Fix "Unable to load state"
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2cc00c6f87
commit
c8b1f161d2
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@ -1546,7 +1546,7 @@ bool CN64System::LoadState(const char * FileName)
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OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_RANDOM_ACCESS, NULL);
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if (hSaveFile == INVALID_HANDLE_VALUE)
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{
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g_Notify->DisplayMessage(5, stdstr_f("%s %s", GS(MSG_UNABLED_LOAD_STATE), FileNameStr).ToUTF16().c_str());
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g_Notify->DisplayMessage(5, stdwstr_f(L"%ws %ws", GS(MSG_UNABLED_LOAD_STATE), FileNameStr.ToUTF16().c_str()).c_str());
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return false;
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}
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@ -523,7 +523,7 @@ bool CMainMenu::ProcessMessage(HWND hWnd, DWORD /*FromAccelerator*/, DWORD MenuI
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case ID_DEBUGGER_INTERRUPT_PI: g_BaseSystem->ExternalEvent(SysEvent_Interrupt_PI); break;
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case ID_DEBUGGER_INTERRUPT_DP: g_BaseSystem->ExternalEvent(SysEvent_Interrupt_DP); break;
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case ID_CURRENT_SAVE_DEFAULT:
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g_Notify->DisplayMessage(3, stdwstr_f(GS(MENU_SLOT_SAVE), GetSaveSlotString(MenuID - ID_CURRENT_SAVE_DEFAULT).c_str()).c_str());
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g_Notify->DisplayMessage(3, stdwstr_f(GS(MENU_SLOT_SAVE), GetSaveSlotString(MenuID - ID_CURRENT_SAVE_DEFAULT).c_str()).c_str());
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g_Settings->SaveDword(Game_CurrentSaveState, (DWORD)(MenuID - ID_CURRENT_SAVE_DEFAULT));
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break;
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case ID_CURRENT_SAVE_1:
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@ -536,7 +536,7 @@ bool CMainMenu::ProcessMessage(HWND hWnd, DWORD /*FromAccelerator*/, DWORD MenuI
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case ID_CURRENT_SAVE_8:
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case ID_CURRENT_SAVE_9:
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case ID_CURRENT_SAVE_10:
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g_Notify->DisplayMessage(3, stdwstr_f(GS(MENU_SLOT_SAVE), GetSaveSlotString((MenuID - ID_CURRENT_SAVE_1) + 1).c_str()).c_str());
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g_Notify->DisplayMessage(3, stdwstr_f(GS(MENU_SLOT_SAVE), GetSaveSlotString((MenuID - ID_CURRENT_SAVE_1) + 1).c_str()).c_str());
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g_Settings->SaveDword(Game_CurrentSaveState, (DWORD)((MenuID - ID_CURRENT_SAVE_1) + 1));
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break;
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case ID_HELP_SUPPORTFORUM: ShellExecute(NULL, "open", "http://forum.pj64-emu.com/", NULL, NULL, SW_SHOWMAXIMIZED); break;
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