[Glide64] Make stipple_pattern private
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09504e2244
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c2bb2c5dac
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@ -277,8 +277,6 @@ extern "C" {
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typedef int(*GETTEXADDR)(int tmu, int texsize);
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extern GRSTIPPLE grStippleModeExt;
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extern GRSTIPPLE grStipplePatternExt;
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extern GETTEXADDR GetTexAddr;
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#ifndef GR_STIPPLE_DISABLE
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@ -216,9 +216,6 @@ void UseUnregisteredSetting(int /*SettingID*/)
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}
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extern int g_width, g_height;
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GRSTIPPLE grStippleModeExt = NULL;
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GRSTIPPLE grStipplePatternExt = NULL;
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int GetTexAddrUMA(int /*tmu*/, int texsize)
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{
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int addr = voodoo.tex_min_addr[0] + voodoo.tmem_ptr[0];
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@ -456,6 +453,9 @@ void ExitFullScreen(void)
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}
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#endif
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void setPattern();
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int InitGfx()
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{
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if (GfxInitDone)
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@ -572,11 +572,8 @@ int InitGfx()
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if (strstr(extensions, "GETGAMMA"))
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grGet(GR_GAMMA_TABLE_ENTRIES, sizeof(voodoo.gamma_table_size), &voodoo.gamma_table_size);
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grStippleModeExt = (GRSTIPPLE)grStippleMode;
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grStipplePatternExt = (GRSTIPPLE)grStipplePattern;
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if (grStipplePatternExt)
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grStipplePatternExt(g_settings->stipple_pattern);
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srand(g_settings->stipple_pattern());
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setPattern();
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InitCombine();
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@ -68,7 +68,7 @@ CSettings::CSettings() :
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m_decrease_fillrect_edge(false), // sub 1 from lower right corner coordinates of fillrect
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m_texture_correction(false), // enable perspective texture correction emulation. is on by default
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m_stipple_mode(STIPPLE_Disable), //used for dithered alpha emulation
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stipple_pattern(0), //used for dithered alpha emulation
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m_stipple_pattern(0), //used for dithered alpha emulation
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force_microcheck(0), //check microcode each frame, for mixed F3DEX-S2DEX games
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force_quad3d(0), //force 0xb5 command to be quad, not line 3d
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clip_zmin(0), //enable near z clipping
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@ -722,7 +722,7 @@ void CSettings::ReadGameSettings(const char * name)
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g_settings->pal230 = GetSetting(Set_pal230) == 1 ? 1 : 0;
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m_stipple_mode = (StippleMode_t)GetSetting(Set_stipple_mode);
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int stipple_pattern = GetSetting(Set_stipple_pattern);
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g_settings->stipple_pattern = stipple_pattern > 0 ? (uint32_t)stipple_pattern : 0x3E0F83E0;
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m_stipple_pattern = stipple_pattern > 0 ? (uint32_t)stipple_pattern : 0x3E0F83E0;
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g_settings->force_microcheck = GetSetting(Set_force_microcheck);
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g_settings->force_quad3d = GetSetting(Set_force_quad3d);
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g_settings->clip_zmin = GetSetting(Set_clip_zmin);
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@ -242,7 +242,7 @@ public:
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inline bool decrease_fillrect_edge(void) const { return m_decrease_fillrect_edge; }; // sub 1 from lower right corner coordinates of fillrect
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inline bool texture_correction(void) const { return m_texture_correction; } // enable perspective texture correction emulation. is on by default
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inline StippleMode_t stipple_mode(void) const { return m_stipple_mode; } //used for dithered alpha emulation
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uint32_t stipple_pattern; //used for dithered alpha emulation
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inline uint32_t stipple_pattern(void) const { return m_stipple_pattern; } //used for dithered alpha emulation
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int force_microcheck; //check microcode each frame, for mixed F3DEX-S2DEX games
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int force_quad3d; //force 0xb5 command to be quad, not line 3d
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int clip_zmin; //enable near z clipping
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@ -361,6 +361,7 @@ private:
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bool m_decrease_fillrect_edge;
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bool m_texture_correction;
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StippleMode_t m_stipple_mode;
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uint32_t m_stipple_pattern;
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hacks_t m_hacks;
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};
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@ -1875,24 +1875,18 @@ void update()
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}
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}
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if (rdp.acmp == 3 && rdp.cycle_mode < 2)
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{
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if (grStippleModeExt != 0)
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{
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if (g_settings->old_style_adither || rdp.alpha_dither_mode != 3) {
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WriteTrace(TraceRDP, TraceDebug, " |- alpha compare: dither");
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grStippleModeExt(g_settings->stipple_mode());
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grStippleMode(g_settings->stipple_mode());
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}
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else
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grStippleModeExt(GR_STIPPLE_DISABLE);
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}
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grStippleMode(GR_STIPPLE_DISABLE);
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}
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else
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{
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if (grStippleModeExt)
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{
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//WriteTrace(TraceRDP, TraceDebug, " |- alpha compare: dither disabled");
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grStippleModeExt(GR_STIPPLE_DISABLE);
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}
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grStippleMode(GR_STIPPLE_DISABLE);
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}
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}
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// Cull mode (leave this in for z-clipped triangles)
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@ -2010,10 +2004,7 @@ void set_message_combiner()
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GR_BLEND_ZERO,
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GR_BLEND_ZERO);
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grAlphaTestFunction(GR_CMP_ALWAYS);
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if (grStippleModeExt)
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{
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grStippleModeExt(GR_STIPPLE_DISABLE);
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}
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grStippleMode(GR_STIPPLE_DISABLE);
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grTexFilterMode(0, GR_TEXTUREFILTER_BILINEAR, GR_TEXTUREFILTER_BILINEAR);
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grTexCombine(GR_TMU1,
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GR_COMBINE_FUNCTION_NONE,
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@ -2353,10 +2353,7 @@ static void rdp_fillrect()
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grAlphaBlendFunction(GR_BLEND_ONE, GR_BLEND_ZERO, GR_BLEND_ONE, GR_BLEND_ZERO);
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grAlphaTestFunction(GR_CMP_ALWAYS);
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if (grStippleModeExt)
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{
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grStippleModeExt(GR_STIPPLE_DISABLE);
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}
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grStippleMode(GR_STIPPLE_DISABLE);
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grCullMode(GR_CULL_DISABLE);
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grFogMode(GR_FOG_DISABLE);
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@ -1689,7 +1689,7 @@ grChromakeyValue(GrColor_t value)
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g_chroma_color[2], g_chroma_color[3]);
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}
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static void setPattern()
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void setPattern()
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{
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int i;
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GLubyte stip[32 * 4];
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@ -1724,15 +1724,6 @@ static void setPattern()
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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FX_ENTRY void FX_CALL
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grStipplePattern(
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GrStipplePattern_t stipple)
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{
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WriteTrace(TraceResolution, TraceDebug, "value: %x", stipple);
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srand(stipple);
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setPattern();
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}
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FX_ENTRY void FX_CALL
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grStippleMode(GrStippleMode_t mode)
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{
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@ -1651,7 +1651,7 @@ grChromakeyValue(GrColor_t value)
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grDisplayGLError("grChromakeyValue");
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}
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static void setPattern()
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void setPattern()
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{
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int i;
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GLubyte stip[32 * 4];
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@ -1690,15 +1690,6 @@ static void setPattern()
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grDisplayGLError("setPattern");
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}
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FX_ENTRY void FX_CALL
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grStipplePattern(
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GrStipplePattern_t stipple)
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{
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WriteTrace(TraceResolution, TraceDebug, "value: %x", stipple);
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srand(stipple);
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setPattern();
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}
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FX_ENTRY void FX_CALL
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grStippleMode(GrStippleMode_t mode)
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{
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