[Glide64] Increase increase_texrect_edge

This commit is contained in:
zilmar 2017-03-13 07:22:57 +11:00
parent 160fa97aa9
commit ca12d5a740
3 changed files with 6 additions and 5 deletions

View File

@ -64,7 +64,7 @@ CSettings::CSettings() :
m_alt_tex_size(false),
m_use_sts1_only(false),
m_flame_corona(false), //hack for zeldas flame's corona
increase_texrect_edge(0), // add 1 to lower right corner coordinates of texrect
m_increase_texrect_edge(false), // add 1 to lower right corner coordinates of texrect
decrease_fillrect_edge(0), // sub 1 from lower right corner coordinates of fillrect
texture_correction(0), // enable perspective texture correction emulation. is on by default
m_stipple_mode(STIPPLE_Disable), //used for dithered alpha emulation
@ -163,7 +163,7 @@ void CSettings::RegisterSettings(void)
game_setting(Set_use_sts1_only, "use_sts1_only", false);
game_setting(Set_force_calc_sphere, "force_calc_sphere", 0);
game_setting(Set_correct_viewport, "correct_viewport", 0);
game_setting(Set_increase_texrect_edge, "increase_texrect_edge", 0);
game_setting(Set_increase_texrect_edge, "increase_texrect_edge", false);
game_setting(Set_decrease_fillrect_edge, "decrease_fillrect_edge", 0);
game_setting(Set_texture_correction, "texture_correction", 1);
game_setting(Set_pal230, "pal230", 0);
@ -716,7 +716,7 @@ void CSettings::ReadGameSettings(const char * name)
m_use_sts1_only = GetSetting(Set_use_sts1_only) != 0;
g_settings->force_calc_sphere = GetSetting(Set_force_calc_sphere);
g_settings->correct_viewport = GetSetting(Set_correct_viewport);
g_settings->increase_texrect_edge = GetSetting(Set_increase_texrect_edge);
m_increase_texrect_edge = GetSetting(Set_increase_texrect_edge) != 0;
g_settings->decrease_fillrect_edge = GetSetting(Set_decrease_fillrect_edge);
g_settings->texture_correction = GetSetting(Set_texture_correction) == 0 ? 0 : 1;
g_settings->pal230 = GetSetting(Set_pal230) == 1 ? 1 : 0;

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@ -238,7 +238,7 @@ public:
inline bool alt_tex_size(void) const { return m_alt_tex_size; }
inline bool use_sts1_only(void) const { return m_use_sts1_only; }
inline bool flame_corona(void) const { return m_flame_corona; } //hack for zeldas flame's corona
int increase_texrect_edge; // add 1 to lower right corner coordinates of texrect
inline bool increase_texrect_edge(void) const { return m_increase_texrect_edge; } // add 1 to lower right corner coordinates of texrect
int decrease_fillrect_edge; // sub 1 from lower right corner coordinates of fillrect
int texture_correction; // enable perspective texture correction emulation. is on by default
inline StippleMode_t stipple_mode(void) const { return m_stipple_mode; } //used for dithered alpha emulation
@ -357,6 +357,7 @@ private:
bool m_alt_tex_size;
bool m_use_sts1_only;
bool m_flame_corona;
bool m_increase_texrect_edge;
StippleMode_t m_stipple_mode;
hacks_t m_hacks;
};

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@ -1008,7 +1008,7 @@ static void rdp_texrect()
else if (lr_y - ul_y < 1.0f)
lr_y = ceil(lr_y);
if (g_settings->increase_texrect_edge)
if (g_settings->increase_texrect_edge())
{
if (floor(lr_x) != lr_x)
lr_x = ceil(lr_x);