[Video] Rename grTexCalcMemRequired to gfxTexCalcMemRequired
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@ -231,14 +231,14 @@ void guLoadTextures()
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{
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gfxTextureBufferExt(GR_TMU1, voodoo.tex_min_addr[GR_TMU1], GFX_LOD_LOG2_256, GFX_LOD_LOG2_256,
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GR_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
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tbuf_size = 8 * grTexCalcMemRequired(GFX_LOD_LOG2_256, GFX_LOD_LOG2_256,
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tbuf_size = 8 * gfxTexCalcMemRequired(GFX_LOD_LOG2_256, GFX_LOD_LOG2_256,
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GR_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565);
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}
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else if (g_scr_res_x <= 1024)
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{
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gfxTextureBufferExt(GR_TMU0, voodoo.tex_min_addr[GR_TMU0], GFX_LOD_LOG2_1024, GFX_LOD_LOG2_1024,
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GR_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
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tbuf_size = grTexCalcMemRequired(GFX_LOD_LOG2_1024, GFX_LOD_LOG2_1024,
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tbuf_size = gfxTexCalcMemRequired(GFX_LOD_LOG2_1024, GFX_LOD_LOG2_1024,
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GR_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565);
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gfxRenderBuffer(GR_BUFFER_TEXTUREBUFFER_EXT);
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gfxBufferClear(0, 0, 0xFFFF);
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@ -248,7 +248,7 @@ void guLoadTextures()
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{
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gfxTextureBufferExt(GR_TMU0, voodoo.tex_min_addr[GR_TMU0], GFX_LOD_LOG2_2048, GFX_LOD_LOG2_2048,
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GR_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH);
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tbuf_size = grTexCalcMemRequired(GFX_LOD_LOG2_2048, GFX_LOD_LOG2_2048,
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tbuf_size = gfxTexCalcMemRequired(GFX_LOD_LOG2_2048, GFX_LOD_LOG2_2048,
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GR_ASPECT_LOG2_1x1, GFX_TEXFMT_RGB_565);
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gfxRenderBuffer(GR_BUFFER_TEXTUREBUFFER_EXT);
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gfxBufferClear(0, 0, 0xFFFF);
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@ -204,13 +204,13 @@ FxU32 gfxTexTextureMemRequired(FxU32 evenOdd, GrTexInfo *info)
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}
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FX_ENTRY FxU32 FX_CALL
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grTexCalcMemRequired(
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gfxTexCalcMemRequired(
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GrLOD_t lodmin, GrLOD_t lodmax,
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GrAspectRatio_t aspect, GrTextureFormat_t fmt)
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{
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WriteTrace(TraceGlitch, TraceDebug, "lodmin = %d, lodmax: %d aspect: %d fmt: %d", lodmin, lodmax, aspect, fmt);
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int width, height;
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if (lodmax != lodmin) WriteTrace(TraceGlitch, TraceWarning, "grTexCalcMemRequired : loading more than one LOD");
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if (lodmax != lodmin) WriteTrace(TraceGlitch, TraceWarning, "gfxTexCalcMemRequired : loading more than one LOD");
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if (aspect < 0)
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{
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@ -204,14 +204,11 @@ FxU32 gfxTexTextureMemRequired(FxU32 evenOdd, GrTexInfo *info)
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return 0;
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}
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FX_ENTRY FxU32 FX_CALL
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grTexCalcMemRequired(
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GrLOD_t lodmin, GrLOD_t lodmax,
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GrAspectRatio_t aspect, GrTextureFormat_t fmt)
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FxU32 gfxTexCalcMemRequired(GrLOD_t lodmin, GrLOD_t lodmax, GrAspectRatio_t aspect, GrTextureFormat_t fmt)
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{
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WriteTrace(TraceGlitch, TraceDebug, "lodmin = %d, lodmax: %d aspect: %d fmt: %d", lodmin, lodmax, aspect, fmt);
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int width, height;
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if (lodmax != lodmin) WriteTrace(TraceGlitch, TraceWarning, "grTexCalcMemRequired : loading more than one LOD");
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if (lodmax != lodmin) WriteTrace(TraceGlitch, TraceWarning, "gfxTexCalcMemRequired : loading more than one LOD");
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if (aspect < 0)
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{
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@ -63,6 +63,7 @@ FxBool gfxLfbLock(GrLock_t type, GrBuffer_t buffer, GrLfbWriteMode_t writeMode,
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FxBool gfxLfbUnlock(GrLock_t type, GrBuffer_t buffer);
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FxBool gfxLfbReadRegion(GrBuffer_t src_buffer, FxU32 src_x, FxU32 src_y, FxU32 src_width, FxU32 src_height, FxU32 dst_stride, void *dst_data);
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FxBool gfxLfbWriteRegion(GrBuffer_t dst_buffer, FxU32 dst_x, FxU32 dst_y, GrLfbSrcFmt_t src_format, FxU32 src_width, FxU32 src_height, FxBool pixelPipeline, FxI32 src_stride, void *src_data);
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FxU32 gfxTexCalcMemRequired(GrLOD_t lodmin, GrLOD_t lodmax, GrAspectRatio_t aspect, GrTextureFormat_t fmt);
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extern uint32_t nbTextureUnits;
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extern uint32_t g_scr_res_x, g_scr_res_y, g_res_x, g_res_y;
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@ -126,7 +126,7 @@ static TBUFF_COLOR_IMAGE * AllocateTextureBuffer(COLOR_IMAGE & cimage)
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WriteTrace(TraceRDP, TraceDebug, "\nAllocateTextureBuffer. width: %d, height: %d, scr_width: %f, scr_height: %f, vi_width: %f, vi_height:%f, scale_x: %f, scale_y: %f, lr_u: %f, lr_v: %f, u_scale: %f, v_scale: %f", texbuf.width, texbuf.height, texbuf.scr_width, texbuf.scr_height, rdp.vi_width, rdp.vi_height, rdp.scale_x, rdp.scale_y, texbuf.lr_u, texbuf.lr_v, texbuf.u_scale, texbuf.v_scale);
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uint32_t required = grTexCalcMemRequired(texbuf.info.smallLodLog2, texbuf.info.largeLodLog2,
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uint32_t required = gfxTexCalcMemRequired(texbuf.info.smallLodLog2, texbuf.info.largeLodLog2,
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texbuf.info.aspectRatioLog2, texbuf.info.format);
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//find free space
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for (int i = 0; i < (nbTextureUnits > 2 ? 2 : 1); i++)
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