr_res_y;
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}
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rdp.scale_1024 = g_scr_res_x / 1024.0f;
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rdp.scale_768 = g_scr_res_y / 768.0f;
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float res_scl_y = (float)g_res_y / 240.0f;
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uint32_t scale_x = *gfx.VI_X_SCALE_REG & 0xFFF;
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@ -355,8 +355,8 @@ struct RDP_Base{
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float offset_x, offset_y, offset_x_bak, offset_y_bak;
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float scale_x, scale_1024, scale_x_bak;
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float scale_y, scale_768, scale_y_bak;
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float scale_x, scale_x_bak;
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float scale_y, scale_y_bak;
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float view_scale[3];
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float view_trans[3];
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